1. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 12 years ago
  2. 858d32f Texture storage now has deferred creation of all render targets and shader resources. by shannon.woods@transgaming.com · 12 years ago
  3. 5c25ed2 Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource. by shannon.woods@transgaming.com · 12 years ago
  4. f2685e5 Removed the levels parameter from initializeSRV since it is the same as mMipLevels. by shannon.woods@transgaming.com · 12 years ago
  5. 8204334 Fix and extend essl_to_hlsl to support DX11 HLSL. by shannon.woods@transgaming.com · 12 years ago
  6. fb256be Use the DX11 syntax for GLSL samplers and textures. by shannon.woods@transgaming.com · 12 years ago
  7. b73964e Pass the desired HLSL version down to the HLSL generator. by shannon.woods@transgaming.com · 12 years ago
  8. bd8c10c Move the get maximum point size logic to Renderer9. by shannon.woods@transgaming.com · 12 years ago
  9. 4b47235 TextureStorage11 classes now store a render target to each mip level. by shannon.woods@transgaming.com · 12 years ago
  10. 8daaf16 Remove dependency on DirectX SDK. by apatrick@chromium.org · 12 years ago
  11. 98100d4 Update version to 1717 by daniel@transgaming.com · 12 years ago
  12. dd6ad22 Fix a few unnecessary uses of Renderer9 by daniel@transgaming.com · 12 years ago
  13. 4d03645 Remove all possible libEGL includes from libGLESv2 by daniel@transgaming.com · 12 years ago
  14. 204677a Cleanup extraneous D3D9_REPLACE comments by daniel@transgaming.com · 12 years ago
  15. ed36abd Move dirty DX constant tracking from Context to the Renderers. by daniel@transgaming.com · 12 years ago
  16. f06e539 Initialize uninitialized pointers in SwapChain11 to NULL. by daniel@transgaming.com · 12 years ago
  17. 3d90e60 Change line ending type on compiled shaders and delete now empty shader folder by daniel@transgaming.com · 12 years ago
  18. 9a3b595 Update version to 1710 by daniel@transgaming.com · 12 years ago
  19. ca1ac1f Add D3D version and shader models to renderer string reported by GetString. by daniel@transgaming.com · 12 years ago
  20. 4fd1f98 Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer. by daniel@transgaming.com · 12 years ago
  21. 773ff74 Build fix. by daniel@transgaming.com · 12 years ago
  22. 6c1203f In generated shaders, output +INF and -INF as largest single precision floating point number. by daniel@transgaming.com · 12 years ago
  23. 79bb950 Update Copyright years on the LICENSE file by daniel@transgaming.com · 12 years ago
  24. 7629bb6 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. by daniel@transgaming.com · 12 years ago
  25. b3077d0 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. by daniel@transgaming.com · 12 years ago
  26. b35da7a Make angle compile on Win64 by daniel@transgaming.com · 12 years ago
  27. 4167cc9 Incorporated BSD-licensed changes implementing array bounds clamping. by daniel@transgaming.com · 12 years ago
  28. 761630a Optimize copyVertexData. by daniel@transgaming.com · 12 years ago
  29. 3c17ba6 Removed the dirty parameters flag from Texture. by daniel@transgaming.com · 12 years ago
  30. e33c8bf Moved applied texture and sampler caching from Context into the Renderers. by daniel@transgaming.com · 12 years ago
  31. 1e1b5e9 Release leaked SRVs in TextureStorage11. by daniel@transgaming.com · 12 years ago
  32. d5df4e8 D3D11 device context clears and flushes the state to release internal references before destruction. by daniel@transgaming.com · 12 years ago
  33. ad3d827 Added debug names to swap chain resources. by daniel@transgaming.com · 12 years ago
  34. 00f2d9c Added a utility function to set the debug name on D3D11 resources. by daniel@transgaming.com · 12 years ago
  35. b115455 Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls. by daniel@transgaming.com · 12 years ago
  36. 8dc8e27 Moved the shaders from libGLESv2 to the libGLESv2/renderer. by daniel@transgaming.com · 12 years ago
  37. 1ef0967 Completed D3D11 line loop rendering. by daniel@transgaming.com · 12 years ago
  38. b37cd2d Disable large point rendering for DX11. by daniel@transgaming.com · 12 years ago
  39. 74471e0 Implemented gl_FragCoord support for DX11. by daniel@transgaming.com · 12 years ago
  40. 2eb7ab7 Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from. by daniel@transgaming.com · 12 years ago
  41. b68d2bb RenderTarget11 now stores the subresource that it represents. by daniel@transgaming.com · 12 years ago
  42. e76b64b Implemented support for DX11 integer and boolean uniforms. by daniel@transgaming.com · 12 years ago
  43. 90c634a Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. by daniel@transgaming.com · 12 years ago
  44. 168763a D3D11 uses 1 as the default sampling level, not 0. by daniel@transgaming.com · 12 years ago
  45. 442cdc1 Fixes bugs in rendering to textures. by daniel@transgaming.com · 12 years ago
  46. a390e1e Implemented support for DX11 driver uniforms by assigning fixed register slots. by daniel@transgaming.com · 12 years ago
  47. cc47bc0 Fixed a bug with sampler state comparison size. by daniel@transgaming.com · 12 years ago
  48. 9799a2f SwapChain11::swapRects now correctly sets the viewport to the size of the window. by daniel@transgaming.com · 12 years ago
  49. 7fbf486 Fixed applied index buffer offset not being cached. by daniel@transgaming.com · 12 years ago
  50. ee42a0a Implemented Renderer11::readPixels. by daniel@transgaming.com · 12 years ago
  51. 4d4fade Reverses the D3D11 vertex winding order WRT GL's. by daniel@transgaming.com · 12 years ago
  52. b9c64a8 Use an agnostic renderer in Buffer, rather than D3D9-specific. by daniel@transgaming.com · 12 years ago
  53. 26041c9 Implements missing Image::loadData cases. by daniel@transgaming.com · 12 years ago
  54. 5dd4502 Fixes an incorrect dirty marking in generateMipmaps. by daniel@transgaming.com · 12 years ago
  55. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 12 years ago
  56. 3cf8650 Fixed code style mistakes. by daniel@transgaming.com · 12 years ago
  57. c06ccb2 Made the D3D objects returned by RenderStateCache into weak pointers. by daniel@transgaming.com · 12 years ago
  58. a0b868a When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0. by daniel@transgaming.com · 12 years ago
  59. 36670db Adds Renderer11::createTexture functions. by daniel@transgaming.com · 12 years ago
  60. 669c995 Cached texture and event support on Renderer9. by daniel@transgaming.com · 12 years ago
  61. 0785fad Implemented Renderer11::setTexture. by daniel@transgaming.com · 12 years ago
  62. 0f9b320 Fixed a typo in an error message. by daniel@transgaming.com · 12 years ago
  63. 54de24f Implemented Renderer11::setSamplerState. by daniel@transgaming.com · 12 years ago
  64. 8e4f552 Implemented sampler state caching in the RenderStateCache. by daniel@transgaming.com · 12 years ago
  65. 3d34a8a Add sampler state conversion functions. by daniel@transgaming.com · 12 years ago
  66. 8bc304a Move sampler state structure to angle types header. by daniel@transgaming.com · 12 years ago
  67. 5cdd058 Fixes places where TextureStorage could have leaked memory during initialization. by daniel@transgaming.com · 12 years ago
  68. b50d530 Create ShaderResourceViews for TextureStorage objects by daniel@transgaming.com · 12 years ago
  69. 00c0d15 Use identical types for VS and PS varyings. by daniel@transgaming.com · 12 years ago
  70. 9c4a625 DX11 wants VS output and PS input to be in the exact same order. by daniel@transgaming.com · 12 years ago
  71. 22ada2c DX11 index buffer offset is in bytes. by daniel@transgaming.com · 12 years ago
  72. 9f7ede6 Fixed the number of vertices for DrawIndexed to draw. by daniel@transgaming.com · 12 years ago
  73. 11861ce SUCCEEDED assertions fixed. by daniel@transgaming.com · 12 years ago
  74. e9cf5e7 Patch fixes that should have made it into prior patch for renderable migration. by daniel@transgaming.com · 12 years ago
  75. b1c208f Migrates textures to render targets with copyToRenderTarget in DX11. by daniel@transgaming.com · 12 years ago
  76. 46cf249 Copies data from the staging texture to the default texture. by daniel@transgaming.com · 12 years ago
  77. 9a2f54d Adds a function to update a level of a TextureStorage from another resource. by daniel@transgaming.com · 12 years ago
  78. 5ea16ef Adds getStagingTexture to Image11 by daniel@transgaming.com · 12 years ago
  79. b2151e5 Adds cube descendant of TextureStorage11 by daniel@transgaming.com · 12 years ago
  80. 4834ee2 Adds TextureStorage11 class and 2D descendant by daniel@transgaming.com · 12 years ago
  81. 52a64e4 Use shader D3D optimization level 0. by daniel@transgaming.com · 12 years ago
  82. 9aa6fe1 Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. by daniel@transgaming.com · 12 years ago
  83. db01995 Eliminated storing decorated uniform names. by daniel@transgaming.com · 12 years ago
  84. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  85. 68aaf93 Always link uniforms directly retrieved from the compiler. by daniel@transgaming.com · 12 years ago
  86. c7ae02e Fixed declaring arrays within structures. by daniel@transgaming.com · 12 years ago
  87. 7aa6aff Assign register indexes to dx_ constants and intercept them. by daniel@transgaming.com · 12 years ago
  88. da8d380 Implemented support for DX11 sampler uniforms. by daniel@transgaming.com · 12 years ago
  89. e6d12e9 Implemented support for DX11 uniform arrays. by daniel@transgaming.com · 12 years ago
  90. 873f28a Implemented basic applying of uniform values for DX11. by daniel@transgaming.com · 12 years ago
  91. fdc7f56 Link uniforms. by daniel@transgaming.com · 12 years ago
  92. c5c9e3c Retrieve active uniforms. by daniel@transgaming.com · 12 years ago
  93. 043da13 Provide an API for accessing the uniform array. by daniel@transgaming.com · 12 years ago
  94. f4d9fef Declare active uniforms. by daniel@transgaming.com · 12 years ago
  95. f956186 Collapsed register indexes into one. by daniel@transgaming.com · 12 years ago
  96. 652468c Assign constant registers manually in HLSL. by daniel@transgaming.com · 12 years ago
  97. 3ca980a Add utility methods for determining register count. by daniel@transgaming.com · 12 years ago
  98. 8803b85 Simplified uniform/varying/attribute output. by daniel@transgaming.com · 12 years ago
  99. d0f82bc Fixed a bug in Renderer11::clear where the wrong render target is fetched. by daniel@transgaming.com · 12 years ago
  100. c511430 Implemented Renderer11::drawElements. by daniel@transgaming.com · 12 years ago