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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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2eb7ab71135b777e6d040284c99132e9fbc696da
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src
/
libGLESv2
/
renderer
/
Renderer11.cpp
2eb7ab7
Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from.
by daniel@transgaming.com
· 12 years ago
e76b64b
Implemented support for DX11 integer and boolean uniforms.
by daniel@transgaming.com
· 12 years ago
a390e1e
Implemented support for DX11 driver uniforms by assigning fixed register slots.
by daniel@transgaming.com
· 12 years ago
7fbf486
Fixed applied index buffer offset not being cached.
by daniel@transgaming.com
· 12 years ago
ee42a0a
Implemented Renderer11::readPixels.
by daniel@transgaming.com
· 12 years ago
c9a501d
Implements Renderer11::createRenderTarget
by daniel@transgaming.com
· 12 years ago
c06ccb2
Made the D3D objects returned by RenderStateCache into weak pointers.
by daniel@transgaming.com
· 12 years ago
36670db
Adds Renderer11::createTexture functions.
by daniel@transgaming.com
· 12 years ago
0785fad
Implemented Renderer11::setTexture.
by daniel@transgaming.com
· 12 years ago
0f9b320
Fixed a typo in an error message.
by daniel@transgaming.com
· 12 years ago
54de24f
Implemented Renderer11::setSamplerState.
by daniel@transgaming.com
· 12 years ago
22ada2c
DX11 index buffer offset is in bytes.
by daniel@transgaming.com
· 12 years ago
9f7ede6
Fixed the number of vertices for DrawIndexed to draw.
by daniel@transgaming.com
· 12 years ago
e9cf5e7
Patch fixes that should have made it into prior patch for renderable migration.
by daniel@transgaming.com
· 12 years ago
b1c208f
Migrates textures to render targets with copyToRenderTarget in DX11.
by daniel@transgaming.com
· 12 years ago
2275f91
Eliminated D3DConstantTable.
by daniel@transgaming.com
· 12 years ago
da8d380
Implemented support for DX11 sampler uniforms.
by daniel@transgaming.com
· 12 years ago
e6d12e9
Implemented support for DX11 uniform arrays.
by daniel@transgaming.com
· 12 years ago
873f28a
Implemented basic applying of uniform values for DX11.
by daniel@transgaming.com
· 12 years ago
d0f82bc
Fixed a bug in Renderer11::clear where the wrong render target is fetched.
by daniel@transgaming.com
· 12 years ago
c511430
Implemented Renderer11::drawElements.
by daniel@transgaming.com
· 12 years ago
413d271
Moves creation of renderer-specific texture storage objects to the renderer.
by daniel@transgaming.com
· 12 years ago
87705f8
Renames classes in the TextureStorage heirarchy for clarity
by daniel@transgaming.com
· 12 years ago
c5431eb
Implemented Renderer11::applyVertexBuffer and Renderer11::applyIndexBuffer.
by daniel@transgaming.com
· 12 years ago
11c2af5
Implemented IndexBuffer11.
by daniel@transgaming.com
· 12 years ago
0b6d774
Added an IndexBuffer creation method to Renderer.
by daniel@transgaming.com
· 12 years ago
2c4d070
Implemented VertexBuffer11.
by daniel@transgaming.com
· 12 years ago
ab1c146
Provide a stub for Renderer11::applyUniforms.
by daniel@transgaming.com
· 12 years ago
a8aac67
Creates Image11 class
by daniel@transgaming.com
· 12 years ago
3f255b4
Added vertex buffer creation methods to renderer.
by daniel@transgaming.com
· 12 years ago
88853c5
Don't expose DX constants as GL uniforms.
by daniel@transgaming.com
· 12 years ago
1298518
Combine dx_Depth and dx_FrontCCW into dx_DepthFront.
by daniel@transgaming.com
· 12 years ago
e499141
Move program binary serial caching to renderer
by daniel@transgaming.com
· 12 years ago
9a06737
Ensure state caching variables are handled consistently in markAllStateDirty
by daniel@transgaming.com
· 12 years ago
f721fdb
Moves GenerateMipmap function to the Renderer
by daniel@transgaming.com
· 12 years ago
244e183
Adds a function to the Renderer which will return a newly created Image.
by daniel@transgaming.com
· 12 years ago
d55e8c1
Scissor test state is set as part of the Renderer::setScissor method.
by daniel@transgaming.com
· 12 years ago
3124048
Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
by daniel@transgaming.com
· 12 years ago
25e16af
Move HLSL compilation to Renderer.
by daniel@transgaming.com
· 12 years ago
d4cf251
Implemented Renderer11::drawArrays.
by daniel@transgaming.com
· 12 years ago
d4b2db2
Implement Renderer11::applyShaders.
by daniel@transgaming.com
· 12 years ago
c52be63
Apply the input topology.
by daniel@transgaming.com
· 12 years ago
7b18d0c
Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout.
by daniel@transgaming.com
· 12 years ago
18adad0
Create and set a basic vertex buffer.
by daniel@transgaming.com
· 12 years ago
da495a1
Create and set a basic input layout.
by daniel@transgaming.com
· 12 years ago
0b03b06
Implement applyPrimitiveType for Renderer11.
by daniel@transgaming.com
· 12 years ago
a2f9fbe
Implemented Renderer11::loadExecutable.
by daniel@transgaming.com
· 12 years ago
071ee6a
Implemented Renderer11::compileToExecutable.
by daniel@transgaming.com
· 12 years ago
04af90f
Load the compiler module for D3D11.
by daniel@transgaming.com
· 12 years ago
54e6754
Implemented Renderer11::clear for basic clear operations.
by daniel@transgaming.com
· 12 years ago
e9c71b4
Fixed an incorrect return value.
by daniel@transgaming.com
· 12 years ago
80fc332
Implemented Renderer11::applyRenderTargets.
by daniel@transgaming.com
· 12 years ago
4c4ce23
Added an ignoreViewport parameter to Renderer::setViewport.
by daniel@transgaming.com
· 12 years ago
3a0ef48
Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter.
by daniel@transgaming.com
· 12 years ago
237bc7e
Refactored Renderer::setRasterizerState to no longer need a depthSize parameter.
by daniel@transgaming.com
· 12 years ago
e2f7b6b
Refactored Renderer::setViewport to no longer take render target size arguments.
by daniel@transgaming.com
· 12 years ago
04f1b33
Refactored Renderer::setScissor to no longer require render target size.
by daniel@transgaming.com
· 12 years ago
7b6b83e
Added currently set render target information to Renderer11.
by daniel@transgaming.com
· 12 years ago
5531890
Add loadExecutable function to Renderer
by daniel@transgaming.com
· 12 years ago
a9c7142
Move compileToBinary to Renderer
by daniel@transgaming.com
· 12 years ago
1f811f5
Silence unimplemented asserts and implement retrieving adapter information.
by daniel@transgaming.com
· 12 years ago
9549bea
Retrieve the shader model number instead of a shader model 3 support boolean.
by daniel@transgaming.com
· 12 years ago
97400dd
Clean up passing around translated index data.
by daniel@transgaming.com
· 12 years ago
91207b7
Move the index data manager and draw calls into the renderer implementation.
by daniel@transgaming.com
· 12 years ago
5367004
Implemented Renderer11::setViewport.
by daniel@transgaming.com
· 12 years ago
084a257
Changed the Renderer::clear method parameters to use the new ClearParameters structure.
by daniel@transgaming.com
· 12 years ago
5fbf177
Moves applyShaders to Renderer
by daniel@transgaming.com
· 12 years ago
b6b27bc
Adds RenderTarget11 type
by daniel@transgaming.com
· 12 years ago
b64ed28
Adds makeRenderer9/11 functions
by daniel@transgaming.com
· 12 years ago
f242365
Moves creation of RenderTargets to the renderer.
by daniel@transgaming.com
· 12 years ago
def9f0f
Add applyVertexBuffer stub for D3D11 renderer.
by daniel@transgaming.com
· 12 years ago
1dd557a
Fixed bug with scissor rectangles Y values being clamped incorrectly.
by daniel@transgaming.com
· 12 years ago
e3e826d
Fixed some warnings on GCC
by daniel@transgaming.com
· 12 years ago
dc94956
Removed the setRenderTarget and setDepthStencil methods from the Renderers.
by daniel@transgaming.com
· 12 years ago
ae39ee2
Renderer::applyRenderTarget now returns a success/failure bool.
by daniel@transgaming.com
· 12 years ago
c43a605
Created a Renderer9::markAllStateDirty method and moved state initialization into it.
by daniel@transgaming.com
· 12 years ago
a60160b
Implemented SwapChain11 initialization.
by daniel@transgaming.com
· 12 years ago
83e80ee
Add an abstract Renderer::setViewport method and implemented it for Renderer9.
by daniel@transgaming.com
· 12 years ago
6c87217
Adds renderer functions for rendertarget operations.
by daniel@transgaming.com
· 12 years ago
5503fd0
Implemented Renderer11::setDepthStencilState.
by daniel@transgaming.com
· 12 years ago
08c331d
Moved the stencilRef and stencilBackRef back to Context's state structure.
by daniel@transgaming.com
· 12 years ago
dcf1e67
Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle.
by daniel@transgaming.com
· 12 years ago
f8ba109
Implemented Renderer11::setBlendState using the new RenderStateCache.
by daniel@transgaming.com
· 12 years ago
b9bb279
Make egl::Surface independent of the Renderer implementation.
by daniel@transgaming.com
· 12 years ago
3838088
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
d084c62
Added an abstract Renderer::clear method.
by daniel@transgaming.com
· 12 years ago
493d4f8
Added abstract methods to Renderer for state setting.
by daniel@transgaming.com
· 12 years ago
31b13e1
Moves Image & Renderer into rx namespace
by daniel@transgaming.com
· 12 years ago
8c7b1a9
IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices.
by daniel@transgaming.com
· 12 years ago
65e6537
Test for valid back buffer and depth stencil formats.
by daniel@transgaming.com
· 12 years ago
ad6aee7
Add stubs for missing virtual method implementations.
by daniel@transgaming.com
· 12 years ago
25072f6
Implement texture dimension limits and 32-bit index queries.
by daniel@transgaming.com
· 12 years ago
c1e2634
Create a Direct3D 11 device, if enabled and available.
by daniel@transgaming.com
· 12 years ago
1d6aff2
Add a Renderer11 class for the d3d11 backend.
by daniel@transgaming.com
· 12 years ago