Moves creation of RenderTargets to the renderer.
TRAC #22134
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1478 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 0e6b513..3da14e1 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -151,6 +151,9 @@
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
+ virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
+
protected:
egl::Display *mDisplay;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 7782645..d89dd3e 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -722,6 +722,20 @@
return false;
}
+RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
+{
+ // TODO
+ UNIMPLEMENTED();
+ return NULL;
+}
+
+RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+{
+ // TODO
+ UNIMPLEMENTED();
+ return NULL;
+}
+
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil)
{
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index d164d44..3ef4d63 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -121,6 +121,9 @@
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
+ virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
+
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index accc6f8..6292701 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2135,6 +2135,30 @@
systemSurface->Release();
}
+RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
+{
+ SwapChain9 *swapChain9 = SwapChain9::makeSwapChain9(swapChain);
+ IDirect3DSurface9 *surface = NULL;
+ if (depth)
+ {
+ surface = swapChain9->getDepthStencil();
+ }
+ else
+ {
+ surface = swapChain9->getRenderTarget();
+ }
+
+ RenderTarget9 *renderTarget = new RenderTarget9(this, surface);
+
+ return renderTarget;
+}
+
+RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+{
+ RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
+ return renderTarget;
+}
+
bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
return mBlit->boxFilter(source, dest);
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index 471a602..9a39357 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -189,6 +189,9 @@
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
+ virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
+
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const;