1. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  2. d8d7243 Moved DynamicHLSL into renderer/d3d by Brandon Jones · 10 years ago
  3. 7162096 More shader refactor cleanup by Brandon Jones · 10 years ago
  4. e392905 Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined." by Jamie Madill · 10 years ago
  5. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  6. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  7. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  8. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  9. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  10. 549c7fd Fix GetUniform validation. by Jamie Madill · 10 years ago
  11. 78f4180 Refactor GetUniform validator helpers. by Jamie Madill · 10 years ago
  12. 99a1e98 Move GetUniform size validation to top layer. by Jamie Madill · 10 years ago
  13. 0063c51 Move GetUniform validation to the validation layer. by Jamie Madill · 10 years ago
  14. 10f0563 Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined. by Shannon Woods · 10 years ago
  15. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  16. 6982260 Reduce CPU texture usage in D3D11 where possible by Austin Kinross · 10 years ago
  17. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  18. 6d11380 Move some methods of VertexDataManager to helper methods. by Jamie Madill · 10 years ago
  19. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  20. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  21. 1fecbc8 Hard-limit the number of uniform vectors in D3D11. by Geoff Lang · 10 years ago
  22. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  23. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  24. dbd74a0 Add BufferStorage11::setData. by Jamie Madill · 10 years ago
  25. 45965b1 Clean up copyvertex.h by Geoff Lang · 10 years ago
  26. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  27. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  28. 0f796ac Fix compilation error due to bad merge. by Geoff Lang · 10 years ago
  29. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  30. da5777c Create an Error object to represent GL errors. by Geoff Lang · 10 years ago
  31. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  32. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  33. f41522b Split vertex translation into helper methods. by Jamie Madill · 10 years ago
  34. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  35. cfa33e6 Call addRef when creating a new Fence Sync object. by Jamie Madill · 10 years ago
  36. 299fcf2 Fix swizzle formats being assigned incorrectly. by Geoff Lang · 10 years ago
  37. 3b579e3 Minor cleanup to Query constructor to normalize it with other interfaces by Brandon Jones · 10 years ago
  38. 20ba154 Initialize TranslatedAttributes by Shannon Woods · 10 years ago
  39. 09cf736 Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  40. 6f4423a Revert "Fix application of vertex divisor for non-instanced draws in D3D9" by Shannon Woods · 10 years ago
  41. 9f6907b Fix application of vertex divisor for non-instanced draws in D3D9 by Shannon Woods · 10 years ago
  42. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  43. d9ba4f7 Move implementation of hasMappedBuffer to State. by Jamie Madill · 10 years ago
  44. baadf23 Fix incorrect validation of ES3 internal format/format/type combinations. by Geoff Lang · 10 years ago
  45. 366ac1e Remove the unusused Renderer::getSRGBSupport method. by Geoff Lang · 10 years ago
  46. f049e80 Fix wrong comparison in Buffer ASSERT. by Jamie Madill · 10 years ago
  47. 91fa9ce Simplify formatutils9 by exposing the internal structures. by Geoff Lang · 10 years ago
  48. 6ba451b Fix single buffer copies. by Jamie Madill · 10 years ago
  49. 2c976a4 Prettify HLSL compile retry error messages. by Jamie Madill · 10 years ago
  50. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  51. aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
  52. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  53. 5c1e58d Add missing cache clears to D3D buffer classes. by Jamie Madill · 10 years ago
  54. cfaaf72 Fix CopyBufferSubData. by Jamie Madill · 10 years ago
  55. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  56. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  57. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  58. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  59. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  60. 8e8bf55 Remove the MajorShaderModel member from Context. by Geoff Lang · 10 years ago
  61. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  62. 8d62bcc Avoid D3D11 primitive restart index using 32-bit indices by Nicolas Capens · 10 years ago
  63. 6b19b00 Removing D3D-isms from gl::Texture by Brandon Jones · 10 years ago
  64. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  65. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  66. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  67. cafa210 Fix Clang warnings. by Jamie Madill · 10 years ago
  68. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  69. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  70. 493daf5 Update the format table to check support for filtering and rendering. by Geoff Lang · 10 years ago
  71. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  72. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  73. 18fe429 Added virtual destructors to VertexArrayImpl and BufferImpl by Brandon Jones · 10 years ago
  74. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  75. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  76. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  77. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  78. 75ec7c5 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" by Andrew Knight · 10 years ago
  79. 5b130dc Do not create dummy variables when linking uniforms. by Jamie Madill · 10 years ago
  80. 66d43d2 Refactor ProgramBinary uniform linking code. by Jamie Madill · 10 years ago
  81. fc43d27 Remove the sh::InterfaceBlock::dataSize member. by Jamie Madill · 10 years ago
  82. d4116ff Remove sh::InterfaceBlock::registerIndex. by Jamie Madill · 10 years ago
  83. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  84. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  85. 1da3cf6 Removes sub-entry-point Framebuffer validations by Shannon Woods · 10 years ago
  86. aa2ab7d Cache bound FBO and VAO objects themselves in State by Shannon Woods · 10 years ago
  87. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  88. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  89. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  90. 0b7e5d8 Fix 64-bit warnings. by Geoff Lang · 10 years ago
  91. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  92. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago
  93. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  94. 2a6564e Fix build errors in validationES.cpp. by Jamie Madill · 10 years ago
  95. e92a354 Remove redundant FBO query methods. by Jamie Madill · 10 years ago
  96. 55ec3b1 Refactor common attachment validation to base method. by Jamie Madill · 10 years ago
  97. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  98. 53cb14d Share ArrayString and Str helper methods. by Jamie Madill · 10 years ago
  99. b23375f Fixed an issue with Streaming Vertex data overflowing it's buffer. by Brandon Jones · 10 years ago
  100. aa7e166 Improve the const correctness. by Ehsan Akhgari · 10 years ago