Handle new sampler types.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index a1a0dc3..415de2c 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1420,7 +1420,7 @@
{
gl::Uniform *uniform = *uniform_iterator;
- if (uniform->type != GL_SAMPLER_2D && uniform->type != GL_SAMPLER_CUBE)
+ if (!gl::IsSampler(uniform->type))
{
if (uniform->isReferencedByVertexShader() && mapVS)
{