1. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  2. bae30a0 Add a macro for unused trace variables. by Jamie Madill · 10 years ago
  3. 1d4e38d Fix compile warnings with attributes. by Jamie Madill · 10 years ago
  4. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  5. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  6. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  7. 4d632d8 Fix buffer overflow error on buffer resize. by Jamie Madill · 10 years ago
  8. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  9. a0dc219 Re-enable MRT on D3D 10 and 10.1 cards. by Geoff Lang · 10 years ago
  10. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  11. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  12. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  13. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  14. afeeda9 Prevents multisample depthstencil from being bound as an SRV by Shannon Woods · 10 years ago
  15. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  16. a5c9a14 Fix uniform bug from duplicate D3D9 shader pointers. by Jamie Madill · 10 years ago
  17. 673e680 Don't allocate unused swap chain buffers by Nicolas Capens · 10 years ago
  18. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  19. 82b4227 Fix build warnings in x64. by Jamie Madill · 10 years ago
  20. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  21. 0e3efa5 Explicitly set the swap effect. by Nicolas Capens · 10 years ago
  22. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  23. 64c8324 Remove references to software rendering in Renderer9. by Geoff Lang · 10 years ago
  24. f98e63a Minimize the API calls done by InputLayoutCache::applyVertexBuffers. by Geoff Lang · 10 years ago
  25. 2c27db6 Attempt skipping D3D11 shader optimization if compilation fails. by Nicolas Capens · 10 years ago
  26. 1408bae Attempt skipping validation if D3D11 shader compilation fails. by Nicolas Capens · 10 years ago
  27. 93faad9 Refactor attempting shader compilation with different flags. by Nicolas Capens · 10 years ago
  28. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  29. 5075e13 Fix D3D11 polygon offset. by Nicolas Capens · 10 years ago
  30. 7b82759 Fix BufferStorage11::getLatestStorage not finding the latest buffer. by Geoff Lang · 10 years ago
  31. 5fedd01 Implement copies from pack buffers to native buffers. by Jamie Madill · 10 years ago
  32. 14764a0 Implement internal copies from pack buffers. by Jamie Madill · 10 years ago
  33. 235a6ab Fix regression with BufferStorage11 and latest storage. by Jamie Madill · 10 years ago
  34. b69d39b Add a DXGI format for GL_LUMINANCE16F_EXT in ES3. by Geoff Lang · 10 years ago
  35. 334f19b Adds conversion for USHORT2N decltype by Shannon Woods · 10 years ago
  36. 80b9528 Handle buffer memory allocation failures gracefully. by Jamie Madill · 10 years ago
  37. 2b5c9cb Store current pack operation as a queued command. by Jamie Madill · 10 years ago
  38. 1ef6fe7 Enable PBO asynchronous readback in Renderer11. by Jamie Madill · 10 years ago
  39. 19811d0 Keep persistent pack buffer memory storage. by Jamie Madill · 10 years ago
  40. 876dc72 Fix 64-bit build failures. by Geoff Lang · 10 years ago
  41. 25bf006 Optimize alignment and conversion test for float attribute types. by Nicolas Capens · 10 years ago
  42. b05e349 Refactor setting the input layout and vertex buffers separately. by Nicolas Capens · 10 years ago
  43. aa2f00a Early out when direct binding not supported. by Nicolas Capens · 10 years ago
  44. 69d8b7c Remove unused mWriteUsageCount. by Nicolas Capens · 10 years ago
  45. 3b35e4d Fix a performance regression. by Nicolas Capens · 10 years ago
  46. e7a453a Lazy creation of the BufferStorage staging buffer. by Jamie Madill · 10 years ago
  47. 73571e6 Implementation of buffer map for pack buffers. by Jamie Madill · 10 years ago
  48. c41e42d Early-out of *TexSubImage* calls when the width, height or depth is zero. by Geoff Lang · 10 years ago
  49. bde4c2f Force a compiler release when we terminate the Renderer. by Jamie Madill · 10 years ago
  50. 6cec850 Re-enable RTTI and fix compilation errors. by Geoff Lang · 10 years ago
  51. fbcc634 Report unknown swap error as EGL_BAD_MATCH. by Nicolas Capens · 10 years ago
  52. c9fa6ed Implement asynchronous readback with PBOs. by Jamie Madill · 10 years ago
  53. 7538f7f Refactor Renderer11 to accomodate pixel pack. by Jamie Madill · 10 years ago
  54. 4305fea Add a pack buffer storage to BufferStorage11. by Jamie Madill · 10 years ago
  55. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  56. 35adc09 Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality. by Nicolas Capens · 10 years ago
  57. 8de6828 Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD. by Nicolas Capens · 10 years ago
  58. 41d9f7e Move common SRV management into TextureStorage11. by Nicolas Capens · 10 years ago
  59. e83fb00 Homogenize the parameter list for all SRV creation functions. by Nicolas Capens · 10 years ago
  60. a9f85c6 Cache previously created SRVs. by Nicolas Capens · 10 years ago
  61. 1d31aca Deduplicate SRV creation. by Nicolas Capens · 10 years ago
  62. 76b258f Rename getBaseTexture to getResource, and refactor swizzleRequired. by Nicolas Capens · 10 years ago
  63. 948f557 Move the map logic to the buffer storage implementation. by Jamie Madill · 10 years ago
  64. cebb5aa Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  65. 662b848 Handle an unknown error when exiting fullscreen on Windows 8. by Geoff Lang · 10 years ago
  66. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  67. 15cba8b Refactor buffer storage to split backing stores. by Jamie Madill · 10 years ago
  68. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  69. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  70. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  71. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  72. f61738a Rename lod offset to top level. by Nicolas Capens · 10 years ago
  73. e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
  74. a10c1c7 Pass all sampler state to getSRV. by Nicolas Capens · 10 years ago
  75. ca623f3 Add a B8G8R8X8 type for mipmaping, reading and writing D3D9 BGR textures. by Geoff Lang · 10 years ago
  76. 8b4f8f8 Fix D3D11 resource leaks. by Jamie Madill · 10 years ago
  77. 0979e7a Fix D3D9 short attributes to int component type. by Jamie Madill · 10 years ago
  78. 6e05c27 Compile shaders with the best profile available. by Geoff Lang · 10 years ago
  79. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 11 years ago
  80. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  81. f81e69b Make D3D9 default again. by Jamie Madill · 10 years ago
  82. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 11 years ago
  83. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  84. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  85. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  86. e708fc0 Only use map-write instead of map-write-discard. by Jamie Madill · 10 years ago
  87. 0c66720 Fix unsigned integer R10G10B10A2 vertex formats. by Jamie Madill · 10 years ago
  88. 626d54e Disable MRT support when using D3D10 feature levels. by Geoff Lang · 11 years ago
  89. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 11 years ago
  90. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 11 years ago
  91. ca442ba Fix default bits for 3-channel un-normalized int. by Jamie Madill · 11 years ago
  92. 2f61229 Combine widen and defaultBits params of copyVertexData. by Jamie Madill · 11 years ago
  93. 0027fa9 Emulate integer cube texture sampling as an array of six 2D textures. by Nicolas Capens · 11 years ago
  94. 9533dcd Implement BufferStorage11 mapping functions. by Jamie Madill · 11 years ago
  95. d9fa3b9 Add Map-related stubs to BufferStorage. by Jamie Madill · 11 years ago
  96. 5d64caf Fix multiple variables named i in the same scope. by Geoff Lang · 11 years ago
  97. 5c9a29a Fix redefinition of variables. by Geoff Lang · 11 years ago
  98. 7bee639 Fix incorrect cast. by Geoff Lang · 11 years ago
  99. 8e32884 Remove dependence on dxguid.lib for release builds. by Geoff Lang · 11 years ago
  100. 94a9089 Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11. by Geoff Lang · 11 years ago