- 2ebab85 Remove Texture::getStorage, which is no longer needed after the previous refactorings. by Jamie Madill · 11 years ago
- 884a462 Refactor storage management in Texture2DArray. by Jamie Madill · 11 years ago
- e664e20 Refactor storage management in Texture3D. by Jamie Madill · 11 years ago
- 3c0989c Refactor storage management in TextureCube. by Jamie Madill · 11 years ago
- 73b5d06 Refactor texture storage management in the Texture2D. by Jamie Madill · 11 years ago
- 169d111 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. by Jamie Madill · 11 years ago
- 22f843a Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. by Jamie Madill · 11 years ago
- 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
- d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
- e83d1a9 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. by Jamie Madill · 11 years ago
- 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
- 4133f5c 24bit depth formats need to flip the depth and stencil bits when loading. by Geoff Lang · 11 years ago
- 85ea9ab Fixed the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type having the incorrect number of bytes and allowed the depth stencil formats to specify that they have unused bits. by Geoff Lang · 11 years ago
- 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
- d9b9a50 Instead of checking if a texture is mipmap complete before we update the storage, only update complete storage levels. by Jamie Madill · 11 years ago
- aee7ad8 Only update the currently active render target level in getRenderTarget, instead of the whole texture. by Jamie Madill · 11 years ago
- ba597af Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
- bfcda81 Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer. by Jamie Madill · 11 years ago
- 2e559bb Do not allow context sharing between egl Displays. by Jamie Madill · 11 years ago
- baa6116 Regenerate public Visual Studio projects. by Geoff Lang · 11 years ago
- 7731d6a Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly. by Geoff Lang · 11 years ago
- 16a1c07 Expose the textureLod functiosn to GLES 3.00 shaders. by Jamie Madill · 11 years ago
- 251f57a Ignore output from new Visual Studio projects. by Geoff Lang · 11 years ago
- 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
- 2b8f6fb Public project generation script is now a python script and generates projects into the projects directory. by Geoff Lang · 11 years ago
- dd7234c Remove un-referenced functions. by Geoff Lang · 11 years ago
- eef52cc Fix mis-printed type in event message. by Geoff Lang · 11 years ago
- 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
- 2a6f956 Move the PBO unpack shaders to the proper folder. by Jamie Madill · 11 years ago
- f02ec39 Regenerate public project files. by Geoff Lang · 11 years ago
- b236212 Updated the gyp build system for the ninja generator to work. by Geoff Lang · 11 years ago
- 7805990 Added a 64 bit build target to the gyp file. by Geoff Lang · 11 years ago
- 036aa49 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. by Geoff Lang · 11 years ago
- ba4f10a Support pixel unpack buffers in TexSubImage3D. by Jamie Madill · 11 years ago
- 5368305 Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D. by Jamie Madill · 11 years ago
- a2d4e55 Add support for pixel unpack buffers to TexImage3D. by Jamie Madill · 11 years ago
- 065e1a3 Add support for pixel unpack buffers to TexSubImage2D. by Jamie Madill · 11 years ago
- 4461f09 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. by Jamie Madill · 11 years ago
- 171ca0e Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. by Jamie Madill · 11 years ago
- 851a4f6 Add precompiled D3D11 shaders for pixel unpack buffers. by Jamie Madill · 11 years ago
- c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
- 8cc7d97 Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness. by Jamie Madill · 11 years ago
- 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
- 6b9cb25 Rename ParseHelper.cpp/h to ParseContext.cpp/h. by Jamie Madill · 11 years ago
- ee7010d Add support for querying major and minor GL version in ES3 contexts. by Jamie Madill · 11 years ago
- 455a6f5 Expose gl_MaxDrawBuffers to ESSL 3.00 shaders. by Jamie Madill · 11 years ago
- e26b15a Regenerate project files. by Geoff Lang · 11 years ago
- 61af78d Add a project update script. by Geoff Lang · 11 years ago
- 4a9e236 Fixed issues compiling gtest in using the visual studio 2012 compiler. by Geoff Lang · 11 years ago
- 216644b Regenerate project files. by Geoff Lang · 11 years ago
- 31f0dc0 Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master. by Geoff Lang · 11 years ago
- 5e5f990 Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master. by Geoff Lang · 11 years ago
- 8690da8 Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master. by Geoff Lang · 11 years ago
- 8622e55 Merge 16a3eb3e9fdee83ab9ed15769ec629eab4bc4174 from master. by Geoff Lang · 11 years ago
- 2b6008c Merge 366229430ea056cf7f33917a4fa37b721512a42c from master. by Geoff Lang · 11 years ago
- 7c69720 Deleted manually maintained visual studio projects and replaced them with gyp generated ones. by Geoff Lang · 11 years ago
- 179b004 Enabled multiprocessor compilation. by Geoff Lang · 11 years ago
- ce1d3c4 Added flags to disable or enable generation of samples and test projects. by Geoff Lang · 11 years ago
- 0049e43 Fixed the DEPS folder and added a .gclient file so gclient sync will now work. by Geoff Lang · 11 years ago
- 6850947 Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project. by Geoff Lang · 11 years ago
- c359752 Refactored the tests.gyp file. by Geoff Lang · 11 years ago
- 0e43546 Refactored the samples.gyp file. by Geoff Lang · 11 years ago
- 39d5166 Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability. by Geoff Lang · 11 years ago
- 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago
- d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago
- 401a0bc Fix D3D9 attributes being marked as requireing conversion when they did not. by Geoff Lang · 11 years ago
- 71cc91f Remove an assert statement to do with uniforms and element indexes. by Jamie Madill · 11 years ago
- 5925a4e Only check for missmatched HWND process IDs if swap chain creation fails. by Geoff Lang · 11 years ago
- 152ed09 Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture. by Jamie Madill · 11 years ago
- bfc93bb Use cube textures as 2D texture arrays in rendertarget SRVs by Shannon Woods · 11 years ago
- f5ef21c Add a define to force off the vertical sync for profiling. by Geoff Lang · 11 years ago
- d311019 Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. by Geoff Lang · 11 years ago
- 01c21d2 Fix incorrect targets for TexStorage2D with cube maps. by Geoff Lang · 11 years ago
- d0f8e82 Implement META_ASSERT with static_assert if the compiler supports it. by Geoff Lang · 11 years ago
- d1e9a9a Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel. by Geoff Lang · 11 years ago
- f6d6901 Fall back to LoadLibrary if preloading d3d compiler modules fails. by Geoff Lang · 11 years ago
- c1f8b16 Move validation of API errors out of Texture*::generateMipmaps() to the API. by Jamie Madill · 11 years ago
- 35d1501 Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. by Jamie Madill · 11 years ago
- 33f9c2e In GenerateMipmap, determine if texture is a compressed or depth texture via generic methods instead of from the typed class. by Jamie Madill · 11 years ago
- d3d2a34 Add methods to return the properties of the base level image of a texture. We can call these of any texture type. by Jamie Madill · 11 years ago
- 9378028 Update to most recent khrplatform.h by Shannon Woods · 11 years ago
- ef2c2b8 Eliminate bitfield enum members to avoid GCC compile error. by Nicolas Capens · 11 years ago
- b04b708 Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders. by Geoff Lang · 11 years ago
- 63b5f1f Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. by Geoff Lang · 11 years ago
- d4f180b Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. by Geoff Lang · 11 years ago
- ce63569 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. by Geoff Lang · 11 years ago
- 784a8fd Defer early-exit due to zero-sized copies until after all other validation for CopyTex*Image. by Geoff Lang · 11 years ago
- 1beb1db Enable unpack buffer support for initializing 2D textures in TexImage2D. by Jamie Madill · 11 years ago
- efb2a6f Add the proper API errors for pixel unpack buffers. by Jamie Madill · 11 years ago
- 4f1a863 Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow. by Jamie Madill · 11 years ago
- 486a1af Add a couple missed files types to .gitattributes's CRLF list. by Jamie Madill · 11 years ago
- cc4ec64 Use the same mechanism to process int/float literals by Zhenyao Mo · 11 years ago
- ac44cd2 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). by Zhenyao Mo · 11 years ago
- a15f3e8 Expose the packing function so we can check varyings packing per program by Zhenyao Mo · 11 years ago
- f1d723c Clamp numeric overflow rather than failing with an error by Zhenyao Mo · 11 years ago
- b41ebf5 Fix compile errors in the essl to hlsl standalone translator. by Jamie Madill · 11 years ago
- d2d340b Add static_use to shader variable info query. by Zhenyao Mo · 11 years ago
- fa3c346 Build fix: not all types support precisions. by Zhenyao Mo · 11 years ago
- a5a1dfc Support precision for sampler types. by Zhenyao Mo · 11 years ago
- bc3f1ac Minor refactoring of TSymbolTable. by Alok Priyadarshi · 11 years ago