shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2 | // |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 9 | |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 10 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 11 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 18adad0 | 2012-11-28 21:04:03 +0000 | [diff] [blame] | 12 | #include "libGLESv2/Buffer.h" |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 13 | #include "libGLESv2/ProgramBinary.h" |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/Framebuffer.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 15 | #include "libGLESv2/RenderBuffer.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/Renderer11.h" |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 17 | #include "libGLESv2/renderer/RenderTarget11.h" |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 18 | #include "libGLESv2/renderer/renderer11_utils.h" |
shannonwoods@chromium.org | 755012f | 2013-05-30 00:09:32 +0000 | [diff] [blame] | 19 | #include "libGLESv2/renderer/formatutils11.h" |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 20 | #include "libGLESv2/renderer/ShaderExecutable11.h" |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 21 | #include "libGLESv2/renderer/SwapChain11.h" |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 22 | #include "libGLESv2/renderer/Image11.h" |
daniel@transgaming.com | 2c4d070 | 2012-12-20 21:08:51 +0000 | [diff] [blame] | 23 | #include "libGLESv2/renderer/VertexBuffer11.h" |
daniel@transgaming.com | 11c2af5 | 2012-12-20 21:10:01 +0000 | [diff] [blame] | 24 | #include "libGLESv2/renderer/IndexBuffer11.h" |
shannon.woods@transgaming.com | 4e52b63 | 2013-02-28 23:08:01 +0000 | [diff] [blame] | 25 | #include "libGLESv2/renderer/BufferStorage11.h" |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 26 | #include "libGLESv2/renderer/VertexDataManager.h" |
| 27 | #include "libGLESv2/renderer/IndexDataManager.h" |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 28 | #include "libGLESv2/renderer/TextureStorage11.h" |
shannon.woods@transgaming.com | 8b7606a | 2013-02-28 23:03:47 +0000 | [diff] [blame] | 29 | #include "libGLESv2/renderer/Query11.h" |
shannon.woods@transgaming.com | be58aa0 | 2013-02-28 23:03:55 +0000 | [diff] [blame] | 30 | #include "libGLESv2/renderer/Fence11.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 31 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 32 | #include "libGLESv2/renderer/shaders/compiled/passthrough2d11vs.h" |
| 33 | #include "libGLESv2/renderer/shaders/compiled/passthroughrgba2d11ps.h" |
| 34 | #include "libGLESv2/renderer/shaders/compiled/passthroughrgb2d11ps.h" |
| 35 | #include "libGLESv2/renderer/shaders/compiled/passthroughlum2d11ps.h" |
| 36 | #include "libGLESv2/renderer/shaders/compiled/passthroughlumalpha2d11ps.h" |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 37 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 38 | #include "libGLESv2/renderer/shaders/compiled/passthrough3d11vs.h" |
| 39 | #include "libGLESv2/renderer/shaders/compiled/passthrough3d11gs.h" |
| 40 | #include "libGLESv2/renderer/shaders/compiled/passthroughrgba3d11ps.h" |
| 41 | #include "libGLESv2/renderer/shaders/compiled/passthroughrgb3d11ps.h" |
| 42 | #include "libGLESv2/renderer/shaders/compiled/passthroughlum3d11ps.h" |
| 43 | #include "libGLESv2/renderer/shaders/compiled/passthroughlumalpha3d11ps.h" |
| 44 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 45 | #include "libGLESv2/renderer/shaders/compiled/clear11vs.h" |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 46 | #include "libGLESv2/renderer/shaders/compiled/clearsingle11ps.h" |
| 47 | #include "libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h" |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 48 | |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 49 | #include "libEGL/Display.h" |
| 50 | |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 51 | #ifdef _DEBUG |
| 52 | // this flag enables suppressing some spurious warnings that pop up in certain WebGL samples |
| 53 | // and conformance tests. to enable all warnings, remove this define. |
| 54 | #define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1 |
| 55 | #endif |
| 56 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 57 | namespace rx |
| 58 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 59 | static const DXGI_FORMAT RenderTargetFormats[] = |
| 60 | { |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 61 | DXGI_FORMAT_B8G8R8A8_UNORM, |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 62 | DXGI_FORMAT_R8G8B8A8_UNORM |
| 63 | }; |
| 64 | |
| 65 | static const DXGI_FORMAT DepthStencilFormats[] = |
| 66 | { |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 67 | DXGI_FORMAT_UNKNOWN, |
| 68 | DXGI_FORMAT_D24_UNORM_S8_UINT, |
| 69 | DXGI_FORMAT_D16_UNORM |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 70 | }; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 71 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 72 | enum |
| 73 | { |
| 74 | MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16 |
| 75 | }; |
| 76 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 77 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 78 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 79 | mVertexDataManager = NULL; |
| 80 | mIndexDataManager = NULL; |
| 81 | |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 82 | mLineLoopIB = NULL; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 83 | mTriangleFanIB = NULL; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 84 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 85 | mCopyResourcesInitialized = false; |
| 86 | mCopyVB = NULL; |
| 87 | mCopySampler = NULL; |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 88 | mCopy2DIL = NULL; |
| 89 | mCopy2DVS = NULL; |
| 90 | mCopyRGBA2DPS = NULL; |
| 91 | mCopyRGB2DPS = NULL; |
| 92 | mCopyLum2DPS = NULL; |
| 93 | mCopyLumAlpha2DPS = NULL; |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 94 | mCopy3DIL = NULL; |
| 95 | mCopy3DVS = NULL; |
| 96 | mCopy3DGS = NULL; |
| 97 | mCopyRGBA3DPS = NULL; |
| 98 | mCopyRGB3DPS = NULL; |
| 99 | mCopyLum3DPS = NULL; |
| 100 | mCopyLumAlpha3DPS = NULL; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 101 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 102 | mClearResourcesInitialized = false; |
| 103 | mClearVB = NULL; |
| 104 | mClearIL = NULL; |
| 105 | mClearVS = NULL; |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 106 | mClearSinglePS = NULL; |
| 107 | mClearMultiplePS = NULL; |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 108 | mClearScissorRS = NULL; |
| 109 | mClearNoScissorRS = NULL; |
| 110 | |
daniel@transgaming.com | bdf787f | 2013-02-01 03:20:36 +0000 | [diff] [blame] | 111 | mSyncQuery = NULL; |
| 112 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 113 | mD3d11Module = NULL; |
| 114 | mDxgiModule = NULL; |
| 115 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 116 | mDeviceLost = false; |
| 117 | |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 118 | mMaxSupportedSamples = 0; |
| 119 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 120 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 121 | mDeviceContext = NULL; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 122 | mDxgiAdapter = NULL; |
| 123 | mDxgiFactory = NULL; |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 124 | |
| 125 | mDriverConstantBufferVS = NULL; |
| 126 | mDriverConstantBufferPS = NULL; |
shannon.woods@transgaming.com | bec04bf | 2013-01-25 21:53:52 +0000 | [diff] [blame] | 127 | |
| 128 | mBGRATextureSupport = false; |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 129 | |
| 130 | mIsGeometryShaderActive = false; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 131 | } |
| 132 | |
| 133 | Renderer11::~Renderer11() |
| 134 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 135 | release(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 136 | } |
| 137 | |
daniel@transgaming.com | b64ed28 | 2012-11-28 20:54:02 +0000 | [diff] [blame] | 138 | Renderer11 *Renderer11::makeRenderer11(Renderer *renderer) |
| 139 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 140 | ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer11*, renderer)); |
daniel@transgaming.com | b64ed28 | 2012-11-28 20:54:02 +0000 | [diff] [blame] | 141 | return static_cast<rx::Renderer11*>(renderer); |
| 142 | } |
| 143 | |
shannon.woods%transgaming.com@gtempaccount.com | f9686c2 | 2013-04-13 03:33:45 +0000 | [diff] [blame] | 144 | #ifndef __d3d11_1_h__ |
| 145 | #define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081) |
| 146 | #endif |
| 147 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 148 | EGLint Renderer11::initialize() |
| 149 | { |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 150 | if (!initializeCompiler()) |
| 151 | { |
| 152 | return EGL_NOT_INITIALIZED; |
| 153 | } |
| 154 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 155 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 156 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 157 | |
| 158 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 159 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 160 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 161 | return EGL_NOT_INITIALIZED; |
| 162 | } |
| 163 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 164 | // create the D3D11 device |
| 165 | ASSERT(mDevice == NULL); |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 166 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 167 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 168 | if (D3D11CreateDevice == NULL) |
| 169 | { |
| 170 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 171 | return EGL_NOT_INITIALIZED; |
| 172 | } |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 173 | |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 174 | D3D_FEATURE_LEVEL featureLevels[] = |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 175 | { |
| 176 | D3D_FEATURE_LEVEL_11_0, |
| 177 | D3D_FEATURE_LEVEL_10_1, |
| 178 | D3D_FEATURE_LEVEL_10_0, |
| 179 | }; |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 180 | |
shannonwoods@chromium.org | c3419c1 | 2013-05-30 00:02:01 +0000 | [diff] [blame] | 181 | HRESULT result = S_OK; |
| 182 | |
| 183 | #ifdef _DEBUG |
| 184 | result = D3D11CreateDevice(NULL, |
| 185 | D3D_DRIVER_TYPE_HARDWARE, |
| 186 | NULL, |
| 187 | D3D11_CREATE_DEVICE_DEBUG, |
| 188 | featureLevels, |
| 189 | ArraySize(featureLevels), |
| 190 | D3D11_SDK_VERSION, |
| 191 | &mDevice, |
| 192 | &mFeatureLevel, |
| 193 | &mDeviceContext); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 194 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 195 | if (!mDevice || FAILED(result)) |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 196 | { |
shannonwoods@chromium.org | c3419c1 | 2013-05-30 00:02:01 +0000 | [diff] [blame] | 197 | ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n"); |
| 198 | } |
| 199 | |
| 200 | if (!mDevice || FAILED(result)) |
| 201 | #endif |
| 202 | { |
| 203 | result = D3D11CreateDevice(NULL, |
| 204 | D3D_DRIVER_TYPE_HARDWARE, |
| 205 | NULL, |
| 206 | 0, |
| 207 | featureLevels, |
| 208 | ArraySize(featureLevels), |
| 209 | D3D11_SDK_VERSION, |
| 210 | &mDevice, |
| 211 | &mFeatureLevel, |
| 212 | &mDeviceContext); |
| 213 | |
| 214 | if (!mDevice || FAILED(result)) |
| 215 | { |
| 216 | ERR("Could not create D3D11 device - aborting!\n"); |
| 217 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 218 | } |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 219 | } |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 220 | |
| 221 | IDXGIDevice *dxgiDevice = NULL; |
| 222 | result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| 223 | |
| 224 | if (FAILED(result)) |
| 225 | { |
| 226 | ERR("Could not query DXGI device - aborting!\n"); |
| 227 | return EGL_NOT_INITIALIZED; |
| 228 | } |
| 229 | |
| 230 | result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| 231 | |
| 232 | if (FAILED(result)) |
| 233 | { |
| 234 | ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| 235 | return EGL_NOT_INITIALIZED; |
| 236 | } |
| 237 | |
| 238 | dxgiDevice->Release(); |
| 239 | |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 240 | mDxgiAdapter->GetDesc(&mAdapterDescription); |
| 241 | memset(mDescription, 0, sizeof(mDescription)); |
| 242 | wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1); |
| 243 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 244 | result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| 245 | |
| 246 | if (!mDxgiFactory || FAILED(result)) |
| 247 | { |
| 248 | ERR("Could not create DXGI factory - aborting!\n"); |
| 249 | return EGL_NOT_INITIALIZED; |
| 250 | } |
| 251 | |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 252 | // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log |
| 253 | #if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG) |
| 254 | ID3D11InfoQueue *infoQueue; |
| 255 | result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue); |
| 256 | |
| 257 | if (SUCCEEDED(result)) |
| 258 | { |
| 259 | D3D11_MESSAGE_ID hideMessages[] = |
| 260 | { |
| 261 | D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD, |
shannon.woods%transgaming.com@gtempaccount.com | f9686c2 | 2013-04-13 03:33:45 +0000 | [diff] [blame] | 262 | D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD, |
| 263 | D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 264 | }; |
| 265 | |
| 266 | D3D11_INFO_QUEUE_FILTER filter = {0}; |
| 267 | filter.DenyList.NumIDs = ArraySize(hideMessages); |
| 268 | filter.DenyList.pIDList = hideMessages; |
| 269 | |
| 270 | infoQueue->AddStorageFilterEntries(&filter); |
| 271 | |
| 272 | infoQueue->Release(); |
| 273 | } |
| 274 | #endif |
| 275 | |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 276 | unsigned int maxSupportedSamples = 0; |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 277 | unsigned int rtFormatCount = ArraySize(RenderTargetFormats); |
| 278 | unsigned int dsFormatCount = ArraySize(DepthStencilFormats); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 279 | for (unsigned int i = 0; i < rtFormatCount + dsFormatCount; ++i) |
| 280 | { |
| 281 | DXGI_FORMAT format = (i < rtFormatCount) ? RenderTargetFormats[i] : DepthStencilFormats[i - rtFormatCount]; |
| 282 | if (format != DXGI_FORMAT_UNKNOWN) |
| 283 | { |
| 284 | UINT formatSupport; |
| 285 | result = mDevice->CheckFormatSupport(format, &formatSupport); |
| 286 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET)) |
| 287 | { |
| 288 | MultisampleSupportInfo supportInfo; |
| 289 | |
| 290 | for (unsigned int j = 1; j <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; j++) |
| 291 | { |
| 292 | result = mDevice->CheckMultisampleQualityLevels(format, j, &supportInfo.qualityLevels[j - 1]); |
| 293 | if (SUCCEEDED(result) && supportInfo.qualityLevels[j - 1] > 0) |
| 294 | { |
| 295 | maxSupportedSamples = std::max(j, maxSupportedSamples); |
| 296 | } |
| 297 | else |
| 298 | { |
| 299 | supportInfo.qualityLevels[j - 1] = 0; |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | mMultisampleSupportMap.insert(std::make_pair(format, supportInfo)); |
| 304 | } |
| 305 | } |
| 306 | } |
| 307 | mMaxSupportedSamples = maxSupportedSamples; |
| 308 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 309 | initializeDevice(); |
| 310 | |
shannon.woods@transgaming.com | bec04bf | 2013-01-25 21:53:52 +0000 | [diff] [blame] | 311 | // BGRA texture support is optional in feature levels 10 and 10_1 |
| 312 | UINT formatSupport; |
| 313 | result = mDevice->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &formatSupport); |
| 314 | if (FAILED(result)) |
| 315 | { |
| 316 | ERR("Error checking BGRA format support: 0x%08X", result); |
| 317 | } |
| 318 | else |
| 319 | { |
| 320 | const int flags = (D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET); |
| 321 | mBGRATextureSupport = (formatSupport & flags) == flags; |
| 322 | } |
| 323 | |
shannon.woods@transgaming.com | 9cdced6 | 2013-02-28 23:07:31 +0000 | [diff] [blame] | 324 | // Check floating point texture support |
| 325 | static const unsigned int requiredTextureFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE; |
| 326 | static const unsigned int requiredRenderableFlags = D3D11_FORMAT_SUPPORT_RENDER_TARGET; |
| 327 | static const unsigned int requiredFilterFlags = D3D11_FORMAT_SUPPORT_SHADER_SAMPLE; |
| 328 | |
| 329 | DXGI_FORMAT float16Formats[] = |
| 330 | { |
| 331 | DXGI_FORMAT_R16_FLOAT, |
| 332 | DXGI_FORMAT_R16G16_FLOAT, |
| 333 | DXGI_FORMAT_R16G16B16A16_FLOAT, |
| 334 | }; |
| 335 | |
| 336 | DXGI_FORMAT float32Formats[] = |
| 337 | { |
| 338 | DXGI_FORMAT_R32_FLOAT, |
| 339 | DXGI_FORMAT_R32G32_FLOAT, |
| 340 | DXGI_FORMAT_R32G32B32_FLOAT, |
| 341 | DXGI_FORMAT_R32G32B32A32_FLOAT, |
| 342 | }; |
| 343 | |
| 344 | mFloat16TextureSupport = true; |
| 345 | mFloat16FilterSupport = true; |
| 346 | mFloat16RenderSupport = true; |
| 347 | for (unsigned int i = 0; i < ArraySize(float16Formats); i++) |
| 348 | { |
| 349 | if (SUCCEEDED(mDevice->CheckFormatSupport(float16Formats[i], &formatSupport))) |
| 350 | { |
| 351 | mFloat16TextureSupport = mFloat16TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags; |
| 352 | mFloat16FilterSupport = mFloat16FilterSupport && (formatSupport & requiredFilterFlags) == requiredFilterFlags; |
| 353 | mFloat16RenderSupport = mFloat16RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags; |
| 354 | } |
| 355 | else |
| 356 | { |
| 357 | mFloat16TextureSupport = false; |
| 358 | mFloat16RenderSupport = false; |
| 359 | mFloat16FilterSupport = false; |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | mFloat32TextureSupport = true; |
| 364 | mFloat32FilterSupport = true; |
| 365 | mFloat32RenderSupport = true; |
| 366 | for (unsigned int i = 0; i < ArraySize(float32Formats); i++) |
| 367 | { |
| 368 | if (SUCCEEDED(mDevice->CheckFormatSupport(float32Formats[i], &formatSupport))) |
| 369 | { |
| 370 | mFloat32TextureSupport = mFloat32TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags; |
| 371 | mFloat32FilterSupport = mFloat32FilterSupport && (formatSupport & requiredFilterFlags) == requiredFilterFlags; |
| 372 | mFloat32RenderSupport = mFloat32RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags; |
| 373 | } |
| 374 | else |
| 375 | { |
| 376 | mFloat32TextureSupport = false; |
| 377 | mFloat32FilterSupport = false; |
| 378 | mFloat32RenderSupport = false; |
| 379 | } |
| 380 | } |
| 381 | |
shannon.woods@transgaming.com | 09f326b | 2013-02-28 23:13:34 +0000 | [diff] [blame] | 382 | // Check compressed texture support |
| 383 | const unsigned int requiredCompressedTextureFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D; |
| 384 | |
| 385 | if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC1_UNORM, &formatSupport))) |
| 386 | { |
| 387 | mDXT1TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags; |
| 388 | } |
| 389 | else |
| 390 | { |
| 391 | mDXT1TextureSupport = false; |
| 392 | } |
| 393 | |
| 394 | if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC3_UNORM, &formatSupport))) |
| 395 | { |
| 396 | mDXT3TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags; |
| 397 | } |
| 398 | else |
| 399 | { |
| 400 | mDXT3TextureSupport = false; |
| 401 | } |
| 402 | |
| 403 | if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC5_UNORM, &formatSupport))) |
| 404 | { |
| 405 | mDXT5TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags; |
| 406 | } |
| 407 | else |
| 408 | { |
| 409 | mDXT5TextureSupport = false; |
| 410 | } |
| 411 | |
shannon.woods@transgaming.com | cf103f3 | 2013-02-28 23:18:45 +0000 | [diff] [blame] | 412 | // Check depth texture support |
| 413 | DXGI_FORMAT depthTextureFormats[] = |
| 414 | { |
| 415 | DXGI_FORMAT_D16_UNORM, |
| 416 | DXGI_FORMAT_D24_UNORM_S8_UINT, |
| 417 | }; |
| 418 | |
| 419 | static const unsigned int requiredDepthTextureFlags = D3D11_FORMAT_SUPPORT_DEPTH_STENCIL | |
| 420 | D3D11_FORMAT_SUPPORT_TEXTURE2D; |
| 421 | |
| 422 | mDepthTextureSupport = true; |
| 423 | for (unsigned int i = 0; i < ArraySize(depthTextureFormats); i++) |
| 424 | { |
| 425 | if (SUCCEEDED(mDevice->CheckFormatSupport(depthTextureFormats[i], &formatSupport))) |
| 426 | { |
| 427 | mDepthTextureSupport = mDepthTextureSupport && ((formatSupport & requiredDepthTextureFlags) == requiredDepthTextureFlags); |
| 428 | } |
| 429 | else |
| 430 | { |
| 431 | mDepthTextureSupport = false; |
| 432 | } |
| 433 | } |
| 434 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 435 | return EGL_SUCCESS; |
| 436 | } |
| 437 | |
| 438 | // do any one-time device initialization |
| 439 | // NOTE: this is also needed after a device lost/reset |
| 440 | // to reset the scene status and ensure the default states are reset. |
| 441 | void Renderer11::initializeDevice() |
| 442 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 443 | mStateCache.initialize(mDevice); |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 444 | mInputLayoutCache.initialize(mDevice, mDeviceContext); |
| 445 | |
| 446 | ASSERT(!mVertexDataManager && !mIndexDataManager); |
| 447 | mVertexDataManager = new VertexDataManager(this); |
| 448 | mIndexDataManager = new IndexDataManager(this); |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 449 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 450 | markAllStateDirty(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 451 | } |
| 452 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 453 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 454 | { |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 455 | unsigned int numRenderFormats = ArraySize(RenderTargetFormats); |
| 456 | unsigned int numDepthFormats = ArraySize(DepthStencilFormats); |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 457 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 458 | int numConfigs = 0; |
| 459 | |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 460 | for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 461 | { |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 462 | for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 463 | { |
| 464 | DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| 465 | |
| 466 | UINT formatSupport = 0; |
| 467 | HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 468 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 469 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| 470 | { |
| 471 | DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| 472 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 473 | bool depthStencilFormatOK = true; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 474 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 475 | if (depthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 476 | { |
| 477 | UINT formatSupport = 0; |
| 478 | result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport); |
| 479 | depthStencilFormatOK = SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL); |
| 480 | } |
| 481 | |
| 482 | if (depthStencilFormatOK) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 483 | { |
| 484 | ConfigDesc newConfig; |
shannonwoods@chromium.org | 755012f | 2013-05-30 00:09:32 +0000 | [diff] [blame] | 485 | newConfig.renderTargetFormat = d3d11_gl::GetInternalFormat(renderTargetFormat); |
| 486 | newConfig.depthStencilFormat = d3d11_gl::GetInternalFormat(depthStencilFormat); |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 487 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 488 | newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
shannon.woods%transgaming.com@gtempaccount.com | dcf33d5 | 2013-04-13 03:33:11 +0000 | [diff] [blame] | 489 | newConfig.es3Capable = true; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 490 | |
| 491 | (*configDescList)[numConfigs++] = newConfig; |
| 492 | } |
| 493 | } |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | return numConfigs; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 498 | } |
| 499 | |
| 500 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 501 | { |
| 502 | delete [] (configDescList); |
| 503 | } |
| 504 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 505 | void Renderer11::sync(bool block) |
| 506 | { |
daniel@transgaming.com | bdf787f | 2013-02-01 03:20:36 +0000 | [diff] [blame] | 507 | if (block) |
| 508 | { |
| 509 | HRESULT result; |
| 510 | |
| 511 | if (!mSyncQuery) |
| 512 | { |
| 513 | D3D11_QUERY_DESC queryDesc; |
| 514 | queryDesc.Query = D3D11_QUERY_EVENT; |
| 515 | queryDesc.MiscFlags = 0; |
| 516 | |
| 517 | result = mDevice->CreateQuery(&queryDesc, &mSyncQuery); |
| 518 | ASSERT(SUCCEEDED(result)); |
| 519 | } |
| 520 | |
| 521 | mDeviceContext->End(mSyncQuery); |
| 522 | mDeviceContext->Flush(); |
| 523 | |
| 524 | do |
| 525 | { |
| 526 | result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); |
| 527 | |
| 528 | // Keep polling, but allow other threads to do something useful first |
| 529 | Sleep(0); |
| 530 | |
| 531 | if (testDeviceLost(true)) |
| 532 | { |
| 533 | return; |
| 534 | } |
| 535 | } |
| 536 | while (result == S_FALSE); |
| 537 | } |
| 538 | else |
| 539 | { |
| 540 | mDeviceContext->Flush(); |
| 541 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 542 | } |
| 543 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 544 | SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
| 545 | { |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 546 | return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat); |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 547 | } |
| 548 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 549 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 550 | { |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 551 | if (type == gl::SAMPLER_PIXEL) |
| 552 | { |
| 553 | if (index < 0 || index >= gl::MAX_TEXTURE_IMAGE_UNITS) |
| 554 | { |
| 555 | ERR("Pixel shader sampler index %i is not valid.", index); |
| 556 | return; |
| 557 | } |
| 558 | |
| 559 | if (mForceSetPixelSamplerStates[index] || memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0) |
| 560 | { |
| 561 | ID3D11SamplerState *dxSamplerState = mStateCache.getSamplerState(samplerState); |
| 562 | |
| 563 | if (!dxSamplerState) |
| 564 | { |
| 565 | ERR("NULL sampler state returned by RenderStateCache::getSamplerState, setting the default" |
| 566 | "sampler state for pixel shaders at slot %i.", index); |
| 567 | } |
| 568 | |
| 569 | mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState); |
| 570 | |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 571 | mCurPixelSamplerStates[index] = samplerState; |
| 572 | } |
| 573 | |
| 574 | mForceSetPixelSamplerStates[index] = false; |
| 575 | } |
| 576 | else if (type == gl::SAMPLER_VERTEX) |
| 577 | { |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 578 | if (index < 0 || index >= (int)getMaxVertexTextureImageUnits()) |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 579 | { |
| 580 | ERR("Vertex shader sampler index %i is not valid.", index); |
| 581 | return; |
| 582 | } |
| 583 | |
| 584 | if (mForceSetVertexSamplerStates[index] || memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0) |
| 585 | { |
| 586 | ID3D11SamplerState *dxSamplerState = mStateCache.getSamplerState(samplerState); |
| 587 | |
| 588 | if (!dxSamplerState) |
| 589 | { |
| 590 | ERR("NULL sampler state returned by RenderStateCache::getSamplerState, setting the default" |
| 591 | "sampler state for vertex shaders at slot %i.", index); |
| 592 | } |
| 593 | |
| 594 | mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState); |
| 595 | |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 596 | mCurVertexSamplerStates[index] = samplerState; |
| 597 | } |
| 598 | |
| 599 | mForceSetVertexSamplerStates[index] = false; |
| 600 | } |
| 601 | else UNREACHABLE(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 602 | } |
| 603 | |
| 604 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 605 | { |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 606 | ID3D11ShaderResourceView *textureSRV = NULL; |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 607 | unsigned int serial = 0; |
| 608 | bool forceSetTexture = false; |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 609 | |
| 610 | if (texture) |
| 611 | { |
| 612 | TextureStorageInterface *texStorage = texture->getNativeTexture(); |
| 613 | if (texStorage) |
| 614 | { |
| 615 | TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance()); |
| 616 | textureSRV = storage11->getSRV(); |
| 617 | } |
| 618 | |
| 619 | // If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly |
| 620 | // missing the shader resource view |
| 621 | ASSERT(textureSRV != NULL); |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 622 | |
| 623 | serial = texture->getTextureSerial(); |
| 624 | forceSetTexture = texture->hasDirtyImages(); |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 625 | } |
| 626 | |
| 627 | if (type == gl::SAMPLER_PIXEL) |
| 628 | { |
| 629 | if (index < 0 || index >= gl::MAX_TEXTURE_IMAGE_UNITS) |
| 630 | { |
| 631 | ERR("Pixel shader sampler index %i is not valid.", index); |
| 632 | return; |
| 633 | } |
| 634 | |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 635 | if (forceSetTexture || mCurPixelTextureSerials[index] != serial) |
| 636 | { |
| 637 | mDeviceContext->PSSetShaderResources(index, 1, &textureSRV); |
| 638 | } |
| 639 | |
| 640 | mCurPixelTextureSerials[index] = serial; |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 641 | } |
| 642 | else if (type == gl::SAMPLER_VERTEX) |
| 643 | { |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 644 | if (index < 0 || index >= (int)getMaxVertexTextureImageUnits()) |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 645 | { |
| 646 | ERR("Vertex shader sampler index %i is not valid.", index); |
| 647 | return; |
| 648 | } |
| 649 | |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 650 | if (forceSetTexture || mCurVertexTextureSerials[index] != serial) |
| 651 | { |
| 652 | mDeviceContext->VSSetShaderResources(index, 1, &textureSRV); |
| 653 | } |
| 654 | |
| 655 | mCurVertexTextureSerials[index] = serial; |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 656 | } |
| 657 | else UNREACHABLE(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 658 | } |
| 659 | |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame^] | 660 | bool Renderer11::setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) |
| 661 | { |
| 662 | // convert buffers to ID3D11Buffer* |
| 663 | ID3D11Buffer *vertexConstantBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = { NULL }; |
| 664 | ID3D11Buffer *pixelConstantBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = { NULL }; |
| 665 | |
| 666 | for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++) |
| 667 | { |
| 668 | const gl::Buffer *uniformBuffer = vertexUniformBuffers[uniformBufferIndex]; |
| 669 | if (uniformBuffer) |
| 670 | { |
| 671 | BufferStorage11 *bufferStorage = BufferStorage11::makeBufferStorage11(uniformBuffer->getStorage()); |
| 672 | ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(GL_UNIFORM_BUFFER); |
| 673 | |
| 674 | if (!constantBuffer) |
| 675 | { |
| 676 | return false; |
| 677 | } |
| 678 | |
| 679 | vertexConstantBuffers[uniformBufferIndex] = constantBuffer; |
| 680 | } |
| 681 | } |
| 682 | |
| 683 | for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++) |
| 684 | { |
| 685 | const gl::Buffer *uniformBuffer = fragmentUniformBuffers[uniformBufferIndex]; |
| 686 | if (uniformBuffer) |
| 687 | { |
| 688 | BufferStorage11 *bufferStorage = BufferStorage11::makeBufferStorage11(uniformBuffer->getStorage()); |
| 689 | ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(GL_UNIFORM_BUFFER); |
| 690 | |
| 691 | if (!constantBuffer) |
| 692 | { |
| 693 | return false; |
| 694 | } |
| 695 | |
| 696 | pixelConstantBuffers[uniformBufferIndex] = constantBuffer; |
| 697 | } |
| 698 | } |
| 699 | |
| 700 | mDeviceContext->VSSetConstantBuffers(getReservedVertexUniformBuffers(), getMaxVertexShaderUniformBuffers(), vertexConstantBuffers); |
| 701 | mDeviceContext->PSSetConstantBuffers(getReservedFragmentUniformBuffers(), getMaxFragmentShaderUniformBuffers(), pixelConstantBuffers); |
| 702 | |
| 703 | return true; |
| 704 | } |
| 705 | |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 706 | void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 707 | { |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 708 | if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0) |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 709 | { |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 710 | ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mScissorEnabled, |
| 711 | mCurDepthSize); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 712 | if (!dxRasterState) |
| 713 | { |
daniel@transgaming.com | 0f9b320 | 2013-01-11 04:08:05 +0000 | [diff] [blame] | 714 | ERR("NULL rasterizer state returned by RenderStateCache::getRasterizerState, setting the default" |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 715 | "rasterizer state."); |
| 716 | } |
| 717 | |
| 718 | mDeviceContext->RSSetState(dxRasterState); |
| 719 | |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 720 | mCurRasterState = rasterState; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 721 | } |
| 722 | |
| 723 | mForceSetRasterState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 724 | } |
| 725 | |
| 726 | void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| 727 | unsigned int sampleMask) |
| 728 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 729 | if (mForceSetBlendState || |
| 730 | memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 || |
| 731 | memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 || |
| 732 | sampleMask != mCurSampleMask) |
| 733 | { |
| 734 | ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState); |
| 735 | if (!dxBlendState) |
| 736 | { |
| 737 | ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default " |
| 738 | "blend state."); |
| 739 | } |
| 740 | |
| 741 | const float blendColors[] = { blendColor.red, blendColor.green, blendColor.blue, blendColor.alpha }; |
| 742 | mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask); |
| 743 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 744 | mCurBlendState = blendState; |
| 745 | mCurBlendColor = blendColor; |
| 746 | mCurSampleMask = sampleMask; |
| 747 | } |
| 748 | |
| 749 | mForceSetBlendState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 750 | } |
| 751 | |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 752 | void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
daniel@transgaming.com | 3a0ef48 | 2012-11-28 21:01:20 +0000 | [diff] [blame] | 753 | int stencilBackRef, bool frontFaceCCW) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 754 | { |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 755 | if (mForceSetDepthStencilState || |
| 756 | memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || |
| 757 | stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef) |
| 758 | { |
| 759 | if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || |
| 760 | stencilRef != stencilBackRef || |
| 761 | depthStencilState.stencilMask != depthStencilState.stencilBackMask) |
| 762 | { |
| 763 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are " |
| 764 | "invalid under WebGL."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 765 | return gl::error(GL_INVALID_OPERATION); |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 766 | } |
| 767 | |
| 768 | ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState); |
| 769 | if (!dxDepthStencilState) |
| 770 | { |
| 771 | ERR("NULL depth stencil state returned by RenderStateCache::getDepthStencilState, " |
| 772 | "setting the default depth stencil state."); |
| 773 | } |
| 774 | |
| 775 | mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef)); |
| 776 | |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 777 | mCurDepthStencilState = depthStencilState; |
| 778 | mCurStencilRef = stencilRef; |
| 779 | mCurStencilBackRef = stencilBackRef; |
| 780 | } |
| 781 | |
| 782 | mForceSetDepthStencilState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 783 | } |
| 784 | |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 785 | void Renderer11::setScissorRectangle(const gl::Rectangle &scissor, bool enabled) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 786 | { |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 787 | if (mForceSetScissor || memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0 || |
| 788 | enabled != mScissorEnabled) |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 789 | { |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 790 | if (enabled) |
| 791 | { |
| 792 | D3D11_RECT rect; |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 793 | rect.left = std::max(0, scissor.x); |
| 794 | rect.top = std::max(0, scissor.y); |
| 795 | rect.right = scissor.x + std::max(0, scissor.width); |
| 796 | rect.bottom = scissor.y + std::max(0, scissor.height); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 797 | |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 798 | mDeviceContext->RSSetScissorRects(1, &rect); |
| 799 | } |
| 800 | |
| 801 | if (enabled != mScissorEnabled) |
| 802 | { |
| 803 | mForceSetRasterState = true; |
| 804 | } |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 805 | |
| 806 | mCurScissor = scissor; |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 807 | mScissorEnabled = enabled; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 808 | } |
| 809 | |
| 810 | mForceSetScissor = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 811 | } |
| 812 | |
daniel@transgaming.com | 1298518 | 2012-12-20 20:56:31 +0000 | [diff] [blame] | 813 | bool Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
shannon.woods@transgaming.com | 0b236e2 | 2013-01-25 21:57:07 +0000 | [diff] [blame] | 814 | bool ignoreViewport) |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 815 | { |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 816 | gl::Rectangle actualViewport = viewport; |
| 817 | float actualZNear = gl::clamp01(zNear); |
| 818 | float actualZFar = gl::clamp01(zFar); |
| 819 | if (ignoreViewport) |
| 820 | { |
| 821 | actualViewport.x = 0; |
| 822 | actualViewport.y = 0; |
| 823 | actualViewport.width = mRenderTargetDesc.width; |
| 824 | actualViewport.height = mRenderTargetDesc.height; |
| 825 | actualZNear = 0.0f; |
| 826 | actualZFar = 1.0f; |
| 827 | } |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 828 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 829 | // Get D3D viewport bounds, which depends on the feature level |
| 830 | const Range& viewportBounds = getViewportBounds(); |
| 831 | |
| 832 | // Clamp width and height first to the gl maximum, then clamp further if we extend past the D3D maximum bounds |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 833 | D3D11_VIEWPORT dxViewport; |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 834 | dxViewport.TopLeftX = gl::clamp(actualViewport.x, viewportBounds.start, viewportBounds.end); |
| 835 | dxViewport.TopLeftY = gl::clamp(actualViewport.y, viewportBounds.start, viewportBounds.end); |
| 836 | dxViewport.Width = gl::clamp(actualViewport.width, 0, getMaxViewportDimension()); |
| 837 | dxViewport.Height = gl::clamp(actualViewport.height, 0, getMaxViewportDimension()); |
| 838 | dxViewport.Width = std::min((int)dxViewport.Width, viewportBounds.end - static_cast<int>(dxViewport.TopLeftX)); |
| 839 | dxViewport.Height = std::min((int)dxViewport.Height, viewportBounds.end - static_cast<int>(dxViewport.TopLeftY)); |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 840 | dxViewport.MinDepth = actualZNear; |
| 841 | dxViewport.MaxDepth = actualZFar; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 842 | |
| 843 | if (dxViewport.Width <= 0 || dxViewport.Height <= 0) |
| 844 | { |
| 845 | return false; // Nothing to render |
| 846 | } |
| 847 | |
daniel@transgaming.com | ed36abd | 2013-01-11 21:15:58 +0000 | [diff] [blame] | 848 | bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 || |
| 849 | actualZNear != mCurNear || actualZFar != mCurFar; |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 850 | |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 851 | if (viewportChanged) |
| 852 | { |
| 853 | mDeviceContext->RSSetViewports(1, &dxViewport); |
| 854 | |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 855 | mCurViewport = actualViewport; |
| 856 | mCurNear = actualZNear; |
| 857 | mCurFar = actualZFar; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 858 | |
shannon.woods@transgaming.com | a14ecf3 | 2013-02-28 23:09:42 +0000 | [diff] [blame] | 859 | mPixelConstants.viewCoords[0] = actualViewport.width * 0.5f; |
| 860 | mPixelConstants.viewCoords[1] = actualViewport.height * 0.5f; |
| 861 | mPixelConstants.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f); |
| 862 | mPixelConstants.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f); |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 863 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 864 | mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f; |
| 865 | mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 866 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 867 | mVertexConstants.depthRange[0] = actualZNear; |
| 868 | mVertexConstants.depthRange[1] = actualZFar; |
| 869 | mVertexConstants.depthRange[2] = actualZFar - actualZNear; |
daniel@transgaming.com | ed36abd | 2013-01-11 21:15:58 +0000 | [diff] [blame] | 870 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 871 | mPixelConstants.depthRange[0] = actualZNear; |
| 872 | mPixelConstants.depthRange[1] = actualZFar; |
| 873 | mPixelConstants.depthRange[2] = actualZFar - actualZNear; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 874 | } |
| 875 | |
| 876 | mForceSetViewport = false; |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 877 | return true; |
| 878 | } |
| 879 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 880 | bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count) |
| 881 | { |
daniel@transgaming.com | c52be63 | 2012-11-28 21:04:28 +0000 | [diff] [blame] | 882 | D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 883 | |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 884 | switch (mode) |
| 885 | { |
daniel@transgaming.com | c52be63 | 2012-11-28 21:04:28 +0000 | [diff] [blame] | 886 | case GL_POINTS: primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; break; |
| 887 | case GL_LINES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; break; |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 888 | case GL_LINE_LOOP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; break; |
daniel@transgaming.com | c52be63 | 2012-11-28 21:04:28 +0000 | [diff] [blame] | 889 | case GL_LINE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; break; |
| 890 | case GL_TRIANGLES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; break; |
| 891 | case GL_TRIANGLE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; break; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 892 | // emulate fans via rewriting index buffer |
| 893 | case GL_TRIANGLE_FAN: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; break; |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 894 | default: |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 895 | return gl::error(GL_INVALID_ENUM, false); |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 896 | } |
| 897 | |
daniel@transgaming.com | c52be63 | 2012-11-28 21:04:28 +0000 | [diff] [blame] | 898 | mDeviceContext->IASetPrimitiveTopology(primitiveTopology); |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 899 | |
| 900 | return count > 0; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 901 | } |
| 902 | |
| 903 | bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 904 | { |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 905 | // Get the color render buffer and serial |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 906 | // Also extract the render target dimensions and view |
| 907 | unsigned int renderTargetWidth = 0; |
| 908 | unsigned int renderTargetHeight = 0; |
| 909 | GLenum renderTargetFormat = 0; |
| 910 | unsigned int renderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {0}; |
| 911 | ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL}; |
| 912 | bool missingColorRenderTarget = true; |
| 913 | |
| 914 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 915 | { |
shannon.woods%transgaming.com@gtempaccount.com | 4059a38 | 2013-04-13 03:31:16 +0000 | [diff] [blame] | 916 | const GLenum drawBufferState = framebuffer->getDrawBufferState(colorAttachment); |
| 917 | |
| 918 | if (framebuffer->getColorbufferType(colorAttachment) != GL_NONE && drawBufferState != GL_NONE) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 919 | { |
shannon.woods%transgaming.com@gtempaccount.com | 4059a38 | 2013-04-13 03:31:16 +0000 | [diff] [blame] | 920 | // the draw buffer must be either "none", "back" for the default buffer or the same index as this color (in order) |
| 921 | ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment)); |
| 922 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 923 | gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 924 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 925 | if (!colorbuffer) |
| 926 | { |
| 927 | ERR("render target pointer unexpectedly null."); |
| 928 | return false; |
| 929 | } |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 930 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 931 | // check for zero-sized default framebuffer, which is a special case. |
| 932 | // in this case we do not wish to modify any state and just silently return false. |
| 933 | // this will not report any gl error but will cause the calling method to return. |
| 934 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| 935 | { |
| 936 | return false; |
| 937 | } |
| 938 | |
| 939 | renderTargetSerials[colorAttachment] = colorbuffer->getSerial(); |
| 940 | |
| 941 | // Extract the render target dimensions and view |
| 942 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 943 | if (!renderTarget) |
| 944 | { |
| 945 | ERR("render target pointer unexpectedly null."); |
| 946 | return false; |
| 947 | } |
| 948 | |
| 949 | framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView(); |
| 950 | if (!framebufferRTVs[colorAttachment]) |
| 951 | { |
| 952 | ERR("render target view pointer unexpectedly null."); |
| 953 | return false; |
| 954 | } |
| 955 | |
| 956 | if (missingColorRenderTarget) |
| 957 | { |
| 958 | renderTargetWidth = colorbuffer->getWidth(); |
| 959 | renderTargetHeight = colorbuffer->getHeight(); |
| 960 | renderTargetFormat = colorbuffer->getActualFormat(); |
| 961 | missingColorRenderTarget = false; |
| 962 | } |
| 963 | } |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 964 | } |
| 965 | |
| 966 | // Get the depth stencil render buffer and serials |
| 967 | gl::Renderbuffer *depthStencil = NULL; |
| 968 | unsigned int depthbufferSerial = 0; |
| 969 | unsigned int stencilbufferSerial = 0; |
| 970 | if (framebuffer->getDepthbufferType() != GL_NONE) |
| 971 | { |
| 972 | depthStencil = framebuffer->getDepthbuffer(); |
| 973 | if (!depthStencil) |
| 974 | { |
| 975 | ERR("Depth stencil pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 976 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 977 | return false; |
| 978 | } |
| 979 | |
| 980 | depthbufferSerial = depthStencil->getSerial(); |
| 981 | } |
| 982 | else if (framebuffer->getStencilbufferType() != GL_NONE) |
| 983 | { |
| 984 | depthStencil = framebuffer->getStencilbuffer(); |
| 985 | if (!depthStencil) |
| 986 | { |
| 987 | ERR("Depth stencil pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 988 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 989 | return false; |
| 990 | } |
| 991 | |
| 992 | stencilbufferSerial = depthStencil->getSerial(); |
| 993 | } |
| 994 | |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 995 | // Extract the depth stencil sizes and view |
| 996 | unsigned int depthSize = 0; |
| 997 | unsigned int stencilSize = 0; |
| 998 | ID3D11DepthStencilView* framebufferDSV = NULL; |
| 999 | if (depthStencil) |
| 1000 | { |
| 1001 | RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil()); |
| 1002 | if (!depthStencilRenderTarget) |
| 1003 | { |
| 1004 | ERR("render target pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1005 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1006 | return false; |
| 1007 | } |
| 1008 | |
| 1009 | framebufferDSV = depthStencilRenderTarget->getDepthStencilView(); |
| 1010 | if (!framebufferDSV) |
| 1011 | { |
| 1012 | ERR("depth stencil view pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1013 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1014 | return false; |
| 1015 | } |
| 1016 | |
| 1017 | // If there is no render buffer, the width, height and format values come from |
| 1018 | // the depth stencil |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1019 | if (missingColorRenderTarget) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1020 | { |
| 1021 | renderTargetWidth = depthStencil->getWidth(); |
| 1022 | renderTargetHeight = depthStencil->getHeight(); |
| 1023 | renderTargetFormat = depthStencil->getActualFormat(); |
| 1024 | } |
| 1025 | |
| 1026 | depthSize = depthStencil->getDepthSize(); |
| 1027 | stencilSize = depthStencil->getStencilSize(); |
| 1028 | } |
| 1029 | |
| 1030 | // Apply the render target and depth stencil |
| 1031 | if (!mRenderTargetDescInitialized || !mDepthStencilInitialized || |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1032 | memcmp(renderTargetSerials, mAppliedRenderTargetSerials, sizeof(renderTargetSerials)) != 0 || |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1033 | depthbufferSerial != mAppliedDepthbufferSerial || |
| 1034 | stencilbufferSerial != mAppliedStencilbufferSerial) |
| 1035 | { |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1036 | mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), framebufferRTVs, framebufferDSV); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1037 | |
| 1038 | mRenderTargetDesc.width = renderTargetWidth; |
| 1039 | mRenderTargetDesc.height = renderTargetHeight; |
| 1040 | mRenderTargetDesc.format = renderTargetFormat; |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 1041 | mForceSetViewport = true; |
| 1042 | mForceSetScissor = true; |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1043 | |
| 1044 | if (!mDepthStencilInitialized || depthSize != mCurDepthSize) |
| 1045 | { |
| 1046 | mCurDepthSize = depthSize; |
| 1047 | mForceSetRasterState = true; |
| 1048 | } |
| 1049 | |
| 1050 | mCurStencilSize = stencilSize; |
| 1051 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1052 | for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++) |
| 1053 | { |
| 1054 | mAppliedRenderTargetSerials[rtIndex] = renderTargetSerials[rtIndex]; |
| 1055 | } |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 1056 | mAppliedDepthbufferSerial = depthbufferSerial; |
| 1057 | mAppliedStencilbufferSerial = stencilbufferSerial; |
| 1058 | mRenderTargetDescInitialized = true; |
| 1059 | mDepthStencilInitialized = true; |
| 1060 | } |
| 1061 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1062 | SafeRelease(framebufferRTVs); |
| 1063 | SafeRelease(framebufferDSV); |
daniel@transgaming.com | ae39ee2 | 2012-11-28 19:42:02 +0000 | [diff] [blame] | 1064 | |
| 1065 | return true; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 1066 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1067 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1068 | GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 1069 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1070 | TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS]; |
| 1071 | GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, attributes, instances); |
| 1072 | if (err != GL_NO_ERROR) |
daniel@transgaming.com | da495a1 | 2012-11-28 21:03:56 +0000 | [diff] [blame] | 1073 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1074 | return err; |
| 1075 | } |
daniel@transgaming.com | da495a1 | 2012-11-28 21:03:56 +0000 | [diff] [blame] | 1076 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1077 | return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 1078 | } |
| 1079 | |
daniel@transgaming.com | 3124048 | 2012-11-28 21:06:41 +0000 | [diff] [blame] | 1080 | GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1081 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1082 | GLenum err = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo); |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1083 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1084 | if (err == GL_NO_ERROR) |
| 1085 | { |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1086 | if (indexInfo->storage) |
| 1087 | { |
| 1088 | if (indexInfo->serial != mAppliedStorageIBSerial || indexInfo->startOffset != mAppliedIBOffset) |
| 1089 | { |
| 1090 | BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage); |
| 1091 | IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer); |
| 1092 | |
shannonwoods@chromium.org | 675526e | 2013-05-30 00:04:49 +0000 | [diff] [blame] | 1093 | mDeviceContext->IASetIndexBuffer(storage->getBuffer(GL_ELEMENT_ARRAY_BUFFER), indexBuffer->getIndexFormat(), indexInfo->startOffset); |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1094 | |
| 1095 | mAppliedIBSerial = 0; |
| 1096 | mAppliedStorageIBSerial = storage->getSerial(); |
| 1097 | mAppliedIBOffset = indexInfo->startOffset; |
| 1098 | } |
| 1099 | } |
| 1100 | else if (indexInfo->serial != mAppliedIBSerial || indexInfo->startOffset != mAppliedIBOffset) |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1101 | { |
| 1102 | IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer); |
| 1103 | |
daniel@transgaming.com | 22ada2c | 2013-01-11 04:07:12 +0000 | [diff] [blame] | 1104 | mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset); |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1105 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1106 | mAppliedIBSerial = indexInfo->serial; |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1107 | mAppliedStorageIBSerial = 0; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1108 | mAppliedIBOffset = indexInfo->startOffset; |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1109 | } |
| 1110 | } |
| 1111 | |
| 1112 | return err; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1113 | } |
| 1114 | |
| 1115 | void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances) |
| 1116 | { |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1117 | if (mode == GL_LINE_LOOP) |
| 1118 | { |
| 1119 | drawLineLoop(count, GL_NONE, NULL, 0, NULL); |
| 1120 | } |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1121 | else if (mode == GL_TRIANGLE_FAN) |
| 1122 | { |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1123 | drawTriangleFan(count, GL_NONE, NULL, 0, NULL, instances); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1124 | } |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1125 | else if (instances > 0) |
| 1126 | { |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1127 | mDeviceContext->DrawInstanced(count, instances, 0, 0); |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1128 | } |
| 1129 | else |
| 1130 | { |
| 1131 | mDeviceContext->Draw(count, 0); |
| 1132 | } |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1133 | } |
| 1134 | |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1135 | void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1136 | { |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1137 | if (mode == GL_LINE_LOOP) |
| 1138 | { |
| 1139 | drawLineLoop(count, type, indices, indexInfo.minIndex, elementArrayBuffer); |
| 1140 | } |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1141 | else if (mode == GL_TRIANGLE_FAN) |
| 1142 | { |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1143 | drawTriangleFan(count, type, indices, indexInfo.minIndex, elementArrayBuffer, instances); |
| 1144 | } |
| 1145 | else if (instances > 0) |
| 1146 | { |
| 1147 | mDeviceContext->DrawIndexedInstanced(count, instances, 0, -static_cast<int>(indexInfo.minIndex), 0); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1148 | } |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1149 | else |
| 1150 | { |
daniel@transgaming.com | 9f7ede6 | 2013-01-11 04:07:06 +0000 | [diff] [blame] | 1151 | mDeviceContext->DrawIndexed(count, 0, -static_cast<int>(indexInfo.minIndex)); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1152 | } |
| 1153 | } |
| 1154 | |
| 1155 | void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer) |
| 1156 | { |
| 1157 | // Get the raw indices for an indexed draw |
| 1158 | if (type != GL_NONE && elementArrayBuffer) |
| 1159 | { |
| 1160 | gl::Buffer *indexBuffer = elementArrayBuffer; |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1161 | BufferStorage *storage = indexBuffer->getStorage(); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1162 | intptr_t offset = reinterpret_cast<intptr_t>(indices); |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1163 | indices = static_cast<const GLubyte*>(storage->getData()) + offset; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1164 | } |
| 1165 | |
| 1166 | if (!mLineLoopIB) |
| 1167 | { |
| 1168 | mLineLoopIB = new StreamingIndexBufferInterface(this); |
| 1169 | if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT)) |
| 1170 | { |
| 1171 | delete mLineLoopIB; |
| 1172 | mLineLoopIB = NULL; |
| 1173 | |
| 1174 | ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1175 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1176 | } |
| 1177 | } |
| 1178 | |
| 1179 | const int spaceNeeded = (count + 1) * sizeof(unsigned int); |
| 1180 | if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT)) |
| 1181 | { |
| 1182 | ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1183 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1184 | } |
| 1185 | |
| 1186 | void* mappedMemory = NULL; |
| 1187 | int offset = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory); |
| 1188 | if (offset == -1 || mappedMemory == NULL) |
| 1189 | { |
| 1190 | ERR("Could not map index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1191 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1192 | } |
| 1193 | |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1194 | unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory); |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1195 | unsigned int indexBufferOffset = static_cast<unsigned int>(offset); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1196 | |
| 1197 | switch (type) |
| 1198 | { |
| 1199 | case GL_NONE: // Non-indexed draw |
| 1200 | for (int i = 0; i < count; i++) |
| 1201 | { |
| 1202 | data[i] = i; |
| 1203 | } |
| 1204 | data[count] = 0; |
| 1205 | break; |
| 1206 | case GL_UNSIGNED_BYTE: |
| 1207 | for (int i = 0; i < count; i++) |
| 1208 | { |
| 1209 | data[i] = static_cast<const GLubyte*>(indices)[i]; |
| 1210 | } |
| 1211 | data[count] = static_cast<const GLubyte*>(indices)[0]; |
| 1212 | break; |
| 1213 | case GL_UNSIGNED_SHORT: |
| 1214 | for (int i = 0; i < count; i++) |
| 1215 | { |
| 1216 | data[i] = static_cast<const GLushort*>(indices)[i]; |
| 1217 | } |
| 1218 | data[count] = static_cast<const GLushort*>(indices)[0]; |
| 1219 | break; |
| 1220 | case GL_UNSIGNED_INT: |
| 1221 | for (int i = 0; i < count; i++) |
| 1222 | { |
| 1223 | data[i] = static_cast<const GLuint*>(indices)[i]; |
| 1224 | } |
| 1225 | data[count] = static_cast<const GLuint*>(indices)[0]; |
| 1226 | break; |
| 1227 | default: UNREACHABLE(); |
| 1228 | } |
| 1229 | |
| 1230 | if (!mLineLoopIB->unmapBuffer()) |
| 1231 | { |
| 1232 | ERR("Could not unmap index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1233 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1234 | } |
| 1235 | |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1236 | if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset) |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1237 | { |
| 1238 | IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer()); |
| 1239 | |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1240 | mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1241 | mAppliedIBSerial = mLineLoopIB->getSerial(); |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1242 | mAppliedStorageIBSerial = 0; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1243 | mAppliedIBOffset = indexBufferOffset; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1244 | } |
| 1245 | |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1246 | mDeviceContext->DrawIndexed(count + 1, 0, -minIndex); |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1247 | } |
| 1248 | |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1249 | void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1250 | { |
| 1251 | // Get the raw indices for an indexed draw |
| 1252 | if (type != GL_NONE && elementArrayBuffer) |
| 1253 | { |
| 1254 | gl::Buffer *indexBuffer = elementArrayBuffer; |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1255 | BufferStorage *storage = indexBuffer->getStorage(); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1256 | intptr_t offset = reinterpret_cast<intptr_t>(indices); |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1257 | indices = static_cast<const GLubyte*>(storage->getData()) + offset; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1258 | } |
| 1259 | |
| 1260 | if (!mTriangleFanIB) |
| 1261 | { |
| 1262 | mTriangleFanIB = new StreamingIndexBufferInterface(this); |
| 1263 | if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT)) |
| 1264 | { |
| 1265 | delete mTriangleFanIB; |
| 1266 | mTriangleFanIB = NULL; |
| 1267 | |
| 1268 | ERR("Could not create a scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1269 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1270 | } |
| 1271 | } |
| 1272 | |
| 1273 | const int numTris = count - 2; |
| 1274 | const int spaceNeeded = (numTris * 3) * sizeof(unsigned int); |
| 1275 | if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT)) |
| 1276 | { |
| 1277 | ERR("Could not reserve enough space in scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1278 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1279 | } |
| 1280 | |
| 1281 | void* mappedMemory = NULL; |
| 1282 | int offset = mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory); |
| 1283 | if (offset == -1 || mappedMemory == NULL) |
| 1284 | { |
| 1285 | ERR("Could not map scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1286 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1287 | } |
| 1288 | |
| 1289 | unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory); |
| 1290 | unsigned int indexBufferOffset = static_cast<unsigned int>(offset); |
| 1291 | |
| 1292 | switch (type) |
| 1293 | { |
| 1294 | case GL_NONE: // Non-indexed draw |
| 1295 | for (int i = 0; i < numTris; i++) |
| 1296 | { |
| 1297 | data[i*3 + 0] = 0; |
| 1298 | data[i*3 + 1] = i + 1; |
| 1299 | data[i*3 + 2] = i + 2; |
| 1300 | } |
| 1301 | break; |
| 1302 | case GL_UNSIGNED_BYTE: |
| 1303 | for (int i = 0; i < numTris; i++) |
| 1304 | { |
| 1305 | data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0]; |
| 1306 | data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1]; |
| 1307 | data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2]; |
| 1308 | } |
| 1309 | break; |
| 1310 | case GL_UNSIGNED_SHORT: |
| 1311 | for (int i = 0; i < numTris; i++) |
| 1312 | { |
| 1313 | data[i*3 + 0] = static_cast<const GLushort*>(indices)[0]; |
| 1314 | data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1]; |
| 1315 | data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2]; |
| 1316 | } |
| 1317 | break; |
| 1318 | case GL_UNSIGNED_INT: |
| 1319 | for (int i = 0; i < numTris; i++) |
| 1320 | { |
| 1321 | data[i*3 + 0] = static_cast<const GLuint*>(indices)[0]; |
| 1322 | data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1]; |
| 1323 | data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2]; |
| 1324 | } |
| 1325 | break; |
| 1326 | default: UNREACHABLE(); |
| 1327 | } |
| 1328 | |
| 1329 | if (!mTriangleFanIB->unmapBuffer()) |
| 1330 | { |
| 1331 | ERR("Could not unmap scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1332 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1333 | } |
| 1334 | |
| 1335 | if (mAppliedIBSerial != mTriangleFanIB->getSerial() || mAppliedIBOffset != indexBufferOffset) |
| 1336 | { |
| 1337 | IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mTriangleFanIB->getIndexBuffer()); |
| 1338 | |
| 1339 | mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset); |
| 1340 | mAppliedIBSerial = mTriangleFanIB->getSerial(); |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1341 | mAppliedStorageIBSerial = 0; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1342 | mAppliedIBOffset = indexBufferOffset; |
| 1343 | } |
| 1344 | |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1345 | if (instances > 0) |
| 1346 | { |
| 1347 | mDeviceContext->DrawIndexedInstanced(numTris * 3, instances, 0, -minIndex, 0); |
| 1348 | } |
| 1349 | else |
| 1350 | { |
| 1351 | mDeviceContext->DrawIndexed(numTris * 3, 0, -minIndex); |
| 1352 | } |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1353 | } |
| 1354 | |
daniel@transgaming.com | 5fbf177 | 2012-11-28 20:54:43 +0000 | [diff] [blame] | 1355 | void Renderer11::applyShaders(gl::ProgramBinary *programBinary) |
| 1356 | { |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1357 | unsigned int programBinarySerial = programBinary->getSerial(); |
shannon.woods@transgaming.com | 43ccf3f | 2013-02-28 23:07:19 +0000 | [diff] [blame] | 1358 | const bool updateProgramState = (programBinarySerial != mAppliedProgramBinarySerial); |
| 1359 | |
| 1360 | if (updateProgramState) |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1361 | { |
| 1362 | ShaderExecutable *vertexExe = programBinary->getVertexExecutable(); |
| 1363 | ShaderExecutable *pixelExe = programBinary->getPixelExecutable(); |
daniel@transgaming.com | d4b2db2 | 2012-11-28 21:05:15 +0000 | [diff] [blame] | 1364 | |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1365 | ID3D11VertexShader *vertexShader = NULL; |
| 1366 | if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader(); |
daniel@transgaming.com | d4b2db2 | 2012-11-28 21:05:15 +0000 | [diff] [blame] | 1367 | |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1368 | ID3D11PixelShader *pixelShader = NULL; |
| 1369 | if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader(); |
daniel@transgaming.com | d4b2db2 | 2012-11-28 21:05:15 +0000 | [diff] [blame] | 1370 | |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1371 | mDeviceContext->PSSetShader(pixelShader, NULL, 0); |
| 1372 | mDeviceContext->VSSetShader(vertexShader, NULL, 0); |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1373 | |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1374 | programBinary->dirtyAllUniforms(); |
| 1375 | |
| 1376 | mAppliedProgramBinarySerial = programBinarySerial; |
| 1377 | } |
| 1378 | |
| 1379 | // Only use the geometry shader currently for point sprite drawing |
shannon.woods@transgaming.com | 43ccf3f | 2013-02-28 23:07:19 +0000 | [diff] [blame] | 1380 | const bool usesGeometryShader = (programBinary->usesGeometryShader() && mCurRasterState.pointDrawMode); |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1381 | |
shannon.woods@transgaming.com | 43ccf3f | 2013-02-28 23:07:19 +0000 | [diff] [blame] | 1382 | if (updateProgramState || usesGeometryShader != mIsGeometryShaderActive) |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1383 | { |
| 1384 | if (usesGeometryShader) |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1385 | { |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1386 | ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); |
| 1387 | ID3D11GeometryShader *geometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader(); |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1388 | mDeviceContext->GSSetShader(geometryShader, NULL, 0); |
| 1389 | } |
| 1390 | else |
| 1391 | { |
| 1392 | mDeviceContext->GSSetShader(NULL, NULL, 0); |
| 1393 | } |
| 1394 | |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1395 | mIsGeometryShaderActive = usesGeometryShader; |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1396 | } |
daniel@transgaming.com | 5fbf177 | 2012-11-28 20:54:43 +0000 | [diff] [blame] | 1397 | } |
| 1398 | |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1399 | void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1400 | { |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1401 | ShaderExecutable11 *vertexExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable()); |
| 1402 | ShaderExecutable11 *pixelExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->getPixelExecutable()); |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1403 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1404 | unsigned int totalRegisterCountVS = 0; |
| 1405 | unsigned int totalRegisterCountPS = 0; |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1406 | |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1407 | bool vertexUniformsDirty = false; |
| 1408 | bool pixelUniformsDirty = false; |
| 1409 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1410 | for (gl::UniformArray::const_iterator uniform_iterator = uniformArray->begin(); uniform_iterator != uniformArray->end(); uniform_iterator++) |
| 1411 | { |
| 1412 | const gl::Uniform *uniform = *uniform_iterator; |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1413 | |
shannonwoods@chromium.org | 38676dc | 2013-05-30 00:06:52 +0000 | [diff] [blame] | 1414 | if (uniform->isReferencedByVertexShader()) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1415 | { |
| 1416 | totalRegisterCountVS += uniform->registerCount; |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1417 | vertexUniformsDirty = vertexUniformsDirty || uniform->dirty; |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1418 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1419 | |
shannonwoods@chromium.org | 38676dc | 2013-05-30 00:06:52 +0000 | [diff] [blame] | 1420 | if (uniform->isReferencedByFragmentShader()) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1421 | { |
| 1422 | totalRegisterCountPS += uniform->registerCount; |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1423 | pixelUniformsDirty = pixelUniformsDirty || uniform->dirty; |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1424 | } |
| 1425 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1426 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1427 | ID3D11Buffer *vertexConstantBuffer = vertexExecutable->getConstantBuffer(mDevice, totalRegisterCountVS); |
| 1428 | ID3D11Buffer *pixelConstantBuffer = pixelExecutable->getConstantBuffer(mDevice, totalRegisterCountPS); |
| 1429 | |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1430 | float (*mapVS)[4] = NULL; |
| 1431 | float (*mapPS)[4] = NULL; |
| 1432 | |
| 1433 | if (totalRegisterCountVS > 0 && vertexUniformsDirty) |
| 1434 | { |
| 1435 | D3D11_MAPPED_SUBRESOURCE map = {0}; |
| 1436 | HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); |
| 1437 | ASSERT(SUCCEEDED(result)); |
| 1438 | mapVS = (float(*)[4])map.pData; |
| 1439 | } |
| 1440 | |
| 1441 | if (totalRegisterCountPS > 0 && pixelUniformsDirty) |
| 1442 | { |
| 1443 | D3D11_MAPPED_SUBRESOURCE map = {0}; |
| 1444 | HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); |
| 1445 | ASSERT(SUCCEEDED(result)); |
| 1446 | mapPS = (float(*)[4])map.pData; |
| 1447 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1448 | |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1449 | for (gl::UniformArray::iterator uniform_iterator = uniformArray->begin(); uniform_iterator != uniformArray->end(); uniform_iterator++) |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1450 | { |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1451 | gl::Uniform *uniform = *uniform_iterator; |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1452 | |
shannon.woods@transgaming.com | 13979a6 | 2013-02-28 23:10:18 +0000 | [diff] [blame] | 1453 | if (uniform->type != GL_SAMPLER_2D && uniform->type != GL_SAMPLER_CUBE) |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1454 | { |
shannonwoods@chromium.org | 38676dc | 2013-05-30 00:06:52 +0000 | [diff] [blame] | 1455 | if (uniform->isReferencedByVertexShader() && mapVS) |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1456 | { |
shannon.woods@transgaming.com | 13979a6 | 2013-02-28 23:10:18 +0000 | [diff] [blame] | 1457 | memcpy(mapVS + uniform->vsRegisterIndex, uniform->data, uniform->registerCount * sizeof(float[4])); |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1458 | } |
shannon.woods@transgaming.com | 13979a6 | 2013-02-28 23:10:18 +0000 | [diff] [blame] | 1459 | |
shannonwoods@chromium.org | 38676dc | 2013-05-30 00:06:52 +0000 | [diff] [blame] | 1460 | if (uniform->isReferencedByFragmentShader() && mapPS) |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1461 | { |
shannon.woods@transgaming.com | 13979a6 | 2013-02-28 23:10:18 +0000 | [diff] [blame] | 1462 | memcpy(mapPS + uniform->psRegisterIndex, uniform->data, uniform->registerCount * sizeof(float[4])); |
daniel@transgaming.com | e76b64b | 2013-01-11 04:10:08 +0000 | [diff] [blame] | 1463 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1464 | } |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1465 | |
| 1466 | uniform->dirty = false; |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1467 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1468 | |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1469 | if (mapVS) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1470 | { |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1471 | mDeviceContext->Unmap(vertexConstantBuffer, 0); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1472 | } |
| 1473 | |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1474 | if (mapPS) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1475 | { |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1476 | mDeviceContext->Unmap(pixelConstantBuffer, 0); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1477 | } |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1478 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1479 | mDeviceContext->VSSetConstantBuffers(0, 1, &vertexConstantBuffer); |
| 1480 | mDeviceContext->PSSetConstantBuffers(0, 1, &pixelConstantBuffer); |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1481 | |
daniel@transgaming.com | a390e1e | 2013-01-11 04:09:39 +0000 | [diff] [blame] | 1482 | // Driver uniforms |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1483 | if (!mDriverConstantBufferVS) |
| 1484 | { |
| 1485 | D3D11_BUFFER_DESC constantBufferDescription = {0}; |
| 1486 | constantBufferDescription.ByteWidth = sizeof(dx_VertexConstants); |
| 1487 | constantBufferDescription.Usage = D3D11_USAGE_DEFAULT; |
| 1488 | constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| 1489 | constantBufferDescription.CPUAccessFlags = 0; |
| 1490 | constantBufferDescription.MiscFlags = 0; |
| 1491 | constantBufferDescription.StructureByteStride = 0; |
daniel@transgaming.com | a390e1e | 2013-01-11 04:09:39 +0000 | [diff] [blame] | 1492 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1493 | HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS); |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1494 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1495 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1496 | mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS); |
| 1497 | } |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1498 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1499 | if (!mDriverConstantBufferPS) |
| 1500 | { |
| 1501 | D3D11_BUFFER_DESC constantBufferDescription = {0}; |
| 1502 | constantBufferDescription.ByteWidth = sizeof(dx_PixelConstants); |
| 1503 | constantBufferDescription.Usage = D3D11_USAGE_DEFAULT; |
| 1504 | constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| 1505 | constantBufferDescription.CPUAccessFlags = 0; |
| 1506 | constantBufferDescription.MiscFlags = 0; |
| 1507 | constantBufferDescription.StructureByteStride = 0; |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1508 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1509 | HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS); |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1510 | ASSERT(SUCCEEDED(result)); |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1511 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1512 | mDeviceContext->PSSetConstantBuffers(1, 1, &mDriverConstantBufferPS); |
| 1513 | } |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1514 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1515 | if (memcmp(&mVertexConstants, &mAppliedVertexConstants, sizeof(dx_VertexConstants)) != 0) |
| 1516 | { |
| 1517 | mDeviceContext->UpdateSubresource(mDriverConstantBufferVS, 0, NULL, &mVertexConstants, 16, 0); |
| 1518 | memcpy(&mAppliedVertexConstants, &mVertexConstants, sizeof(dx_VertexConstants)); |
| 1519 | } |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1520 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1521 | if (memcmp(&mPixelConstants, &mAppliedPixelConstants, sizeof(dx_PixelConstants)) != 0) |
| 1522 | { |
| 1523 | mDeviceContext->UpdateSubresource(mDriverConstantBufferPS, 0, NULL, &mPixelConstants, 16, 0); |
| 1524 | memcpy(&mAppliedPixelConstants, &mPixelConstants, sizeof(dx_PixelConstants)); |
| 1525 | } |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1526 | |
| 1527 | // needed for the point sprite geometry shader |
| 1528 | mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS); |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1529 | } |
| 1530 | |
daniel@transgaming.com | 084a257 | 2012-11-28 20:55:17 +0000 | [diff] [blame] | 1531 | void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 1532 | { |
shannonwoods@chromium.org | 755012f | 2013-05-30 00:09:32 +0000 | [diff] [blame] | 1533 | bool alphaUnmasked = gl::GetAlphaBits(mRenderTargetDesc.format, getCurrentClientVersion()) == 0 || |
| 1534 | clearParams.colorMaskAlpha; |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1535 | bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) && |
| 1536 | !(clearParams.colorMaskRed && clearParams.colorMaskGreen && |
| 1537 | clearParams.colorMaskBlue && alphaUnmasked); |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1538 | |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1539 | unsigned int stencilUnmasked = 0x0; |
| 1540 | if (frameBuffer->hasStencil()) |
| 1541 | { |
shannonwoods@chromium.org | 755012f | 2013-05-30 00:09:32 +0000 | [diff] [blame] | 1542 | unsigned int stencilSize = gl::GetStencilBits(frameBuffer->getStencilbuffer()->getActualFormat(), |
| 1543 | getCurrentClientVersion()); |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1544 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 1545 | } |
| 1546 | bool needMaskedStencilClear = (clearParams.mask & GL_STENCIL_BUFFER_BIT) && |
| 1547 | (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1548 | |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1549 | bool needScissoredClear = mScissorEnabled && (mCurScissor.x > 0 || mCurScissor.y > 0 || |
| 1550 | mCurScissor.x + mCurScissor.width < mRenderTargetDesc.width || |
| 1551 | mCurScissor.y + mCurScissor.height < mRenderTargetDesc.height); |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1552 | |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1553 | if (needMaskedColorClear || needMaskedStencilClear || needScissoredClear) |
| 1554 | { |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1555 | maskedClear(clearParams, frameBuffer->usingExtendedDrawBuffers()); |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1556 | } |
| 1557 | else |
| 1558 | { |
| 1559 | if (clearParams.mask & GL_COLOR_BUFFER_BIT) |
| 1560 | { |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame] | 1561 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1562 | { |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame] | 1563 | if (frameBuffer->isEnabledColorAttachment(colorAttachment)) |
| 1564 | { |
| 1565 | gl::Renderbuffer *renderbufferObject = frameBuffer->getColorbuffer(colorAttachment); |
| 1566 | if (renderbufferObject) |
| 1567 | { |
| 1568 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget()); |
| 1569 | if (!renderTarget) |
| 1570 | { |
| 1571 | ERR("render target pointer unexpectedly null."); |
| 1572 | return; |
| 1573 | } |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1574 | |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame] | 1575 | ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView(); |
| 1576 | if (!framebufferRTV) |
| 1577 | { |
| 1578 | ERR("render target view pointer unexpectedly null."); |
| 1579 | return; |
| 1580 | } |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1581 | |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame] | 1582 | const float clearValues[4] = { clearParams.colorClearValue.red, |
| 1583 | clearParams.colorClearValue.green, |
| 1584 | clearParams.colorClearValue.blue, |
| 1585 | clearParams.colorClearValue.alpha }; |
| 1586 | mDeviceContext->ClearRenderTargetView(framebufferRTV, clearValues); |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1587 | |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame] | 1588 | framebufferRTV->Release(); |
| 1589 | } |
| 1590 | } |
| 1591 | } |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1592 | } |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1593 | if (clearParams.mask & GL_DEPTH_BUFFER_BIT || clearParams.mask & GL_STENCIL_BUFFER_BIT) |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1594 | { |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1595 | gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer(); |
| 1596 | if (renderbufferObject) |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1597 | { |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1598 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil()); |
| 1599 | if (!renderTarget) |
| 1600 | { |
| 1601 | ERR("render target pointer unexpectedly null."); |
| 1602 | return; |
| 1603 | } |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1604 | |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1605 | ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView(); |
| 1606 | if (!framebufferDSV) |
| 1607 | { |
| 1608 | ERR("depth stencil view pointer unexpectedly null."); |
| 1609 | return; |
| 1610 | } |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1611 | |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1612 | UINT clearFlags = 0; |
| 1613 | if (clearParams.mask & GL_DEPTH_BUFFER_BIT) |
| 1614 | { |
| 1615 | clearFlags |= D3D11_CLEAR_DEPTH; |
| 1616 | } |
| 1617 | if (clearParams.mask & GL_STENCIL_BUFFER_BIT) |
| 1618 | { |
| 1619 | clearFlags |= D3D11_CLEAR_STENCIL; |
| 1620 | } |
| 1621 | |
shannon.woods@transgaming.com | be211b3 | 2013-02-28 23:17:16 +0000 | [diff] [blame] | 1622 | float depthClear = gl::clamp01(clearParams.depthClearValue); |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1623 | UINT8 stencilClear = clearParams.stencilClearValue & 0x000000FF; |
| 1624 | |
| 1625 | mDeviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear); |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1626 | |
shannon.woods@transgaming.com | 81c5ef9 | 2013-01-25 21:52:08 +0000 | [diff] [blame] | 1627 | framebufferDSV->Release(); |
| 1628 | } |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 1629 | } |
| 1630 | } |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 1631 | } |
| 1632 | |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1633 | void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers) |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1634 | { |
| 1635 | HRESULT result; |
| 1636 | |
| 1637 | if (!mClearResourcesInitialized) |
| 1638 | { |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1639 | ASSERT(!mClearVB && !mClearVS && !mClearSinglePS && !mClearMultiplePS && !mClearScissorRS && !mClearNoScissorRS); |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1640 | |
| 1641 | D3D11_BUFFER_DESC vbDesc; |
| 1642 | vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex) * 4; |
| 1643 | vbDesc.Usage = D3D11_USAGE_DYNAMIC; |
| 1644 | vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| 1645 | vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| 1646 | vbDesc.MiscFlags = 0; |
| 1647 | vbDesc.StructureByteStride = 0; |
| 1648 | |
| 1649 | result = mDevice->CreateBuffer(&vbDesc, NULL, &mClearVB); |
| 1650 | ASSERT(SUCCEEDED(result)); |
| 1651 | d3d11::SetDebugName(mClearVB, "Renderer11 masked clear vertex buffer"); |
| 1652 | |
| 1653 | D3D11_INPUT_ELEMENT_DESC quadLayout[] = |
| 1654 | { |
| 1655 | { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 1656 | { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 1657 | }; |
| 1658 | |
| 1659 | result = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Clear, sizeof(g_VS_Clear), &mClearIL); |
| 1660 | ASSERT(SUCCEEDED(result)); |
| 1661 | d3d11::SetDebugName(mClearIL, "Renderer11 masked clear input layout"); |
| 1662 | |
| 1663 | result = mDevice->CreateVertexShader(g_VS_Clear, sizeof(g_VS_Clear), NULL, &mClearVS); |
| 1664 | ASSERT(SUCCEEDED(result)); |
| 1665 | d3d11::SetDebugName(mClearVS, "Renderer11 masked clear vertex shader"); |
| 1666 | |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1667 | result = mDevice->CreatePixelShader(g_PS_ClearSingle, sizeof(g_PS_ClearSingle), NULL, &mClearSinglePS); |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1668 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1669 | d3d11::SetDebugName(mClearSinglePS, "Renderer11 masked clear pixel shader (1 RT)"); |
| 1670 | |
| 1671 | result = mDevice->CreatePixelShader(g_PS_ClearMultiple, sizeof(g_PS_ClearMultiple), NULL, &mClearMultiplePS); |
| 1672 | ASSERT(SUCCEEDED(result)); |
| 1673 | d3d11::SetDebugName(mClearMultiplePS, "Renderer11 masked clear pixel shader (MRT)"); |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1674 | |
| 1675 | D3D11_RASTERIZER_DESC rsScissorDesc; |
| 1676 | rsScissorDesc.FillMode = D3D11_FILL_SOLID; |
| 1677 | rsScissorDesc.CullMode = D3D11_CULL_NONE; |
| 1678 | rsScissorDesc.FrontCounterClockwise = FALSE; |
| 1679 | rsScissorDesc.DepthBias = 0; |
| 1680 | rsScissorDesc.DepthBiasClamp = 0.0f; |
| 1681 | rsScissorDesc.SlopeScaledDepthBias = 0.0f; |
| 1682 | rsScissorDesc.DepthClipEnable = FALSE; |
| 1683 | rsScissorDesc.ScissorEnable = TRUE; |
| 1684 | rsScissorDesc.MultisampleEnable = FALSE; |
| 1685 | rsScissorDesc.AntialiasedLineEnable = FALSE; |
| 1686 | |
| 1687 | result = mDevice->CreateRasterizerState(&rsScissorDesc, &mClearScissorRS); |
| 1688 | ASSERT(SUCCEEDED(result)); |
| 1689 | d3d11::SetDebugName(mClearScissorRS, "Renderer11 masked clear scissor rasterizer state"); |
| 1690 | |
| 1691 | D3D11_RASTERIZER_DESC rsNoScissorDesc; |
| 1692 | rsNoScissorDesc.FillMode = D3D11_FILL_SOLID; |
| 1693 | rsNoScissorDesc.CullMode = D3D11_CULL_NONE; |
| 1694 | rsNoScissorDesc.FrontCounterClockwise = FALSE; |
| 1695 | rsNoScissorDesc.DepthBias = 0; |
| 1696 | rsNoScissorDesc.DepthBiasClamp = 0.0f; |
| 1697 | rsNoScissorDesc.SlopeScaledDepthBias = 0.0f; |
| 1698 | rsNoScissorDesc.DepthClipEnable = FALSE; |
| 1699 | rsNoScissorDesc.ScissorEnable = FALSE; |
| 1700 | rsNoScissorDesc.MultisampleEnable = FALSE; |
| 1701 | rsNoScissorDesc.AntialiasedLineEnable = FALSE; |
| 1702 | |
| 1703 | result = mDevice->CreateRasterizerState(&rsNoScissorDesc, &mClearNoScissorRS); |
| 1704 | ASSERT(SUCCEEDED(result)); |
| 1705 | d3d11::SetDebugName(mClearNoScissorRS, "Renderer11 masked clear no scissor rasterizer state"); |
| 1706 | |
| 1707 | mClearResourcesInitialized = true; |
| 1708 | } |
| 1709 | |
| 1710 | // Prepare the depth stencil state to write depth values if the depth should be cleared |
| 1711 | // and stencil values if the stencil should be cleared |
| 1712 | gl::DepthStencilState glDSState; |
| 1713 | glDSState.depthTest = (clearParams.mask & GL_DEPTH_BUFFER_BIT) != 0; |
| 1714 | glDSState.depthFunc = GL_ALWAYS; |
| 1715 | glDSState.depthMask = (clearParams.mask & GL_DEPTH_BUFFER_BIT) != 0; |
| 1716 | glDSState.stencilTest = (clearParams.mask & GL_STENCIL_BUFFER_BIT) != 0; |
| 1717 | glDSState.stencilFunc = GL_ALWAYS; |
| 1718 | glDSState.stencilMask = 0; |
| 1719 | glDSState.stencilFail = GL_REPLACE; |
| 1720 | glDSState.stencilPassDepthFail = GL_REPLACE; |
| 1721 | glDSState.stencilPassDepthPass = GL_REPLACE; |
| 1722 | glDSState.stencilWritemask = clearParams.stencilWriteMask; |
| 1723 | glDSState.stencilBackFunc = GL_ALWAYS; |
| 1724 | glDSState.stencilBackMask = 0; |
| 1725 | glDSState.stencilBackFail = GL_REPLACE; |
| 1726 | glDSState.stencilBackPassDepthFail = GL_REPLACE; |
| 1727 | glDSState.stencilBackPassDepthPass = GL_REPLACE; |
| 1728 | glDSState.stencilBackWritemask = clearParams.stencilWriteMask; |
| 1729 | |
| 1730 | int stencilClear = clearParams.stencilClearValue & 0x000000FF; |
| 1731 | |
| 1732 | ID3D11DepthStencilState *dsState = mStateCache.getDepthStencilState(glDSState); |
| 1733 | |
| 1734 | // Prepare the blend state to use a write mask if the color buffer should be cleared |
| 1735 | gl::BlendState glBlendState; |
| 1736 | glBlendState.blend = false; |
| 1737 | glBlendState.sourceBlendRGB = GL_ONE; |
| 1738 | glBlendState.destBlendRGB = GL_ZERO; |
| 1739 | glBlendState.sourceBlendAlpha = GL_ONE; |
| 1740 | glBlendState.destBlendAlpha = GL_ZERO; |
| 1741 | glBlendState.blendEquationRGB = GL_FUNC_ADD; |
| 1742 | glBlendState.blendEquationAlpha = GL_FUNC_ADD; |
| 1743 | glBlendState.colorMaskRed = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskRed : false; |
| 1744 | glBlendState.colorMaskGreen = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskGreen : false; |
| 1745 | glBlendState.colorMaskBlue = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskBlue : false; |
shannon.woods@transgaming.com | 50ea993 | 2013-02-28 23:13:40 +0000 | [diff] [blame] | 1746 | glBlendState.colorMaskAlpha = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskAlpha : false; |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1747 | glBlendState.sampleAlphaToCoverage = false; |
| 1748 | glBlendState.dither = false; |
| 1749 | |
| 1750 | static const float blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; |
| 1751 | static const UINT sampleMask = 0xFFFFFFFF; |
| 1752 | |
| 1753 | ID3D11BlendState *blendState = mStateCache.getBlendState(glBlendState); |
| 1754 | |
| 1755 | // Set the vertices |
| 1756 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 1757 | result = mDeviceContext->Map(mClearVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); |
| 1758 | if (FAILED(result)) |
| 1759 | { |
| 1760 | ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result); |
| 1761 | return; |
| 1762 | } |
| 1763 | |
| 1764 | d3d11::PositionDepthColorVertex *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex*>(mappedResource.pData); |
| 1765 | |
| 1766 | float depthClear = gl::clamp01(clearParams.depthClearValue); |
| 1767 | d3d11::SetPositionDepthColorVertex(&vertices[0], -1.0f, 1.0f, depthClear, clearParams.colorClearValue); |
| 1768 | d3d11::SetPositionDepthColorVertex(&vertices[1], -1.0f, -1.0f, depthClear, clearParams.colorClearValue); |
| 1769 | d3d11::SetPositionDepthColorVertex(&vertices[2], 1.0f, 1.0f, depthClear, clearParams.colorClearValue); |
| 1770 | d3d11::SetPositionDepthColorVertex(&vertices[3], 1.0f, -1.0f, depthClear, clearParams.colorClearValue); |
| 1771 | |
| 1772 | mDeviceContext->Unmap(mClearVB, 0); |
| 1773 | |
| 1774 | // Apply state |
| 1775 | mDeviceContext->OMSetBlendState(blendState, blendFactors, sampleMask); |
| 1776 | mDeviceContext->OMSetDepthStencilState(dsState, stencilClear); |
| 1777 | mDeviceContext->RSSetState(mScissorEnabled ? mClearScissorRS : mClearNoScissorRS); |
| 1778 | |
| 1779 | // Apply shaders |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1780 | ID3D11PixelShader *pixelShader = usingExtendedDrawBuffers ? mClearMultiplePS : mClearSinglePS; |
| 1781 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1782 | mDeviceContext->IASetInputLayout(mClearIL); |
| 1783 | mDeviceContext->VSSetShader(mClearVS, NULL, 0); |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1784 | mDeviceContext->PSSetShader(pixelShader, NULL, 0); |
shannon.woods@transgaming.com | 2c53e47 | 2013-02-28 23:13:56 +0000 | [diff] [blame] | 1785 | mDeviceContext->GSSetShader(NULL, NULL, 0); |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1786 | |
| 1787 | // Apply vertex buffer |
| 1788 | static UINT stride = sizeof(d3d11::PositionDepthColorVertex); |
| 1789 | static UINT startIdx = 0; |
| 1790 | mDeviceContext->IASetVertexBuffers(0, 1, &mClearVB, &stride, &startIdx); |
| 1791 | mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
| 1792 | |
| 1793 | // Draw the clear quad |
| 1794 | mDeviceContext->Draw(4, 0); |
| 1795 | |
| 1796 | // Clean up |
| 1797 | markAllStateDirty(); |
| 1798 | } |
| 1799 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 1800 | void Renderer11::markAllStateDirty() |
| 1801 | { |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1802 | for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++) |
| 1803 | { |
| 1804 | mAppliedRenderTargetSerials[rtIndex] = 0; |
| 1805 | } |
daniel@transgaming.com | 9a06737 | 2012-12-20 20:55:24 +0000 | [diff] [blame] | 1806 | mAppliedDepthbufferSerial = 0; |
| 1807 | mAppliedStencilbufferSerial = 0; |
daniel@transgaming.com | 7b6b83e | 2012-11-28 21:00:30 +0000 | [diff] [blame] | 1808 | mDepthStencilInitialized = false; |
| 1809 | mRenderTargetDescInitialized = false; |
| 1810 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 1811 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++) |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 1812 | { |
| 1813 | mForceSetVertexSamplerStates[i] = true; |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 1814 | mCurVertexTextureSerials[i] = 0; |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 1815 | } |
| 1816 | for (int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++) |
| 1817 | { |
| 1818 | mForceSetPixelSamplerStates[i] = true; |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 1819 | mCurPixelTextureSerials[i] = 0; |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 1820 | } |
| 1821 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 1822 | mForceSetBlendState = true; |
| 1823 | mForceSetRasterState = true; |
| 1824 | mForceSetDepthStencilState = true; |
| 1825 | mForceSetScissor = true; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 1826 | mForceSetViewport = true; |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1827 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1828 | mAppliedIBSerial = 0; |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1829 | mAppliedStorageIBSerial = 0; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1830 | mAppliedIBOffset = 0; |
| 1831 | |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1832 | mAppliedProgramBinarySerial = 0; |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1833 | memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants)); |
| 1834 | memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants)); |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 1835 | } |
| 1836 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1837 | void Renderer11::releaseDeviceResources() |
| 1838 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 1839 | mStateCache.clear(); |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1840 | mInputLayoutCache.clear(); |
| 1841 | |
| 1842 | delete mVertexDataManager; |
| 1843 | mVertexDataManager = NULL; |
| 1844 | |
| 1845 | delete mIndexDataManager; |
| 1846 | mIndexDataManager = NULL; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1847 | |
| 1848 | delete mLineLoopIB; |
| 1849 | mLineLoopIB = NULL; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1850 | |
| 1851 | delete mTriangleFanIB; |
| 1852 | mTriangleFanIB = NULL; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 1853 | |
shannonwoods@chromium.org | 894b324 | 2013-05-30 00:01:44 +0000 | [diff] [blame] | 1854 | SafeRelease(mCopyVB); |
| 1855 | SafeRelease(mCopySampler); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 1856 | |
| 1857 | SafeRelease(mCopy2DIL); |
| 1858 | SafeRelease(mCopy2DVS); |
| 1859 | SafeRelease(mCopyRGBA2DPS); |
| 1860 | SafeRelease(mCopyRGB2DPS); |
| 1861 | SafeRelease(mCopyLum2DPS); |
| 1862 | SafeRelease(mCopyLumAlpha2DPS); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 1863 | SafeRelease(mCopy3DIL); |
| 1864 | SafeRelease(mCopy3DVS); |
| 1865 | SafeRelease(mCopy3DGS); |
| 1866 | SafeRelease(mCopyRGBA3DPS); |
| 1867 | SafeRelease(mCopyRGB3DPS); |
| 1868 | SafeRelease(mCopyLum3DPS); |
| 1869 | SafeRelease(mCopyLumAlpha3DPS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 1870 | mCopyResourcesInitialized = false; |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1871 | |
shannonwoods@chromium.org | 894b324 | 2013-05-30 00:01:44 +0000 | [diff] [blame] | 1872 | SafeRelease(mClearVB); |
| 1873 | SafeRelease(mClearIL); |
| 1874 | SafeRelease(mClearVS); |
shannonwoods@chromium.org | 9894984 | 2013-05-30 00:01:51 +0000 | [diff] [blame] | 1875 | SafeRelease(mClearSinglePS); |
| 1876 | SafeRelease(mClearMultiplePS); |
shannonwoods@chromium.org | 894b324 | 2013-05-30 00:01:44 +0000 | [diff] [blame] | 1877 | SafeRelease(mClearScissorRS); |
| 1878 | SafeRelease(mClearNoScissorRS); |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1879 | |
| 1880 | mClearResourcesInitialized = false; |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1881 | |
shannonwoods@chromium.org | 894b324 | 2013-05-30 00:01:44 +0000 | [diff] [blame] | 1882 | SafeRelease(mDriverConstantBufferVS); |
| 1883 | SafeRelease(mDriverConstantBufferPS); |
| 1884 | SafeRelease(mSyncQuery); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1885 | } |
| 1886 | |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 1887 | void Renderer11::notifyDeviceLost() |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1888 | { |
| 1889 | mDeviceLost = true; |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 1890 | mDisplay->notifyDeviceLost(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1891 | } |
| 1892 | |
| 1893 | bool Renderer11::isDeviceLost() |
| 1894 | { |
| 1895 | return mDeviceLost; |
| 1896 | } |
| 1897 | |
| 1898 | // set notify to true to broadcast a message to all contexts of the device loss |
| 1899 | bool Renderer11::testDeviceLost(bool notify) |
| 1900 | { |
| 1901 | bool isLost = false; |
| 1902 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1903 | // GetRemovedReason is used to test if the device is removed |
| 1904 | HRESULT result = mDevice->GetDeviceRemovedReason(); |
| 1905 | isLost = d3d11::isDeviceLostError(result); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1906 | |
| 1907 | if (isLost) |
| 1908 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1909 | // Log error if this is a new device lost event |
| 1910 | if (mDeviceLost == false) |
| 1911 | { |
| 1912 | ERR("The D3D11 device was removed: 0x%08X", result); |
| 1913 | } |
| 1914 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1915 | // ensure we note the device loss -- |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1916 | // we'll probably get this done again by notifyDeviceLost |
| 1917 | // but best to remember it! |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1918 | // Note that we don't want to clear the device loss status here |
| 1919 | // -- this needs to be done by resetDevice |
| 1920 | mDeviceLost = true; |
| 1921 | if (notify) |
| 1922 | { |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 1923 | notifyDeviceLost(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1924 | } |
| 1925 | } |
| 1926 | |
| 1927 | return isLost; |
| 1928 | } |
| 1929 | |
| 1930 | bool Renderer11::testDeviceResettable() |
| 1931 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1932 | // determine if the device is resettable by creating a dummy device |
| 1933 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1934 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1935 | if (D3D11CreateDevice == NULL) |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1936 | { |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1937 | return false; |
| 1938 | } |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1939 | |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 1940 | D3D_FEATURE_LEVEL featureLevels[] = |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1941 | { |
| 1942 | D3D_FEATURE_LEVEL_11_0, |
| 1943 | D3D_FEATURE_LEVEL_10_1, |
| 1944 | D3D_FEATURE_LEVEL_10_0, |
| 1945 | }; |
| 1946 | |
| 1947 | ID3D11Device* dummyDevice; |
| 1948 | D3D_FEATURE_LEVEL dummyFeatureLevel; |
| 1949 | ID3D11DeviceContext* dummyContext; |
| 1950 | |
| 1951 | HRESULT result = D3D11CreateDevice(NULL, |
| 1952 | D3D_DRIVER_TYPE_HARDWARE, |
| 1953 | NULL, |
| 1954 | #if defined(_DEBUG) |
| 1955 | D3D11_CREATE_DEVICE_DEBUG, |
| 1956 | #else |
| 1957 | 0, |
| 1958 | #endif |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 1959 | featureLevels, |
| 1960 | ArraySize(featureLevels), |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1961 | D3D11_SDK_VERSION, |
| 1962 | &dummyDevice, |
| 1963 | &dummyFeatureLevel, |
| 1964 | &dummyContext); |
| 1965 | |
| 1966 | if (!mDevice || FAILED(result)) |
| 1967 | { |
| 1968 | return false; |
| 1969 | } |
| 1970 | |
| 1971 | dummyContext->Release(); |
| 1972 | dummyDevice->Release(); |
| 1973 | |
| 1974 | return true; |
| 1975 | } |
| 1976 | |
| 1977 | void Renderer11::release() |
| 1978 | { |
| 1979 | releaseDeviceResources(); |
| 1980 | |
| 1981 | if (mDxgiFactory) |
| 1982 | { |
| 1983 | mDxgiFactory->Release(); |
| 1984 | mDxgiFactory = NULL; |
| 1985 | } |
| 1986 | |
| 1987 | if (mDxgiAdapter) |
| 1988 | { |
| 1989 | mDxgiAdapter->Release(); |
| 1990 | mDxgiAdapter = NULL; |
| 1991 | } |
| 1992 | |
| 1993 | if (mDeviceContext) |
| 1994 | { |
| 1995 | mDeviceContext->ClearState(); |
| 1996 | mDeviceContext->Flush(); |
| 1997 | mDeviceContext->Release(); |
| 1998 | mDeviceContext = NULL; |
| 1999 | } |
| 2000 | |
| 2001 | if (mDevice) |
| 2002 | { |
| 2003 | mDevice->Release(); |
| 2004 | mDevice = NULL; |
| 2005 | } |
| 2006 | |
| 2007 | if (mD3d11Module) |
| 2008 | { |
| 2009 | FreeLibrary(mD3d11Module); |
| 2010 | mD3d11Module = NULL; |
| 2011 | } |
| 2012 | |
| 2013 | if (mDxgiModule) |
| 2014 | { |
| 2015 | FreeLibrary(mDxgiModule); |
| 2016 | mDxgiModule = NULL; |
| 2017 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2018 | } |
| 2019 | |
| 2020 | bool Renderer11::resetDevice() |
| 2021 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 2022 | // recreate everything |
| 2023 | release(); |
| 2024 | EGLint result = initialize(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2025 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 2026 | if (result != EGL_SUCCESS) |
| 2027 | { |
| 2028 | ERR("Could not reinitialize D3D11 device: %08X", result); |
| 2029 | return false; |
| 2030 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2031 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2032 | mDeviceLost = false; |
| 2033 | |
| 2034 | return true; |
| 2035 | } |
| 2036 | |
| 2037 | DWORD Renderer11::getAdapterVendor() const |
| 2038 | { |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 2039 | return mAdapterDescription.VendorId; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2040 | } |
| 2041 | |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 2042 | std::string Renderer11::getRendererDescription() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2043 | { |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 2044 | std::ostringstream rendererString; |
| 2045 | |
| 2046 | rendererString << mDescription; |
| 2047 | rendererString << " Direct3D11"; |
| 2048 | |
| 2049 | rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel(); |
| 2050 | rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel(); |
| 2051 | |
| 2052 | return rendererString.str(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2053 | } |
| 2054 | |
| 2055 | GUID Renderer11::getAdapterIdentifier() const |
| 2056 | { |
shannon.woods@transgaming.com | 43db795 | 2013-02-28 23:04:28 +0000 | [diff] [blame] | 2057 | // Use the adapter LUID as our adapter ID |
| 2058 | // This number is local to a machine is only guaranteed to be unique between restarts |
| 2059 | META_ASSERT(sizeof(LUID) <= sizeof(GUID)); |
| 2060 | GUID adapterId = {0}; |
| 2061 | memcpy(&adapterId, &mAdapterDescription.AdapterLuid, sizeof(LUID)); |
| 2062 | return adapterId; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2063 | } |
| 2064 | |
shannon.woods@transgaming.com | bec04bf | 2013-01-25 21:53:52 +0000 | [diff] [blame] | 2065 | bool Renderer11::getBGRATextureSupport() const |
| 2066 | { |
| 2067 | return mBGRATextureSupport; |
| 2068 | } |
| 2069 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2070 | bool Renderer11::getDXT1TextureSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2071 | { |
shannon.woods@transgaming.com | 09f326b | 2013-02-28 23:13:34 +0000 | [diff] [blame] | 2072 | return mDXT1TextureSupport; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2073 | } |
| 2074 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2075 | bool Renderer11::getDXT3TextureSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2076 | { |
shannon.woods@transgaming.com | 09f326b | 2013-02-28 23:13:34 +0000 | [diff] [blame] | 2077 | return mDXT3TextureSupport; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2078 | } |
| 2079 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2080 | bool Renderer11::getDXT5TextureSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2081 | { |
shannon.woods@transgaming.com | 09f326b | 2013-02-28 23:13:34 +0000 | [diff] [blame] | 2082 | return mDXT5TextureSupport; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2083 | } |
| 2084 | |
| 2085 | bool Renderer11::getDepthTextureSupport() const |
| 2086 | { |
shannon.woods@transgaming.com | cf103f3 | 2013-02-28 23:18:45 +0000 | [diff] [blame] | 2087 | return mDepthTextureSupport; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2088 | } |
| 2089 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2090 | bool Renderer11::getFloat32TextureSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2091 | { |
shannon.woods@transgaming.com | 9cdced6 | 2013-02-28 23:07:31 +0000 | [diff] [blame] | 2092 | return mFloat32TextureSupport; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2093 | } |
| 2094 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2095 | bool Renderer11::getFloat32TextureFilteringSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2096 | { |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2097 | return mFloat32FilterSupport; |
| 2098 | } |
| 2099 | |
| 2100 | bool Renderer11::getFloat32TextureRenderingSupport() const |
| 2101 | { |
| 2102 | return mFloat32RenderSupport; |
| 2103 | } |
| 2104 | |
| 2105 | bool Renderer11::getFloat16TextureSupport() const |
| 2106 | { |
shannon.woods@transgaming.com | 9cdced6 | 2013-02-28 23:07:31 +0000 | [diff] [blame] | 2107 | return mFloat16TextureSupport; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2108 | } |
| 2109 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2110 | bool Renderer11::getFloat16TextureFilteringSupport() const |
| 2111 | { |
| 2112 | return mFloat16FilterSupport; |
| 2113 | } |
| 2114 | |
| 2115 | bool Renderer11::getFloat16TextureRenderingSupport() const |
| 2116 | { |
| 2117 | return mFloat16RenderSupport; |
| 2118 | } |
| 2119 | |
| 2120 | bool Renderer11::getLuminanceTextureSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2121 | { |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2122 | return false; |
| 2123 | } |
| 2124 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2125 | bool Renderer11::getLuminanceAlphaTextureSupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2126 | { |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2127 | return false; |
| 2128 | } |
| 2129 | |
| 2130 | bool Renderer11::getTextureFilterAnisotropySupport() const |
| 2131 | { |
shannon.woods@transgaming.com | 1abd797 | 2013-02-28 23:06:58 +0000 | [diff] [blame] | 2132 | return true; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2133 | } |
| 2134 | |
| 2135 | float Renderer11::getTextureMaxAnisotropy() const |
| 2136 | { |
shannon.woods@transgaming.com | 1abd797 | 2013-02-28 23:06:58 +0000 | [diff] [blame] | 2137 | switch (mFeatureLevel) |
| 2138 | { |
| 2139 | case D3D_FEATURE_LEVEL_11_0: |
| 2140 | return D3D11_MAX_MAXANISOTROPY; |
| 2141 | case D3D_FEATURE_LEVEL_10_1: |
| 2142 | case D3D_FEATURE_LEVEL_10_0: |
| 2143 | return D3D10_MAX_MAXANISOTROPY; |
| 2144 | default: UNREACHABLE(); |
| 2145 | return 0; |
| 2146 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2147 | } |
| 2148 | |
shannonwoods@chromium.org | 89200d9 | 2013-05-30 00:07:50 +0000 | [diff] [blame] | 2149 | bool Renderer11::getEventQuerySupport() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2150 | { |
shannon.woods@transgaming.com | be58aa0 | 2013-02-28 23:03:55 +0000 | [diff] [blame] | 2151 | return true; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2152 | } |
| 2153 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2154 | Range Renderer11::getViewportBounds() const |
| 2155 | { |
| 2156 | switch (mFeatureLevel) |
| 2157 | { |
| 2158 | case D3D_FEATURE_LEVEL_11_0: |
| 2159 | return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX); |
| 2160 | case D3D_FEATURE_LEVEL_10_1: |
| 2161 | case D3D_FEATURE_LEVEL_10_0: |
| 2162 | return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX); |
| 2163 | default: UNREACHABLE(); |
| 2164 | return Range(0, 0); |
| 2165 | } |
| 2166 | } |
| 2167 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 2168 | unsigned int Renderer11::getMaxVertexTextureImageUnits() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2169 | { |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 2170 | META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
| 2171 | switch (mFeatureLevel) |
| 2172 | { |
| 2173 | case D3D_FEATURE_LEVEL_11_0: |
| 2174 | case D3D_FEATURE_LEVEL_10_1: |
| 2175 | case D3D_FEATURE_LEVEL_10_0: |
| 2176 | return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4; |
| 2177 | default: UNREACHABLE(); |
| 2178 | return 0; |
| 2179 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2180 | } |
| 2181 | |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 2182 | unsigned int Renderer11::getMaxCombinedTextureImageUnits() const |
| 2183 | { |
| 2184 | return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits(); |
| 2185 | } |
| 2186 | |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 2187 | unsigned int Renderer11::getReservedVertexUniformVectors() const |
| 2188 | { |
| 2189 | return 0; // Driver uniforms are stored in a separate constant buffer |
| 2190 | } |
| 2191 | |
| 2192 | unsigned int Renderer11::getReservedFragmentUniformVectors() const |
| 2193 | { |
| 2194 | return 0; // Driver uniforms are stored in a separate constant buffer |
| 2195 | } |
| 2196 | |
| 2197 | unsigned int Renderer11::getMaxVertexUniformVectors() const |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 2198 | { |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 2199 | META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT); |
| 2200 | ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0); |
| 2201 | return MAX_VERTEX_UNIFORM_VECTORS_D3D11; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 2202 | } |
| 2203 | |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 2204 | unsigned int Renderer11::getMaxFragmentUniformVectors() const |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 2205 | { |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 2206 | META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT); |
| 2207 | ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0); |
| 2208 | return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 2209 | } |
| 2210 | |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 2211 | unsigned int Renderer11::getMaxVaryingVectors() const |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 2212 | { |
| 2213 | META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT); |
shannonwoods@chromium.org | 74b86cf | 2013-05-30 00:02:58 +0000 | [diff] [blame] | 2214 | META_ASSERT(D3D11_VS_OUTPUT_REGISTER_COUNT <= D3D11_PS_INPUT_REGISTER_COUNT); |
| 2215 | META_ASSERT(D3D10_VS_OUTPUT_REGISTER_COUNT <= D3D10_PS_INPUT_REGISTER_COUNT); |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 2216 | switch (mFeatureLevel) |
| 2217 | { |
| 2218 | case D3D_FEATURE_LEVEL_11_0: |
| 2219 | return D3D11_VS_OUTPUT_REGISTER_COUNT; |
| 2220 | case D3D_FEATURE_LEVEL_10_1: |
| 2221 | case D3D_FEATURE_LEVEL_10_0: |
| 2222 | return D3D10_VS_OUTPUT_REGISTER_COUNT; |
| 2223 | default: UNREACHABLE(); |
| 2224 | return 0; |
| 2225 | } |
| 2226 | } |
| 2227 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2228 | unsigned int Renderer11::getMaxVertexShaderUniformBuffers() const |
| 2229 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3408935 | 2013-04-13 03:36:57 +0000 | [diff] [blame] | 2230 | META_ASSERT(gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT && |
| 2231 | gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT); |
| 2232 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2233 | switch (mFeatureLevel) |
| 2234 | { |
| 2235 | case D3D_FEATURE_LEVEL_11_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 2236 | return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedVertexUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2237 | case D3D_FEATURE_LEVEL_10_1: |
| 2238 | case D3D_FEATURE_LEVEL_10_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 2239 | return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedVertexUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2240 | default: UNREACHABLE(); |
| 2241 | return 0; |
| 2242 | } |
| 2243 | } |
| 2244 | |
| 2245 | unsigned int Renderer11::getMaxFragmentShaderUniformBuffers() const |
| 2246 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3408935 | 2013-04-13 03:36:57 +0000 | [diff] [blame] | 2247 | META_ASSERT(gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT && |
| 2248 | gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT); |
| 2249 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2250 | switch (mFeatureLevel) |
| 2251 | { |
| 2252 | case D3D_FEATURE_LEVEL_11_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 2253 | return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedFragmentUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2254 | case D3D_FEATURE_LEVEL_10_1: |
| 2255 | case D3D_FEATURE_LEVEL_10_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 2256 | return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedFragmentUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2257 | default: UNREACHABLE(); |
| 2258 | return 0; |
| 2259 | } |
| 2260 | } |
| 2261 | |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 2262 | unsigned int Renderer11::getReservedVertexUniformBuffers() const |
| 2263 | { |
| 2264 | // we reserve one buffer for the application uniforms, and one for driver uniforms |
| 2265 | return 2; |
| 2266 | } |
| 2267 | |
| 2268 | unsigned int Renderer11::getReservedFragmentUniformBuffers() const |
| 2269 | { |
| 2270 | // we reserve one buffer for the application uniforms, and one for driver uniforms |
| 2271 | return 2; |
| 2272 | } |
| 2273 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2274 | unsigned int Renderer11::getMaxTransformFeedbackBuffers() const |
| 2275 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3408935 | 2013-04-13 03:36:57 +0000 | [diff] [blame] | 2276 | META_ASSERT(gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D11_SO_BUFFER_SLOT_COUNT && |
| 2277 | gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D10_SO_BUFFER_SLOT_COUNT); |
| 2278 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 2279 | switch (mFeatureLevel) |
| 2280 | { |
| 2281 | case D3D_FEATURE_LEVEL_11_0: |
| 2282 | return D3D11_SO_BUFFER_SLOT_COUNT; |
| 2283 | case D3D_FEATURE_LEVEL_10_1: |
| 2284 | case D3D_FEATURE_LEVEL_10_0: |
| 2285 | return D3D10_SO_BUFFER_SLOT_COUNT; |
| 2286 | default: UNREACHABLE(); |
| 2287 | return 0; |
| 2288 | } |
| 2289 | } |
| 2290 | |
shannonwoods@chromium.org | 33e798f | 2013-05-30 00:05:05 +0000 | [diff] [blame] | 2291 | unsigned int Renderer11::getMaxUniformBufferSize() const |
| 2292 | { |
| 2293 | // Each component is a 4-element vector of 4-byte units (floats) |
| 2294 | const unsigned int bytesPerComponent = 4 * sizeof(float); |
| 2295 | |
| 2296 | switch (mFeatureLevel) |
| 2297 | { |
| 2298 | case D3D_FEATURE_LEVEL_11_0: |
| 2299 | return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; |
| 2300 | case D3D_FEATURE_LEVEL_10_1: |
| 2301 | case D3D_FEATURE_LEVEL_10_0: |
| 2302 | return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; |
| 2303 | default: UNREACHABLE(); |
| 2304 | return 0; |
| 2305 | } |
| 2306 | } |
| 2307 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2308 | bool Renderer11::getNonPower2TextureSupport() const |
| 2309 | { |
shannon.woods@transgaming.com | 03951cf | 2013-01-25 21:57:01 +0000 | [diff] [blame] | 2310 | switch (mFeatureLevel) |
| 2311 | { |
| 2312 | case D3D_FEATURE_LEVEL_11_0: |
| 2313 | case D3D_FEATURE_LEVEL_10_1: |
| 2314 | case D3D_FEATURE_LEVEL_10_0: |
| 2315 | return true; |
| 2316 | default: UNREACHABLE(); |
| 2317 | return false; |
| 2318 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2319 | } |
| 2320 | |
| 2321 | bool Renderer11::getOcclusionQuerySupport() const |
| 2322 | { |
shannon.woods@transgaming.com | 8b7606a | 2013-02-28 23:03:47 +0000 | [diff] [blame] | 2323 | switch (mFeatureLevel) |
| 2324 | { |
| 2325 | case D3D_FEATURE_LEVEL_11_0: |
| 2326 | case D3D_FEATURE_LEVEL_10_1: |
| 2327 | case D3D_FEATURE_LEVEL_10_0: |
| 2328 | return true; |
| 2329 | default: UNREACHABLE(); |
| 2330 | return false; |
| 2331 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2332 | } |
| 2333 | |
| 2334 | bool Renderer11::getInstancingSupport() const |
| 2335 | { |
daniel@transgaming.com | fe32464 | 2013-02-01 03:20:11 +0000 | [diff] [blame] | 2336 | switch (mFeatureLevel) |
| 2337 | { |
| 2338 | case D3D_FEATURE_LEVEL_11_0: |
| 2339 | case D3D_FEATURE_LEVEL_10_1: |
| 2340 | case D3D_FEATURE_LEVEL_10_0: |
| 2341 | return true; |
| 2342 | default: UNREACHABLE(); |
| 2343 | return false; |
| 2344 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2345 | } |
| 2346 | |
| 2347 | bool Renderer11::getShareHandleSupport() const |
| 2348 | { |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 2349 | // We only currently support share handles with BGRA surfaces, because |
| 2350 | // chrome needs BGRA. Once chrome fixes this, we should always support them. |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2351 | // PIX doesn't seem to support using share handles, so disable them. |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 2352 | return getBGRATextureSupport() && !gl::perfActive(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2353 | } |
| 2354 | |
daniel@transgaming.com | 7629bb6 | 2013-01-11 04:12:28 +0000 | [diff] [blame] | 2355 | bool Renderer11::getDerivativeInstructionSupport() const |
| 2356 | { |
shannon.woods@transgaming.com | 09fd945 | 2013-02-28 23:02:28 +0000 | [diff] [blame] | 2357 | switch (mFeatureLevel) |
| 2358 | { |
| 2359 | case D3D_FEATURE_LEVEL_11_0: |
| 2360 | case D3D_FEATURE_LEVEL_10_1: |
| 2361 | case D3D_FEATURE_LEVEL_10_0: |
| 2362 | return true; |
| 2363 | default: UNREACHABLE(); |
| 2364 | return false; |
| 2365 | } |
daniel@transgaming.com | 7629bb6 | 2013-01-11 04:12:28 +0000 | [diff] [blame] | 2366 | } |
| 2367 | |
shannon.woods@transgaming.com | 8d2f086 | 2013-02-28 23:09:19 +0000 | [diff] [blame] | 2368 | bool Renderer11::getPostSubBufferSupport() const |
| 2369 | { |
| 2370 | // D3D11 does not support present with dirty rectangles until D3D11.1 and DXGI 1.2. |
| 2371 | return false; |
| 2372 | } |
| 2373 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 2374 | int Renderer11::getMajorShaderModel() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2375 | { |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 2376 | switch (mFeatureLevel) |
| 2377 | { |
| 2378 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5 |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 2379 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4 |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 2380 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4 |
| 2381 | default: UNREACHABLE(); return 0; |
| 2382 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2383 | } |
| 2384 | |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 2385 | int Renderer11::getMinorShaderModel() const |
| 2386 | { |
| 2387 | switch (mFeatureLevel) |
| 2388 | { |
| 2389 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0 |
| 2390 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1 |
| 2391 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0 |
| 2392 | default: UNREACHABLE(); return 0; |
| 2393 | } |
| 2394 | } |
| 2395 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2396 | float Renderer11::getMaxPointSize() const |
| 2397 | { |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2398 | // choose a reasonable maximum. we enforce this in the shader. |
| 2399 | // (nb: on a Radeon 2600xt, DX9 reports a 256 max point size) |
| 2400 | return 1024.0f; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2401 | } |
| 2402 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2403 | int Renderer11::getMaxViewportDimension() const |
| 2404 | { |
shannon.woods@transgaming.com | fd86c2c | 2013-02-28 23:13:07 +0000 | [diff] [blame] | 2405 | // Maximum viewport size must be at least as large as the largest render buffer (or larger). |
| 2406 | // In our case return the maximum texture size, which is the maximum render buffer size. |
| 2407 | META_ASSERT(D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D11_VIEWPORT_BOUNDS_MAX); |
| 2408 | META_ASSERT(D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D10_VIEWPORT_BOUNDS_MAX); |
| 2409 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2410 | switch (mFeatureLevel) |
| 2411 | { |
| 2412 | case D3D_FEATURE_LEVEL_11_0: |
shannon.woods@transgaming.com | fd86c2c | 2013-02-28 23:13:07 +0000 | [diff] [blame] | 2413 | return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2414 | case D3D_FEATURE_LEVEL_10_1: |
| 2415 | case D3D_FEATURE_LEVEL_10_0: |
shannon.woods@transgaming.com | fd86c2c | 2013-02-28 23:13:07 +0000 | [diff] [blame] | 2416 | return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2417 | default: UNREACHABLE(); |
| 2418 | return 0; |
| 2419 | } |
| 2420 | } |
| 2421 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2422 | int Renderer11::getMaxTextureWidth() const |
| 2423 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 2424 | switch (mFeatureLevel) |
| 2425 | { |
| 2426 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 2427 | case D3D_FEATURE_LEVEL_10_1: |
| 2428 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 2429 | default: UNREACHABLE(); return 0; |
| 2430 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2431 | } |
| 2432 | |
| 2433 | int Renderer11::getMaxTextureHeight() const |
| 2434 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 2435 | switch (mFeatureLevel) |
| 2436 | { |
| 2437 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 2438 | case D3D_FEATURE_LEVEL_10_1: |
| 2439 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 2440 | default: UNREACHABLE(); return 0; |
| 2441 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2442 | } |
| 2443 | |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 2444 | int Renderer11::getMaxTextureDepth() const |
| 2445 | { |
| 2446 | switch (mFeatureLevel) |
| 2447 | { |
| 2448 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; // 2048 |
| 2449 | case D3D_FEATURE_LEVEL_10_1: |
| 2450 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; // 2048 |
| 2451 | default: UNREACHABLE(); return 0; |
| 2452 | } |
