Use ArraySize to determine size of static arrays.
TRAC #22558
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1943 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index f21c8b5..965b6e7 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -47,7 +47,7 @@
// Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
- for (int i = 0; i < sizeof(d3dCompilerNames) / sizeof(*d3dCompilerNames); ++i)
+ for (int i = 0; i < ArraySize(d3dCompilerNames); ++i)
{
if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule))
{
@@ -118,9 +118,8 @@
"prefer flow control"
};
- int attempts = (alternateFlags ? sizeof(extraFlags) / sizeof(UINT) : 1);
+ int attempts = alternateFlags ? ArraySize(extraFlags) : 1;
pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
-
for (int i = 0; i < attempts; ++i)
{
ID3DBlob *errorMessage = NULL;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 2f52e21..ae63ae9 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -144,7 +144,7 @@
return EGL_NOT_INITIALIZED;
}
- D3D_FEATURE_LEVEL featureLevel[] =
+ D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
@@ -159,8 +159,8 @@
#else
0,
#endif
- featureLevel,
- sizeof(featureLevel)/sizeof(featureLevel[0]),
+ featureLevels,
+ ArraySize(featureLevels),
D3D11_SDK_VERSION,
&mDevice,
&mFeatureLevel,
@@ -204,8 +204,8 @@
}
unsigned int maxSupportedSamples = 0;
- unsigned int rtFormatCount = sizeof(RenderTargetFormats) / sizeof(DXGI_FORMAT);
- unsigned int dsFormatCount = sizeof(DepthStencilFormats) / sizeof(DXGI_FORMAT);
+ unsigned int rtFormatCount = ArraySize(RenderTargetFormats);
+ unsigned int dsFormatCount = ArraySize(DepthStencilFormats);
for (unsigned int i = 0; i < rtFormatCount + dsFormatCount; ++i)
{
DXGI_FORMAT format = (i < rtFormatCount) ? RenderTargetFormats[i] : DepthStencilFormats[i - rtFormatCount];
@@ -359,8 +359,8 @@
int Renderer11::generateConfigs(ConfigDesc **configDescList)
{
- unsigned int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]);
- unsigned int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]);
+ unsigned int numRenderFormats = ArraySize(RenderTargetFormats);
+ unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
(*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats];
int numConfigs = 0;
@@ -1877,7 +1877,7 @@
return false;
}
- D3D_FEATURE_LEVEL featureLevel[] =
+ D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
@@ -1896,8 +1896,8 @@
#else
0,
#endif
- featureLevel,
- sizeof(featureLevel)/sizeof(featureLevel[0]),
+ featureLevels,
+ ArraySize(featureLevels),
D3D11_SDK_VERSION,
&dummyDevice,
&dummyFeatureLevel,
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 06e7bfb..9763897 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -305,7 +305,7 @@
}
int max = 0;
- for (int i = 0; i < sizeof(RenderTargetFormats) / sizeof(D3DFORMAT); ++i)
+ for (unsigned int i = 0; i < ArraySize(RenderTargetFormats); ++i)
{
bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
getMultiSampleSupport(RenderTargetFormats[i], multisampleArray);
@@ -320,7 +320,7 @@
}
}
- for (int i = 0; i < sizeof(DepthStencilFormats) / sizeof(D3DFORMAT); ++i)
+ for (unsigned int i = 0; i < ArraySize(DepthStencilFormats); ++i)
{
if (DepthStencilFormats[i] == D3DFMT_UNKNOWN)
continue;
@@ -532,8 +532,8 @@
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode);
- unsigned int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]);
- unsigned int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]);
+ unsigned int numRenderFormats = ArraySize(RenderTargetFormats);
+ unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
(*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats];
int numConfigs = 0;