commit | b290ac1759847f86642ee5a8bd71dd5c5db831f3 | [log] [tgz] |
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author | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Apr 13 03:28:15 2013 +0000 |
committer | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Apr 13 03:28:15 2013 +0000 |
tree | b1501370dcbdb552e706b187af634e3e831c800a | |
parent | d24fcd7aea1bf8826ab31194543addc036e9c84c [diff] |
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. We will report this as our maximum draw buffer and color attachment count. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2062 736b8ea6-26fd-11df-bfd4-992fa37f6226