1. 13979a6 Optimized applying DX11 uniforms with memcpy. by shannon.woods@transgaming.com · 11 years ago
  2. 2494c97 Store integer and boolean uniforms in 4-element vectors. by shannon.woods@transgaming.com · 11 years ago
  3. cd714ef Store boolean uniforms as 32-bit integers. by shannon.woods@transgaming.com · 11 years ago
  4. a14ecf3 Eliminate unused DX11 driver uniforms. by shannon.woods@transgaming.com · 11 years ago
  5. 6bb4886 Fix the conversion of textures to rendertargets to use the right number of mip levels if we already initialized storage. by shannon.woods@transgaming.com · 11 years ago
  6. 28e7ba0 Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format. by shannon.woods@transgaming.com · 11 years ago
  7. 8d2f086 Only advertise postSubBuffer extension if we can actually present less than the whole buffer. by shannon.woods@transgaming.com · 11 years ago
  8. 0bbb08d Fix the SwapChain11::swapRect x and y coordinates to reference the lower left corner at (0,0). by shannon.woods@transgaming.com · 11 years ago
  9. 3e3da58 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. by shannon.woods@transgaming.com · 11 years ago
  10. 8c6d9df Ensure we do not try to create a swapchain with dimensions smaller than 1x1. by shannon.woods@transgaming.com · 11 years ago
  11. 2df7d8e Fix a regression when drawing point sprites with a non-one-valued w coordinate. by shannon.woods@transgaming.com · 11 years ago
  12. a1229a3 Index data manager uses direct buffers for indices if possible. by shannon.woods@transgaming.com · 11 years ago
  13. db1899c VertexDataManager now supports direct buffers when vertex conversion is not needed. by shannon.woods@transgaming.com · 11 years ago
  14. d212e62 VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type. by shannon.woods@transgaming.com · 11 years ago
  15. 4587fee Added an identity flag to VertexBuffer11's conversions. by shannon.woods@transgaming.com · 11 years ago
  16. 7665541 gl::Buffer now uses an rx::BufferStorage to store the data. by shannon.woods@transgaming.com · 11 years ago
  17. 4e52b63 Added a BufferStorage creation method to renderer. by shannon.woods@transgaming.com · 11 years ago
  18. 70c856f Created a BufferStorage11 class. by shannon.woods@transgaming.com · 11 years ago
  19. b91187c Created a BufferStorage9 class. by shannon.woods@transgaming.com · 11 years ago
  20. 1dc3956 Created a BufferStorage abstract class. by shannon.woods@transgaming.com · 11 years ago
  21. 9cdced6 Implemented Renderer11::getFloat*TextureSupport. by shannon.woods@transgaming.com · 11 years ago
  22. 6d79257 Added a utility function for determining the size of an array. by shannon.woods@transgaming.com · 11 years ago
  23. 43ccf3f Fix a regression with point sprites where the geometry shader state was not properly updated. by shannon.woods@transgaming.com · 11 years ago
  24. 8ce2f8f Implement larger bounds for viewports and scissor rectangles in D3D11. by shannon.woods@transgaming.com · 11 years ago
  25. b356025 Add a simple Range type to represent an integer 1D range. by shannon.woods@transgaming.com · 11 years ago
  26. 1abd797 Enable anisotropic filtering support on the D3D11 path. by shannon.woods@transgaming.com · 11 years ago
  27. c71ca75 Add support for resizing the window without recreating the swap chain in D3D11. by shannon.woods@transgaming.com · 11 years ago
  28. 0776550 Don't convert normalized integer types, they are interpreted as floating-point in the shader. by shannon.woods@transgaming.com · 11 years ago
  29. 291266b Implemented Renderer11::getLuminance*TextureSupport by shannon.woods@transgaming.com · 11 years ago
  30. ea4a0c6 Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified. by shannon.woods@transgaming.com · 11 years ago
  31. 1e1deda Implemented Renderer11::blitRect for render targets. by shannon.woods@transgaming.com · 11 years ago
  32. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  33. d67f9ce Added a helper Renderer11::resolveMultisampledTexture method. by shannon.woods@transgaming.com · 11 years ago
  34. c25537e Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. by shannon.woods@transgaming.com · 11 years ago
  35. ae84f73 RenderTarget11 now creates multisampled render targets. by shannon.woods@transgaming.com · 11 years ago
  36. b3f4be0 RenderTarget11 converts the format again for mActualFormat to match RenderTarget9. by shannon.woods@transgaming.com · 11 years ago
  37. 88fbd0f Added a Renderer11::getNearestSupportedSamples method. by shannon.woods@transgaming.com · 11 years ago
  38. df2fd57 Implemented Renderer11::getMaxSupportedSamples. by shannon.woods@transgaming.com · 11 years ago
  39. 30f52c6 Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). by shannon.woods@transgaming.com · 11 years ago
  40. ae81383 Move the code related to creating and resetting offscreen texture resources to its own method. by shannon.woods@transgaming.com · 11 years ago
  41. 211fa2e Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. by shannon.woods@transgaming.com · 11 years ago
  42. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  43. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  44. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  45. f5f5949 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. by shannon.woods@transgaming.com · 11 years ago
  46. dd2524c Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. by shannon.woods@transgaming.com · 11 years ago
  47. 43db795 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. by shannon.woods@transgaming.com · 11 years ago
  48. eec5c63 Add support for more depth buffer formats in our EGLConfigs. by shannon.woods@transgaming.com · 11 years ago
  49. 25950ea Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. by shannon.woods@transgaming.com · 11 years ago
  50. ad74a4b Enabled vsync in SwapChain11. by shannon.woods@transgaming.com · 11 years ago
  51. 3de0a45 Updates to extensions from public registry by shannon.woods@transgaming.com · 11 years ago
  52. be58aa0 Created Fence11. by shannon.woods@transgaming.com · 11 years ago
  53. 8b7606a Created Query11. by shannon.woods@transgaming.com · 11 years ago
  54. 5defc5c Integrated the new rx::Fence class into gl::Fence. by shannon.woods@transgaming.com · 11 years ago
  55. cfe787e Added a fence creation method to Renderer. by shannon.woods@transgaming.com · 11 years ago
  56. dbbe605 Created Fence9. by shannon.woods@transgaming.com · 11 years ago
  57. baaa196 Created an abstract rx::Fence class. by shannon.woods@transgaming.com · 11 years ago
  58. 938ac8d Fixed some circular includes. by shannon.woods@transgaming.com · 11 years ago
  59. b32e198 gl::Query now uses the abstract rx::Query. by shannon.woods@transgaming.com · 11 years ago
  60. 50df6c5 Added query creation methods to Renderer. by shannon.woods@transgaming.com · 11 years ago
  61. 23f3332 Created Query9. by shannon.woods@transgaming.com · 11 years ago
  62. bfbec45 Created an abstract rx::QueryImpl class. by shannon.woods@transgaming.com · 11 years ago
  63. 09fd945 Add support for derivative instructions in D3D11. by shannon.woods@transgaming.com · 11 years ago
  64. 58ae0f6 Update ANGLE_texture_compression_dxt by daniel@transgaming.com · 12 years ago
  65. 9bb0bac Added an ANGLE instancing sample to a new folder in samples. by daniel@transgaming.com · 12 years ago
  66. 7e6649e Update version to r1818 by daniel@transgaming.com · 12 years ago
  67. 97b16d1 Do not hash mapping field names of a reserved struct. by daniel@transgaming.com · 12 years ago
  68. bdf787f Implemented Renderer11::sync. by daniel@transgaming.com · 12 years ago
  69. d5903ca Fix mat2 packing to use 2 rows as per spec. by daniel@transgaming.com · 12 years ago
  70. 75cb689 Fix a memory out-of-bound visit bug. by daniel@transgaming.com · 12 years ago
  71. 2d619cd Rename ANGLE_multiple_render_targets to EXT_draw_buffers by daniel@transgaming.com · 12 years ago
  72. bbb0595 Updates to MRT extension. by daniel@transgaming.com · 12 years ago
  73. fe32464 Fix D3D11 instancing support check to test against the current feature level. by daniel@transgaming.com · 12 years ago
  74. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  75. a820c30 Updated version number to 1801 by shannon.woods@transgaming.com · 12 years ago
  76. e36fddf Attempt different fix for unknown #pragma on Linux. by shannon.woods@transgaming.com · 12 years ago
  77. bef0e5b Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With by shannon.woods@transgaming.com · 12 years ago
  78. 1d432bb Incorporated patch from haixia@ changing the default implementation of by shannon.woods@transgaming.com · 12 years ago
  79. 2f8524d Fixed compiler warning on Linux resulting in build failures. by shannon.woods@transgaming.com · 12 years ago
  80. 0b236e2 Removed the programBinary argument from Renderer::setViewport. by shannon.woods@transgaming.com · 12 years ago
  81. 03951cf Implemented D3D11 non-pow2 texture support. by shannon.woods@transgaming.com · 12 years ago
  82. 2ac02d5 Fixed rounding error in SwapChain11::swapRect vertex coordinates. by shannon.woods@transgaming.com · 12 years ago
  83. 2001a0c Remove DXSDK_DIR from search paths. by shannon.woods@transgaming.com · 12 years ago
  84. 14fcb33 Roll gyp dependency to 1564. by shannon.woods@transgaming.com · 12 years ago
  85. 00032cb Implement instancing support in D3D11. by shannon.woods@transgaming.com · 12 years ago
  86. a9b96d0 Include windows.h from one place to ensure that min and max macros are not defined. by shannon.woods@transgaming.com · 12 years ago
  87. 55e4b4f Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro. by shannon.woods@transgaming.com · 12 years ago
  88. e91615c Treat return statements in loops as loop discontinuities. by shannon.woods@transgaming.com · 12 years ago
  89. 51817d4 Fix an issue with instanced drawing in the D3D9 path. by shannon.woods@transgaming.com · 12 years ago
  90. 3e773bb Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. by shannon.woods@transgaming.com · 12 years ago
  91. e0e8987 Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings. by shannon.woods@transgaming.com · 12 years ago
  92. 5bcf7df Move the call to packVaryings outside of linkVaryings. by shannon.woods@transgaming.com · 12 years ago
  93. 69ff776 Add a new internal enum for shader type, instead of re-using GL enums. by shannon.woods@transgaming.com · 12 years ago
  94. 962d4be Fix a missing variable initialization in ProgramBinary. by shannon.woods@transgaming.com · 12 years ago
  95. 190f882 Make other angle targets compile on Win64 by shannon.woods@transgaming.com · 12 years ago
  96. 2496673 Add comments to ArrayBoundsClamper about why 'clamp' by shannon.woods@transgaming.com · 12 years ago
  97. da1ed36 Reorganized new sources from recently applied patch into third_party directory. by shannon.woods@transgaming.com · 12 years ago
  98. aa7c6c1 Document GetIntegerv errors in ANGLE_framebuffer_blit. by shannon.woods@transgaming.com · 12 years ago
  99. b71c65c Updates for ANGLE_multiple_render_targets by shannon.woods@transgaming.com · 12 years ago
  100. 76cd88c Avoid calling getContext() for resource limits. by shannon.woods@transgaming.com · 12 years ago