Geoff Lang | df647a2 | 2014-09-19 13:13:40 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class DepthStencilFormatsTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | DepthStencilFormatsTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | setClientVersion(2); |
| 15 | } |
| 16 | |
| 17 | bool checkTexImageFormatSupport(GLenum format, GLenum type) |
| 18 | { |
| 19 | EXPECT_GL_NO_ERROR(); |
| 20 | |
| 21 | GLuint tex = 0; |
| 22 | glGenTextures(1, &tex); |
| 23 | glBindTexture(GL_TEXTURE_2D, tex); |
| 24 | glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, type, NULL); |
| 25 | glDeleteTextures(1, &tex); |
| 26 | |
| 27 | return (glGetError() == GL_NO_ERROR); |
| 28 | } |
| 29 | |
| 30 | bool checkTexStorageFormatSupport(GLenum internalFormat) |
| 31 | { |
| 32 | EXPECT_GL_NO_ERROR(); |
| 33 | |
| 34 | GLuint tex = 0; |
| 35 | glGenTextures(1, &tex); |
| 36 | glBindTexture(GL_TEXTURE_2D, tex); |
| 37 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1); |
| 38 | glDeleteTextures(1, &tex); |
| 39 | |
| 40 | return (glGetError() == GL_NO_ERROR); |
| 41 | } |
| 42 | |
| 43 | bool checkRenderbufferFormatSupport(GLenum internalFormat) |
| 44 | { |
| 45 | EXPECT_GL_NO_ERROR(); |
| 46 | |
| 47 | GLuint rb = 0; |
| 48 | glGenRenderbuffers(1, &rb); |
| 49 | glBindRenderbuffer(GL_RENDERBUFFER, rb); |
| 50 | glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1); |
| 51 | glDeleteRenderbuffers(1, &rb); |
| 52 | |
| 53 | return (glGetError() == GL_NO_ERROR); |
| 54 | } |
| 55 | |
| 56 | virtual void SetUp() |
| 57 | { |
| 58 | ANGLETest::SetUp(); |
| 59 | } |
| 60 | |
| 61 | virtual void TearDown() |
| 62 | { |
| 63 | ANGLETest::TearDown(); |
| 64 | } |
| 65 | }; |
| 66 | |
| 67 | TEST_F(DepthStencilFormatsTest, DepthTexture) |
| 68 | { |
| 69 | bool shouldHaveTextureSupport = extensionEnabled("GL_ANGLE_depth_texture"); |
| 70 | EXPECT_EQ(shouldHaveTextureSupport, checkTexImageFormatSupport(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT)); |
| 71 | EXPECT_EQ(shouldHaveTextureSupport, checkTexImageFormatSupport(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT)); |
| 72 | |
| 73 | if (extensionEnabled("GL_EXT_texture_storage")) |
| 74 | { |
| 75 | EXPECT_EQ(shouldHaveTextureSupport, checkTexStorageFormatSupport(GL_DEPTH_COMPONENT16)); |
| 76 | EXPECT_EQ(shouldHaveTextureSupport, checkTexStorageFormatSupport(GL_DEPTH_COMPONENT32_OES)); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | TEST_F(DepthStencilFormatsTest, PackedDepthStencil) |
| 81 | { |
| 82 | // Expected to fail in D3D9 if GL_OES_packed_depth_stencil is not present. |
| 83 | // Expected to fail in D3D11 if GL_OES_packed_depth_stencil or GL_ANGLE_depth_texture is not present. |
| 84 | |
| 85 | bool shouldHaveRenderbufferSupport = extensionEnabled("GL_OES_packed_depth_stencil"); |
| 86 | EXPECT_EQ(shouldHaveRenderbufferSupport, checkRenderbufferFormatSupport(GL_DEPTH24_STENCIL8_OES)); |
| 87 | |
| 88 | bool shouldHaveTextureSupport = extensionEnabled("GL_OES_packed_depth_stencil") && |
| 89 | extensionEnabled("GL_ANGLE_depth_texture"); |
| 90 | EXPECT_EQ(shouldHaveTextureSupport, checkTexImageFormatSupport(GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES)); |
| 91 | |
| 92 | if (extensionEnabled("GL_EXT_texture_storage")) |
| 93 | { |
| 94 | EXPECT_EQ(shouldHaveTextureSupport, checkTexStorageFormatSupport(GL_DEPTH24_STENCIL8_OES)); |
| 95 | } |
| 96 | } |