1. 08a59f8 Add several missing header guard comments by Andrew Knight · 10 years ago
  2. f8a16d7 gn: Fix source paths by Cem Kocagil · 10 years ago
  3. 5aad967 Update Queries to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  4. 22502d5 Moving more D3D-only logic into ProgramBinaryD3D by Brandon Jones · 10 years ago
  5. e1f0d00 Remove dead RenderbufferStorage::getDepthBuffer. by Jamie Madill · 10 years ago
  6. 612e2e4 Add a helper to replace FBO attachment's getSerial. by Jamie Madill · 10 years ago
  7. 9f0b42a Add an attachment helper to replace getRenderTarget. by Jamie Madill · 10 years ago
  8. 231943b Fix signed-unsigned mismatch by Shannon Woods · 10 years ago
  9. c9e69b1 Updated the index buffer classes to use Error objects. by Geoff Lang · 10 years ago
  10. 1c134e6 Only allocate the streaming index buffers when they are first needed. by Geoff Lang · 10 years ago
  11. 23ba30e Move the counting IB from IndexDataManager to Renderer9. by Geoff Lang · 10 years ago
  12. 157f937 Update the RenderStateCache to use Error objects. by Geoff Lang · 10 years ago
  13. 5b5d124 Add queries for attachment targets. by Jamie Madill · 10 years ago
  14. bbffd55 Add a TexSubImage benchmark. by Jamie Madill · 10 years ago
  15. 9e16d40 Fix Win32Window::resize breaking angle_tests. by Jamie Madill · 10 years ago
  16. dd8488d Get stencil buffer clear parameters format directly. by Jamie Madill · 10 years ago
  17. 82cceb2 Only use direct buffers for static data in D3D11. by Jamie Madill · 10 years ago
  18. c9610c5 Starting refactor of ProgramBinary by Brandon Jones · 10 years ago
  19. eeb7b0e Squash the Texture attachment classes into one. by Jamie Madill · 10 years ago
  20. cc00239 Revert "Optimize dynamic buffers." by Jamie Madill · 10 years ago
  21. 5ac5ae8 Move assertion into if-block. by Geoff Lang · 10 years ago
  22. 63d2fc7 Update the ReadPixels calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  23. cc79b8c Update clear calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  24. 2a1c15a Update Buffers to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  25. 1d743d3 Eliminate typed render target Texture attachment method. by Jamie Madill · 10 years ago
  26. de3ed70 Use ImageIndex to return Texture attachment properties. by Jamie Madill · 10 years ago
  27. f6be8d7 Fix typo in "PixelShaderOuputVariable". by Jamie Madill · 10 years ago
  28. f9479ef Drop support for the old "full multiplexed" MRT shaders. by Jamie Madill · 10 years ago
  29. 3f2e61d Enable MRT pixel shader rewriting. by Jamie Madill · 10 years ago
  30. aef95de Use attachment binding points for dynamic PS key. by Jamie Madill · 10 years ago
  31. b33b477 Declare commit_id a gyp 'hard_dependency'. by Jamie Madill · 10 years ago
  32. 58f7942 Fix MSVC librarian warning about no target machine. by Jamie Madill · 10 years ago
  33. 3592a33 Add a new TextureAttachment class to simplify FBO attachments. by Jamie Madill · 10 years ago
  34. 945f732 Add an ImageIndex helper struct to index into tex levels. by Jamie Madill · 10 years ago
  35. 6d70826 Refactor Framebuffer::invalidateSub. by Jamie Madill · 10 years ago
  36. 04994ec Use libANGLE to reduce duplicated ANGLE source compiles. by Jamie Madill · 10 years ago
  37. ce20c7f Retrieve render colorbuffers as a single vector. by Jamie Madill · 10 years ago
  38. 0466867 Mark shared and std140 UBOs as always active. by Jamie Madill · 10 years ago
  39. a2fbb84 Move CollectVariables to sh namespace. by Jamie Madill · 10 years ago
  40. 54ad4f8 Use the CollectVariables path on the HLSL translator. by Jamie Madill · 10 years ago
  41. 2ad1dc4 Compact the D3D shader specializations into one. by Jamie Madill · 10 years ago
  42. d15250e Move shader variables into the base impl. by Jamie Madill · 10 years ago
  43. ab56c6a Fix memory leaks in angle_unittests. by Sudarsana Nagineni · 10 years ago
  44. 2d96b9e Use GL-like methods for InvalidateFramebuffer calls. by Jamie Madill · 10 years ago
  45. 400a441 Move logic of InvalidateFramebuffer to Framebuffer.cpp. by Jamie Madill · 10 years ago
  46. 8e7d7a3 Fix use of references with va_start by Shannon Woods · 10 years ago
  47. 685dd27 Replace getDepthStencil with getRenderTarget. by Jamie Madill · 10 years ago
  48. 97d65b7 Clean up Query classes. by Shannon Woods · 10 years ago
  49. 2d8c879 Expand the SubData benchmark. by Jamie Madill · 10 years ago
  50. 33ea2f9 Added BufferSubData benchmark. by Jamie Madill · 10 years ago
  51. 0bab342 Fix 64-bit use of Win32Window. by Jamie Madill · 10 years ago
  52. 43a53e2 Converted ProgramBinary to use Context caps instead of Renderer by Brandon Jones · 10 years ago
  53. a502c74 Use the specified Program instead of current in GetUniform. by Jamie Madill · 10 years ago
  54. b119668 Update validation functions to use new error mechanisms. by Geoff Lang · 10 years ago
  55. 05881a0 Add caps for transform feedback limits from table 6.34. by Geoff Lang · 10 years ago
  56. 3a61c32 Add caps for the aggregate shader limits from table 6.33. by Geoff Lang · 10 years ago
  57. a59b8ba Add a README file for the ANGLE github page. by Geoff Lang · 10 years ago
  58. ffcc2e6 Add a performance tests target. by Jamie Madill · 10 years ago
  59. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  60. 4477109 Make OSWindow destructor virtual. by Jamie Madill · 10 years ago
  61. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  62. 7162096 More shader refactor cleanup by Brandon Jones · 10 years ago
  63. e392905 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." by Jamie Madill · 10 years ago
  64. b1319f6 Fix a compilation error for the ES3 CTS in 64bit. by Geoff Lang · 10 years ago
  65. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  66. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  67. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  68. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  69. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  70. 549c7fd Fix GetUniform validation. by Jamie Madill · 10 years ago
  71. 78f4180 Refactor GetUniform validator helpers. by Jamie Madill · 10 years ago
  72. 99a1e98 Move GetUniform size validation to top layer. by Jamie Madill · 10 years ago
  73. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  74. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  75. 62af546 Use EGLWindow in ANGLETests. by Jamie Madill · 10 years ago
  76. 0063c51 Move GetUniform validation to the validation layer. by Jamie Madill · 10 years ago
  77. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  78. 3757a5a Allow app to specify EGL Window extra parameters. by Jamie Madill · 10 years ago
  79. 8add0eb Use OSWindow with angle_tests for Window management. by Jamie Madill · 10 years ago
  80. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  81. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  82. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  83. 71117e2 Fix some MSVC warnings about possible truncation of int -> char. by Peter Kasting · 10 years ago
  84. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  85. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  86. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  87. 83da0ec Add OSWindow::setVisible. by Jamie Madill · 10 years ago
  88. 25f0e5e Add a Resize method to OSWindow. by Jamie Madill · 10 years ago
  89. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  90. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  91. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  92. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  93. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  94. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  95. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  96. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  97. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  98. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  99. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  100. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago