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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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2bf8b3728e7e72c769139de488fd80f2373d95de
/
src
/
libGLESv2
/
renderer
2bf8b37
Fix link error when using varyings with "dx_".
by Jamie Madill
· 10 years ago
bae30a0
Add a macro for unused trace variables.
by Jamie Madill
· 10 years ago
1d4e38d
Fix compile warnings with attributes.
by Jamie Madill
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
1e3fa74
Remove Renderer pointer from FBO attachments.
by Jamie Madill
· 10 years ago
6c7b4ad
Add new ref-counted Renderbuffer class.
by Jamie Madill
· 10 years ago
4d632d8
Fix buffer overflow error on buffer resize.
by Jamie Madill
· 10 years ago
fb83947
Fix ifdef complaints in clang
by Shannon Woods
· 10 years ago
a0dc219
Re-enable MRT on D3D 10 and 10.1 cards.
by Geoff Lang
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
e09f1c8
Fix crash on zero size but non-NULL bufferData.
by Jamie Madill
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
afeeda9
Prevents multisample depthstencil from being bound as an SRV
by Shannon Woods
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
a5c9a14
Fix uniform bug from duplicate D3D9 shader pointers.
by Jamie Madill
· 10 years ago
673e680
Don't allocate unused swap chain buffers
by Nicolas Capens
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
82b4227
Fix build warnings in x64.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
0e3efa5
Explicitly set the swap effect.
by Nicolas Capens
· 10 years ago
45c785d
Move validation of EndQuery out of gl::Context.
by Jamie Madill
· 10 years ago
64c8324
Remove references to software rendering in Renderer9.
by Geoff Lang
· 10 years ago
f98e63a
Minimize the API calls done by InputLayoutCache::applyVertexBuffers.
by Geoff Lang
· 10 years ago
2c27db6
Attempt skipping D3D11 shader optimization if compilation fails.
by Nicolas Capens
· 10 years ago
1408bae
Attempt skipping validation if D3D11 shader compilation fails.
by Nicolas Capens
· 10 years ago
93faad9
Refactor attempting shader compilation with different flags.
by Nicolas Capens
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
5075e13
Fix D3D11 polygon offset.
by Nicolas Capens
· 10 years ago
7b82759
Fix BufferStorage11::getLatestStorage not finding the latest buffer.
by Geoff Lang
· 10 years ago
5fedd01
Implement copies from pack buffers to native buffers.
by Jamie Madill
· 10 years ago
14764a0
Implement internal copies from pack buffers.
by Jamie Madill
· 10 years ago
235a6ab
Fix regression with BufferStorage11 and latest storage.
by Jamie Madill
· 10 years ago
b69d39b
Add a DXGI format for GL_LUMINANCE16F_EXT in ES3.
by Geoff Lang
· 10 years ago
334f19b
Adds conversion for USHORT2N decltype
by Shannon Woods
· 10 years ago
80b9528
Handle buffer memory allocation failures gracefully.
by Jamie Madill
· 10 years ago
2b5c9cb
Store current pack operation as a queued command.
by Jamie Madill
· 10 years ago
1ef6fe7
Enable PBO asynchronous readback in Renderer11.
by Jamie Madill
· 10 years ago
19811d0
Keep persistent pack buffer memory storage.
by Jamie Madill
· 10 years ago
876dc72
Fix 64-bit build failures.
by Geoff Lang
· 10 years ago
25bf006
Optimize alignment and conversion test for float attribute types.
by Nicolas Capens
· 10 years ago
b05e349
Refactor setting the input layout and vertex buffers separately.
by Nicolas Capens
· 10 years ago
aa2f00a
Early out when direct binding not supported.
by Nicolas Capens
· 10 years ago
69d8b7c
Remove unused mWriteUsageCount.
by Nicolas Capens
· 10 years ago
3b35e4d
Fix a performance regression.
by Nicolas Capens
· 10 years ago
e7a453a
Lazy creation of the BufferStorage staging buffer.
by Jamie Madill
· 10 years ago
73571e6
Implementation of buffer map for pack buffers.
by Jamie Madill
· 10 years ago
c41e42d
Early-out of *TexSubImage* calls when the width, height or depth is zero.
by Geoff Lang
· 10 years ago
bde4c2f
Force a compiler release when we terminate the Renderer.
by Jamie Madill
· 10 years ago
6cec850
Re-enable RTTI and fix compilation errors.
by Geoff Lang
· 10 years ago
fbcc634
Report unknown swap error as EGL_BAD_MATCH.
by Nicolas Capens
· 10 years ago
c9fa6ed
Implement asynchronous readback with PBOs.
by Jamie Madill
· 10 years ago
7538f7f
Refactor Renderer11 to accomodate pixel pack.
by Jamie Madill
· 10 years ago
4305fea
Add a pack buffer storage to BufferStorage11.
by Jamie Madill
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
35adc09
Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality.
by Nicolas Capens
· 10 years ago
8de6828
Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD.
by Nicolas Capens
· 10 years ago
41d9f7e
Move common SRV management into TextureStorage11.
by Nicolas Capens
· 10 years ago
e83fb00
Homogenize the parameter list for all SRV creation functions.
by Nicolas Capens
· 10 years ago
a9f85c6
Cache previously created SRVs.
by Nicolas Capens
· 10 years ago
1d31aca
Deduplicate SRV creation.
by Nicolas Capens
· 10 years ago
76b258f
Rename getBaseTexture to getResource, and refactor swizzleRequired.
by Nicolas Capens
· 10 years ago
948f557
Move the map logic to the buffer storage implementation.
by Jamie Madill
· 10 years ago
cebb5aa
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
662b848
Handle an unknown error when exiting fullscreen on Windows 8.
by Geoff Lang
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
15cba8b
Refactor buffer storage to split backing stores.
by Jamie Madill
· 10 years ago
eb9baab
Pass pack state arguments instead of split parameters.
by Jamie Madill
· 10 years ago
1eb5bd7
Clamp ReadPixels calls to unsigned limits in D3D11.
by Jamie Madill
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
f61738a
Rename lod offset to top level.
by Nicolas Capens
· 10 years ago
e47e736
Create a single-level SRV when not mipmapping.
by Nicolas Capens
· 10 years ago
a10c1c7
Pass all sampler state to getSRV.
by Nicolas Capens
· 10 years ago
ca623f3
Add a B8G8R8X8 type for mipmaping, reading and writing D3D9 BGR textures.
by Geoff Lang
· 10 years ago
8b4f8f8
Fix D3D11 resource leaks.
by Jamie Madill
· 10 years ago
0979e7a
Fix D3D9 short attributes to int component type.
by Jamie Madill
· 10 years ago
6e05c27
Compile shaders with the best profile available.
by Geoff Lang
· 10 years ago
4c5c6bb
Add support for drawing with transform feedback.
by Geoff Lang
· 11 years ago
b380174
Adds support for OES_mapbuffer
by Shannon Woods
· 10 years ago
f81e69b
Make D3D9 default again.
by Jamie Madill
· 10 years ago
48dcae7
Added transform feedback shader generation.
by Geoff Lang
· 11 years ago
1b6edcb
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
1e40d1c
Revert "Add remaining transform feedback queries."
by Geoff Lang
· 10 years ago
4251b75
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
e708fc0
Only use map-write instead of map-write-discard.
by Jamie Madill
· 10 years ago
0c66720
Fix unsigned integer R10G10B10A2 vertex formats.
by Jamie Madill
· 10 years ago
626d54e
Disable MRT support when using D3D10 feature levels.
by Geoff Lang
· 11 years ago
7840b17
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
by Geoff Lang
· 11 years ago
eeba6e1
Added methods for applying the current transform feedback buffers.
by Geoff Lang
· 11 years ago
ca442ba
Fix default bits for 3-channel un-normalized int.
by Jamie Madill
· 11 years ago
2f61229
Combine widen and defaultBits params of copyVertexData.
by Jamie Madill
· 11 years ago
0027fa9
Emulate integer cube texture sampling as an array of six 2D textures.
by Nicolas Capens
· 11 years ago
9533dcd
Implement BufferStorage11 mapping functions.
by Jamie Madill
· 11 years ago
d9fa3b9
Add Map-related stubs to BufferStorage.
by Jamie Madill
· 11 years ago
5d64caf
Fix multiple variables named i in the same scope.
by Geoff Lang
· 11 years ago
5c9a29a
Fix redefinition of variables.
by Geoff Lang
· 11 years ago
7bee639
Fix incorrect cast.
by Geoff Lang
· 11 years ago
8e32884
Remove dependence on dxguid.lib for release builds.
by Geoff Lang
· 11 years ago
94a9089
Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11.
by Geoff Lang
· 11 years ago
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