commit | da8d38015a6b80501f6f4b8912105e626e88086f | [log] [tgz] |
---|---|---|
author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Dec 20 21:12:55 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Dec 20 21:12:55 2012 +0000 |
tree | c5ab3d3fad7e0e6db39ca51c0af853b2213a1e0e | |
parent | e6d12e9d68141460f9adfe135a5741673a41eae5 [diff] [blame] |
Implemented support for DX11 sampler uniforms. TRAC #22242 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp index e623a28..1a77eb1 100644 --- a/src/libGLESv2/renderer/Renderer11.cpp +++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -828,6 +828,9 @@ switch (uniform->type) { + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + break; case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: