Moves Image class to its own file in the Renderer's directory.
TRAC #21909
Author: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1362 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 04010e5..6de9317 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -26,79 +26,6 @@
{
unsigned int TextureStorage::mCurrentTextureSerial = 1;
-static D3DFORMAT ConvertTextureInternalFormat(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return D3DFMT_INTZ;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return D3DFMT_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return D3DFMT_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return D3DFMT_DXT5;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return D3DFMT_A32B32G32R32F;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return D3DFMT_A16B16G16R16F;
- case GL_LUMINANCE8_EXT:
- if (getContext()->supportsLuminanceTextures())
- {
- return D3DFMT_L8;
- }
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- if (getContext()->supportsLuminanceAlphaTextures())
- {
- return D3DFMT_A8L8;
- }
- break;
- case GL_RGB8_OES:
- case GL_RGB565:
- return D3DFMT_X8R8G8B8;
- }
-
- return D3DFMT_A8R8G8B8;
-}
-
-static bool IsTextureFormatRenderable(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return true;
- }
- switch(format)
- {
- case D3DFMT_L8:
- case D3DFMT_A8L8:
- case D3DFMT_DXT1:
- case D3DFMT_DXT3:
- case D3DFMT_DXT5:
- return false;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- return true;
- default:
- UNREACHABLE();
- }
-
- return false;
-}
-
static inline DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
{
DWORD d3dusage = 0;
@@ -107,988 +34,13 @@
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
- else if(forceRenderable || (IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
+ else if(forceRenderable || (Texture::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
return d3dusage;
}
-static void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
-{
- int upsampleCount = 0;
-
- if (isCompressed)
- {
- // Don't expand the size of full textures that are at least 4x4
- // already.
- if (isImage || *requestWidth < 4 || *requestHeight < 4)
- {
- while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
- {
- *requestWidth <<= 1;
- *requestHeight <<= 1;
- upsampleCount++;
- }
- }
- }
- *levelOffset = upsampleCount;
-}
-
-static void CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
-{
- D3DLOCKED_RECT sourceLock = {0};
- D3DLOCKED_RECT destLock = {0};
-
- source->LockRect(&sourceLock, NULL, 0);
- dest->LockRect(&destLock, NULL, 0);
-
- if (sourceLock.pBits && destLock.pBits)
- {
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
-
- int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
- int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
- ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
-
- for(int i = 0; i < rows; i++)
- {
- memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
- }
-
- source->UnlockRect();
- dest->UnlockRect();
- }
- else UNREACHABLE();
-}
-
-Image::Image()
-{
- mWidth = 0;
- mHeight = 0;
- mInternalFormat = GL_NONE;
-
- mSurface = NULL;
-
- mDirty = false;
-
- mD3DPool = D3DPOOL_SYSTEMMEM;
- mD3DFormat = D3DFMT_UNKNOWN;
-}
-
-Image::~Image()
-{
- if (mSurface)
- {
- mSurface->Release();
- }
-}
-
-bool Image::redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
-{
- if (mWidth != width ||
- mHeight != height ||
- mInternalFormat != internalformat ||
- forceRelease)
- {
- mWidth = width;
- mHeight = height;
- mInternalFormat = internalformat;
- // compute the d3d format that will be used
- mD3DFormat = ConvertTextureInternalFormat(internalformat);
-
- if (mSurface)
- {
- mSurface->Release();
- mSurface = NULL;
- }
-
- return true;
- }
-
- return false;
-}
-
-void Image::createSurface()
-{
- if(mSurface)
- {
- return;
- }
-
- IDirect3DTexture9 *newTexture = NULL;
- IDirect3DSurface9 *newSurface = NULL;
- const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
- const D3DFORMAT d3dFormat = getD3DFormat();
- ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
-
- if (mWidth != 0 && mHeight != 0)
- {
- int levelToFetch = 0;
- GLsizei requestWidth = mWidth;
- GLsizei requestHeight = mHeight;
- MakeValidSize(true, IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
-
- // D3D9_REPLACE
- IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice();
- HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, d3dFormat,
- poolToUse, &newTexture, NULL);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- ERR("Creating image surface failed.");
- return error(GL_OUT_OF_MEMORY);
- }
-
- newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
- newTexture->Release();
- }
-
- mSurface = newSurface;
- mDirty = false;
- mD3DPool = poolToUse;
-}
-
-HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
-{
- createSurface();
-
- HRESULT result = D3DERR_INVALIDCALL;
-
- if (mSurface)
- {
- result = mSurface->LockRect(lockedRect, rect, 0);
- ASSERT(SUCCEEDED(result));
-
- mDirty = true;
- }
-
- return result;
-}
-
-void Image::unlock()
-{
- if (mSurface)
- {
- HRESULT result = mSurface->UnlockRect();
- ASSERT(SUCCEEDED(result));
- }
-}
-
-bool Image::isRenderableFormat() const
-{
- return IsTextureFormatRenderable(getD3DFormat());
-}
-
-D3DFORMAT Image::getD3DFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
-
- return mD3DFormat;
-}
-
-IDirect3DSurface9 *Image::getSurface()
-{
- createSurface();
-
- return mSurface;
-}
-
-void Image::setManagedSurface(IDirect3DSurface9 *surface)
-{
- D3DSURFACE_DESC desc;
- surface->GetDesc(&desc);
- ASSERT(desc.Pool == D3DPOOL_MANAGED);
-
- if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
- {
- if (mSurface)
- {
- CopyLockableSurfaces(surface, mSurface);
- mSurface->Release();
- }
-
- mSurface = surface;
- mD3DPool = desc.Pool;
- }
-}
-
-void Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- IDirect3DSurface9 *sourceSurface = getSurface();
-
- if (sourceSurface && sourceSurface != destSurface)
- {
- RECT rect;
- rect.left = xoffset;
- rect.top = yoffset;
- rect.right = xoffset + width;
- rect.bottom = yoffset + height;
-
- POINT point = {rect.left, rect.top};
- IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
-
- if (mD3DPool == D3DPOOL_MANAGED)
- {
- D3DSURFACE_DESC desc;
- sourceSurface->GetDesc(&desc);
-
- IDirect3DSurface9 *surf = 0;
- HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
-
- if (SUCCEEDED(result))
- {
- CopyLockableSurfaces(surf, sourceSurface);
- result = device->UpdateSurface(surf, &rect, destSurface, &point);
- ASSERT(SUCCEEDED(result));
- surf->Release();
- }
- }
- else
- {
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
- HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
- ASSERT(SUCCEEDED(result));
- }
- }
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
-// into the target pixel rectangle.
-void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input)
-{
- RECT lockRect =
- {
- xoffset, yoffset,
- xoffset + width, yoffset + height
- };
-
- D3DLOCKED_RECT locked;
- HRESULT result = lock(&locked, &lockRect);
- if (FAILED(result))
- {
- return;
- }
-
-
- GLsizei inputPitch = ComputePitch(width, mInternalFormat, unpackAlignment);
-
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
- if (supportsSSE2())
- {
- loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
- {
- loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
- break;
- case GL_ALPHA32F_EXT:
- loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE32F_EXT:
- loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_ALPHA16F_EXT:
- loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE16F_EXT:
- loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
- break;
- case GL_LUMINANCE_ALPHA32F_EXT:
- loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE_ALPHA16F_EXT:
- loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB8_OES:
- loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB565:
- loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA8_OES:
- if (supportsSSE2())
- {
- loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
- {
- loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_RGBA4:
- loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB5_A1:
- loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_BGRA8_EXT:
- loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
- case GL_RGB32F_EXT:
- loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB16F_EXT:
- loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA32F_EXT:
- loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA16F_EXT:
- loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- default: UNREACHABLE();
- }
-
- unlock();
-}
-
-void Image::loadAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadLuminanceData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
-
- if (!native) // BGRA8 destination format
- {
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0xFF;
- }
- }
- else // L8 destination format
- {
- memcpy(dest, source, width);
- }
- }
-}
-
-void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 1.0f;
- }
- }
-}
-
-void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
-}
-
-void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
-
- if (!native) // BGRA8 destination format
- {
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
- else
- {
- memcpy(dest, source, width * 2);
- }
- }
-}
-
-void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
-}
-
-void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
-}
-
-void Image::loadRGBUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 2];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGB565Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
- dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGBFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 1.0f;
- }
- }
-}
-
-void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
-}
-
-void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- for (int x = 0; x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
-}
-
-void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
- dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
- dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
- }
- }
-}
-
-void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
- dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
- }
- }
-}
-
-void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- memcpy(dest, source, width * 16);
- }
-}
-
-void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width * 8);
- }
-}
-
-void Image::loadBGRAData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width*4);
- }
-}
-
-void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input) {
- ASSERT(xoffset % 4 == 0);
- ASSERT(yoffset % 4 == 0);
-
- RECT lockRect = {
- xoffset, yoffset,
- xoffset + width, yoffset + height
- };
-
- D3DLOCKED_RECT locked;
- HRESULT result = lock(&locked, &lockRect);
- if (FAILED(result))
- {
- return;
- }
-
- GLsizei inputSize = ComputeCompressedSize(width, height, mInternalFormat);
- GLsizei inputPitch = ComputeCompressedPitch(width, mInternalFormat);
- int rows = inputSize / inputPitch;
- for (int i = 0; i < rows; ++i)
- {
- memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
- }
-
- unlock();
-}
-
-// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget)
-{
- IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
- IDirect3DSurface9 *renderTargetData = NULL;
- D3DSURFACE_DESC description;
- renderTarget->GetDesc(&description);
-
- HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
-
- if (FAILED(result))
- {
- ERR("Could not create matching destination surface.");
- return error(GL_OUT_OF_MEMORY);
- }
-
- result = device->GetRenderTargetData(renderTarget, renderTargetData);
-
- if (FAILED(result))
- {
- ERR("GetRenderTargetData unexpectedly failed.");
- renderTargetData->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- RECT sourceRect = {x, y, x + width, y + height};
- RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
-
- D3DLOCKED_RECT sourceLock = {0};
- result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
-
- if (FAILED(result))
- {
- ERR("Failed to lock the source surface (rectangle might be invalid).");
- renderTargetData->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- D3DLOCKED_RECT destLock = {0};
- result = lock(&destLock, &destRect);
-
- if (FAILED(result))
- {
- ERR("Failed to lock the destination surface (rectangle might be invalid).");
- renderTargetData->UnlockRect();
- renderTargetData->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- if (destLock.pBits && sourceLock.pBits)
- {
- unsigned char *source = (unsigned char*)sourceLock.pBits;
- unsigned char *dest = (unsigned char*)destLock.pBits;
-
- switch (description.Format)
- {
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- switch(getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- memcpy(dest, source, 4 * width);
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- dest[x] = source[x * 4 + 2];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- dest[x * 2 + 0] = source[x * 4 + 2];
- dest[x * 2 + 1] = source[x * 4 + 3];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- case D3DFMT_R5G6B5:
- switch(getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned short rgb = ((unsigned short*)source)[x];
- unsigned char red = (rgb & 0xF800) >> 8;
- unsigned char green = (rgb & 0x07E0) >> 3;
- unsigned char blue = (rgb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 6);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0xF8;
- dest[x] = red | (red >> 5);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- case D3DFMT_A1R5G5B5:
- switch(getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- unsigned char alpha = (signed short)argb >> 15;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = alpha;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x] = (red << 1) | (red >> 4);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x * 2 + 0] = (red << 1) | (red >> 4);
- dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- default:
- UNREACHABLE();
- }
- }
-
- unlock();
- renderTargetData->UnlockRect();
-
- renderTargetData->Release();
-
- mDirty = true;
-}
-
namespace
{
struct L8
@@ -1334,6 +286,79 @@
{
}
+D3DFORMAT Texture::ConvertTextureInternalFormat(GLint internalformat)
+{
+ switch (internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ return D3DFMT_INTZ;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return D3DFMT_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ return D3DFMT_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return D3DFMT_DXT5;
