1. 2b54422 Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers. by shannonwoods@chromium.org · 11 years ago
  2. 7923dd2 Properly validate struct uniform linking between the vertex and pixel shaders. by shannonwoods@chromium.org · 11 years ago
  3. d63ef89 Implemented glInvalidateFramebuffer and glInvalidateSubFramebuffer. by shannonwoods@chromium.org · 11 years ago
  4. 1654faf Added an abstract invalidate method to rx::RenderTarget. by shannonwoods@chromium.org · 11 years ago
  5. c796484 Validate allocation size in PoolAllocator. by shannonwoods@chromium.org · 11 years ago
  6. f97a084 Store optimization level in program binaries and do not load those compiled with a different level. by shannonwoods@chromium.org · 11 years ago
  7. 482eb95 Bump version.h for dx11proto. Review URL: https://codereview.appspot.com/9330043 by shannonwoods@chromium.org · 11 years ago
  8. 9f913fb Merge r2002 to dx11proto: Remove dependency on dwmapi.dll. by shannonwoods@chromium.org · 11 years ago
  9. 807faf2 Add an extension describing the new D3D renderer chooser behavior in eglGetDisplay. by shannonwoods@chromium.org · 11 years ago
  10. eff3a12 Control the creation of DX9 or DX11 renderers through eglGetDisplay. by shannonwoods@chromium.org · 11 years ago
  11. 094cc41 Removed old texture conversion functions. by shannonwoods@chromium.org · 11 years ago
  12. 8dcfc6a Replaced remaining uses of old texture conversion functions in gl entry points. by shannonwoods@chromium.org · 11 years ago
  13. f6fb959 Replaced remaining uses of old texture conversion functions in gl objects. by shannonwoods@chromium.org · 11 years ago
  14. 755012f Replaced remaining uses of old texture conversion functions in rx objects. by shannonwoods@chromium.org · 11 years ago
  15. e9438a5 Renderer initializes the client version to 2 since the renderer is used to create a SwapChain object before the Context has been created and the client version is known. by shannonwoods@chromium.org · 11 years ago
  16. d38d66e Updated the RenderTarget and TextureStorage classes to use new texture format functions. by shannonwoods@chromium.org · 11 years ago
  17. adc5635 Texture storage classes determine the bind flags through the new helper methods. by shannonwoods@chromium.org · 11 years ago
  18. 803be0a Image9 and Image11 determine the d3d formats through the new helper methods. by shannonwoods@chromium.org · 11 years ago
  19. cead8ad Replaced the Image::generateMipmap switch statements with function calls to get the mip generation function. by shannonwoods@chromium.org · 11 years ago
  20. f73d40f Removed the static Image data loading functions. by shannonwoods@chromium.org · 11 years ago
  21. b8cabd5 Image::loadCompressedData now uses new loading functions. by shannonwoods@chromium.org · 11 years ago
  22. 557aab0 Texture image setting functions use the refactored texture conversion and loading functions. by shannonwoods@chromium.org · 11 years ago
  23. ed0adcf Put the renderer*_utils functions into the rx namespace. by shannonwoods@chromium.org · 11 years ago
  24. 4ad58e0 Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. by shannonwoods@chromium.org · 11 years ago
  25. b8490f3 Created new helper functions for converting texture formats, loading images and generating mipmaps." by shannonwoods@chromium.org · 11 years ago
  26. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  27. e684b58 Add support for querying number of active uniform blocks/block name max length from a program object. by shannonwoods@chromium.org · 11 years ago
  28. e7317ca Implement glGetActiveUniformBlockiv. by shannonwoods@chromium.org · 11 years ago
  29. beb0278 Implement glGetActiveUniformBlockName. by shannonwoods@chromium.org · 11 years ago
  30. 70eb1ea Implement UniformBlockBinding, and necessary state to track uniform block bindings on the API side. by shannonwoods@chromium.org · 11 years ago
  31. 4276625 Implement the API-side logic GetUniformBlockIndex. Functionality depends on shader support. by shannonwoods@chromium.org · 11 years ago
  32. d778417 Add state for uniform blocks to ProgramBinary, along with loading and saving of the new binary format. by shannonwoods@chromium.org · 11 years ago
  33. 38676dc Refactor Uniform::[vp]sRegisterIndex to unsigned integers. by shannonwoods@chromium.org · 11 years ago
  34. 7e0904d Fix line endings in the Uniform source and header files to be UNIX-style. by shannonwoods@chromium.org · 11 years ago
  35. 6d7b61c Add a helper routine to parse out uniform array indices. by shannonwoods@chromium.org · 11 years ago
  36. f2d76f8 Add support for querying uniform block related enums. by shannonwoods@chromium.org · 11 years ago
  37. 98c01b6 Update the shader compiler/translator bison-generated source files with the latest cygwin releases. by shannonwoods@chromium.org · 11 years ago
  38. d11158f Fix the off-by-one errors in the indexed binding functions BindBufferBase and BindBufferRange. by shannonwoods@chromium.org · 11 years ago
  39. a26aeaf Ensure non-zero transform feedback buffers must only be bound with an offset and size of a multiple of four. by shannonwoods@chromium.org · 11 years ago
  40. e6e0079 Allow the application to implicitly create buffers by binding them at indexed binding points, without previously calling GenBuffers or BufferData. by shannonwoods@chromium.org · 11 years ago
  41. e2865d0 Return correct GL version and GLSL ES version strings when we are running in an ES3 context. by shannonwoods@chromium.org · 11 years ago
  42. 302df74 Implement glGetStringi, for querying specific extension strings. by shannonwoods@chromium.org · 11 years ago
  43. 0ee85f8 Not not allow the app to query uniform locations of basic types with "[0]" appended to the uniform name. by shannonwoods@chromium.org · 11 years ago
  44. 2a9a9d2 Implement glGetActiveUniformsiv, querying specific uniform properties. by shannonwoods@chromium.org · 11 years ago
  45. c2ed991 Implement GetUniformIndices, for retrieving active uniform indices from their names. by shannonwoods@chromium.org · 11 years ago
  46. 0329988 Add support for querying gl_DepthRange as an active uniform via GetActiveUniform. by shannonwoods@chromium.org · 11 years ago
  47. 7a1ebad Fix binding of the generic uniform buffer bind point when setting the transform feedback binding point in BindBuffer. by shannonwoods@chromium.org · 11 years ago
  48. ce67248 Add a path to BufferStorage11 to point to D3D11 constant buffer data storage for uniform buffer objects. by shannonwoods@chromium.org · 11 years ago
  49. 33e798f Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size. by shannonwoods@chromium.org · 11 years ago
  50. 29233b2 Call BufferStorage::markUsage when we retrieve a buffer pointer for rendering, instead of when we prepare data. by shannonwoods@chromium.org · 11 years ago
  51. 675526e Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers. by shannonwoods@chromium.org · 11 years ago
  52. 06d4e84 Add a roundUp math utility function that rounds an integral value up to a nearest multiple. by shannonwoods@chromium.org · 11 years ago
  53. 97c3d50 Add state queries for uniform buffer object count and alignment, and enforce a large alignment. by shannonwoods@chromium.org · 11 years ago
  54. 3eeca1e Make the sentinel value for glBindBufferBase whole-buffer binding zero instead of -1, to harmonize with the spec. by shannonwoods@chromium.org · 11 years ago
  55. 37b8a91 Implemented mipmap generation for 3D textures. by shannonwoods@chromium.org · 11 years ago
  56. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  57. 281ef3a Added 3D versions of the passthrough shaders. by shannonwoods@chromium.org · 11 years ago
  58. 15a8b1f TextureStorage11_3D can generate render targets for the entire texture now as well as each layer. by shannonwoods@chromium.org · 11 years ago
  59. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  60. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  61. e5b26d3 Refactored CPU mipmap generation and added 3D texture mipmap generation functions. by shannonwoods@chromium.org · 11 years ago
  62. 30aa1a9 Implemented mipmap generation for 2D array textures. by shannonwoods@chromium.org · 11 years ago
  63. 44b2768 Added a map type parameter to Image11::map since it was always being mapped for writing but mipmap generation was reading. by shannonwoods@chromium.org · 11 years ago
  64. 74b86cf Add new GLSL ES 3.0 built-in constants and split off 1.0 ones. by shannonwoods@chromium.org · 11 years ago
  65. c6ac65f Implemented basic GLSL ES 3.0 texture intrinsics. by shannonwoods@chromium.org · 11 years ago
  66. 96e7ba1 Skip symbol table levels with built-ins for a different shader version. by shannonwoods@chromium.org · 11 years ago
  67. 1c84809 Insert GLSL ES 1.0 built-in variables at the right level. by shannonwoods@chromium.org · 11 years ago
  68. 2ac0be9 Place built-in intrinsics into their corresponding symbol table level. by shannonwoods@chromium.org · 11 years ago
  69. 89992b5 GLSL ES 1.0 operator built-ins are all common with GLSL ES 3.0. by shannonwoods@chromium.org · 11 years ago
  70. 6e10a0e Split the built-in symbols over multiple symbol table levels. by shannonwoods@chromium.org · 11 years ago
  71. 644f766 Texture2DArray now uses dynamically allocated arrays to store Image objects. by shannonwoods@chromium.org · 11 years ago
  72. c3419c1 Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 11 years ago
  73. 9894984 Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 11 years ago
  74. 894b324 Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method. by shannonwoods@chromium.org · 11 years ago
  75. 24ac850 Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only. by shannonwoods@chromium.org · 11 years ago
  76. 1dd89f3 Enable base address randomization. by shannonwoods@chromium.org · 11 years ago
  77. 2f5963c Bump version.h by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  78. 14e8f59 Implemented GL_TEXTURE_2D_ARRAY targets for glTex* functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  79. 90dbc44 Added a binding point for TEXTURE_2D_ARRAY. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  80. 7625f79 Created the Texture2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  81. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  82. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  83. 9697337 Added a TextureStorage11_2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  84. 56074f3 Image::redfine now takes a target parameter, Image11 creates an appropriate resource based off of the target. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  85. 86740a9 Updated glGenerateMipmap to accept the GL_TEXTURE_3D target. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  86. 875994b Implemented 3D texture entry points. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  87. 6d73c4e Updated the parameter validation functions to include 3d versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  88. c416e1c Added a binding point for TEXTURE_3D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  89. 9599656 Created a gl::Texture3D class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  90. 0b3a8df Added the GL_TEXTURE_WRAP_R parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  91. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  92. e5dcce7 Updated Image::copy to have a zoffset parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  93. 414e82a Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  94. 63b3b8f Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  95. 27ac40e RenderTarget11 now stores a Resource instead of a Texture2D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  96. 5d009bb Image11 now stores an ID3D11Resource for the staging texture and creates 3D staging textures if depth is greater than one. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  97. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  98. 0fcf2a6 Added a helper function for generating pointer offsets and changed type names to include size for clarity. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  99. 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  100. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago