commit | 0673d79e1e48bd4fcece341139981ced51478803 | [log] [tgz] |
---|---|---|
author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:37:44 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:37:44 2012 +0000 |
tree | c2d5e3c15dc8ab9b5e196b6cc8e9459e1f6cacef | |
parent | b58cb9b63b4c5d2ba4c40299a2ae8a2f76c321b9 [diff] |
Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states. TRAC #22042 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1432 736b8ea6-26fd-11df-bfd4-992fa37f6226