Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.

TRAC #22094

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index ec68f00..af003f1 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -2145,7 +2145,7 @@
         mask &= ~GL_STENCIL_BUFFER_BIT;
         if (framebufferObject->getStencilbufferType() != GL_NONE)
         {
-            IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
+            IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil()->getSurface();
             if (!depthStencil)
             {
                 ERR("Depth stencil pointer unexpectedly null.");
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index 4d0653c..5e1f9f7 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -130,39 +130,6 @@
     return 0;
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Framebuffer::getRenderTarget()
-{
-    Renderbuffer *colorbuffer = mColorbufferPointer.get();
-
-    if (colorbuffer)
-    {
-        return colorbuffer->getRenderTarget();
-    }
-
-    return NULL;
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Framebuffer::getDepthStencil()
-{
-    Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
-    
-    if (!depthstencilbuffer)
-    {
-        depthstencilbuffer = mStencilbufferPointer.get();
-    }
-
-    if (depthstencilbuffer)
-    {
-        return depthstencilbuffer->getDepthStencil();
-    }
-
-    return NULL;
-}
-
 unsigned int Framebuffer::getDepthbufferSerial()
 {
     Renderbuffer *depthbuffer = mDepthbufferPointer.get();
diff --git a/src/libGLESv2/Framebuffer.h b/src/libGLESv2/Framebuffer.h
index 15cb263..1e70ea6 100644
--- a/src/libGLESv2/Framebuffer.h
+++ b/src/libGLESv2/Framebuffer.h
@@ -44,9 +44,6 @@
     void detachTexture(GLuint texture);
     void detachRenderbuffer(GLuint renderbuffer);
 
-    IDirect3DSurface9 *getRenderTarget();
-    IDirect3DSurface9 *getDepthStencil();
-
     unsigned int getRenderTargetSerial();
     unsigned int getDepthbufferSerial();
     unsigned int getStencilbufferSerial();
diff --git a/src/libGLESv2/Renderbuffer.cpp b/src/libGLESv2/Renderbuffer.cpp
index 3fa4d63..df6ee30 100644
--- a/src/libGLESv2/Renderbuffer.cpp
+++ b/src/libGLESv2/Renderbuffer.cpp
@@ -91,16 +91,12 @@
     mTexture2D->releaseProxy(proxy);
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *RenderbufferTexture2D::getRenderTarget()
+rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
 {
     return mTexture2D->getRenderTarget(mTarget);
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *RenderbufferTexture2D::getDepthStencil()
+rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
 {
     return mTexture2D->getDepthStencil(mTarget);
 }
@@ -159,16 +155,12 @@
     mTextureCubeMap->releaseProxy(proxy);
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *RenderbufferTextureCubeMap::getRenderTarget()
+rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
 {
     return mTextureCubeMap->getRenderTarget(mTarget);
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *RenderbufferTextureCubeMap::getDepthStencil()
+rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
 {
     return NULL;
 }
@@ -232,16 +224,12 @@
     RefCountObject::release();
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Renderbuffer::getRenderTarget()
+rx::RenderTarget *Renderbuffer::getRenderTarget()
 {
     return mInstance->getRenderTarget();
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Renderbuffer::getDepthStencil()
+rx::RenderTarget *Renderbuffer::getDepthStencil()
 {
     return mInstance->getDepthStencil();
 }
@@ -327,16 +315,12 @@
 {
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *RenderbufferStorage::getRenderTarget()
+rx::RenderTarget *RenderbufferStorage::getRenderTarget()
 {
     return NULL;
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *RenderbufferStorage::getDepthStencil()
+rx::RenderTarget *RenderbufferStorage::getDepthStencil()
 {
     return NULL;
 }
@@ -420,13 +404,11 @@
     }
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Colorbuffer::getRenderTarget()
+rx::RenderTarget *Colorbuffer::getRenderTarget()
 {
     if (mRenderTarget)
     {
-        return mRenderTarget->getSurface();
+        return mRenderTarget;
     }
 
     return NULL;
@@ -466,13 +448,11 @@
     }
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *DepthStencilbuffer::getDepthStencil()
+rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
 {
     if (mDepthStencil)
     {
-        return mDepthStencil->getSurface();
+        return mDepthStencil;
     }
 
     return NULL;
diff --git a/src/libGLESv2/Renderbuffer.h b/src/libGLESv2/Renderbuffer.h
index 4a93277..3d25d35 100644
--- a/src/libGLESv2/Renderbuffer.h
+++ b/src/libGLESv2/Renderbuffer.h
@@ -45,8 +45,8 @@
     virtual void addProxyRef(const Renderbuffer *proxy);
     virtual void releaseProxy(const Renderbuffer *proxy);
 
-    virtual IDirect3DSurface9 *getRenderTarget() = 0;
-    virtual IDirect3DSurface9 *getDepthStencil() = 0;
+    virtual rx::RenderTarget *getRenderTarget() = 0;
+    virtual rx::RenderTarget *getDepthStencil() = 0;
 
     virtual GLsizei getWidth() const = 0;
     virtual GLsizei getHeight() const = 0;
@@ -77,8 +77,8 @@
     void addProxyRef(const Renderbuffer *proxy);
     void releaseProxy(const Renderbuffer *proxy);
 
-    IDirect3DSurface9 *getRenderTarget();
-    IDirect3DSurface9 *getDepthStencil();
+    rx::RenderTarget *getRenderTarget();
+    rx::RenderTarget *getDepthStencil();
 
     virtual GLsizei getWidth() const;
     virtual GLsizei getHeight() const;
@@ -105,8 +105,8 @@
     void addProxyRef(const Renderbuffer *proxy);
     void releaseProxy(const Renderbuffer *proxy);
 
-    IDirect3DSurface9 *getRenderTarget();
-    IDirect3DSurface9 *getDepthStencil();
+    rx::RenderTarget *getRenderTarget();
+    rx::RenderTarget *getDepthStencil();
 
     virtual GLsizei getWidth() const;
     virtual GLsizei getHeight() const;
@@ -133,8 +133,8 @@
 
     virtual ~RenderbufferStorage() = 0;
 
-    virtual IDirect3DSurface9 *getRenderTarget();
-    virtual IDirect3DSurface9 *getDepthStencil();
+    virtual rx::RenderTarget *getRenderTarget();
+    virtual rx::RenderTarget *getDepthStencil();
 
     virtual GLsizei getWidth() const;
     virtual GLsizei getHeight() const;
@@ -179,8 +179,8 @@
     void addRef() const;
     void release() const;
 
-    IDirect3DSurface9 *getRenderTarget();
-    IDirect3DSurface9 *getDepthStencil();
+    rx::RenderTarget *getRenderTarget();
+    rx::RenderTarget *getDepthStencil();
 
     GLsizei getWidth() const;
     GLsizei getHeight() const;
@@ -212,7 +212,7 @@
 
     virtual ~Colorbuffer();
 
-    virtual IDirect3DSurface9 *getRenderTarget();
+    virtual rx::RenderTarget *getRenderTarget();
 
   private:
     DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
@@ -228,7 +228,7 @@
 
     ~DepthStencilbuffer();
 
-    virtual IDirect3DSurface9 *getDepthStencil();
+    virtual rx::RenderTarget *getDepthStencil();
 
   protected:
     rx::RenderTarget  *mDepthStencil;
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 2f48f52..8dee2a9 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -843,9 +843,7 @@
     return mColorbufferProxy;
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target)
+rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
 {
     ASSERT(target == GL_TEXTURE_2D);
 
@@ -862,12 +860,10 @@
     {
         return NULL;
     }
-    return mTexStorage->getSurfaceLevel(0, false);
+    return mTexStorage->getRenderTarget();
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target)
+rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
 {
     ASSERT(target == GL_TEXTURE_2D);
 
@@ -884,7 +880,7 @@
     {
         return NULL;
     }
-    return mTexStorage->getSurfaceLevel(0, false);
+    return mTexStorage->getRenderTarget();
 }
 
 int Texture2D::levelCount()
@@ -1474,9 +1470,7 @@
     return mFaceProxies[face];
 }
 
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
+rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
 {
     ASSERT(IsCubemapTextureTarget(target));
 
@@ -1488,7 +1482,7 @@
 
     updateTexture();
     
-    return mTexStorage->getCubeMapSurface(target, 0, false);
+    return mTexStorage->getRenderTarget(target);
 }
 
 int TextureCubeMap::levelCount()
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index d9af22e..bb14a93 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -118,7 +118,7 @@
     virtual void createTexture() = 0;
     virtual void updateTexture() = 0;
     virtual void convertToRenderTarget() = 0;
-    virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0;
+    virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0;
 
     virtual int levelCount() = 0;
 
@@ -175,8 +175,8 @@
 
   protected:
     friend class RenderbufferTexture2D;
-    virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
-    virtual IDirect3DSurface9 *getDepthStencil(GLenum target);
+    virtual rx::RenderTarget *getRenderTarget(GLenum target);
+    virtual rx::RenderTarget *getDepthStencil(GLenum target);
     virtual int levelCount();
 
   private:
@@ -249,7 +249,7 @@
 
   protected:
     friend class RenderbufferTextureCubeMap;
-    virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
+    virtual rx::RenderTarget *getRenderTarget(GLenum target);
     virtual int levelCount();
 
   private:
diff --git a/src/libGLESv2/renderer/Blit.cpp b/src/libGLESv2/renderer/Blit.cpp
index 2d12594..0250e34 100644
--- a/src/libGLESv2/renderer/Blit.cpp
+++ b/src/libGLESv2/renderer/Blit.cpp
@@ -14,6 +14,7 @@
 #include "libGLESv2/utilities.h"
 #include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
 #include "libGLESv2/renderer/TextureStorage.h"
+#include "libGLESv2/renderer/RenderTarget9.h"
 #include "libGLESv2/Framebuffer.h"
 
 namespace
@@ -215,7 +216,20 @@
 bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
 {
     // D3D9_REPLACE
-    IDirect3DSurface9 *source = framebuffer->getRenderTarget();
+    RenderTarget9 *renderTarget = NULL;
+    IDirect3DSurface9 *source = NULL;
+    gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
+
+    if (colorbuffer)
+    {
+        renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+    }
+    
+    if (renderTarget)
+    {
+        source = renderTarget->getSurface();
+    }
+
     if (!source)
     {
         ERR("Failed to retrieve the render target.");
@@ -238,7 +252,20 @@
 bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
 {
     // D3D9_REPLACE
-    IDirect3DSurface9 *source = framebuffer->getRenderTarget();
+    RenderTarget9 *renderTarget = NULL;
+    IDirect3DSurface9 *source = NULL;
+    gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
+
+    if (colorbuffer)
+    {
+        renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+    }
+    
+    if (renderTarget)
+    {
+        source = renderTarget->getSurface();
+    }
+
     if (!source)
     {
         ERR("Failed to retrieve the render target.");
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index 0d73c14..b069d1c 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -16,6 +16,7 @@
 #include "libGLESv2/utilities.h"
 #include "libGLESv2/Texture.h"
 #include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/RenderTarget9.h"
 
 #include "libGLESv2/renderer/renderer9_utils.h"
 
@@ -984,9 +985,21 @@
 // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
 void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
 {
-    IDirect3DSurface9 *renderTarget = source->getRenderTarget();
+    RenderTarget9 *renderTarget = NULL;
+    IDirect3DSurface9 *surface = NULL;
+    gl::Renderbuffer *colorbuffer = source->getColorbuffer();
 
-    if (!renderTarget)
+    if (colorbuffer)
+    {
+        renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+    }
+    
+    if (renderTarget)
+    {
+        surface = renderTarget->getSurface();
+    }
+
+    if (!surface)
     {
         ERR("Failed to retrieve the render target.");
         return error(GL_OUT_OF_MEMORY);
@@ -996,24 +1009,24 @@
 
     IDirect3DSurface9 *renderTargetData = NULL;
     D3DSURFACE_DESC description;
-    renderTarget->GetDesc(&description);
+    surface->GetDesc(&description);
     
     HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
 
     if (FAILED(result))
     {
         ERR("Could not create matching destination surface.");
-        renderTarget->Release();
+        surface->Release();
         return error(GL_OUT_OF_MEMORY);
     }
 
-    result = device->GetRenderTargetData(renderTarget, renderTargetData);
+    result = device->GetRenderTargetData(surface, renderTargetData);
 
     if (FAILED(result))
     {
         ERR("GetRenderTargetData unexpectedly failed.");
         renderTargetData->Release();
-        renderTarget->Release();
+        surface->Release();
         return error(GL_OUT_OF_MEMORY);
     }
 
@@ -1027,7 +1040,7 @@
     {
         ERR("Failed to lock the source surface (rectangle might be invalid).");
         renderTargetData->Release();
-        renderTarget->Release();
+        surface->Release();
         return error(GL_OUT_OF_MEMORY);
     }
 
@@ -1039,7 +1052,7 @@
         ERR("Failed to lock the destination surface (rectangle might be invalid).");
         renderTargetData->UnlockRect();
         renderTargetData->Release();
-        renderTarget->Release();
+        surface->Release();
         return error(GL_OUT_OF_MEMORY);
     }
 
@@ -1214,7 +1227,7 @@
     renderTargetData->UnlockRect();
 
     renderTargetData->Release();
-    renderTarget->Release();
+    surface->Release();
 
     mDirty = true;
 }
diff --git a/src/libGLESv2/renderer/RenderTarget9.cpp b/src/libGLESv2/renderer/RenderTarget9.cpp
index a1f8ad1..1d30672 100644
--- a/src/libGLESv2/renderer/RenderTarget9.cpp
+++ b/src/libGLESv2/renderer/RenderTarget9.cpp
@@ -94,6 +94,12 @@
     }
 }
 
+RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
+{
+    ASSERT(dynamic_cast<rx::RenderTarget9*>(target) != NULL);
+    return static_cast<rx::RenderTarget9*>(target);
+}
+
 IDirect3DSurface9 *RenderTarget9::getSurface()
 {
     // Caller is responsible for releasing the returned surface reference.
diff --git a/src/libGLESv2/renderer/RenderTarget9.h b/src/libGLESv2/renderer/RenderTarget9.h
index e7af7fa..dfc003e 100644
--- a/src/libGLESv2/renderer/RenderTarget9.h
+++ b/src/libGLESv2/renderer/RenderTarget9.h
@@ -26,6 +26,7 @@
     RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
     virtual ~RenderTarget9();
 
+    static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
     IDirect3DSurface9 *getSurface();
 
   private:
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 8bf6d17..c496af0 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -17,6 +17,7 @@
 #include "libGLESv2/renderer/TextureStorage.h"
 #include "libGLESv2/renderer/Image.h"
 #include "libGLESv2/renderer/Blit.h"
+#include "libGLESv2/renderer/RenderTarget9.h"
 
 #include "libEGL/Config.h"
 #include "libEGL/Display.h"
@@ -1446,8 +1447,36 @@
 
     if (blitRenderTarget)
     {
-        IDirect3DSurface9* readRenderTarget = readFramebuffer->getRenderTarget();
-        IDirect3DSurface9* drawRenderTarget = drawFramebuffer->getRenderTarget();
+        gl::Renderbuffer *readBuffer = readFramebuffer->getColorbuffer();
+        gl::Renderbuffer *drawBuffer = drawFramebuffer->getColorbuffer();
+        RenderTarget9 *readRenderTarget = NULL;
+        RenderTarget9 *drawRenderTarget = NULL;
+        IDirect3DSurface9* readSurface = NULL;
+        IDirect3DSurface9* drawSurface = NULL;
+
+        if (readBuffer)
+        {
+            readRenderTarget = RenderTarget9::makeRenderTarget9(readBuffer->getRenderTarget());
+        }
+        if (drawBuffer)
+        {
+            drawRenderTarget = RenderTarget9::makeRenderTarget9(drawBuffer->getRenderTarget());
+        }
+
+        if (readRenderTarget)
+        {
+            readSurface = readRenderTarget->getSurface();
+        }
+        if (drawRenderTarget)
+        {
+            drawSurface = drawRenderTarget->getSurface();
+        }
+
+        if (!readSurface || !drawSurface)
+        {
+            ERR("Failed to retrieve the render target.");
+            return error(GL_OUT_OF_MEMORY, false);
+        }
 
         RECT srcRect, dstRect;
         RECT *srcRectPtr = NULL;
@@ -1471,10 +1500,10 @@
             dstRectPtr = &dstRect;
         }
 
-        HRESULT result = mDevice->StretchRect(readRenderTarget, srcRectPtr, drawRenderTarget, dstRectPtr, D3DTEXF_NONE);
+        HRESULT result = mDevice->StretchRect(readSurface, srcRectPtr, drawSurface, dstRectPtr, D3DTEXF_NONE);
 
-        readRenderTarget->Release();
-        drawRenderTarget->Release();
+        readSurface->Release();
+        drawSurface->Release();
 
         if (FAILED(result))
         {
@@ -1485,13 +1514,41 @@
 
     if (blitDepthStencil)
     {
-        IDirect3DSurface9* readDepthStencil = readFramebuffer->getDepthStencil();
-        IDirect3DSurface9* drawDepthStencil = drawFramebuffer->getDepthStencil();
+        gl::Renderbuffer *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
+        gl::Renderbuffer *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+        RenderTarget9 *readDepthStencil = NULL;
+        RenderTarget9 *drawDepthStencil = NULL;
+        IDirect3DSurface9* readSurface = NULL;
+        IDirect3DSurface9* drawSurface = NULL;
 
-        HRESULT result = mDevice->StretchRect(readDepthStencil, NULL, drawDepthStencil, NULL, D3DTEXF_NONE);
+        if (readBuffer)
+        {
+            readDepthStencil = RenderTarget9::makeRenderTarget9(readBuffer->getDepthStencil());
+        }
+        if (drawBuffer)
+        {
+            drawDepthStencil = RenderTarget9::makeRenderTarget9(drawBuffer->getDepthStencil());
+        }
 
-        readDepthStencil->Release();
-        drawDepthStencil->Release();
+        if (readDepthStencil)
+        {
+            readSurface = readDepthStencil->getSurface();
+        }
+        if (drawDepthStencil)
+        {
+            drawSurface = drawDepthStencil->getSurface();
+        }
+
+        if (!readSurface || !drawSurface)
+        {
+            ERR("Failed to retrieve the render target.");
+            return error(GL_OUT_OF_MEMORY, false);
+        }
+
+        HRESULT result = mDevice->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE);
+
+        readSurface->Release();
+        drawSurface->Release();
 
         if (FAILED(result))
         {
@@ -1506,19 +1563,33 @@
 void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 
                            GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels)
 {
-    IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget();
-    if (!renderTarget)
+    RenderTarget9 *renderTarget = NULL;
+    IDirect3DSurface9 *surface = NULL;
+    gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
+
+    if (colorbuffer)
     {
-        return;   // Context must be lost, return silently
+        renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+    }
+    
+    if (renderTarget)
+    {
+        surface = renderTarget->getSurface();
+    }
+
+    if (!surface)
+    {
+        // context must be lost
+        return;
     }
 
     D3DSURFACE_DESC desc;
-    renderTarget->GetDesc(&desc);
+    surface->GetDesc(&desc);
 
     if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
     {
         UNIMPLEMENTED();   // FIXME: Requires resolve using StretchRect into non-multisampled render target
-        renderTarget->Release();
+        surface->Release();
         return error(GL_OUT_OF_MEMORY);
     }
 
@@ -1546,14 +1617,14 @@
         if (FAILED(result))
         {
             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
-            renderTarget->Release();
+            surface->Release();
             return error(GL_OUT_OF_MEMORY);
         }
     }
 
-    result = mDevice->GetRenderTargetData(renderTarget, systemSurface);
-    renderTarget->Release();
-    renderTarget = NULL;
+    result = mDevice->GetRenderTargetData(surface, systemSurface);
+    surface->Release();
+    surface = NULL;
 
     if (FAILED(result))
     {
@@ -1824,19 +1895,24 @@
 
 bool Renderer9::setRenderTarget(gl::Renderbuffer *renderbuffer)
 {
-    IDirect3DSurface9 *renderTarget = NULL;
+    IDirect3DSurface9 *renderTargetSurface = NULL;
     
     if (renderbuffer)
     {
-        renderTarget = renderbuffer->getRenderTarget();
-        if (!renderTarget)
+        RenderTarget *renderTarget = renderbuffer->getRenderTarget();
+        if (renderTarget)
+        {
+            renderTargetSurface = renderTarget->getSurface();
+        }
+
+        if (!renderTargetSurface)
         {
             ERR("render target pointer unexpectedly null.");
             return false;   // Context must be lost
         }
 
-        mDevice->SetRenderTarget(0, renderTarget);
-        renderTarget->Release();
+        mDevice->SetRenderTarget(0, renderTargetSurface);
+        renderTargetSurface->Release();
     }
     else
     {
@@ -1848,18 +1924,25 @@
 
 bool Renderer9::setDepthStencil(gl::Renderbuffer *renderbuffer)
 {
-    IDirect3DSurface9 *depthStencil = NULL;
+    IDirect3DSurface9 *depthStencilSurface = NULL;
     
     if (renderbuffer)
     {
-        depthStencil = renderbuffer->getDepthStencil();
-        if (!depthStencil)
+        RenderTarget *depthStencil = renderbuffer->getDepthStencil();
+        
+        if (depthStencil)
+        {
+            depthStencilSurface = depthStencil->getSurface();
+        }
+
+        if (!depthStencilSurface)
         {
             ERR("depth stencil pointer unexpectedly null.");
             return false;   // Context must be lost
         }
-        mDevice->SetDepthStencilSurface(depthStencil);
-        depthStencil->Release();
+
+        mDevice->SetDepthStencilSurface(depthStencilSurface);
+        depthStencilSurface->Release();
     }
     else
     {