Move program binary serial caching to renderer
Trac #22249
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1576 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 33560c6..8c3cae6 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -696,18 +696,24 @@
void Renderer11::applyShaders(gl::ProgramBinary *programBinary)
{
- ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
- ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
+ unsigned int programBinarySerial = programBinary->getSerial();
+ if (programBinarySerial != mAppliedProgramBinarySerial)
+ {
+ ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
+ ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
- ID3D11VertexShader *vertexShader = NULL;
- if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader();
+ ID3D11VertexShader *vertexShader = NULL;
+ if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader();
- ID3D11PixelShader *pixelShader = NULL;
- if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader();
+ ID3D11PixelShader *pixelShader = NULL;
+ if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader();
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
- mDeviceContext->VSSetShader(vertexShader, NULL, 0);
- programBinary->dirtyAllUniforms();
+ mDeviceContext->PSSetShader(pixelShader, NULL, 0);
+ mDeviceContext->VSSetShader(vertexShader, NULL, 0);
+ programBinary->dirtyAllUniforms();
+
+ mAppliedProgramBinarySerial = programBinarySerial;
+ }
}
void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
@@ -839,6 +845,8 @@
mForceSetDepthStencilState = true;
mForceSetScissor = true;
mForceSetViewport = true;
+
+ mAppliedProgramBinarySerial = 0;
}
void Renderer11::releaseDeviceResources()
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 8c636c6..4d082cc 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -192,6 +192,8 @@
float mCurNear;
float mCurFar;
+ unsigned int mAppliedProgramBinarySerial;
+
ID3D11Device *mDevice;
D3D_FEATURE_LEVEL mFeatureLevel;
ID3D11DeviceContext *mDeviceContext;
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index c8a8c0d..b2e2b70 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1412,18 +1412,24 @@
void Renderer9::applyShaders(gl::ProgramBinary *programBinary)
{
- ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
- ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
+ unsigned int programBinarySerial = programBinary->getSerial();
+ if (programBinarySerial != mAppliedProgramBinarySerial)
+ {
+ ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
+ ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
- IDirect3DVertexShader9 *vertexShader = NULL;
- if (vertexExe) vertexShader = ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader();
+ IDirect3DVertexShader9 *vertexShader = NULL;
+ if (vertexExe) vertexShader = ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader();
- IDirect3DPixelShader9 *pixelShader = NULL;
- if (pixelExe) pixelShader = ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader();
+ IDirect3DPixelShader9 *pixelShader = NULL;
+ if (pixelExe) pixelShader = ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader();
- mDevice->SetPixelShader(pixelShader);
- mDevice->SetVertexShader(vertexShader);
- programBinary->dirtyAllUniforms();
+ mDevice->SetPixelShader(pixelShader);
+ mDevice->SetVertexShader(vertexShader);
+ programBinary->dirtyAllUniforms();
+
+ mAppliedProgramBinarySerial = programBinarySerial;
+ }
}
void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
@@ -1625,6 +1631,7 @@
mForceSetBlendState = true;
mAppliedIBSerial = 0;
+ mAppliedProgramBinarySerial = 0;
mVertexDeclarationCache.markStateDirty();
}
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index 45a0914..d5ae773 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -259,6 +259,7 @@
GLuint mCurSampleMask;
unsigned int mAppliedIBSerial;
+ unsigned int mAppliedProgramBinarySerial;
// A pool of event queries that are currently unused.
std::vector<IDirect3DQuery9*> mEventQueryPool;