Added Renderbuffers for 3D and 2DArray textures.

TRAC #23470

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index ed7533e..dabd9d9 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -301,6 +301,7 @@
     unsigned int getRenderTargetSerial(GLint level, GLint layer);
 
   protected:
+    friend class RenderbufferTexture3DLayer;
     rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
     rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
     virtual int levelCount();
@@ -356,6 +357,7 @@
     unsigned int getRenderTargetSerial(GLint level, GLint layer);
 
   protected:
+    friend class RenderbufferTexture2DArrayLayer;
     rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
     rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
     virtual int levelCount();