Added methods for applying the current transform feedback buffers.
BUG=angle:495
Change-Id: I2d9fbf9c245bc519b8c5a724ca3912aaa7a23d97
Reviewed-on: https://chromium-review.googlesource.com/185034
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 0c5104c..e73b20d 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -1180,6 +1180,44 @@
return err;
}
+void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
+{
+ ID3D11Buffer* d3dBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ UINT d3dOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ bool requiresUpdate = false;
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ if (transformFeedbackBuffers[i])
+ {
+ BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(transformFeedbackBuffers[i]->getStorage());
+ ID3D11Buffer *buffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+
+ d3dBuffers[i] = buffer;
+ d3dOffsets[i] = (mAppliedTFBuffers[i] != buffer) ? static_cast<UINT>(offsets[i]) : -1;
+ }
+ else
+ {
+ d3dBuffers[i] = NULL;
+ d3dOffsets[i] = 0;
+ }
+
+ if (d3dBuffers[i] != mAppliedTFBuffers[i] || offsets[i] != mAppliedTFOffsets[i])
+ {
+ requiresUpdate = true;
+ }
+ }
+
+ if (requiresUpdate)
+ {
+ mDeviceContext->SOSetTargets(ArraySize(d3dBuffers), d3dBuffers, d3dOffsets);
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mAppliedTFBuffers[i] = d3dBuffers[i];
+ mAppliedTFOffsets[i] = offsets[i];
+ }
+ }
+}
+
void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
{
if (mode == GL_LINE_LOOP)
@@ -1683,6 +1721,13 @@
mAppliedVertexShader = NULL;
mAppliedGeometryShader = NULL;
mAppliedPixelShader = NULL;
+
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mAppliedTFBuffers[i] = NULL;
+ mAppliedTFOffsets[i] = 0;
+ }
+
memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants));
memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants));