Added an abstract Renderer::clear method.
TRAC #22041
Unimplemented in Renderer11 and Renderer9 only forces the depth stencil state
to reset.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1423 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index c31ef56..5a86217 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -269,6 +269,13 @@
UNIMPLEMENTED();
}
+void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,
+ gl::Framebuffer *frameBuffer)
+{
+ // TODO
+ UNIMPLEMENTED();
+}
+
void Renderer11::releaseDeviceResources()
{
// TODO