Fixed a bug in Renderer11::clear where the wrong render target is fetched.

TRAC #22246

Author: Geoff Lang
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1619 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 15070c1..fa40261 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -857,7 +857,7 @@
         gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer();
         if (renderbufferObject)
         {
-            RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget());
+            RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil());
             if (!renderTarget)
             {
                 ERR("render target pointer unexpectedly null.");