1. 0b03b06 Implement applyPrimitiveType for Renderer11. by daniel@transgaming.com · 12 years ago
  2. a2f9fbe Implemented Renderer11::loadExecutable. by daniel@transgaming.com · 12 years ago
  3. 813bb78 Add ShaderExecutable11 files. by daniel@transgaming.com · 12 years ago
  4. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  5. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  6. c569315 Use SV_Target semantic for gl_Color when compiling for Shader Model 4+. by daniel@transgaming.com · 12 years ago
  7. 77fbf97 Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent. by daniel@transgaming.com · 12 years ago
  8. 28e3692 Remove getRenderer9 from Display by daniel@transgaming.com · 12 years ago
  9. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  10. 54e6754 Implemented Renderer11::clear for basic clear operations. by daniel@transgaming.com · 12 years ago
  11. e9c71b4 Fixed an incorrect return value. by daniel@transgaming.com · 12 years ago
  12. 80fc332 Implemented Renderer11::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  13. 816c7f3 Added getter methods to RenderTarget11 for the render target and depth stencil views. by daniel@transgaming.com · 12 years ago
  14. 32cb08f Removed the mRenderTargetDesc member from Context. by daniel@transgaming.com · 12 years ago
  15. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  16. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  17. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  18. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  19. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  20. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  21. 536dd6e Release Blob after creating executables. by daniel@transgaming.com · 12 years ago
  22. 70a219b Fix line endings on a number of files by daniel@transgaming.com · 12 years ago
  23. 4f0f65e Get rid of ShaderExecutable9 usage in ProgramBinary by daniel@transgaming.com · 12 years ago
  24. 4f6024a Make shaderExecutable::getConstantTable virtual by daniel@transgaming.com · 12 years ago
  25. c0ccbd8 Add a get*Function method to the ShaderExecutable interface by daniel@transgaming.com · 12 years ago
  26. 3603854 Fix pointer type for GUID in ProgramBinary::load by daniel@transgaming.com · 12 years ago
  27. f0516cf Inline the Renderer9::compilerShaderSource function by daniel@transgaming.com · 12 years ago
  28. 9589241 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders by daniel@transgaming.com · 12 years ago
  29. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  30. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  31. c68fa87 Remove the ConstantTable member variables by daniel@transgaming.com · 12 years ago
  32. a418ef1 Explicitly pass constant tables to linkUniforms by daniel@transgaming.com · 12 years ago
  33. 59d9ab1 Explicitly pass the constant tables to the defineUniform function by daniel@transgaming.com · 12 years ago
  34. d2fb490 Remove default parameter from ProgramBinary::defineUniform and make it explicit by daniel@transgaming.com · 12 years ago
  35. d5d1019 Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms. by daniel@transgaming.com · 12 years ago
  36. 27290c1 Use convenience function for downcasting the renderer. by daniel@transgaming.com · 12 years ago
  37. 1f811f5 Silence unimplemented asserts and implement retrieving adapter information. by daniel@transgaming.com · 12 years ago
  38. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  39. dedd1a0 Eliminate D3D9 from Context. by daniel@transgaming.com · 12 years ago
  40. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  41. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  42. 41cb942 Remove Intel specific workaround. by daniel@transgaming.com · 12 years ago
  43. 4a186ed Moved VertexDeclarationCache to its own header and source file. by daniel@transgaming.com · 12 years ago
  44. e569fc5 Move blitter creation / destruction to device specific initialization / release. by daniel@transgaming.com · 12 years ago
  45. 5367004 Implemented Renderer11::setViewport. by daniel@transgaming.com · 12 years ago
  46. 2c1d0ab Removed clear implementation from Context. by daniel@transgaming.com · 12 years ago
  47. 0393e5b Implemented Renderer9::clear. by daniel@transgaming.com · 12 years ago
  48. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  49. 7436971 Added clear type enum and clear parameters structure. by daniel@transgaming.com · 12 years ago
  50. 414c916 Moves checkDeviceLost to renderer9_utils.h by daniel@transgaming.com · 12 years ago
  51. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  52. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago
  53. 965bcd2 Removes getSurface function from base RenderTarget by daniel@transgaming.com · 12 years ago
  54. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  55. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  56. d733bb8 Adds makeSwapChain9/11 functions. by daniel@transgaming.com · 12 years ago
  57. 32fdf82 Fixes line endings on SwapChain9 and SwapChain11 by daniel@transgaming.com · 12 years ago
  58. def9f0f Add applyVertexBuffer stub for D3D11 renderer. by daniel@transgaming.com · 12 years ago
  59. 67094ee Move the vertex data manager and vertex declaration cache from Context to Renderer9. by daniel@transgaming.com · 12 years ago
  60. 92025f5 Pull Context dependencies out of applyVertexBuffer(). by daniel@transgaming.com · 12 years ago
  61. 1dd557a Fixed bug with scissor rectangles Y values being clamped incorrectly. by daniel@transgaming.com · 12 years ago
  62. 5dc3b8b Don't call gl::output unless perf is enabled. by daniel@transgaming.com · 12 years ago
  63. 7cfb53f Update version. by daniel@transgaming.com · 12 years ago
  64. 0aa3b5a Implement user-defined name hashing. by daniel@transgaming.com · 12 years ago
  65. 8d06f97 Update version. by daniel@transgaming.com · 12 years ago
  66. 7d738a2 Remove dependency on d3dcompiler import library. by daniel@transgaming.com · 12 years ago
  67. c23f461 Interface design for user-defined name hashing. by daniel@transgaming.com · 12 years ago
  68. 07b925c Use D3D compiler optimization level 3. by daniel@transgaming.com · 12 years ago
  69. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  70. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  71. e06bda9 Context::applyRenderTargets now uses Renderer::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  72. 220e79a Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code. by daniel@transgaming.com · 12 years ago
  73. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  74. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  75. b323df0 Invalidate client window area when resetting swap chain by daniel@transgaming.com · 12 years ago
  76. 844ad78 Revision 5 of ANGLE_MRT by daniel@transgaming.com · 12 years ago
  77. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  78. 3ca082c Context now uses Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  79. 3884e2c Context now uses a Rectangle struct for storing viewport. by daniel@transgaming.com · 12 years ago
  80. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  81. b743e1d Removed unused Display member of Context. by daniel@transgaming.com · 12 years ago
  82. 164dfa4 Fixes the include guards on RenderTarget9 by daniel@transgaming.com · 12 years ago
  83. d62d714 Removes calls from Context to retrieve d3d9 surfaces by daniel@transgaming.com · 12 years ago
  84. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  85. d2b4702 Adds a function to Framebuffer to retrieve depth OR stencilbuffer. by daniel@transgaming.com · 12 years ago
  86. 8614fba Adds RenderTarget pointer to TextureStorage. by daniel@transgaming.com · 12 years ago
  87. c682d95 Remove SwapChain.cpp from the GYP project. by daniel@transgaming.com · 12 years ago
  88. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago
  89. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  90. 48ab81c Use ANGLE's rect instead of D3D's in blitFramebuffer. by daniel@transgaming.com · 12 years ago
  91. 39cee2e Stores render target description without D3D9 reliance. by daniel@transgaming.com · 12 years ago
  92. c497eba Moved the static initializers of RenderStateCache's constants to the top of the cpp file. by daniel@transgaming.com · 12 years ago
  93. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  94. 53926ff Added depth stencil state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  95. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  96. c820c12 Added utility functions for gl to D3D11 depth stencil states. by daniel@transgaming.com · 12 years ago
  97. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  98. ed453e0 Added Rasterizer state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  99. fa34b34 Added a utility function for gl to D3D11 rasterizer states. by daniel@transgaming.com · 12 years ago
  100. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago