| LIBRARY libGLESv2 |
| EXPORTS |
| glActiveTexture @1 |
| glAttachShader @2 |
| glBindAttribLocation @3 |
| glBindBuffer @4 |
| glBindFramebuffer @5 |
| glBindRenderbuffer @6 |
| glBindTexture @7 |
| glBlendColor @8 |
| glBlendEquation @9 |
| glBlendEquationSeparate @10 |
| glBlendFunc @11 |
| glBlendFuncSeparate @12 |
| glBufferData @13 |
| glBufferSubData @14 |
| glCheckFramebufferStatus @15 |
| glClear @16 |
| glClearColor @17 |
| glClearDepthf @18 |
| glClearStencil @19 |
| glColorMask @20 |
| glCompileShader @21 |
| glCompressedTexImage2D @22 |
| glCompressedTexSubImage2D @23 |
| glCopyTexImage2D @24 |
| glCopyTexSubImage2D @25 |
| glCreateProgram @26 |
| glCreateShader @27 |
| glCullFace @28 |
| glDeleteBuffers @29 |
| glDeleteFramebuffers @30 |
| glDeleteProgram @32 |
| glDeleteRenderbuffers @33 |
| glDeleteShader @34 |
| glDeleteTextures @31 |
| glDepthFunc @36 |
| glDepthMask @37 |
| glDepthRangef @38 |
| glDetachShader @35 |
| glDisable @39 |
| glDisableVertexAttribArray @40 |
| glDrawArrays @41 |
| glDrawElements @42 |
| glEnable @43 |
| glEnableVertexAttribArray @44 |
| glFinish @45 |
| glFlush @46 |
| glFramebufferRenderbuffer @47 |
| glFramebufferTexture2D @48 |
| glFrontFace @49 |
| glGenBuffers @50 |
| glGenFramebuffers @52 |
| glGenRenderbuffers @53 |
| glGenTextures @54 |
| glGenerateMipmap @51 |
| glGetActiveAttrib @55 |
| glGetActiveUniform @56 |
| glGetAttachedShaders @57 |
| glGetAttribLocation @58 |
| glGetBooleanv @59 |
| glGetBufferParameteriv @60 |
| glGetError @61 |
| glGetFloatv @62 |
| glGetFramebufferAttachmentParameteriv @63 |
| glGetIntegerv @64 |
| glGetProgramInfoLog @66 |
| glGetProgramiv @65 |
| glGetRenderbufferParameteriv @67 |
| glGetShaderInfoLog @69 |
| glGetShaderPrecisionFormat @70 |
| glGetShaderSource @71 |
| glGetShaderiv @68 |
| glGetString @72 |
| glGetTexParameterfv @73 |
| glGetTexParameteriv @74 |
| glGetUniformLocation @77 |
| glGetUniformfv @75 |
| glGetUniformiv @76 |
| glGetVertexAttribPointerv @80 |
| glGetVertexAttribfv @78 |
| glGetVertexAttribiv @79 |
| glHint @81 |
| glIsBuffer @82 |
| glIsEnabled @83 |
| glIsFramebuffer @84 |
| glIsProgram @85 |
| glIsRenderbuffer @86 |
| glIsShader @87 |
| glIsTexture @88 |
| glLineWidth @89 |
| glLinkProgram @90 |
| glPixelStorei @91 |
| glPolygonOffset @92 |
| glReadPixels @93 |
| glReleaseShaderCompiler @94 |
| glRenderbufferStorage @95 |
| glSampleCoverage @96 |
| glScissor @97 |
| glShaderBinary @98 |
| glShaderSource @99 |
| glStencilFunc @100 |
| glStencilFuncSeparate @101 |
| glStencilMask @102 |
| glStencilMaskSeparate @103 |
| glStencilOp @104 |
| glStencilOpSeparate @105 |
| glTexImage2D @106 |
| glTexParameterf @107 |
| glTexParameterfv @108 |
| glTexParameteri @109 |
| glTexParameteriv @110 |
| glTexSubImage2D @111 |
| glUniform1f @112 |
| glUniform1fv @113 |
| glUniform1i @114 |
| glUniform1iv @115 |
| glUniform2f @116 |
| glUniform2fv @117 |
| glUniform2i @118 |
| glUniform2iv @119 |
| glUniform3f @120 |
| glUniform3fv @121 |
| glUniform3i @122 |
| glUniform3iv @123 |
| glUniform4f @124 |
| glUniform4fv @125 |
| glUniform4i @126 |
| glUniform4iv @127 |
| glUniformMatrix2fv @128 |
| glUniformMatrix3fv @129 |
| glUniformMatrix4fv @130 |
| glUseProgram @131 |
| glValidateProgram @132 |
| glVertexAttrib1f @133 |
| glVertexAttrib1fv @134 |
| glVertexAttrib2f @135 |
| glVertexAttrib2fv @136 |
| glVertexAttrib3f @137 |
| glVertexAttrib3fv @138 |
| glVertexAttrib4f @139 |
| glVertexAttrib4fv @140 |
| glVertexAttribPointer @141 |
| glViewport @142 |
| |
| ; Extensions |
| glTexImage3DOES @143 |
| glBlitFramebufferANGLE @149 |
| glRenderbufferStorageMultisampleANGLE @150 |
| glDeleteFencesNV @151 |
| glFinishFenceNV @152 |
| glGenFencesNV @153 |
| glGetFenceivNV @154 |
| glIsFenceNV @155 |
| glSetFenceNV @156 |
| glTestFenceNV @157 |
| glGetTranslatedShaderSourceANGLE @159 |
| glTexStorage2DEXT @160 |
| glGetGraphicsResetStatusEXT @161 |
| glReadnPixelsEXT @162 |
| glGetnUniformfvEXT @163 |
| glGetnUniformivEXT @164 |
| glGenQueriesEXT @165 |
| glDeleteQueriesEXT @166 |
| glIsQueryEXT @167 |
| glBeginQueryEXT @168 |
| glEndQueryEXT @169 |
| glGetQueryivEXT @170 |
| glGetQueryObjectuivEXT @171 |
| glVertexAttribDivisorANGLE @172 |
| glDrawArraysInstancedANGLE @173 |
| glDrawElementsInstancedANGLE @174 |
| glProgramBinaryOES @175 |
| glGetProgramBinaryOES @176 |
| glDrawBuffersEXT @179 |
| |
| ; GLES 3.0 Functions |
| glReadBuffer @180 |
| glDrawRangeElements @181 |
| glTexImage3D @182 |
| glTexSubImage3D @183 |
| glCopyTexSubImage3D @184 |
| glCompressedTexImage3D @185 |
| glCompressedTexSubImage3D @186 |
| glGenQueries @187 |
| glDeleteQueries @188 |
| glIsQuery @189 |
| glBeginQuery @190 |
| glEndQuery @191 |
| glGetQueryiv @192 |
| glGetQueryObjectuiv @193 |
| glUnmapBuffer @194 |
| glGetBufferPointerv @195 |
| glDrawBuffers @196 |
| glUniformMatrix2x3fv @197 |
| glUniformMatrix3x2fv @198 |
| glUniformMatrix2x4fv @199 |
| glUniformMatrix4x2fv @200 |
| glUniformMatrix3x4fv @201 |
| glUniformMatrix4x3fv @202 |
| glBlitFramebuffer @203 |
| glRenderbufferStorageMultisample @204 |
| glFramebufferTextureLayer @205 |
| glMapBufferRange @206 |
| glFlushMappedBufferRange @207 |
| glBindVertexArray @208 |
| glDeleteVertexArrays @209 |
| glGenVertexArrays @210 |
| glIsVertexArray @211 |
| glGetIntegeri_v @212 |
| glBeginTransformFeedback @213 |
| glEndTransformFeedback @214 |
| glBindBufferRange @215 |
| glBindBufferBase @216 |
| glTransformFeedbackVaryings @217 |
| glGetTransformFeedbackVarying @218 |
| glVertexAttribIPointer @219 |
| glGetVertexAttribIiv @220 |
| glGetVertexAttribIuiv @221 |
| glVertexAttribI4i @222 |
| glVertexAttribI4ui @223 |
| glVertexAttribI4iv @224 |
| glVertexAttribI4uiv @225 |
| glGetUniformuiv @226 |
| glGetFragDataLocation @227 |
| glUniform1ui @228 |
| glUniform2ui @229 |
| glUniform3ui @230 |
| glUniform4ui @231 |
| glUniform1uiv @232 |
| glUniform2uiv @233 |
| glUniform3uiv @234 |
| glUniform4uiv @235 |
| glClearBufferiv @236 |
| glClearBufferuiv @237 |
| glClearBufferfv @238 |
| glClearBufferfi @239 |
| glGetStringi @240 |
| glCopyBufferSubData @241 |
| glGetUniformIndices @242 |
| glGetActiveUniformsiv @243 |
| glGetUniformBlockIndex @244 |
| glGetActiveUniformBlockiv @245 |
| glGetActiveUniformBlockName @246 |
| glUniformBlockBinding @247 |
| glDrawArraysInstanced @248 |
| glDrawElementsInstanced @249 |
| glFenceSync @250 |
| glIsSync @251 |
| glDeleteSync @252 |
| glClientWaitSync @253 |
| glWaitSync @254 |
| glGetInteger64v @255 |
| glGetSynciv @256 |
| glGetInteger64i_v @257 |
| glGetBufferParameteri64v @258 |
| glGenSamplers @259 |
| glDeleteSamplers @260 |
| glIsSampler @261 |
| glBindSampler @262 |
| glSamplerParameteri @263 |
| glSamplerParameteriv @264 |
| glSamplerParameterf @265 |
| glSamplerParameterfv @266 |
| glGetSamplerParameteriv @267 |
| glGetSamplerParameterfv @268 |
| glVertexAttribDivisor @269 |
| glBindTransformFeedback @270 |
| glDeleteTransformFeedbacks @271 |
| glGenTransformFeedbacks @272 |
| glIsTransformFeedback @273 |
| glPauseTransformFeedback @274 |
| glResumeTransformFeedback @275 |
| glGetProgramBinary @276 |
| glProgramBinary @277 |
| glProgramParameteri @278 |
| glInvalidateFramebuffer @279 |
| glInvalidateSubFramebuffer @280 |
| glTexStorage2D @281 |
| glTexStorage3D @282 |
| glGetInternalformativ @283 |
| |
| ; EGL dependencies |
| glCreateContext @144 NONAME |
| glDestroyContext @145 NONAME |
| glMakeCurrent @146 NONAME |
| glGetCurrentContext @147 NONAME |
| glGetProcAddress @148 NONAME |
| glBindTexImage @158 NONAME |
| glCreateRenderer @177 NONAME |
| glDestroyRenderer @178 NONAME |
| |
| ; Setting up TRACE macro callbacks |
| SetTraceFunctionPointers @284 |