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gerrit-public.fairphone.software
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fp2-dev
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platform
/
external
/
chromium_org
/
third_party
/
angle
/
0b7eef7c469bf717f7e1b57c6273f00d88e8b1d9
/
src
/
libGLESv2
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
d8d7243
Moved DynamicHLSL into renderer/d3d
by Brandon Jones
· 10 years ago
7162096
More shader refactor cleanup
by Brandon Jones
· 10 years ago
e392905
Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."
by Jamie Madill
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
a6f267f
Fix row-major layout tracking in interface blocks.
by Jamie Madill
· 10 years ago
f05cdee
Refactoring Shader objects (Take 2)
by Brandon Jones
· 10 years ago
e54be46
Revert "Refactoring Shader objects"
by Brandon Jones
· 10 years ago
537dfde
Refactoring Shader objects
by Brandon Jones
· 10 years ago
549c7fd
Fix GetUniform validation.
by Jamie Madill
· 10 years ago
78f4180
Refactor GetUniform validator helpers.
by Jamie Madill
· 10 years ago
99a1e98
Move GetUniform size validation to top layer.
by Jamie Madill
· 10 years ago
0063c51
Move GetUniform validation to the validation layer.
by Jamie Madill
· 10 years ago
10f0563
Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.
by Shannon Woods
· 10 years ago
42bcf32
Refactor ShaderVariables to store fields in the base.
by Jamie Madill
· 10 years ago
6982260
Reduce CPU texture usage in D3D11 where possible
by Austin Kinross
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
6d11380
Move some methods of VertexDataManager to helper methods.
by Jamie Madill
· 10 years ago
ae3000b
Move validation from IndexDataManager to the API.
by Jamie Madill
· 10 years ago
2b97681
Extract validation from VertexDataManager.cpp to the API.
by Jamie Madill
· 10 years ago
1fecbc8
Hard-limit the number of uniform vectors in D3D11.
by Geoff Lang
· 10 years ago
268b6bc
Clean up copyimage.h
by Geoff Lang
· 10 years ago
3e3813f
Optimize dynamic buffers.
by Jamie Madill
· 10 years ago
dbd74a0
Add BufferStorage11::setData.
by Jamie Madill
· 10 years ago
45965b1
Clean up copyvertex.h
by Geoff Lang
· 10 years ago
301d161
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
by Geoff Lang
· 10 years ago
900013c
Add caps from the 6.29 table.
by Geoff Lang
· 10 years ago
0f796ac
Fix compilation error due to bad merge.
by Geoff Lang
· 10 years ago
75c42f4
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
by Cooper Partin
· 10 years ago
da5777c
Create an Error object to represent GL errors.
by Geoff Lang
· 10 years ago
ef9d63e
Move the index range cache to gl::Buffer.
by Jamie Madill
· 10 years ago
39b4346
Use Range type for index ranges.
by Jamie Madill
· 10 years ago
f41522b
Split vertex translation into helper methods.
by Jamie Madill
· 10 years ago
6053a52
Moved some validation back to Texture, unified all TextureImpl variants
by Brandon Jones
· 10 years ago
cfa33e6
Call addRef when creating a new Fence Sync object.
by Jamie Madill
· 10 years ago
299fcf2
Fix swizzle formats being assigned incorrectly.
by Geoff Lang
· 10 years ago
3b579e3
Minor cleanup to Query constructor to normalize it with other interfaces
by Brandon Jones
· 10 years ago
20ba154
Initialize TranslatedAttributes
by Shannon Woods
· 10 years ago
09cf736
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
6f4423a
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
by Shannon Woods
· 10 years ago
9f6907b
Fix application of vertex divisor for non-instanced draws in D3D9
by Shannon Woods
· 10 years ago
cef06ff
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
d9ba4f7
Move implementation of hasMappedBuffer to State.
by Jamie Madill
· 10 years ago
baadf23
Fix incorrect validation of ES3 internal format/format/type combinations.
by Geoff Lang
· 10 years ago
366ac1e
Remove the unusused Renderer::getSRGBSupport method.
by Geoff Lang
· 10 years ago
f049e80
Fix wrong comparison in Buffer ASSERT.
by Jamie Madill
· 10 years ago
91fa9ce
Simplify formatutils9 by exposing the internal structures.
by Geoff Lang
· 10 years ago
6ba451b
Fix single buffer copies.
by Jamie Madill
· 10 years ago
2c976a4
Prettify HLSL compile retry error messages.
by Jamie Madill
· 10 years ago
9aa00bb
Simplify formatutils11 by exposing the internal structures.
by Geoff Lang
· 10 years ago
aff8084
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
by Jamie Madill
· 10 years ago
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
5c1e58d
Add missing cache clears to D3D buffer classes.
by Jamie Madill
· 10 years ago
cfaaf72
Fix CopyBufferSubData.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
f8bdfeb
Revert "Unifying the various texture interfaces where possible"
by Jamie Madill
· 10 years ago
8c9038d
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
4fbd36e
Add a test for multisampled PBOs.
by Jamie Madill
· 10 years ago
8e8bf55
Remove the MajorShaderModel member from Context.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
8d62bcc
Avoid D3D11 primitive restart index using 32-bit indices
by Nicolas Capens
· 10 years ago
6b19b00
Removing D3D-isms from gl::Texture
by Brandon Jones
· 10 years ago
07d49ef
Fix Clang warning with preloaded D3DCompiler string.
by Jamie Madill
· 10 years ago
a09403c
Fix masked ClearBuffer.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
cafa210
Fix Clang warnings.
by Jamie Madill
· 10 years ago
5063f55
Add a MemoryBuffer type to safely allocate large user data buffers.
by Geoff Lang
· 10 years ago
142ec42
Refactored Texture2DArray, separated out D3D logic
by Brandon Jones
· 10 years ago
493daf5
Update the format table to check support for filtering and rendering.
by Geoff Lang
· 10 years ago
e04a5b7
Remove sh::InterfaceBlock member info.
by Jamie Madill
· 10 years ago
bf9cce2
Use the block encoder class to store uniform offsets.
by Jamie Madill
· 10 years ago
18fe429
Added virtual destructors to VertexArrayImpl and BufferImpl
by Brandon Jones
· 10 years ago
6cf8e1b
Reduce the number of TextureFormatCaps members.
by Geoff Lang
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
78b1acd
Refactored Texture3D, separated out D3D logic
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
75ec7c5
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
by Andrew Knight
· 10 years ago
5b130dc
Do not create dummy variables when linking uniforms.
by Jamie Madill
· 10 years ago
66d43d2
Refactor ProgramBinary uniform linking code.
by Jamie Madill
· 10 years ago
fc43d27
Remove the sh::InterfaceBlock::dataSize member.
by Jamie Madill
· 10 years ago
d4116ff
Remove sh::InterfaceBlock::registerIndex.
by Jamie Madill
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
1da3cf6
Removes sub-entry-point Framebuffer validations
by Shannon Woods
· 10 years ago
aa2ab7d
Cache bound FBO and VAO objects themselves in State
by Shannon Woods
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
d4cfa57
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
d5512cd
Collect shader outputs and interface block information.
by Jamie Madill
· 10 years ago
0b7e5d8
Fix 64-bit warnings.
by Geoff Lang
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
57f9b6d
Clean up generatemip.h.
by Geoff Lang
· 10 years ago
86846e2
Clean up the functions in loadimage.h/cpp.
by Geoff Lang
· 10 years ago
2a6564e
Fix build errors in validationES.cpp.
by Jamie Madill
· 10 years ago
e92a354
Remove redundant FBO query methods.
by Jamie Madill
· 10 years ago
55ec3b1
Refactor common attachment validation to base method.
by Jamie Madill
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
53cb14d
Share ArrayString and Str helper methods.
by Jamie Madill
· 10 years ago
b23375f
Fixed an issue with Streaming Vertex data overflowing it's buffer.
by Brandon Jones
· 10 years ago
aa7e166
Improve the const correctness.
by Ehsan Akhgari
· 10 years ago
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