Added Renderbuffers for 3D and 2DArray textures.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index ed7533e..dabd9d9 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -301,6 +301,7 @@
unsigned int getRenderTargetSerial(GLint level, GLint layer);
protected:
+ friend class RenderbufferTexture3DLayer;
rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
virtual int levelCount();
@@ -356,6 +357,7 @@
unsigned int getRenderTargetSerial(GLint level, GLint layer);
protected:
+ friend class RenderbufferTexture2DArrayLayer;
rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
virtual int levelCount();