1. 244e183 Adds a function to the Renderer which will return a newly created Image. by daniel@transgaming.com · 12 years ago
  2. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  3. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  4. 25e16af Move HLSL compilation to Renderer. by daniel@transgaming.com · 12 years ago
  5. d4cf251 Implemented Renderer11::drawArrays. by daniel@transgaming.com · 12 years ago
  6. d4b2db2 Implement Renderer11::applyShaders. by daniel@transgaming.com · 12 years ago
  7. c52be63 Apply the input topology. by daniel@transgaming.com · 12 years ago
  8. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  9. 18adad0 Create and set a basic vertex buffer. by daniel@transgaming.com · 12 years ago
  10. da495a1 Create and set a basic input layout. by daniel@transgaming.com · 12 years ago
  11. 0b03b06 Implement applyPrimitiveType for Renderer11. by daniel@transgaming.com · 12 years ago
  12. a2f9fbe Implemented Renderer11::loadExecutable. by daniel@transgaming.com · 12 years ago
  13. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  14. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  15. 54e6754 Implemented Renderer11::clear for basic clear operations. by daniel@transgaming.com · 12 years ago
  16. e9c71b4 Fixed an incorrect return value. by daniel@transgaming.com · 12 years ago
  17. 80fc332 Implemented Renderer11::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  18. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  19. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  20. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  21. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  22. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  23. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  24. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  25. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  26. 1f811f5 Silence unimplemented asserts and implement retrieving adapter information. by daniel@transgaming.com · 12 years ago
  27. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  28. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  29. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  30. 5367004 Implemented Renderer11::setViewport. by daniel@transgaming.com · 12 years ago
  31. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  32. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  33. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago
  34. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  35. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  36. def9f0f Add applyVertexBuffer stub for D3D11 renderer. by daniel@transgaming.com · 12 years ago
  37. 1dd557a Fixed bug with scissor rectangles Y values being clamped incorrectly. by daniel@transgaming.com · 12 years ago
  38. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  39. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  40. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  41. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  42. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  43. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  44. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  45. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago
  46. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  47. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  48. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  49. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  50. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  51. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  52. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  53. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  54. 8c7b1a9 IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices. by daniel@transgaming.com · 12 years ago
  55. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago
  56. ad6aee7 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  57. 25072f6 Implement texture dimension limits and 32-bit index queries. by daniel@transgaming.com · 12 years ago
  58. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  59. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago