Avoids uploading levels other than 0 for incomplete textures.
TRAC #21815
Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build
Signed-off-by: Daniel Koch
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 7d7378f..deb2d05 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -190,6 +190,7 @@
GLenum getWrapT() const;
float getMaxAnisotropy() const;
GLenum getUsage() const;
+ bool isMipmapFiltered() const;
virtual bool isSamplerComplete() const = 0;