Moves creation of RenderTargets to the renderer.

TRAC #22134

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1478 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 0e6b513..3da14e1 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -151,6 +151,9 @@
     virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
                             GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
 
+    virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
+    virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
+
   protected:
     egl::Display *mDisplay;
 
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 7782645..d89dd3e 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -722,6 +722,20 @@
     return false;
 }
 
+RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
+{
+    // TODO
+    UNIMPLEMENTED();
+    return NULL;
+}
+
+RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+{
+    // TODO
+    UNIMPLEMENTED();
+    return NULL;
+}
+
 bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
                           bool blitRenderTarget, bool blitDepthStencil)
 {
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index d164d44..3ef4d63 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -121,6 +121,9 @@
     virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
                             GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
 
+    virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
+    virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
+
     // D3D11-renderer specific methods
     ID3D11Device *getDevice() { return mDevice; }
     ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index accc6f8..6292701 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2135,6 +2135,30 @@
     systemSurface->Release();
 }
 
+RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
+{
+    SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain);
+    IDirect3DSurface9 *surface = NULL;
+    if (depth)
+    {
+        surface = swapChain9->getDepthStencil();
+    }
+    else
+    {
+        surface = swapChain9->getRenderTarget();
+    }
+
+    RenderTarget9 *renderTarget = new RenderTarget9(this, surface);
+
+    return renderTarget;
+}
+
+RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+{
+    RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
+    return renderTarget;
+}
+
 bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
 {
     return mBlit->boxFilter(source, dest);
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index 471a602..9a39357 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -189,6 +189,9 @@
     virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
                             GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
 
+    virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
+    virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
+
     bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
 
     D3DPOOL getTexturePool(DWORD usage) const;