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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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07edd4486cd890393fe5cd4b4644f23e2fd2da7d
07edd44
Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete.
by Jamie Madill
· 11 years ago
eb3665c
Do not check the texture's filtering mode in Texture*::updateTexture, instead check the texture's dirty flags.
by Jamie Madill
· 11 years ago
e29d167
Add mutator methods for modifying sampler object parameters.
by Jamie Madill
· 11 years ago
dc35604
Add state for sampler objects.
by Jamie Madill
· 11 years ago
0b20c94
Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula.
by Jamie Madill
· 11 years ago
1caff07
Align the vertical whitespace in the big switch in Context::getIntegerv.
by Jamie Madill
· 11 years ago
38850df
Add new GLES 3 enum cases.
by Jamie Madill
· 11 years ago
71fbd60
Implement the glGetInteger64v entry point.
by Jamie Madill
· 11 years ago
0fda986
Added Context::getInteger64v for 64-bit integer state queries.
by Jamie Madill
· 11 years ago
af49691
Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods.
by Jamie Madill
· 11 years ago
c82fc41
Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
by Geoff Lang
· 11 years ago
08be89d
Make all depth formats texture filterable.
by Nicolas Capens
· 11 years ago
cb127d3
Create the HLSL shadow texture function.
by Nicolas Capens
· 11 years ago
354ed2d
Compact sampler type translation.
by Nicolas Capens
· 11 years ago
8f80e02
Remove intrinsic parameter names.
by Nicolas Capens
· 11 years ago
77c9d1a
Add shadow texture intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
2a1d8a3
Add shadow samplers to the compiler front-end.
by Nicolas Capens
· 11 years ago
aaaec13
Eliminate isVariableBuiltIn.
by Nicolas Capens
· 11 years ago
d4a9b8d
Detect redefinition of functions and variables.
by Nicolas Capens
· 11 years ago
1b45214
Fix the reported shader gl_MaxDrawBuffers to be compliant with the new EXT_draw_buffers spec.
by Jamie Madill
· 11 years ago
5d287f5
Only allow zero indexes for gl_FragData when the draw buffers extension is disabled.
by Jamie Madill
· 11 years ago
75fb475
Implement textureSize.
by Nicolas Capens
· 11 years ago
c98406a
Use the simpler form of GetDimensions.
by Nicolas Capens
· 11 years ago
b70e5f7
Add support for copying from BGRA formats in CopyTexSubImage*.
by Jamie Madill
· 11 years ago
707dbd7
Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts.
by Jamie Madill
· 11 years ago
d6cb244
Add a client version parameter to several D3D11-specific texture format queries.
by Jamie Madill
· 11 years ago
9e33a11
In ShaderExecutable, delete mFunction with delete[] instead of delete.
by Al Patrick
· 11 years ago
d81cf64
Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow.
by Geoff Lang
· 11 years ago
fe5b272
Protect against integer overflows in the VertexBuffer class by validating the reserved space.
by Geoff Lang
· 11 years ago
eadfd57
Protect against integer overflows when generating index buffers for line loop and triangle fan drawing.
by Geoff Lang
· 11 years ago
004a6f9
Move VAO buffer clearing code to the destructor, instead of the constructor.
by Jamie Madill
· 11 years ago
93e50de
Implement array sampler support.
by Nicolas Capens
· 11 years ago
67a819f
Add intrinsics that take a bias parameter.
by Nicolas Capens
· 11 years ago
43e8ba8
Support 3D textures.
by Nicolas Capens
· 11 years ago
6d232bb
Generate HLSL code for integer sampling.
by Nicolas Capens
· 11 years ago
e605088
Handle new sampler types.
by Nicolas Capens
· 11 years ago
a940ae4
Add the missing HALF_FLOAT_OES type to the type info table.
by Jamie Madill
· 11 years ago
98493dd
Simplified TType class by carving out TStructure and TField.
by Jamie Madill
· 11 years ago
f386bf7
Include stddef.h so NULL is defined.
by Jamie Madill
· 11 years ago
2aeb26a
Added support for EXT_frag_depth
by Jamie Madill
· 11 years ago
18464b5
Removed checks for zero-length arrays because you can never define such arrays.
by Jamie Madill
· 11 years ago
28b9742
Removed code for unsupported pack-unpack language.
by Jamie Madill
· 11 years ago
eb1a010
Add expression complexity and call stack depth limits.
by Jamie Madill
· 11 years ago
94bf7f2
Used size_t for object size instead of signed int.
by Jamie Madill
· 11 years ago
7164cf4
Clamped negative index access.
by Jamie Madill
· 11 years ago
075edd8
Refactor location tracking.
by Jamie Madill
· 11 years ago
7a217de
Remove dead code left over from the old preprocessor.
by Jamie Madill
· 11 years ago
703cdd6
Delete dead code for cloning various types.
by Jamie Madill
· 11 years ago
9e73b21
Marks formats renderable which had been missed and corrects table headers.
by Shannon Woods
· 11 years ago
809d250
Enables glGetInternalformativ API function
by Shannon Woods
· 11 years ago
52f1e7e
Implements queriability for internal format sample counts.
by Shannon Woods
· 11 years ago
dd4674f
Adds a function to retrieve the renderable DXGI format for a GL internal format.
by Shannon Woods
· 11 years ago
ddb785c
Fixes a typo in the spelling of GetTextureFormat.
by Shannon Woods
· 11 years ago
94c3f42
Fix a missing case in OutputHLSL::textureName for 3D texture sampler translation.
by Jamie Madill
· 11 years ago
a16f167
Fix an incorrect instance of getCols which should be getNominalSize.
by Jamie Madill
· 11 years ago
d8db866
Handle the new error case with VAOs introduced in GLES 3 involving a user VAO and non-null data pointers.
by Jamie Madill
· 11 years ago
d102854
Enable the new Vertex Array Object entry points.
by Jamie Madill
· 11 years ago
a7d0586
Add support for new GetAttrib queries for integer and unsigned integer vertex attributes.
by Jamie Madill
· 11 years ago
30855b3
Support querying if a vertex attribute is an un-normalized integer.
by Jamie Madill
· 11 years ago
aff7150
Refactor the validation for GetAttrib functions to a single shared method.
by Jamie Madill
· 11 years ago
efb3bd1
Add support for querying the currently bound vertex array object.
by Jamie Madill
· 11 years ago
57a8972
Add implementation for Vertex Array Object state.
by Jamie Madill
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
8793971
Move VertexAttribute to its own header file.
by Jamie Madill
· 11 years ago
5ab33c8
Fixes tabs-vs-spaces that have crept into the project.
by Shannon Woods
· 11 years ago
193dc48
Adds a null check in one additional location in setData
by Shannon Woods
· 11 years ago
570e04d
Add support for passing nested structs in standard layout by value.
by Jamie Madill
· 11 years ago
e4075c9
Add padding to nested structs packed with standard layout, to address HLSL's more liberal packing rules.
by Jamie Madill
· 11 years ago
c835df6
Add support for structs in uniform blocks with standard layout.
by Jamie Madill
· 11 years ago
6fb09f6
Fix a typo when reporting too many interface blocks in a fragment program.
by Jamie Madill
· 11 years ago
d1ac3c9
Move the D3DCompile call to after the check for API link errors.
by Jamie Madill
· 11 years ago
fb50dff
Implemented 2D array sampler HLSL translation.
by Nicolas Capens
· 11 years ago
8772b58
Support sampler2DArray throughout the compiler.
by Nicolas Capens
· 11 years ago
fc2e6b9
Add 2D array samplers to the lexer/parser.
by Nicolas Capens
· 11 years ago
eceb50d
Add array texture intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
f4cb0e1
Fix unconditionally supporting derivative functions in ES3.
by Nicolas Capens
· 11 years ago
e0ba27a
Construct texture functions from stored characteristics.
by Nicolas Capens
· 11 years ago
9fe6f98
Implemented 3D sampler HLSL translation.
by Nicolas Capens
· 11 years ago
da07535
Support sampler3D throughout the compiler.
by Nicolas Capens
· 11 years ago
28043ba
Add 3D samplers to the lexer/parser.
by Nicolas Capens
· 11 years ago
73f5bf6
Add 3D texture intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
e27c1c3
Fixed texture2DProjLod for DX11.
by Nicolas Capens
· 11 years ago
075368e
Implemented unsigned integer sampler HLSL translation.
by Nicolas Capens
· 11 years ago
2ffe0bb
Support usampler throughout the compiler.
by Nicolas Capens
· 11 years ago
9e3a3f4
Add unsigned integer samplers to the lexer/parser.
by Nicolas Capens
· 11 years ago
8613229
Add unsigned integer texture intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
1f1a833
Implemented integer sampler HLSL translation.
by Nicolas Capens
· 11 years ago
344e714
Support isampler throughout the compiler.
by Nicolas Capens
· 11 years ago
d273c27
Add integer samplers to the lexer/parser.
by Nicolas Capens
· 11 years ago
9363246
Add integer texture intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
fcb8a60
Restore using the depth-stencil typed DXGI format for checking for maximum supported samples.
by Jamie Madill
· 11 years ago
a081df8
Fix missing spaces in the Display extensions string.
by Jamie Madill
· 11 years ago
5413351
Add comments to the remaining unimplemented API entry points to prevent automerge from janking code to the wrong place.
by Jamie Madill
· 11 years ago
ae829e3
We don't need to keep the param variable around for function prototypes.
by alokp@chromium.org
· 11 years ago
8746546
Added load functions to depth texture formats.
by Geoff Lang
· 11 years ago
a349532
Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F.
by Geoff Lang
· 11 years ago
0e7c2fd
Disallow depth textures to be used as destinations of glCopy*Image*.
by Geoff Lang
· 11 years ago
0ef9873
Fix wrong reading functions being used for some D3D formats.
by Geoff Lang
· 11 years ago
6350f73
Fix potential segfault when calling glBufferData with NULL data pointer.
by Geoff Lang
· 11 years ago
574d9dd
Add support for std140 uniform block layout for basic types.
by Jamie Madill
· 11 years ago
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