+ case GL_RGBA32F_EXT:
+ case GL_RGB32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return D3DFMT_A32B32G32R32F;
+ case GL_RGBA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return D3DFMT_A16B16G16R16F;
+ case GL_LUMINANCE8_EXT:
+ if (getContext()->supportsLuminanceTextures())
+ {
+ return D3DFMT_L8;
+ }
+ break;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ if (getContext()->supportsLuminanceAlphaTextures())
+ {
+ return D3DFMT_A8L8;
+ }
+ break;
+ case GL_RGB8_OES:
+ case GL_RGB565:
+ return D3DFMT_X8R8G8B8;
+ }
+
+ return D3DFMT_A8R8G8B8;
+}
+
+bool Texture::IsTextureFormatRenderable(D3DFORMAT format)
+{
+ if (format == D3DFMT_INTZ)
+ {
+ return true;
+ }
+ switch(format)
+ {
+ case D3DFMT_L8:
+ case D3DFMT_A8L8:
+ case D3DFMT_DXT1:
+ case D3DFMT_DXT3:
+ case D3DFMT_DXT5:
+ return false;
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A16B16G16R16F:
+ case D3DFMT_A32B32G32R32F:
+ return true;
+ default:
+ UNREACHABLE();
+ }
+
+ return false;
+}
+
// Returns true on successful filter state update (valid enum parameter)
bool Texture::setMinFilter(GLenum filter)
{
@@ -1643,7 +668,7 @@
if (SUCCEEDED(result))
{
- CopyLockableSurfaces(surf, source);
+ Image::CopyLockableSurfaces(surf, source);
result = device->UpdateSurface(surf, NULL, dest, NULL);
surf->Release();
}
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index f65bba5..1ed053d 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -19,6 +19,7 @@
#include "common/debug.h"
#include "common/RefCountObject.h"
+#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/utilities.h"
@@ -53,97 +54,7 @@
int lodOffset;
};
-class Image
-{
- public:
- Image();
- ~Image();
- bool redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
- void markDirty() {mDirty = true;}
- void markClean() {mDirty = false;}
-
- bool isRenderableFormat() const;
- D3DFORMAT getD3DFormat() const;
-
- GLsizei getWidth() const {return mWidth;}
- GLsizei getHeight() const {return mHeight;}
- GLenum getInternalFormat() const {return mInternalFormat;}
- bool isDirty() const {return mSurface && mDirty;}
- IDirect3DSurface9 *getSurface();
-
- void setManagedSurface(IDirect3DSurface9 *surface);
- void updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input);
-
- void loadAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadAlphaDataSSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
- void loadLuminanceFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
- void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGB565Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBA4444Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBA5551Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadBGRAData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input);
-
- void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Image);
-
- void createSurface();
-
- HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
- void unlock();
-
- GLsizei mWidth;
- GLsizei mHeight;
- GLint mInternalFormat;
-
- bool mDirty;
-
- D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
- D3DFORMAT mD3DFormat;
-
- IDirect3DSurface9 *mSurface;
-};
class TextureStorage
{
@@ -182,6 +93,9 @@
virtual ~Texture();
+ static D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
+ static bool IsTextureFormatRenderable(D3DFORMAT format);
+
virtual void addProxyRef(const Renderbuffer *proxy) = 0;
virtual void releaseProxy(const Renderbuffer *proxy) = 0;
diff --git a/src/libGLESv2/libGLESv2.vcxproj b/src/libGLESv2/libGLESv2.vcxproj
index c6192b8..766fb92 100644
--- a/src/libGLESv2/libGLESv2.vcxproj
+++ b/src/libGLESv2/libGLESv2.vcxproj
@@ -246,6 +246,7 @@
<ClCompile Include="..\common\RefCountObject.cpp" />
<ClCompile Include="Renderbuffer.cpp" />
<ClCompile Include="renderer\Renderer9.cpp" />
+ <ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\SwapChain.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Shader.cpp" />
@@ -275,6 +276,7 @@
<ClInclude Include="Query.h" />
<ClInclude Include="..\common\RefCountObject.h" />
<ClInclude Include="Renderbuffer.h" />
+ <ClInclude Include="renderer\Image.h" />
<ClInclude Include="renderer\Renderer.h" />
<ClInclude Include="renderer\Renderer9.h" />
<ClInclude Include="renderer\ShaderCache.h" />
@@ -307,4 +309,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/src/libGLESv2/libGLESv2.vcxproj.filters b/src/libGLESv2/libGLESv2.vcxproj.filters
index 1459218..7e7c110 100644
--- a/src/libGLESv2/libGLESv2.vcxproj.filters
+++ b/src/libGLESv2/libGLESv2.vcxproj.filters
@@ -89,6 +89,9 @@
<ClCompile Include="renderer\Renderer9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
+ <ClCompile Include="renderer\Image.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
@@ -185,6 +188,7 @@
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Renderer9.h">
+ <ClInclude Include="renderer\Image.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup>
@@ -196,4 +200,4 @@
<ItemGroup>
<ResourceCompile Include="libGLESv2.rc" />
</ItemGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
new file mode 100644
index 0000000..a0ebd32
--- /dev/null
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -0,0 +1,975 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.cpp: Implements the gl::Image class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#include "libGLESv2/renderer/Image.h"
+
+#include "libEGL/Display.h"
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/mathutil.h"
+#include "libGLESv2/utilities.h"
+#include "libGLESv2/Texture.h"
+
+namespace gl
+{
+Image::Image()
+{
+ mWidth = 0;
+ mHeight = 0;
+ mInternalFormat = GL_NONE;
+
+ mSurface = NULL;
+
+ mDirty = false;
+
+ mD3DPool = D3DPOOL_SYSTEMMEM;
+ mD3DFormat = D3DFMT_UNKNOWN;
+}
+
+Image::~Image()
+{
+ if (mSurface)
+ {
+ mSurface->Release();
+ }
+}
+
+void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+{
+ D3DLOCKED_RECT sourceLock = {0};
+ D3DLOCKED_RECT destLock = {0};
+
+ source->LockRect(&sourceLock, NULL, 0);
+ dest->LockRect(&destLock, NULL, 0);
+
+ if (sourceLock.pBits && destLock.pBits)
+ {
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
+ int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
+ ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
+
+ for(int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
+ }
+
+ source->UnlockRect();
+ dest->UnlockRect();
+ }
+ else UNREACHABLE();
+}
+
+bool Image::redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+{
+ if (mWidth != width ||
+ mHeight != height ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = internalformat;
+ // compute the d3d format that will be used
+ mD3DFormat = Texture::ConvertTextureInternalFormat(internalformat);
+
+ if (mSurface)
+ {
+ mSurface->Release();
+ mSurface = NULL;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+void Image::createSurface()
+{
+ if(mSurface)
+ {
+ return;
+ }
+
+ IDirect3DTexture9 *newTexture = NULL;
+ IDirect3DSurface9 *newSurface = NULL;
+ const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
+ const D3DFORMAT d3dFormat = getD3DFormat();
+ ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
+
+ if (mWidth != 0 && mHeight != 0)
+ {
+ int levelToFetch = 0;
+ GLsizei requestWidth = mWidth;
+ GLsizei requestHeight = mHeight;
+ MakeValidSize(true, IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
+
+ // D3D9_REPLACE
+ IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice();
+ HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, d3dFormat,
+ poolToUse, &newTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ ERR("Creating image surface failed.");
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
+ newTexture->Release();
+ }
+
+ mSurface = newSurface;
+ mDirty = false;
+ mD3DPool = poolToUse;
+}
+
+HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
+{
+ createSurface();
+
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ if (mSurface)
+ {
+ result = mSurface->LockRect(lockedRect, rect, 0);
+ ASSERT(SUCCEEDED(result));
+
+ mDirty = true;
+ }
+
+ return result;
+}
+
+void Image::unlock()
+{
+ if (mSurface)
+ {
+ HRESULT result = mSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
+}
+
+bool Image::isRenderableFormat() const
+{
+ return Texture::IsTextureFormatRenderable(getD3DFormat());
+}
+
+D3DFORMAT Image::getD3DFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
+
+ return mD3DFormat;
+}
+
+IDirect3DSurface9 *Image::getSurface()
+{
+ createSurface();
+
+ return mSurface;
+}
+
+void Image::setManagedSurface(IDirect3DSurface9 *surface)
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ ASSERT(desc.Pool == D3DPOOL_MANAGED);
+
+ if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
+ {
+ if (mSurface)
+ {
+ CopyLockableSurfaces(surface, mSurface);
+ mSurface->Release();
+ }
+
+ mSurface = surface;
+ mD3DPool = desc.Pool;
+ }
+}
+
+void Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ IDirect3DSurface9 *sourceSurface = getSurface();
+
+ if (sourceSurface && sourceSurface != destSurface)
+ {
+ RECT rect;
+ rect.left = xoffset;
+ rect.top = yoffset;
+ rect.right = xoffset + width;
+ rect.bottom = yoffset + height;
+
+ POINT point = {rect.left, rect.top};
+ IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
+
+ if (mD3DPool == D3DPOOL_MANAGED)
+ {
+ D3DSURFACE_DESC desc;
+ sourceSurface->GetDesc(&desc);
+
+ IDirect3DSurface9 *surf = 0;
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+
+ if (SUCCEEDED(result))
+ {
+ CopyLockableSurfaces(surf, sourceSurface);
+ result = device->UpdateSurface(surf, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ surf->Release();
