Jamie Madill | a502c74 | 2014-08-28 17:19:13 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class UniformTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | UniformTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | } |
| 15 | |
| 16 | virtual void SetUp() |
| 17 | { |
| 18 | ANGLETest::SetUp(); |
| 19 | |
| 20 | const std::string &vertexShader = "void main() { gl_Position = vec4(1); }"; |
| 21 | const std::string &fragShader = |
| 22 | "precision mediump float;\n" |
| 23 | "uniform float uniF;\n" |
| 24 | "uniform int uniI;\n" |
| 25 | "void main() { gl_FragColor = vec4(uniF + float(uniI)); }"; |
| 26 | |
| 27 | mProgram = CompileProgram(vertexShader, fragShader); |
| 28 | ASSERT_NE(mProgram, 0u); |
| 29 | |
| 30 | mUniformFLocation = glGetUniformLocation(mProgram, "uniF"); |
| 31 | ASSERT_NE(mUniformFLocation, -1); |
| 32 | |
| 33 | mUniformILocation = glGetUniformLocation(mProgram, "uniI"); |
| 34 | ASSERT_NE(mUniformILocation, -1); |
| 35 | |
| 36 | ASSERT_GL_NO_ERROR(); |
| 37 | } |
| 38 | |
| 39 | virtual void TearDown() |
| 40 | { |
| 41 | glDeleteProgram(mProgram); |
| 42 | ANGLETest::TearDown(); |
| 43 | } |
| 44 | |
| 45 | GLuint mProgram; |
| 46 | GLint mUniformFLocation; |
| 47 | GLint mUniformILocation; |
| 48 | }; |
| 49 | |
| 50 | TEST_F(UniformTest, GetUniformNoCurrentProgram) |
| 51 | { |
| 52 | glUseProgram(mProgram); |
| 53 | glUniform1f(mUniformFLocation, 1.0f); |
| 54 | glUniform1i(mUniformILocation, 1); |
| 55 | glUseProgram(0); |
| 56 | |
| 57 | GLfloat f; |
| 58 | glGetnUniformfvEXT(mProgram, mUniformFLocation, 4, &f); |
| 59 | ASSERT_GL_NO_ERROR(); |
| 60 | EXPECT_EQ(1.0f, f); |
| 61 | |
| 62 | glGetUniformfv(mProgram, mUniformFLocation, &f); |
| 63 | ASSERT_GL_NO_ERROR(); |
| 64 | EXPECT_EQ(1.0f, f); |
| 65 | |
| 66 | GLint i; |
| 67 | glGetnUniformivEXT(mProgram, mUniformILocation, 4, &i); |
| 68 | ASSERT_GL_NO_ERROR(); |
| 69 | EXPECT_EQ(1, i); |
| 70 | |
| 71 | glGetUniformiv(mProgram, mUniformILocation, &i); |
| 72 | ASSERT_GL_NO_ERROR(); |
| 73 | EXPECT_EQ(1, i); |
| 74 | } |