| 2453 | } |
| 2454 | |
shannon.woods%transgaming.com@gtempaccount.com | a98a811 | 2013-04-13 03:45:57 +0000 | [diff] [blame] | 2455 | int Renderer11::getMaxTextureArrayLayers() const |
| 2456 | { |
| 2457 | switch (mFeatureLevel) |
| 2458 | { |
| 2459 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; // 2048 |
| 2460 | case D3D_FEATURE_LEVEL_10_1: |
| 2461 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; // 512 |
| 2462 | default: UNREACHABLE(); return 0; |
| 2463 | } |
| 2464 | } |
| 2465 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2466 | bool Renderer11::get32BitIndexSupport() const |
| 2467 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 2468 | switch (mFeatureLevel) |
| 2469 | { |
| 2470 | case D3D_FEATURE_LEVEL_11_0: |
| 2471 | case D3D_FEATURE_LEVEL_10_1: |
| 2472 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| 2473 | default: UNREACHABLE(); return false; |
| 2474 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2475 | } |
| 2476 | |
| 2477 | int Renderer11::getMinSwapInterval() const |
| 2478 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 2479 | return 0; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2480 | } |
| 2481 | |
| 2482 | int Renderer11::getMaxSwapInterval() const |
| 2483 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 2484 | return 4; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2485 | } |
| 2486 | |
| 2487 | int Renderer11::getMaxSupportedSamples() const |
| 2488 | { |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 2489 | return mMaxSupportedSamples; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2490 | } |
| 2491 | |
shannon.woods@transgaming.com | 88fbd0f | 2013-02-28 23:05:46 +0000 | [diff] [blame] | 2492 | int Renderer11::getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const |
| 2493 | { |
| 2494 | if (requested == 0) |
| 2495 | { |
| 2496 | return 0; |
| 2497 | } |
| 2498 | |
| 2499 | MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format); |
| 2500 | if (iter != mMultisampleSupportMap.end()) |
| 2501 | { |
| 2502 | const MultisampleSupportInfo& info = iter->second; |
| 2503 | for (unsigned int i = requested - 1; i < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++) |
| 2504 | { |
| 2505 | if (info.qualityLevels[i] > 0) |
| 2506 | { |
| 2507 | return i + 1; |
| 2508 | } |
| 2509 | } |
| 2510 | } |
| 2511 | |
| 2512 | return -1; |
| 2513 | } |
| 2514 | |
shannon.woods%transgaming.com@gtempaccount.com | b290ac1 | 2013-04-13 03:28:15 +0000 | [diff] [blame] | 2515 | unsigned int Renderer11::getMaxRenderTargets() const |
| 2516 | { |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 2517 | META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 2518 | META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| 2519 | |
shannon.woods%transgaming.com@gtempaccount.com | b290ac1 | 2013-04-13 03:28:15 +0000 | [diff] [blame] | 2520 | switch (mFeatureLevel) |
| 2521 | { |
| 2522 | case D3D_FEATURE_LEVEL_11_0: |
| 2523 | return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8 |
| 2524 | case D3D_FEATURE_LEVEL_10_1: |
| 2525 | case D3D_FEATURE_LEVEL_10_0: |
| 2526 | return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8 |
| 2527 | default: |
| 2528 | UNREACHABLE(); |
| 2529 | return 1; |
| 2530 | } |
| 2531 | } |
| 2532 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2533 | bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2534 | { |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2535 | if (source && dest) |
| 2536 | { |
| 2537 | TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source->getStorageInstance()); |
| 2538 | TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest->getStorageInstance()); |
| 2539 | |
daniel@transgaming.com | e9cf5e7 | 2013-01-11 04:06:55 +0000 | [diff] [blame] | 2540 | mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture()); |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2541 | return true; |
| 2542 | } |
| 2543 | |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2544 | return false; |
| 2545 | } |
| 2546 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2547 | bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2548 | { |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2549 | if (source && dest) |
| 2550 | { |
daniel@transgaming.com | e9cf5e7 | 2013-01-11 04:06:55 +0000 | [diff] [blame] | 2551 | TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source->getStorageInstance()); |
| 2552 | TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest->getStorageInstance()); |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2553 | |
daniel@transgaming.com | e9cf5e7 | 2013-01-11 04:06:55 +0000 | [diff] [blame] | 2554 | mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture()); |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2555 | return true; |
| 2556 | } |
| 2557 | |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2558 | return false; |
| 2559 | } |
| 2560 | |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2561 | bool Renderer11::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) |
| 2562 | { |
| 2563 | if (source && dest) |
| 2564 | { |
| 2565 | TextureStorage11_3D *source11 = TextureStorage11_3D::makeTextureStorage11_3D(source->getStorageInstance()); |
| 2566 | TextureStorage11_3D *dest11 = TextureStorage11_3D::makeTextureStorage11_3D(dest->getStorageInstance()); |
| 2567 | |
| 2568 | mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture()); |
| 2569 | return true; |
| 2570 | } |
| 2571 | |
| 2572 | return false; |
| 2573 | } |
| 2574 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2575 | bool Renderer11::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) |
| 2576 | { |
| 2577 | if (source && dest) |
| 2578 | { |
| 2579 | TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source->getStorageInstance()); |
| 2580 | TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest->getStorageInstance()); |
| 2581 | |
| 2582 | mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture()); |
| 2583 | return true; |
| 2584 | } |
| 2585 | |
| 2586 | return false; |
| 2587 | } |
| 2588 | |
shannon.woods@transgaming.com | 664916b | 2013-01-25 21:50:32 +0000 | [diff] [blame] | 2589 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2590 | GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 2591 | { |
shannon.woods%transgaming.com@gtempaccount.com | 89ae113 | 2013-04-13 03:28:43 +0000 | [diff] [blame] | 2592 | gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2593 | if (!colorbuffer) |
| 2594 | { |
| 2595 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2596 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2597 | } |
| 2598 | |
| 2599 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2600 | if (!sourceRenderTarget) |
| 2601 | { |
| 2602 | ERR("Failed to retrieve the render target from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2603 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2604 | } |
| 2605 | |
| 2606 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2607 | if (!source) |
| 2608 | { |
| 2609 | ERR("Failed to retrieve the render target view from the render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2610 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2611 | } |
| 2612 | |
| 2613 | TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); |
| 2614 | if (!storage11) |
| 2615 | { |
| 2616 | source->Release(); |
| 2617 | ERR("Failed to retrieve the texture storage from the destination."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2618 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2619 | } |
| 2620 | |
| 2621 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(level)); |
| 2622 | if (!destRenderTarget) |
| 2623 | { |
| 2624 | source->Release(); |
| 2625 | ERR("Failed to retrieve the render target from the destination storage."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2626 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2627 | } |
| 2628 | |
| 2629 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2630 | if (!dest) |
| 2631 | { |
| 2632 | source->Release(); |
| 2633 | ERR("Failed to retrieve the render target view from the destination render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2634 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2635 | } |
| 2636 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2637 | gl::Box sourceArea; |
| 2638 | sourceArea.x = sourceRect.x; |
| 2639 | sourceArea.y = sourceRect.y; |
| 2640 | sourceArea.z = 0; |
| 2641 | sourceArea.width = sourceRect.width; |
| 2642 | sourceArea.height = sourceRect.height; |
| 2643 | sourceArea.depth = 1; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2644 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2645 | gl::Box destArea; |
| 2646 | destArea.x = xoffset; |
| 2647 | destArea.y = yoffset; |
| 2648 | destArea.z = 0; |
| 2649 | destArea.width = sourceRect.width; |
| 2650 | destArea.height = sourceRect.height; |
| 2651 | destArea.depth = 1; |
| 2652 | |
| 2653 | bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1, |
| 2654 | dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2655 | |
| 2656 | source->Release(); |
| 2657 | dest->Release(); |
| 2658 | |
| 2659 | return ret; |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 2660 | } |
| 2661 | |
shannon.woods@transgaming.com | 664916b | 2013-01-25 21:50:32 +0000 | [diff] [blame] | 2662 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2663 | GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 2664 | { |
shannon.woods%transgaming.com@gtempaccount.com | 89ae113 | 2013-04-13 03:28:43 +0000 | [diff] [blame] | 2665 | gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2666 | if (!colorbuffer) |
| 2667 | { |
| 2668 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2669 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2670 | } |
| 2671 | |
| 2672 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2673 | if (!sourceRenderTarget) |
| 2674 | { |
| 2675 | ERR("Failed to retrieve the render target from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2676 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2677 | } |
| 2678 | |
| 2679 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2680 | if (!source) |
| 2681 | { |
| 2682 | ERR("Failed to retrieve the render target view from the render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2683 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2684 | } |
| 2685 | |
| 2686 | TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); |
| 2687 | if (!storage11) |
| 2688 | { |
| 2689 | source->Release(); |
| 2690 | ERR("Failed to retrieve the texture storage from the destination."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2691 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2692 | } |
| 2693 | |
| 2694 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(target, level)); |
| 2695 | if (!destRenderTarget) |
| 2696 | { |
| 2697 | source->Release(); |
| 2698 | ERR("Failed to retrieve the render target from the destination storage."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2699 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2700 | } |
| 2701 | |
| 2702 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2703 | if (!dest) |
| 2704 | { |
| 2705 | source->Release(); |
| 2706 | ERR("Failed to retrieve the render target view from the destination render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2707 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2708 | } |
| 2709 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2710 | gl::Box sourceArea; |
| 2711 | sourceArea.x = sourceRect.x; |
| 2712 | sourceArea.y = sourceRect.y; |
| 2713 | sourceArea.z = 0; |
| 2714 | sourceArea.width = sourceRect.width; |
| 2715 | sourceArea.height = sourceRect.height; |
| 2716 | sourceArea.depth = 1; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2717 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2718 | gl::Box destArea; |
| 2719 | destArea.x = xoffset; |
| 2720 | destArea.y = yoffset; |
| 2721 | destArea.z = 0; |
| 2722 | destArea.width = sourceRect.width; |
| 2723 | destArea.height = sourceRect.height; |
| 2724 | destArea.depth = 1; |
| 2725 | |
| 2726 | bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1, |
| 2727 | dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2728 | |
| 2729 | source->Release(); |
| 2730 | dest->Release(); |
| 2731 | |
| 2732 | return ret; |
| 2733 | } |
| 2734 | |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2735 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| 2736 | GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) |
| 2737 | { |
| 2738 | gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); |
| 2739 | if (!colorbuffer) |
| 2740 | { |
| 2741 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
| 2742 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2743 | } |
| 2744 | |
| 2745 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2746 | if (!sourceRenderTarget) |
| 2747 | { |
| 2748 | ERR("Failed to retrieve the render target from the frame buffer."); |
| 2749 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2750 | } |
| 2751 | |
| 2752 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2753 | if (!source) |
| 2754 | { |
| 2755 | ERR("Failed to retrieve the render target view from the render target."); |
| 2756 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2757 | } |
| 2758 | |
| 2759 | TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance()); |
| 2760 | if (!storage11) |
| 2761 | { |
| 2762 | source->Release(); |
| 2763 | ERR("Failed to retrieve the texture storage from the destination."); |
| 2764 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2765 | } |
| 2766 | |
| 2767 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset)); |
| 2768 | if (!destRenderTarget) |
| 2769 | { |
| 2770 | source->Release(); |
| 2771 | ERR("Failed to retrieve the render target from the destination storage."); |
| 2772 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2773 | } |
| 2774 | |
| 2775 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2776 | if (!dest) |
| 2777 | { |
| 2778 | source->Release(); |
| 2779 | ERR("Failed to retrieve the render target view from the destination render target."); |
| 2780 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2781 | } |
| 2782 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2783 | gl::Box sourceArea; |
| 2784 | sourceArea.x = sourceRect.x; |
| 2785 | sourceArea.y = sourceRect.y; |
| 2786 | sourceArea.z = 0; |
| 2787 | sourceArea.width = sourceRect.width; |
| 2788 | sourceArea.height = sourceRect.height; |
| 2789 | sourceArea.depth = 1; |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2790 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2791 | gl::Box destArea; |
| 2792 | destArea.x = xoffset; |
| 2793 | destArea.y = yoffset; |
| 2794 | destArea.z = 0; |
| 2795 | destArea.width = sourceRect.width; |
| 2796 | destArea.height = sourceRect.height; |
| 2797 | destArea.depth = 1; |
| 2798 | |
| 2799 | bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1, |
| 2800 | dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat); |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2801 | |
| 2802 | source->Release(); |
| 2803 | dest->Release(); |
| 2804 | |
| 2805 | return ret; |
| 2806 | } |
| 2807 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2808 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| 2809 | GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) |
| 2810 | { |
| 2811 | gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); |
| 2812 | if (!colorbuffer) |
| 2813 | { |
| 2814 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
| 2815 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2816 | } |
| 2817 | |
| 2818 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2819 | if (!sourceRenderTarget) |
| 2820 | { |
| 2821 | ERR("Failed to retrieve the render target from the frame buffer."); |
| 2822 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2823 | } |
| 2824 | |
| 2825 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2826 | if (!source) |
| 2827 | { |
| 2828 | ERR("Failed to retrieve the render target view from the render target."); |
| 2829 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2830 | } |
| 2831 | |
| 2832 | TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance()); |
| 2833 | if (!storage11) |
| 2834 | { |
| 2835 | source->Release(); |
| 2836 | ERR("Failed to retrieve the texture storage from the destination."); |
| 2837 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2838 | } |
| 2839 | |
| 2840 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset)); |
| 2841 | if (!destRenderTarget) |
| 2842 | { |
| 2843 | source->Release(); |
| 2844 | ERR("Failed to retrieve the render target from the destination storage."); |
| 2845 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2846 | } |
| 2847 | |
| 2848 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2849 | if (!dest) |
| 2850 | { |
| 2851 | source->Release(); |
| 2852 | ERR("Failed to retrieve the render target view from the destination render target."); |
| 2853 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2854 | } |
| 2855 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2856 | gl::Box sourceArea; |
| 2857 | sourceArea.x = sourceRect.x; |
| 2858 | sourceArea.y = sourceRect.y; |
| 2859 | sourceArea.z = 0; |
| 2860 | sourceArea.width = sourceRect.width; |
| 2861 | sourceArea.height = sourceRect.height; |
| 2862 | sourceArea.depth = 1; |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2863 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2864 | gl::Box destArea; |
| 2865 | destArea.x = xoffset; |
| 2866 | destArea.y = yoffset; |
| 2867 | destArea.z = 0; |
| 2868 | destArea.width = sourceRect.width; |
| 2869 | destArea.height = sourceRect.height; |
| 2870 | destArea.depth = 1; |
| 2871 | |
| 2872 | bool ret = copyTexture(source, sourceArea, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1, |
| 2873 | dest, destArea, destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1, destFormat); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2874 | |
| 2875 | source->Release(); |
| 2876 | dest->Release(); |
| 2877 | |
| 2878 | return ret; |
| 2879 | } |
| 2880 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2881 | bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth, |
| 2882 | ID3D11RenderTargetView *dest, const gl::Box &destArea, unsigned int destWidth, unsigned int destHeight, unsigned int destDepth, |
| 2883 | GLenum destFormat) |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2884 | { |
| 2885 | HRESULT result; |
| 2886 | |
| 2887 | if (!mCopyResourcesInitialized) |
| 2888 | { |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2889 | ASSERT(!mCopyVB && !mCopySampler && !mCopy2DIL && !mCopy2DVS && !mCopyRGBA2DPS && !mCopyRGB2DPS && !mCopyLum2DPS && !mCopyLumAlpha2DPS && |
| 2890 | !mCopy3DIL && !mCopy3DVS && !mCopy3DGS && !mCopyRGBA3DPS && !mCopyRGB3DPS && !mCopyLum3DPS && !mCopyLumAlpha3DPS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2891 | |
| 2892 | D3D11_BUFFER_DESC vbDesc; |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2893 | vbDesc.ByteWidth = std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex) * 6 * getMaxTextureDepth(), |
| 2894 | sizeof(d3d11::PositionTexCoordVertex) * 4); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2895 | vbDesc.Usage = D3D11_USAGE_DYNAMIC; |
| 2896 | vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| 2897 | vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| 2898 | vbDesc.MiscFlags = 0; |
| 2899 | vbDesc.StructureByteStride = 0; |
| 2900 | |
| 2901 | result = mDevice->CreateBuffer(&vbDesc, NULL, &mCopyVB); |
| 2902 | ASSERT(SUCCEEDED(result)); |
| 2903 | d3d11::SetDebugName(mCopyVB, "Renderer11 copy texture vertex buffer"); |
| 2904 | |
| 2905 | D3D11_SAMPLER_DESC samplerDesc; |
| 2906 | samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; |
| 2907 | samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 2908 | samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 2909 | samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 2910 | samplerDesc.MipLODBias = 0.0f; |
| 2911 | samplerDesc.MaxAnisotropy = 0; |
| 2912 | samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| 2913 | samplerDesc.BorderColor[0] = 0.0f; |
| 2914 | samplerDesc.BorderColor[1] = 0.0f; |
| 2915 | samplerDesc.BorderColor[2] = 0.0f; |
| 2916 | samplerDesc.BorderColor[3] = 0.0f; |
| 2917 | samplerDesc.MinLOD = 0.0f; |
| 2918 | samplerDesc.MaxLOD = 0.0f; |
| 2919 | |
| 2920 | result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler); |
| 2921 | ASSERT(SUCCEEDED(result)); |
| 2922 | d3d11::SetDebugName(mCopySampler, "Renderer11 copy sampler"); |
| 2923 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2924 | // Create 2D copy resources |
| 2925 | D3D11_INPUT_ELEMENT_DESC quad2DLayout[] = |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2926 | { |
| 2927 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 2928 | { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 2929 | }; |
| 2930 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2931 | result = mDevice->CreateInputLayout(quad2DLayout, ArraySize(quad2DLayout), g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mCopy2DIL); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2932 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2933 | d3d11::SetDebugName(mCopy2DIL, "Renderer11 copy 2D texture input layout"); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2934 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2935 | result = mDevice->CreateVertexShader(g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), NULL, &mCopy2DVS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2936 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2937 | d3d11::SetDebugName(mCopy2DVS, "Renderer11 copy 2D texture vertex shader"); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2938 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2939 | result = mDevice->CreatePixelShader(g_PS_PassthroughRGBA2D, sizeof(g_PS_PassthroughRGBA2D), NULL, &mCopyRGBA2DPS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2940 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2941 | d3d11::SetDebugName(mCopyRGBA2DPS, "Renderer11 copy 2D texture RGBA pixel shader"); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2942 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2943 | result = mDevice->CreatePixelShader(g_PS_PassthroughRGB2D, sizeof(g_PS_PassthroughRGB2D), NULL, &mCopyRGB2DPS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2944 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2945 | d3d11::SetDebugName(mCopyRGB2DPS, "Renderer11 copy 2D texture RGB pixel shader"); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2946 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2947 | result = mDevice->CreatePixelShader(g_PS_PassthroughLum2D, sizeof(g_PS_PassthroughLum2D), NULL, &mCopyLum2DPS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2948 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2949 | d3d11::SetDebugName(mCopyLum2DPS, "Renderer11 copy 2D texture luminance pixel shader"); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2950 | |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2951 | result = mDevice->CreatePixelShader(g_PS_PassthroughLumAlpha2D, sizeof(g_PS_PassthroughLumAlpha2D), NULL, &mCopyLumAlpha2DPS); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2952 | ASSERT(SUCCEEDED(result)); |
shannonwoods@chromium.org | ad8a0d3 | 2013-05-30 00:03:28 +0000 | [diff] [blame] | 2953 | d3d11::SetDebugName(mCopyLumAlpha2DPS, "Renderer11 2D copy texture luminance alpha pixel shader"); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2954 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2955 | // Create 3D copy resources |
| 2956 | D3D11_INPUT_ELEMENT_DESC quad3DLayout[] = |
| 2957 | { |
| 2958 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 2959 | { "LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 2960 | { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 2961 | }; |
| 2962 | |
| 2963 | result = mDevice->CreateInputLayout(quad3DLayout, ArraySize(quad3DLayout), g_VS_Passthrough3D, sizeof(g_VS_Passthrough3D), &mCopy3DIL); |
| 2964 | ASSERT(SUCCEEDED(result)); |
| 2965 | d3d11::SetDebugName(mCopy3DIL, "Renderer11 copy 3D texture input layout"); |
| 2966 | |
| 2967 | result = mDevice->CreateVertexShader(g_VS_Passthrough3D, sizeof(g_VS_Passthrough3D), NULL, &mCopy3DVS); |
| 2968 | ASSERT(SUCCEEDED(result)); |
| 2969 | d3d11::SetDebugName(mCopy3DVS, "Renderer11 copy 3D texture vertex shader"); |
| 2970 | |
| 2971 | result = mDevice->CreateGeometryShader(g_GS_Passthrough3D, sizeof(g_GS_Passthrough3D), NULL, &mCopy3DGS); |
| 2972 | ASSERT(SUCCEEDED(result)); |
| 2973 | d3d11::SetDebugName(mCopy3DGS, "Renderer11 copy 3D texture geometry shader"); |
| 2974 | |
| 2975 | result = mDevice->CreatePixelShader(g_PS_PassthroughRGBA3D, sizeof(g_PS_PassthroughRGBA3D), NULL, &mCopyRGBA3DPS); |
| 2976 | ASSERT(SUCCEEDED(result)); |
| 2977 | d3d11::SetDebugName(mCopyRGBA3DPS, "Renderer11 copy 3D texture RGBA pixel shader"); |
| 2978 | |
| 2979 | result = mDevice->CreatePixelShader(g_PS_PassthroughRGB3D, sizeof(g_PS_PassthroughRGB3D), NULL, &mCopyRGB3DPS); |
| 2980 | ASSERT(SUCCEEDED(result)); |
| 2981 | d3d11::SetDebugName(mCopyRGB3DPS, "Renderer11 copy 3D texture RGB pixel shader"); |
| 2982 | |
| 2983 | result = mDevice->CreatePixelShader(g_PS_PassthroughLum3D, sizeof(g_PS_PassthroughLum3D), NULL, &mCopyLum3DPS); |
| 2984 | ASSERT(SUCCEEDED(result)); |
| 2985 | d3d11::SetDebugName(mCopyLum3DPS, "Renderer11 copy 3D texture luminance pixel shader"); |
| 2986 | |
| 2987 | result = mDevice->CreatePixelShader(g_PS_PassthroughLumAlpha3D, sizeof(g_PS_PassthroughLumAlpha3D), NULL, &mCopyLumAlpha3DPS); |
| 2988 | ASSERT(SUCCEEDED(result)); |
| 2989 | d3d11::SetDebugName(mCopyLumAlpha3DPS, "Renderer11 3D copy texture luminance alpha pixel shader"); |
| 2990 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2991 | mCopyResourcesInitialized = true; |
| 2992 | } |
| 2993 | |
| 2994 | // Verify the source and destination area sizes |
| 2995 | if (sourceArea.x < 0 || sourceArea.x + sourceArea.width > static_cast<int>(sourceWidth) || |
| 2996 | sourceArea.y < 0 || sourceArea.y + sourceArea.height > static_cast<int>(sourceHeight) || |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2997 | sourceArea.z < 0 || sourceArea.z + sourceArea.depth > static_cast<int>(sourceDepth) || |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2998 | destArea.x < 0 || destArea.x + destArea.width > static_cast<int>(destWidth) || |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2999 | destArea.y < 0 || destArea.y + destArea.height > static_cast<int>(destHeight) || |
| 3000 | destArea.z < 0 || destArea.z + destArea.depth > static_cast<int>(destDepth)) |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3001 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 3002 | return gl::error(GL_INVALID_VALUE, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3003 | } |
| 3004 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3005 | bool use3DCopy = sourceArea.depth > 1; |
| 3006 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3007 | // Set vertices |
| 3008 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 3009 | result = mDeviceContext->Map(mCopyVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); |
| 3010 | if (FAILED(result)) |
| 3011 | { |
| 3012 | ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 3013 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3014 | } |
| 3015 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3016 | // Create a quad in homogeneous coordinates |
shannon.woods@transgaming.com | c25537e | 2013-02-28 23:06:03 +0000 | [diff] [blame] | 3017 | float x1 = (destArea.x / float(destWidth)) * 2.0f - 1.0f; |
shannon.woods@transgaming.com | cfdfd46 | 2013-02-28 23:13:01 +0000 | [diff] [blame] | 3018 | float y1 = ((destHeight - destArea.y - destArea.height) / float(destHeight)) * 2.0f - 1.0f; |
shannon.woods@transgaming.com | c25537e | 2013-02-28 23:06:03 +0000 | [diff] [blame] | 3019 | float x2 = ((destArea.x + destArea.width) / float(destWidth)) * 2.0f - 1.0f; |
shannon.woods@transgaming.com | cfdfd46 | 2013-02-28 23:13:01 +0000 | [diff] [blame] | 3020 | float y2 = ((destHeight - destArea.y) / float(destHeight)) * 2.0f - 1.0f; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3021 | |
| 3022 | float u1 = sourceArea.x / float(sourceWidth); |
| 3023 | float v1 = sourceArea.y / float(sourceHeight); |
| 3024 | float u2 = (sourceArea.x + sourceArea.width) / float(sourceWidth); |
| 3025 | float v2 = (sourceArea.y + sourceArea.height) / float(sourceHeight); |
| 3026 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3027 | UINT stride = 0; |
| 3028 | UINT startIdx = 0; |
| 3029 | UINT drawCount = 0; |
| 3030 | D3D11_PRIMITIVE_TOPOLOGY topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
| 3031 | |
| 3032 | if (use3DCopy) |
| 3033 | { |
| 3034 | d3d11::PositionLayerTexCoord3DVertex *vertices = static_cast<d3d11::PositionLayerTexCoord3DVertex*>(mappedResource.pData); |
| 3035 | |
| 3036 | for (unsigned int i = 0; i < destDepth; i++) |
| 3037 | { |
| 3038 | float readDepth = ((i * 2) + 0.5f) / (sourceDepth - 1); |
| 3039 | |
| 3040 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth); |
| 3041 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth); |
| 3042 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth); |
| 3043 | |
| 3044 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth); |
| 3045 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth); |
| 3046 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth); |
| 3047 | } |
| 3048 | |
| 3049 | stride = sizeof(d3d11::PositionLayerTexCoord3DVertex); |
| 3050 | drawCount = destDepth * 6; |
| 3051 | topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; |
| 3052 | } |
| 3053 | else |
| 3054 | { |
| 3055 | d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData); |
| 3056 | |
| 3057 | d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2); |
| 3058 | d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1); |
| 3059 | d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2); |
| 3060 | d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1); |
| 3061 | |
| 3062 | stride = sizeof(d3d11::PositionTexCoordVertex); |
| 3063 | drawCount = 4; |
| 3064 | topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; |
| 3065 | } |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3066 | |
| 3067 | mDeviceContext->Unmap(mCopyVB, 0); |
| 3068 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3069 | mDeviceContext->IASetVertexBuffers(0, 1, &mCopyVB, &stride, &startIdx); |
| 3070 | |
| 3071 | // Apply state |
shannon.woods@transgaming.com | c25537e | 2013-02-28 23:06:03 +0000 | [diff] [blame] | 3072 | mDeviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3073 | mDeviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF); |
| 3074 | mDeviceContext->RSSetState(NULL); |
| 3075 | |
| 3076 | // Apply shaders |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3077 | ID3D11InputLayout *il = NULL; |
| 3078 | ID3D11VertexShader *vs = NULL; |
| 3079 | ID3D11GeometryShader *gs = NULL; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3080 | ID3D11PixelShader *ps = NULL; |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3081 | |
| 3082 | if (use3DCopy) |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3083 | { |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3084 | il = mCopy3DIL; |
| 3085 | vs = mCopy3DVS; |
| 3086 | gs = mCopy3DGS; |
| 3087 | |
| 3088 | switch(destFormat) |
| 3089 | { |
| 3090 | case GL_RGBA: ps = mCopyRGBA3DPS; break; |
| 3091 | case GL_RGB: ps = mCopyRGB3DPS; break; |
| 3092 | case GL_ALPHA: ps = mCopyRGBA3DPS; break; |
| 3093 | case GL_BGRA_EXT: ps = mCopyRGBA3DPS; break; |
| 3094 | case GL_LUMINANCE: ps = mCopyLum3DPS; break; |
| 3095 | case GL_LUMINANCE_ALPHA: ps = mCopyLumAlpha3DPS; break; |
| 3096 | default: UNREACHABLE(); ps = NULL; break; |
| 3097 | } |
| 3098 | } |
| 3099 | else |
| 3100 | { |
| 3101 | il = mCopy2DIL; |
| 3102 | vs = mCopy2DVS; |
| 3103 | gs = NULL; |
| 3104 | |
| 3105 | switch(destFormat) |
| 3106 | { |
| 3107 | case GL_RGBA: ps = mCopyRGBA2DPS; break; |
| 3108 | case GL_RGB: ps = mCopyRGB2DPS; break; |
| 3109 | case GL_ALPHA: ps = mCopyRGBA2DPS; break; |
| 3110 | case GL_BGRA_EXT: ps = mCopyRGBA2DPS; break; |
| 3111 | case GL_LUMINANCE: ps = mCopyLum2DPS; break; |
| 3112 | case GL_LUMINANCE_ALPHA: ps = mCopyLumAlpha2DPS; break; |
| 3113 | default: UNREACHABLE(); ps = NULL; break; |
| 3114 | } |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3115 | } |
| 3116 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3117 | mDeviceContext->IASetInputLayout(il); |
| 3118 | mDeviceContext->IASetPrimitiveTopology(topology); |
| 3119 | mDeviceContext->VSSetShader(vs, NULL, 0); |
| 3120 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3121 | mDeviceContext->PSSetShader(ps, NULL, 0); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3122 | mDeviceContext->GSSetShader(gs, NULL, 0); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3123 | |
| 3124 | // Unset the currently bound shader resource to avoid conflicts |
| 3125 | static ID3D11ShaderResourceView *const nullSRV = NULL; |
| 3126 | mDeviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 3127 | |
shannon.woods%transgaming.com@gtempaccount.com | ba2744f | 2013-04-13 03:33:38 +0000 | [diff] [blame] | 3128 | // Apply render target |
| 3129 | setOneTimeRenderTarget(dest); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3130 | |
| 3131 | // Set the viewport |
| 3132 | D3D11_VIEWPORT viewport; |
| 3133 | viewport.TopLeftX = 0; |
| 3134 | viewport.TopLeftY = 0; |
| 3135 | viewport.Width = destWidth; |
| 3136 | viewport.Height = destHeight; |
| 3137 | viewport.MinDepth = 0.0f; |
| 3138 | viewport.MaxDepth = 1.0f; |
| 3139 | mDeviceContext->RSSetViewports(1, &viewport); |
| 3140 | |
| 3141 | // Apply textures |
| 3142 | mDeviceContext->PSSetShaderResources(0, 1, &source); |
| 3143 | mDeviceContext->PSSetSamplers(0, 1, &mCopySampler); |
| 3144 | |
| 3145 | // Draw the quad |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 3146 | mDeviceContext->Draw(drawCount, 0); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3147 | |
| 3148 | // Unbind textures and render targets and vertex buffer |
| 3149 | mDeviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 3150 | |
shannon.woods%transgaming.com@gtempaccount.com | ba2744f | 2013-04-13 03:33:38 +0000 | [diff] [blame] | 3151 | unapplyRenderTargets(); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3152 | |
shannon.woods%transgaming.com@gtempaccount.com | ba2744f | 2013-04-13 03:33:38 +0000 | [diff] [blame] | 3153 | UINT zero = 0; |
| 3154 | ID3D11Buffer *const nullBuffer = NULL; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3155 | mDeviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero); |
| 3156 | |
| 3157 | markAllStateDirty(); |
| 3158 | |
| 3159 | return true; |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 3160 | } |
| 3161 | |
shannon.woods%transgaming.com@gtempaccount.com | ba2744f | 2013-04-13 03:33:38 +0000 | [diff] [blame] | 3162 | void Renderer11::unapplyRenderTargets() |
| 3163 | { |
| 3164 | setOneTimeRenderTarget(NULL); |
| 3165 | } |
| 3166 | |
| 3167 | void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView) |
| 3168 | { |
| 3169 | ID3D11RenderTargetView *rtvArray[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL}; |
| 3170 | |
| 3171 | rtvArray[0] = renderTargetView; |
| 3172 | |
| 3173 | mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), rtvArray, NULL); |
| 3174 | |
| 3175 | // Do not preserve the serial for this one-time-use render target |
| 3176 | for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++) |
| 3177 | { |
| 3178 | mAppliedRenderTargetSerials[rtIndex] = 0; |
| 3179 | } |
| 3180 | } |
| 3181 | |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 3182 | RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth) |
| 3183 | { |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 3184 | SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 3185 | RenderTarget11 *renderTarget = NULL; |
shannon.woods@transgaming.com | 8c6d9df | 2013-02-28 23:08:57 +0000 | [diff] [blame] | 3186 | |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 3187 | if (depth) |
| 3188 | { |
shannon.woods@transgaming.com | 8c6d9df | 2013-02-28 23:08:57 +0000 | [diff] [blame] | 3189 | // Note: depth stencil may be NULL for 0 sized surfaces |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 3190 | renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), |
| 3191 | swapChain11->getDepthStencilTexture(), NULL, |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 3192 | swapChain11->getWidth(), swapChain11->getHeight(), 1); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 3193 | } |
| 3194 | else |
| 3195 | { |
shannon.woods@transgaming.com | 8c6d9df | 2013-02-28 23:08:57 +0000 | [diff] [blame] | 3196 | // Note: render target may be NULL for 0 sized surfaces |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 3197 | renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(), |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 3198 | swapChain11->getOffscreenTexture(), |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 3199 | swapChain11->getRenderTargetShaderResource(), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 3200 | swapChain11->getWidth(), swapChain11->getHeight(), 1); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 3201 | } |
| 3202 | return renderTarget; |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 3203 | } |
| 3204 | |
| 3205 | RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) |
| 3206 | { |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 3207 | RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples, depth); |
| 3208 | return renderTarget; |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 3209 | } |
| 3210 | |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 3211 | ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type) |
daniel@transgaming.com | 5531890 | 2012-11-28 20:58:58 +0000 | [diff] [blame] | 3212 | { |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 3213 | ShaderExecutable11 *executable = NULL; |
| 3214 | |
| 3215 | switch (type) |
| 3216 | { |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 3217 | case rx::SHADER_VERTEX: |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 3218 | { |
| 3219 | ID3D11VertexShader *vshader = NULL; |
| 3220 | HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vshader); |
| 3221 | ASSERT(SUCCEEDED(result)); |
| 3222 | |
| 3223 | if (vshader) |
| 3224 | { |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 3225 | executable = new ShaderExecutable11(function, length, vshader); |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 3226 | } |
| 3227 | } |
| 3228 | break; |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 3229 | case rx::SHADER_PIXEL: |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 3230 | { |
| 3231 | ID3D11PixelShader *pshader = NULL; |
| 3232 | HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pshader); |
| 3233 | ASSERT(SUCCEEDED(result)); |
| 3234 | |
| 3235 | if (pshader) |
| 3236 | { |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 3237 | executable = new ShaderExecutable11(function, length, pshader); |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 3238 | } |
| 3239 | } |
| 3240 | break; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 3241 | case rx::SHADER_GEOMETRY: |
| 3242 | { |
| 3243 | ID3D11GeometryShader *gshader = NULL; |
| 3244 | HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &gshader); |
| 3245 | ASSERT(SUCCEEDED(result)); |
| 3246 | |
| 3247 | if (gshader) |
| 3248 | { |
| 3249 | executable = new ShaderExecutable11(function, length, gshader); |
| 3250 | } |
| 3251 | } |
| 3252 | break; |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 3253 | default: |
| 3254 | UNREACHABLE(); |
| 3255 | break; |
| 3256 | } |
| 3257 | |
| 3258 | return executable; |
daniel@transgaming.com | 5531890 | 2012-11-28 20:58:58 +0000 | [diff] [blame] | 3259 | } |
| 3260 | |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 3261 | ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 3262 | { |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 3263 | const char *profile = NULL; |
| 3264 | |
| 3265 | switch (type) |
| 3266 | { |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 3267 | case rx::SHADER_VERTEX: |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 3268 | profile = "vs_4_0"; |
| 3269 | break; |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 3270 | case rx::SHADER_PIXEL: |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 3271 | profile = "ps_4_0"; |
| 3272 | break; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 3273 | case rx::SHADER_GEOMETRY: |
| 3274 | profile = "gs_4_0"; |
| 3275 | break; |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 3276 | default: |
| 3277 | UNREACHABLE(); |
| 3278 | return NULL; |
| 3279 | } |
| 3280 | |
shannon.woods@transgaming.com | d3d4208 | 2013-02-28 23:14:31 +0000 | [diff] [blame] | 3281 | ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false); |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 3282 | if (!binary) |
| 3283 | return NULL; |
| 3284 | |
daniel@transgaming.com | 2275f91 | 2012-12-20 21:13:22 +0000 | [diff] [blame] | 3285 | ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type); |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 3286 | binary->Release(); |
| 3287 | |
| 3288 | return executable; |
| 3289 | } |
| 3290 | |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 3291 | VertexBuffer *Renderer11::createVertexBuffer() |
| 3292 | { |
daniel@transgaming.com | 2c4d070 | 2012-12-20 21:08:51 +0000 | [diff] [blame] | 3293 | return new VertexBuffer11(this); |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 3294 | } |
| 3295 | |
daniel@transgaming.com | 0b6d774 | 2012-12-20 21:09:47 +0000 | [diff] [blame] | 3296 | IndexBuffer *Renderer11::createIndexBuffer() |
| 3297 | { |
daniel@transgaming.com | 11c2af5 | 2012-12-20 21:10:01 +0000 | [diff] [blame] | 3298 | return new IndexBuffer11(this); |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 3299 | } |
| 3300 | |
shannon.woods@transgaming.com | 4e52b63 | 2013-02-28 23:08:01 +0000 | [diff] [blame] | 3301 | BufferStorage *Renderer11::createBufferStorage() |
| 3302 | { |
| 3303 | return new BufferStorage11(this); |
| 3304 | } |
| 3305 | |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 3306 | QueryImpl *Renderer11::createQuery(GLenum type) |
| 3307 | { |
shannon.woods@transgaming.com | 8b7606a | 2013-02-28 23:03:47 +0000 | [diff] [blame] | 3308 | return new Query11(this, type); |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 3309 | } |
| 3310 | |
| 3311 | FenceImpl *Renderer11::createFence() |
| 3312 | { |
shannon.woods@transgaming.com | be58aa0 | 2013-02-28 23:03:55 +0000 | [diff] [blame] | 3313 | return new Fence11(this); |
daniel@transgaming.com | 0b6d774 | 2012-12-20 21:09:47 +0000 | [diff] [blame] | 3314 | } |
| 3315 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3316 | bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3317 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3318 | ASSERT(colorbuffer != NULL); |
| 3319 | |
| 3320 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 3321 | if (renderTarget) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3322 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3323 | *subresourceIndex = renderTarget->getSubresourceIndex(); |
| 3324 | |
| 3325 | ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView(); |
| 3326 | if (colorBufferRTV) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3327 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3328 | ID3D11Resource *textureResource = NULL; |
| 3329 | colorBufferRTV->GetResource(&textureResource); |
| 3330 | colorBufferRTV->Release(); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3331 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3332 | if (textureResource) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3333 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3334 | HRESULT result = textureResource->QueryInterface(IID_ID3D11Texture2D, (void**)resource); |
| 3335 | textureResource->Release(); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3336 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3337 | if (SUCCEEDED(result)) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3338 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3339 | return true; |
| 3340 | } |
| 3341 | else |
| 3342 | { |
| 3343 | ERR("Failed to extract the ID3D11Texture2D from the render target resource, " |
| 3344 | "HRESULT: 0x%X.", result); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 3345 | } |
| 3346 | } |
| 3347 | } |
| 3348 | } |
| 3349 | |
| 3350 | return false; |
| 3351 | } |
| 3352 | |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 3353 | bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 3354 | bool blitRenderTarget, bool blitDepthStencil) |
| 3355 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3356 | if (blitRenderTarget) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3357 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3358 | gl::Renderbuffer *readBuffer = readTarget->getReadColorbuffer(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3359 | |
| 3360 | if (!readBuffer) |
| 3361 | { |
| 3362 | ERR("Failed to retrieve the read buffer from the read framebuffer."); |
| 3363 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 3364 | } |
| 3365 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3366 | RenderTarget *readRenderTarget = readBuffer->getRenderTarget(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3367 | |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 3368 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3369 | { |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 3370 | if (drawTarget->isEnabledColorAttachment(colorAttachment)) |
| 3371 | { |
| 3372 | gl::Renderbuffer *drawBuffer = drawTarget->getColorbuffer(colorAttachment); |
| 3373 | |
| 3374 | if (!drawBuffer) |
| 3375 | { |
| 3376 | ERR("Failed to retrieve the draw buffer from the draw framebuffer."); |
| 3377 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 3378 | } |
| 3379 | |
| 3380 | RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget(); |
| 3381 | |
shannon.woods%transgaming.com@gtempaccount.com | 86df5a4 | 2013-04-13 03:34:07 +0000 | [diff] [blame] | 3382 | if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, false)) |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 3383 | { |
| 3384 | return false; |
| 3385 | } |
| 3386 | } |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3387 | } |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3388 | } |
| 3389 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3390 | if (blitDepthStencil) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3391 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3392 | gl::Renderbuffer *readBuffer = readTarget->getDepthOrStencilbuffer(); |
| 3393 | gl::Renderbuffer *drawBuffer = drawTarget->getDepthOrStencilbuffer(); |
| 3394 | |
| 3395 | if (!readBuffer) |
| 3396 | { |
| 3397 | ERR("Failed to retrieve the read depth-stencil buffer from the read framebuffer."); |
| 3398 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 3399 | } |
| 3400 | |
| 3401 | if (!drawBuffer) |
| 3402 | { |
| 3403 | ERR("Failed to retrieve the draw depth-stencil buffer from the draw framebuffer."); |
| 3404 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 3405 | } |
| 3406 | |
| 3407 | RenderTarget *readRenderTarget = readBuffer->getDepthStencil(); |
| 3408 | RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil(); |
| 3409 | |
shannon.woods%transgaming.com@gtempaccount.com | 86df5a4 | 2013-04-13 03:34:07 +0000 | [diff] [blame] | 3410 | if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, true)) |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3411 | { |
| 3412 | return false; |
| 3413 | } |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3414 | } |
| 3415 | |
| 3416 | return true; |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 3417 | } |
| 3418 | |
| 3419 | void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 3420 | GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) |
| 3421 | { |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3422 | ID3D11Texture2D *colorBufferTexture = NULL; |
daniel@transgaming.com | 2eb7ab7 | 2013-01-11 04:10:21 +0000 | [diff] [blame] | 3423 | unsigned int subresourceIndex = 0; |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3424 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 3425 | gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); |
| 3426 | |
| 3427 | if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3428 | { |
| 3429 | gl::Rectangle area; |
| 3430 | area.x = x; |
| 3431 | area.y = y; |
| 3432 | area.width = width; |
| 3433 | area.height = height; |
| 3434 | |
daniel@transgaming.com | 2eb7ab7 | 2013-01-11 04:10:21 +0000 | [diff] [blame] | 3435 | readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, |
| 3436 | packReverseRowOrder, packAlignment, pixels); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3437 | |
| 3438 | colorBufferTexture->Release(); |
| 3439 | colorBufferTexture = NULL; |
| 3440 | } |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 3441 | } |
| 3442 | |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 3443 | Image *Renderer11::createImage() |
| 3444 | { |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 3445 | return new Image11(); |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 3446 | } |
| 3447 | |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 3448 | void Renderer11::generateMipmap(Image *dest, Image *src) |
| 3449 | { |
shannon.woods@transgaming.com | 2b132f4 | 2013-01-25 21:52:47 +0000 | [diff] [blame] | 3450 | Image11 *dest11 = Image11::makeImage11(dest); |
| 3451 | Image11 *src11 = Image11::makeImage11(src); |
| 3452 | Image11::generateMipmap(dest11, src11); |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 3453 | } |
| 3454 | |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 3455 | TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain) |
| 3456 | { |
daniel@transgaming.com | 36670db | 2013-01-11 04:08:22 +0000 | [diff] [blame] | 3457 | SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain); |
| 3458 | return new TextureStorage11_2D(this, swapChain11); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 3459 | } |
| 3460 | |
| 3461 | TextureStorage *Renderer11::createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 3462 | { |
daniel@transgaming.com | 36670db | 2013-01-11 04:08:22 +0000 | [diff] [blame] | 3463 | return new TextureStorage11_2D(this, levels, internalformat, usage, forceRenderable, width, height); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 3464 | } |
| 3465 | |
| 3466 | TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 3467 | { |
daniel@transgaming.com | 36670db | 2013-01-11 04:08:22 +0000 | [diff] [blame] | 3468 | return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 3469 | } |
| 3470 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 3471 | TextureStorage *Renderer11::createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) |
| 3472 | { |
| 3473 | return new TextureStorage11_3D(this, levels, internalformat, usage, width, height, depth); |
| 3474 | } |
| 3475 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 3476 | TextureStorage *Renderer11::createTextureStorage2DArray(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) |
| 3477 | { |
| 3478 | return new TextureStorage11_2DArray(this, levels, internalformat, usage, width, height, depth); |
| 3479 | } |
| 3480 | |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3481 | static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType) |
| 3482 | { |
| 3483 | if (sourceFormat == DXGI_FORMAT_A8_UNORM && |
| 3484 | destFormat == GL_ALPHA && |
| 3485 | destType == GL_UNSIGNED_BYTE) |
| 3486 | { |
| 3487 | return 1; |
| 3488 | } |
| 3489 | else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM && |
| 3490 | destFormat == GL_RGBA && |
| 3491 | destType == GL_UNSIGNED_BYTE) |
| 3492 | { |
| 3493 | return 4; |
| 3494 | } |
| 3495 | else if (sourceFormat == DXGI_FORMAT_B8G8R8A8_UNORM && |
| 3496 | destFormat == GL_BGRA_EXT && |
| 3497 | destType == GL_UNSIGNED_BYTE) |
| 3498 | { |
| 3499 | return 4; |
| 3500 | } |
| 3501 | else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT && |
| 3502 | destFormat == GL_RGBA && |
| 3503 | destType == GL_HALF_FLOAT_OES) |
| 3504 | { |
| 3505 | return 8; |
| 3506 | } |
| 3507 | else if (sourceFormat == DXGI_FORMAT_R32G32B32_FLOAT && |
| 3508 | destFormat == GL_RGB && |
| 3509 | destType == GL_FLOAT) |
| 3510 | { |
| 3511 | return 12; |
| 3512 | } |
| 3513 | else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && |
| 3514 | destFormat == GL_RGBA && |
| 3515 | destType == GL_FLOAT) |
| 3516 | { |
| 3517 | return 16; |
| 3518 | } |
| 3519 | else |
| 3520 | { |
| 3521 | return 0; |
| 3522 | } |
| 3523 | } |
| 3524 | |
| 3525 | static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, unsigned int x, |
| 3526 | unsigned int y, int inputPitch, gl::Color *outColor) |
| 3527 | { |
| 3528 | switch (format) |
| 3529 | { |
| 3530 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
shannon.woods%transgaming.com@gtempaccount.com | 8dce651 | 2013-04-13 03:42:19 +0000 | [diff] [blame] | 3531 | case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3532 | { |
| 3533 | unsigned int rgba = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch); |
shannon.woods@transgaming.com | 25950ea | 2013-02-28 23:04:15 +0000 | [diff] [blame] | 3534 | outColor->red = (rgba & 0x000000FF) * (1.0f / 0x000000FF); |
| 3535 | outColor->green = (rgba & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 3536 | outColor->blue = (rgba & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 3537 | outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3538 | } |
| 3539 | break; |
| 3540 | |
| 3541 | case DXGI_FORMAT_A8_UNORM: |
| 3542 | { |
| 3543 | outColor->red = 0.0f; |
| 3544 | outColor->green = 0.0f; |
| 3545 | outColor->blue = 0.0f; |
| 3546 | outColor->alpha = *(data + x + y * inputPitch) / 255.0f; |
| 3547 | } |
| 3548 | break; |
| 3549 | |
| 3550 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 3551 | { |
| 3552 | outColor->red = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 0); |
| 3553 | outColor->green = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 1); |
| 3554 | outColor->blue = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 2); |
| 3555 | outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3); |
| 3556 | } |
| 3557 | break; |
| 3558 | |
| 3559 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 3560 | { |
| 3561 | outColor->red = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 0); |
| 3562 | outColor->green = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 1); |
| 3563 | outColor->blue = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 2); |
| 3564 | outColor->alpha = 1.0f; |
| 3565 | } |
| 3566 | break; |
| 3567 | |
| 3568 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 3569 | { |
| 3570 | outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 0)); |
| 3571 | outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 1)); |
| 3572 | outColor->blue = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 2)); |
| 3573 | outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3)); |
| 3574 | } |
| 3575 | break; |
| 3576 | |
| 3577 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 3578 | { |
| 3579 | unsigned int bgra = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch); |
shannon.woods@transgaming.com | 25950ea | 2013-02-28 23:04:15 +0000 | [diff] [blame] | 3580 | outColor->red = (bgra & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 3581 | outColor->blue = (bgra & 0x000000FF) * (1.0f / 0x000000FF); |
| 3582 | outColor->green = (bgra & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 3583 | outColor->alpha = (bgra & 0xFF000000) * (1.0f / 0xFF000000); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3584 | } |
| 3585 | break; |
| 3586 | |
| 3587 | case DXGI_FORMAT_R8_UNORM: |
| 3588 | { |
| 3589 | outColor->red = *(data + x + y * inputPitch) / 255.0f; |
| 3590 | outColor->green = 0.0f; |
| 3591 | outColor->blue = 0.0f; |
| 3592 | outColor->alpha = 1.0f; |
| 3593 | } |
| 3594 | break; |
| 3595 | |
| 3596 | case DXGI_FORMAT_R8G8_UNORM: |
| 3597 | { |
| 3598 | unsigned short rg = *reinterpret_cast<const unsigned short*>(data + 2 * x + y * inputPitch); |
| 3599 | |
| 3600 | outColor->red = (rg & 0xFF00) * (1.0f / 0xFF00); |
| 3601 | outColor->green = (rg & 0x00FF) * (1.0f / 0x00FF); |
| 3602 | outColor->blue = 0.0f; |
| 3603 | outColor->alpha = 1.0f; |
| 3604 | } |
| 3605 | break; |
| 3606 | |
| 3607 | case DXGI_FORMAT_R16_FLOAT: |
| 3608 | { |
| 3609 | outColor->red = gl::float16ToFloat32(*reinterpret_cast<const unsigned short*>(data + 2 * x + y * inputPitch)); |
| 3610 | outColor->green = 0.0f; |
| 3611 | outColor->blue = 0.0f; |
| 3612 | outColor->alpha = 1.0f; |
| 3613 | } |
| 3614 | break; |
| 3615 | |
| 3616 | case DXGI_FORMAT_R16G16_FLOAT: |
| 3617 | { |
| 3618 | outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 4 * x + y * inputPitch) + 0)); |
| 3619 | outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 4 * x + y * inputPitch) + 1)); |
| 3620 | outColor->blue = 0.0f; |
| 3621 | outColor->alpha = 1.0f; |
| 3622 | } |
| 3623 | break; |
| 3624 | |
shannon.woods%transgaming.com@gtempaccount.com | 8dce651 | 2013-04-13 03:42:19 +0000 | [diff] [blame] | 3625 | case DXGI_FORMAT_R10G10B10A2_UNORM: |
| 3626 | { |
| 3627 | unsigned int rgba = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch); |
| 3628 | outColor->red = (rgba & 0x000003FF) * (1.0f / 0x000003FF); |
| 3629 | outColor->green = (rgba & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 3630 | outColor->blue = (rgba & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 3631 | outColor->alpha = (rgba & 0xC0000000) * (1.0f / 0xC0000000); |
| 3632 | } |
| 3633 | break; |
| 3634 | |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3635 | default: |
| 3636 | ERR("ReadPixelColor not implemented for DXGI format %u.", format); |
| 3637 | UNIMPLEMENTED(); |
| 3638 | break; |
| 3639 | } |
| 3640 | } |
| 3641 | |
| 3642 | static inline void writePixelColor(const gl::Color &color, GLenum format, GLenum type, unsigned int x, |
| 3643 | unsigned int y, int outputPitch, void *outData) |
| 3644 | { |
| 3645 | unsigned char* byteData = reinterpret_cast<unsigned char*>(outData); |
| 3646 | unsigned short* shortData = reinterpret_cast<unsigned short*>(outData); |
| 3647 | |
| 3648 | switch (format) |
| 3649 | { |
| 3650 | case GL_RGBA: |
| 3651 | switch (type) |
| 3652 | { |
| 3653 | case GL_UNSIGNED_BYTE: |
| 3654 | byteData[4 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.red + 0.5f); |
| 3655 | byteData[4 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f); |
| 3656 | byteData[4 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.blue + 0.5f); |
| 3657 | byteData[4 * x + y * outputPitch + 3] = static_cast<unsigned char>(255 * color.alpha + 0.5f); |
| 3658 | break; |
| 3659 | |
| 3660 | default: |
| 3661 | ERR("WritePixelColor not implemented for format GL_RGBA and type 0x%X.", type); |
| 3662 | UNIMPLEMENTED(); |
| 3663 | break; |
| 3664 | } |
| 3665 | break; |
| 3666 | |
| 3667 | case GL_BGRA_EXT: |
| 3668 | switch (type) |
| 3669 | { |
| 3670 | case GL_UNSIGNED_BYTE: |
| 3671 | byteData[4 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.blue + 0.5f); |
| 3672 | byteData[4 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f); |
| 3673 | byteData[4 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.red + 0.5f); |
| 3674 | byteData[4 * x + y * outputPitch + 3] = static_cast<unsigned char>(255 * color.alpha + 0.5f); |
| 3675 | break; |
| 3676 | |
| 3677 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 3678 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 3679 | // this type is packed as follows: |
| 3680 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 3681 | // -------------------------------------------------------------------------------- |
| 3682 | // | 4th | 3rd | 2nd | 1st component | |
| 3683 | // -------------------------------------------------------------------------------- |
| 3684 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 3685 | shortData[x + y * outputPitch / sizeof(unsigned short)] = |
| 3686 | (static_cast<unsigned short>(15 * color.alpha + 0.5f) << 12) | |
| 3687 | (static_cast<unsigned short>(15 * color.red + 0.5f) << 8) | |
| 3688 | (static_cast<unsigned short>(15 * color.green + 0.5f) << 4) | |
| 3689 | (static_cast<unsigned short>(15 * color.blue + 0.5f) << 0); |
| 3690 | break; |
| 3691 | |
| 3692 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 3693 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 3694 | // this type is packed as follows: |
| 3695 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 3696 | // -------------------------------------------------------------------------------- |
| 3697 | // | 4th | 3rd | 2nd | 1st component | |
| 3698 | // -------------------------------------------------------------------------------- |
| 3699 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 3700 | shortData[x + y * outputPitch / sizeof(unsigned short)] = |
| 3701 | (static_cast<unsigned short>( color.alpha + 0.5f) << 15) | |
| 3702 | (static_cast<unsigned short>(31 * color.red + 0.5f) << 10) | |
| 3703 | (static_cast<unsigned short>(31 * color.green + 0.5f) << 5) | |
| 3704 | (static_cast<unsigned short>(31 * color.blue + 0.5f) << 0); |
| 3705 | break; |
| 3706 | |
| 3707 | default: |
| 3708 | ERR("WritePixelColor not implemented for format GL_BGRA_EXT and type 0x%X.", type); |
| 3709 | UNIMPLEMENTED(); |
| 3710 | break; |
| 3711 | } |
| 3712 | break; |
| 3713 | |
| 3714 | case GL_RGB: |
| 3715 | switch (type) |
| 3716 | { |
| 3717 | case GL_UNSIGNED_SHORT_5_6_5: |
| 3718 | shortData[x + y * outputPitch / sizeof(unsigned short)] = |
| 3719 | (static_cast<unsigned short>(31 * color.blue + 0.5f) << 0) | |
| 3720 | (static_cast<unsigned short>(63 * color.green + 0.5f) << 5) | |
| 3721 | (static_cast<unsigned short>(31 * color.red + 0.5f) << 11); |
| 3722 | break; |
| 3723 | |
| 3724 | case GL_UNSIGNED_BYTE: |
| 3725 | byteData[3 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.red + 0.5f); |
| 3726 | byteData[3 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f); |
| 3727 | byteData[3 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.blue + 0.5f); |
| 3728 | break; |
| 3729 | |
| 3730 | default: |
| 3731 | ERR("WritePixelColor not implemented for format GL_RGB and type 0x%X.", type); |
| 3732 | UNIMPLEMENTED(); |
| 3733 | break; |
| 3734 | } |
| 3735 | break; |
| 3736 | |
| 3737 | default: |
| 3738 | ERR("WritePixelColor not implemented for format 0x%X.", format); |
| 3739 | UNIMPLEMENTED(); |
| 3740 | break; |
| 3741 | } |
| 3742 | } |
| 3743 | |
| 3744 | void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, |
| 3745 | GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder, |
| 3746 | GLint packAlignment, void *pixels) |
| 3747 | { |
| 3748 | D3D11_TEXTURE2D_DESC textureDesc; |
| 3749 | texture->GetDesc(&textureDesc); |
| 3750 | |
| 3751 | D3D11_TEXTURE2D_DESC stagingDesc; |
| 3752 | stagingDesc.Width = area.width; |
| 3753 | stagingDesc.Height = area.height; |
| 3754 | stagingDesc.MipLevels = 1; |
| 3755 | stagingDesc.ArraySize = 1; |
| 3756 | stagingDesc.Format = textureDesc.Format; |
| 3757 | stagingDesc.SampleDesc.Count = 1; |
| 3758 | stagingDesc.SampleDesc.Quality = 0; |
| 3759 | stagingDesc.Usage = D3D11_USAGE_STAGING; |
| 3760 | stagingDesc.BindFlags = 0; |
| 3761 | stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
| 3762 | stagingDesc.MiscFlags = 0; |
| 3763 | |
| 3764 | ID3D11Texture2D* stagingTex = NULL; |
| 3765 | HRESULT result = mDevice->CreateTexture2D(&stagingDesc, NULL, &stagingTex); |
| 3766 | if (FAILED(result)) |
| 3767 | { |
| 3768 | ERR("Failed to create staging texture for readPixels, HRESULT: 0x%X.", result); |
| 3769 | return; |
| 3770 | } |
| 3771 | |
| 3772 | ID3D11Texture2D* srcTex = NULL; |
| 3773 | if (textureDesc.SampleDesc.Count > 1) |
| 3774 | { |
| 3775 | D3D11_TEXTURE2D_DESC resolveDesc; |
| 3776 | resolveDesc.Width = textureDesc.Width; |
| 3777 | resolveDesc.Height = textureDesc.Height; |
| 3778 | resolveDesc.MipLevels = 1; |
| 3779 | resolveDesc.ArraySize = 1; |
| 3780 | resolveDesc.Format = textureDesc.Format; |
| 3781 | resolveDesc.SampleDesc.Count = 1; |
| 3782 | resolveDesc.SampleDesc.Quality = 0; |
| 3783 | resolveDesc.Usage = D3D11_USAGE_DEFAULT; |
| 3784 | resolveDesc.BindFlags = 0; |
| 3785 | resolveDesc.CPUAccessFlags = 0; |
| 3786 | resolveDesc.MiscFlags = 0; |
| 3787 | |
| 3788 | result = mDevice->CreateTexture2D(&resolveDesc, NULL, &srcTex); |
| 3789 | if (FAILED(result)) |
| 3790 | { |
| 3791 | ERR("Failed to create resolve texture for readPixels, HRESULT: 0x%X.", result); |
| 3792 | stagingTex->Release(); |
| 3793 | return; |
| 3794 | } |
| 3795 | |
| 3796 | mDeviceContext->ResolveSubresource(srcTex, 0, texture, subResource, textureDesc.Format); |
| 3797 | subResource = 0; |
| 3798 | } |
| 3799 | else |
| 3800 | { |
| 3801 | srcTex = texture; |
| 3802 | srcTex->AddRef(); |
| 3803 | } |
| 3804 | |
| 3805 | D3D11_BOX srcBox; |
| 3806 | srcBox.left = area.x; |
| 3807 | srcBox.right = area.x + area.width; |
| 3808 | srcBox.top = area.y; |
| 3809 | srcBox.bottom = area.y + area.height; |
| 3810 | srcBox.front = 0; |
| 3811 | srcBox.back = 1; |
| 3812 | |
| 3813 | mDeviceContext->CopySubresourceRegion(stagingTex, 0, 0, 0, 0, srcTex, subResource, &srcBox); |
| 3814 | |
| 3815 | srcTex->Release(); |
| 3816 | srcTex = NULL; |
| 3817 | |
| 3818 | D3D11_MAPPED_SUBRESOURCE mapping; |
| 3819 | mDeviceContext->Map(stagingTex, 0, D3D11_MAP_READ, 0, &mapping); |
| 3820 | |
| 3821 | unsigned char *source; |
| 3822 | int inputPitch; |
| 3823 | if (packReverseRowOrder) |
| 3824 | { |
| 3825 | source = static_cast<unsigned char*>(mapping.pData) + mapping.RowPitch * (area.height - 1); |
| 3826 | inputPitch = -static_cast<int>(mapping.RowPitch); |
| 3827 | } |
| 3828 | else |
| 3829 | { |
| 3830 | source = static_cast<unsigned char*>(mapping.pData); |
| 3831 | inputPitch = static_cast<int>(mapping.RowPitch); |
| 3832 | } |
| 3833 | |
| 3834 | unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, format, type); |
| 3835 | if (fastPixelSize != 0) |
| 3836 | { |
| 3837 | unsigned char *dest = static_cast<unsigned char*>(pixels); |
| 3838 | for (int j = 0; j < area.height; j++) |
| 3839 | { |
| 3840 | memcpy(dest + j * outputPitch, source + j * inputPitch, area.width * fastPixelSize); |
| 3841 | } |
| 3842 | } |
shannon.woods%transgaming.com@gtempaccount.com | 676dc8f | 2013-04-13 03:35:13 +0000 | [diff] [blame] | 3843 | else if (textureDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM && |
| 3844 | format == GL_RGBA && |
| 3845 | type == GL_UNSIGNED_BYTE) |
| 3846 | { |
| 3847 | // Fast path for swapping red with blue |
| 3848 | unsigned char *dest = static_cast<unsigned char*>(pixels); |
| 3849 | |
| 3850 | for (int j = 0; j < area.height; j++) |
| 3851 | { |
| 3852 | for (int i = 0; i < area.width; i++) |
| 3853 | { |
| 3854 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 3855 | *(unsigned int*)(dest + 4 * i + j * outputPitch) = |
| 3856 | (argb & 0xFF00FF00) | // Keep alpha and green |
| 3857 | (argb & 0x00FF0000) >> 16 | // Move red to blue |
| 3858 | (argb & 0x000000FF) << 16; // Move blue to red |
| 3859 | } |
| 3860 | } |
| 3861 | } |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3862 | else |
| 3863 | { |
| 3864 | gl::Color pixelColor; |
| 3865 | for (int j = 0; j < area.height; j++) |
| 3866 | { |
| 3867 | for (int i = 0; i < area.width; i++) |
| 3868 | { |
| 3869 | readPixelColor(source, textureDesc.Format, i, j, inputPitch, &pixelColor); |
| 3870 | writePixelColor(pixelColor, format, type, i, j, outputPitch, pixels); |
| 3871 | } |
| 3872 | } |
| 3873 | } |
| 3874 | |
| 3875 | mDeviceContext->Unmap(stagingTex, 0); |
| 3876 | |
| 3877 | stagingTex->Release(); |
| 3878 | stagingTex = NULL; |
| 3879 | } |
| 3880 | |
shannon.woods%transgaming.com@gtempaccount.com | 86df5a4 | 2013-04-13 03:34:07 +0000 | [diff] [blame] | 3881 | bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, |
| 3882 | RenderTarget *drawRenderTarget, bool wholeBufferCopy) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3883 | { |
| 3884 | ASSERT(readRect.width == drawRect.width && readRect.height == drawRect.height); |
| 3885 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3886 | RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget); |
| 3887 | if (!readRenderTarget) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3888 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3889 | ERR("Failed to retrieve the read render target from the read framebuffer."); |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 3890 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3891 | } |
| 3892 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3893 | ID3D11Resource *readTexture = NULL; |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3894 | unsigned int readSubresource = 0; |
| 3895 | if (readRenderTarget->getSamples() > 0) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3896 | { |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3897 | ID3D11Resource *unresolvedResource = readRenderTarget11->getTexture(); |
| 3898 | ID3D11Texture2D *unresolvedTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(unresolvedResource); |
| 3899 | unresolvedResource->Release(); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3900 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3901 | if (unresolvedTexture) |
| 3902 | { |
| 3903 | readTexture = resolveMultisampledTexture(unresolvedTexture, readRenderTarget11->getSubresourceIndex()); |
| 3904 | readSubresource = 0; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3905 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3906 | unresolvedTexture->Release(); |
| 3907 | } |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3908 | } |
| 3909 | else |
| 3910 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3911 | readTexture = readRenderTarget11->getTexture(); |
| 3912 | readSubresource = readRenderTarget11->getSubresourceIndex(); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3913 | } |
| 3914 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3915 | if (!readTexture) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3916 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3917 | ERR("Failed to retrieve the read render target view from the read render target."); |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 3918 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3919 | } |
| 3920 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3921 | RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3922 | if (!drawRenderTarget) |
| 3923 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3924 | readTexture->Release(); |
| 3925 | ERR("Failed to retrieve the draw render target from the draw framebuffer."); |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 3926 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3927 | } |
| 3928 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3929 | ID3D11Resource *drawTexture = drawRenderTarget11->getTexture(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3930 | unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex(); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3931 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3932 | D3D11_BOX readBox; |
| 3933 | readBox.left = readRect.x; |
| 3934 | readBox.right = readRect.x + readRect.width; |
| 3935 | readBox.top = readRect.y; |
| 3936 | readBox.bottom = readRect.y + readRect.height; |
| 3937 | readBox.front = 0; |
| 3938 | readBox.back = 1; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3939 | |
shannon.woods%transgaming.com@gtempaccount.com | 86df5a4 | 2013-04-13 03:34:07 +0000 | [diff] [blame] | 3940 | // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox |
| 3941 | // We also require complete framebuffer copies for depth-stencil blit. |
| 3942 | D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox; |
| 3943 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3944 | mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, drawRect.x, drawRect.y, 0, |
shannon.woods%transgaming.com@gtempaccount.com | 86df5a4 | 2013-04-13 03:34:07 +0000 | [diff] [blame] | 3945 | readTexture, readSubresource, pSrcBox); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3946 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3947 | readTexture->Release(); |
| 3948 | drawTexture->Release(); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3949 | |
| 3950 | return true; |
| 3951 | } |
| 3952 | |
shannon.woods@transgaming.com | d67f9ce | 2013-02-28 23:06:09 +0000 | [diff] [blame] | 3953 | ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource) |
| 3954 | { |
| 3955 | D3D11_TEXTURE2D_DESC textureDesc; |
| 3956 | source->GetDesc(&textureDesc); |
| 3957 | |
| 3958 | if (textureDesc.SampleDesc.Count > 1) |
| 3959 | { |
| 3960 | D3D11_TEXTURE2D_DESC resolveDesc; |
| 3961 | resolveDesc.Width = textureDesc.Width; |
| 3962 | resolveDesc.Height = textureDesc.Height; |
| 3963 | resolveDesc.MipLevels = 1; |
| 3964 | resolveDesc.ArraySize = 1; |
| 3965 | resolveDesc.Format = textureDesc.Format; |
| 3966 | resolveDesc.SampleDesc.Count = 1; |
| 3967 | resolveDesc.SampleDesc.Quality = 0; |
| 3968 | resolveDesc.Usage = textureDesc.Usage; |
| 3969 | resolveDesc.BindFlags = textureDesc.BindFlags; |
| 3970 | resolveDesc.CPUAccessFlags = 0; |
| 3971 | resolveDesc.MiscFlags = 0; |
| 3972 | |
| 3973 | ID3D11Texture2D *resolveTexture = NULL; |
| 3974 | HRESULT result = mDevice->CreateTexture2D(&resolveDesc, NULL, &resolveTexture); |
| 3975 | if (FAILED(result)) |
| 3976 | { |
| 3977 | ERR("Failed to create a multisample resolve texture, HRESULT: 0x%X.", result); |
| 3978 | return NULL; |
| 3979 | } |
| 3980 | |
| 3981 | mDeviceContext->ResolveSubresource(resolveTexture, 0, source, subresource, textureDesc.Format); |
| 3982 | return resolveTexture; |
| 3983 | } |
| 3984 | else |
| 3985 | { |
| 3986 | source->AddRef(); |
| 3987 | return source; |
| 3988 | } |
| 3989 | } |
| 3990 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3991 | } |