Implemented support for DX11 sampler uniforms.

TRAC #22242
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index e623a28..1a77eb1 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -828,6 +828,9 @@
 
         switch (uniform->type)
         {
+          case GL_SAMPLER_2D:
+          case GL_SAMPLER_CUBE:
+            break;
           case GL_FLOAT:
           case GL_FLOAT_VEC2:
           case GL_FLOAT_VEC3: