commit | 5f562735860c4415b09db11c27070d3503d687aa | [log] [tgz] |
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author | Jamie Madill <jmadill@chromium.org> | Fri Feb 14 16:41:24 2014 -0500 |
committer | Jamie Madill <jmadill@chromium.org> | Fri Feb 14 22:10:45 2014 +0000 |
tree | 67ca9d282e812b17b0cc8e0bddd3f7a2b58e90c7 | |
parent | e8bc319322880b67ae80e87cae7a60a00c34b9b7 [diff] |
Moved all HLSL-related code from ProgramBinary to DynamicHLSL. DynamicHLSL encapsulates all HLSL generation we need outside the the shader translator, such as for linking between input and output stages and point sprite geometry shaders. BUG=angle:560 Change-Id: Ib5079aa102000a7c37b166bcbe26b09cc82f8932 Reviewed-on: https://chromium-review.googlesource.com/185191 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>