+ }
+ }
+ else
+ {
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ }
+ }
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint unpackAlignment, const void *input)
+{
+ RECT lockRect =
+ {
+ xoffset, yoffset,
+ xoffset + width, yoffset + height
+ };
+
+ D3DLOCKED_RECT locked;
+ HRESULT result = lock(&locked, &lockRect);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+
+ GLsizei inputPitch = ComputePitch(width, mInternalFormat, unpackAlignment);
+
+ switch (mInternalFormat)
+ {
+ case GL_ALPHA8_EXT:
+ if (supportsSSE2())
+ {
+ loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ else
+ {
+ loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ break;
+ case GL_LUMINANCE8_EXT:
+ loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
+ break;
+ case GL_ALPHA32F_EXT:
+ loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE32F_EXT:
+ loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_ALPHA16F_EXT:
+ loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE16F_EXT:
+ loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
+ break;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB8_OES:
+ loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB565:
+ loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGBA8_OES:
+ if (supportsSSE2())
+ {
+ loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ else
+ {
+ loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ break;
+ case GL_RGBA4:
+ loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB5_A1:
+ loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_BGRA8_EXT:
+ loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
+ case GL_RGB32F_EXT:
+ loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB16F_EXT:
+ loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGBA32F_EXT:
+ loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGBA16F_EXT:
+ loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ default: UNREACHABLE();
+ }
+
+ unlock();
+}
+
+void Image::loadAlphaData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned char *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = static_cast<const unsigned char*>(input) + y * inputPitch;
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+}
+
+void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const float *source = NULL;
+ float *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+}
+
+void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned short *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+}
+
+void Image::loadLuminanceData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
+{
+ const unsigned char *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = static_cast<const unsigned char*>(input) + y * inputPitch;
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+
+ if (!native) // BGRA8 destination format
+ {
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ else // L8 destination format
+ {
+ memcpy(dest, source, width);
+ }
+ }
+}
+
+void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const float *source = NULL;
+ float *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 1.0f;
+ }
+ }
+}
+
+void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned short *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
+ }
+ }
+}
+
+void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
+{
+ const unsigned char *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = static_cast<const unsigned char*>(input) + y * inputPitch;
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+
+ if (!native) // BGRA8 destination format
+ {
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2*x+0];
+ dest[4 * x + 1] = source[2*x+0];
+ dest[4 * x + 2] = source[2*x+0];
+ dest[4 * x + 3] = source[2*x+1];
+ }
+ }
+ else
+ {
+ memcpy(dest, source, width * 2);
+ }
+ }
+}
+
+void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const float *source = NULL;
+ float *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2*x+0];
+ dest[4 * x + 1] = source[2*x+0];
+ dest[4 * x + 2] = source[2*x+0];
+ dest[4 * x + 3] = source[2*x+1];
+ }
+ }
+}
+
+void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned short *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2*x+0];
+ dest[4 * x + 1] = source[2*x+0];
+ dest[4 * x + 2] = source[2*x+0];
+ dest[4 * x + 3] = source[2*x+1];
+ }
+ }
+}
+
+void Image::loadRGBUByteData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned char *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = static_cast<const unsigned char*>(input) + y * inputPitch;
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 2];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+}
+
+void Image::loadRGB565Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
+ dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
+ dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+}
+
+void Image::loadRGBFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const float *source = NULL;
+ float *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 0];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 2];
+ dest[4 * x + 3] = 1.0f;
+ }
+ }
+}
+
+void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned short *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ for (int x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 0];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 2];
+ dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
+ }
+ }
+}
+
+void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned int *source = NULL;
+ unsigned int *dest = NULL;
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
+
+ for (int x = 0; x < width; x++)
+ {
+ unsigned int rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+}
+
+void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+ dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+ dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+ }
+ }
+}
+
+void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned short *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+ dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+ }
+ }
+}
+
+void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const float *source = NULL;
+ float *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
+ dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
+ memcpy(dest, source, width * 16);
+ }
+}
+
+void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned char *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = static_cast<const unsigned char*>(input) + y * inputPitch;
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ memcpy(dest, source, width * 8);
+ }
+}
+
+void Image::loadBGRAData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const
+{
+ const unsigned char *source = NULL;
+ unsigned char *dest = NULL;
+
+ for (int y = 0; y < height; y++)
+ {
+ source = static_cast<const unsigned char*>(input) + y * inputPitch;
+ dest = static_cast<unsigned char*>(output) + y * outputPitch;
+ memcpy(dest, source, width*4);
+ }
+}
+
+void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ const void *input) {
+ ASSERT(xoffset % 4 == 0);
+ ASSERT(yoffset % 4 == 0);
+
+ RECT lockRect = {
+ xoffset, yoffset,
+ xoffset + width, yoffset + height
+ };
+
+ D3DLOCKED_RECT locked;
+ HRESULT result = lock(&locked, &lockRect);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+ GLsizei inputSize = ComputeCompressedSize(width, height, mInternalFormat);
+ GLsizei inputPitch = ComputeCompressedPitch(width, mInternalFormat);
+ int rows = inputSize / inputPitch;
+ for (int i = 0; i < rows; ++i)
+ {
+ memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
+ }
+
+ unlock();
+}
+
+// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
+void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget)
+{
+ IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
+ IDirect3DSurface9 *renderTargetData = NULL;
+ D3DSURFACE_DESC description;
+ renderTarget->GetDesc(&description);
+
+ HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
+
+ if (FAILED(result))
+ {
+ ERR("Could not create matching destination surface.");
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ result = device->GetRenderTargetData(renderTarget, renderTargetData);
+
+ if (FAILED(result))
+ {
+ ERR("GetRenderTargetData unexpectedly failed.");
+ renderTargetData->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ RECT sourceRect = {x, y, x + width, y + height};
+ RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
+
+ D3DLOCKED_RECT sourceLock = {0};
+ result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
+
+ if (FAILED(result))
+ {
+ ERR("Failed to lock the source surface (rectangle might be invalid).");
+ renderTargetData->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ D3DLOCKED_RECT destLock = {0};
+ result = lock(&destLock, &destRect);
+
+ if (FAILED(result))
+ {
+ ERR("Failed to lock the destination surface (rectangle might be invalid).");
+ renderTargetData->UnlockRect();
+ renderTargetData->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ if (destLock.pBits && sourceLock.pBits)
+ {
+ unsigned char *source = (unsigned char*)sourceLock.pBits;
+ unsigned char *dest = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ memcpy(dest, source, 4 * width);
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ dest[x] = source[x * 4 + 2];
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ dest[x * 2 + 0] = source[x * 4 + 2];
+ dest[x * 2 + 1] = source[x * 4 + 3];
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_R5G6B5:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short rgb = ((unsigned short*)source)[x];
+ unsigned char red = (rgb & 0xF800) >> 8;
+ unsigned char green = (rgb & 0x07E0) >> 3;
+ unsigned char blue = (rgb & 0x001F) << 3;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 6);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = 0xFF;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0xF8;
+ dest[x] = red | (red >> 5);
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)source)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 5);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = 0xFF;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)source)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ unsigned char alpha = (signed short)argb >> 15;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 5);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = alpha;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0x7C;
+ dest[x] = (red << 1) | (red >> 4);
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0x7C;
+ dest[x * 2 + 0] = (red << 1) | (red >> 4);
+ dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ unlock();
+ renderTargetData->UnlockRect();
+
+ renderTargetData->Release();
+
+ mDirty = true;
+}
+
+}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/Image.h b/src/libGLESv2/renderer/Image.h
new file mode 100644
index 0000000..8f25913
--- /dev/null
+++ b/src/libGLESv2/renderer/Image.h
@@ -0,0 +1,116 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Defines the gl::Image class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#ifndef LIBGLESV2_RENDERER_IMAGE_H_
+#define LIBGLESV2_RENDERER_IMAGE_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <d3d9.h>
+
+#include "common/debug.h"
+
+namespace gl
+{
+class Image
+{
+ public:
+ Image();
+ ~Image();
+
+ static void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+
+ bool redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
+ void markDirty() {mDirty = true;}
+ void markClean() {mDirty = false;}
+
+ bool isRenderableFormat() const;
+ D3DFORMAT getD3DFormat() const;
+
+ GLsizei getWidth() const {return mWidth;}
+ GLsizei getHeight() const {return mHeight;}
+ GLenum getInternalFormat() const {return mInternalFormat;}
+ bool isDirty() const {return mSurface && mDirty;}
+ IDirect3DSurface9 *getSurface();
+
+ void setManagedSurface(IDirect3DSurface9 *surface);
+ void updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint unpackAlignment, const void *input);
+
+ void loadAlphaData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadAlphaDataSSE2(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadAlphaFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadLuminanceData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
+ void loadLuminanceFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadLuminanceAlphaData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
+ void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBUByteData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGB565Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBAUByteData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBA4444Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBA5551Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBAFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadBGRAData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output) const;
+ void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ const void *input);
+
+ void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Image);
+
+ void createSurface();
+
+ HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
+ void unlock();
+
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLint mInternalFormat;
+
+ bool mDirty;
+
+ D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
+ D3DFORMAT mD3DFormat;
+
+ IDirect3DSurface9 *mSurface;
+};
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGE_H_
diff --git a/src/libGLESv2/utilities.cpp b/src/libGLESv2/utilities.cpp
index cade2a7..850fbdf 100644
--- a/src/libGLESv2/utilities.cpp
+++ b/src/libGLESv2/utilities.cpp
@@ -297,6 +297,27 @@
return false;
}
+void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ int upsampleCount = 0;
+
+ if (isCompressed)
+ {
+ // Don't expand the size of full textures that are at least 4x4
+ // already.
+ if (isImage || *requestWidth < 4 || *requestHeight < 4)
+ {
+ while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ }
+ *levelOffset = upsampleCount;
+}
+
// Returns the size, in bytes, of a single texel in an Image
int ComputePixelSize(GLint internalformat)
{
diff --git a/src/libGLESv2/utilities.h b/src/libGLESv2/utilities.h
index 29ad207..6a0bd8f 100644
--- a/src/libGLESv2/utilities.h
+++ b/src/libGLESv2/utilities.h
@@ -34,6 +34,7 @@
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
int ComputePixelSize(GLint internalformat);
GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment);
GLsizei ComputeCompressedPitch(GLsizei width, GLenum format);