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libGLESv2
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9ecb9f9
Sharing for buffer, texture and renderbuffer objects.
by daniel@transgaming.com
· 14 years ago
0d25b00
Create shared contexts.
by daniel@transgaming.com
· 14 years ago
bbc5779
Checks completeness of framebuffer before read operations.
by daniel@transgaming.com
· 14 years ago
0190f84
Fixes FBO completeness check
by daniel@transgaming.com
· 14 years ago
da13f3e
Adds resource manager class.
by daniel@transgaming.com
· 14 years ago
9930531
Remove wrong and unnecessary check attribute check.
by daniel@transgaming.com
· 14 years ago
cdacc8e
Implement GL_OES_packed_depth_stencil
by daniel@transgaming.com
· 14 years ago
162267d
fix spacing issue due to manual merge
by daniel@transgaming.com
· 14 years ago
4f921eb
Renamed dx_Window to dx_Viewport TRAC #11594 Signed-off-by: Daniel Koch
by daniel@transgaming.com
· 14 years ago
be5a086
Implement gl_PointCoord on SM3 hardware
by daniel@transgaming.com
· 14 years ago
e4249f0
Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec.
by alokp@chromium.org
· 14 years ago
6db8cab
ReadPixels recovers from device lost error.
by apatrick@chromium.org
· 14 years ago
c54bf50
Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
by alokp@chromium.org
· 14 years ago
29cd91a
Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
by alokp@chromium.org
· 14 years ago
c6f5340
Clear must ignore buffers that are not present.
by daniel@transgaming.com
· 14 years ago
4c03fa6
Fix NPOT completeness rule.
by daniel@transgaming.com
· 14 years ago
353569a
Eliminates redundant calls to GetDeviceCaps
by daniel@transgaming.com
· 14 years ago
7d3849b
Fix build when a project patch contains spaces
by daniel@transgaming.com
· 14 years ago
306cc95
Workaround for drivers that apparently don't disable instancing when we ask.
by daniel@transgaming.com
· 14 years ago
1c233ff
Increase the number of supported attribs (12) and texture units (16)
by daniel@transgaming.com
· 14 years ago
fce644e
Don't rely on (potentially) unsupported vertex attribute types.
by daniel@transgaming.com
· 14 years ago
a3bbfd4
Fixes double-decoration when getUniformLocation is called from defineUniform.
by daniel@transgaming.com
· 14 years ago
8f05d1a
Save D3D state before altering it for masked clears
by daniel@transgaming.com
· 14 years ago
dd7948b
According to spec, the stencil ref is clamped to the range [0,2^s-1]
by daniel@transgaming.com
· 14 years ago
91b7232
Removed the dependency of compiler on common. This is done to make compiler self-sufficient so that it is easier to consume by external developers. I tried to replace all instances of assert by simply redefining assert(x) to ASSERT(x), but was getting a lot of compile errors. I still need to investigate that.
by alokp@chromium.org
· 14 years ago
561637a
Avoid using instancing on hardware where it does not work well enough.
by daniel@transgaming.com
· 14 years ago
90033b9
ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too.
by alokp@chromium.org
· 14 years ago
866f318
TextureColorbufferProxy must query the texture to get the latest width & height.
by daniel@transgaming.com
· 14 years ago
81655a7
Use instancing for non-array vertex attributes.
by daniel@transgaming.com
· 14 years ago
b28a23b
Fixes query for active texture TRAC #12374
by daniel@transgaming.com
· 14 years ago
838bcea
Detect draws that would read outside the vertex buffer.
by daniel@transgaming.com
· 14 years ago
5d4c28f
Removes check for framebuffer == 0 in glRenderbufferStorage
by daniel@transgaming.com
· 14 years ago
e0d7d43
Fix DepthRange location
by daniel@transgaming.com
· 14 years ago
defa1c3
Use plain data arrays for Buffer storage
by daniel@transgaming.com
· 14 years ago
91fd1de
Caches the location of generic uniforms
by daniel@transgaming.com
· 14 years ago
15a4d2e
Explicitly set optimizations to /O2 in Release build
by daniel@transgaming.com
· 14 years ago
5a722c7
Disable checked STL iterators in Release build
by daniel@transgaming.com
· 14 years ago
e7273f4
Inline any suitable function in Release build
by daniel@transgaming.com
· 14 years ago
a36f98e
Correct GLboolean handling for glColorMask and glSampleCoverage
by daniel@transgaming.com
· 14 years ago
0a311a4
ensure mBaseTexture is initialized
by daniel@transgaming.com
· 14 years ago
d08ea90
Reduces STL size calls.
by daniel@transgaming.com
· 14 years ago
2b7ebdb
Switches stl copy in bufferSubData for a memcpy
by daniel@transgaming.com
· 14 years ago
202ff65
Caches parameters for SetStreamSource calls
by daniel@transgaming.com
· 14 years ago
2d84df0
Cache D3D constant handles with their associated uniforms.
by daniel@transgaming.com
· 14 years ago
c808c5a
When NONPOW2CONDITIONAL is set, limit NPOTs to a single level.
by daniel@transgaming.com
· 14 years ago
4af7acc
Implemented varying packing
by daniel@transgaming.com
· 14 years ago
13eeeed
Fixed reporting unlinked varyings
by daniel@transgaming.com
· 14 years ago
4071e66
Consider out-of-range texture units to be incomplete.
by daniel@transgaming.com
· 14 years ago
a71cdd7
Save render state across glFinish.
by daniel@transgaming.com
· 14 years ago
0df1687
Add HLSL error messages to the info log when compileToBinary fails
by daniel@transgaming.com
· 14 years ago
5a0b0a8
Minimizes texture state changes
by daniel@transgaming.com
· 14 years ago
41d8dd8
Add better error checking on buffer updates
by daniel@transgaming.com
· 14 years ago
c828b14
Improve TranslatedVertexBuffer::map performance
by daniel@transgaming.com
· 14 years ago
9a0606c
Improve TranslatedVertexBuffer::map performance
by daniel@transgaming.com
· 14 years ago
339ae70
Minimizes changes of the depth stencil buffer
by daniel@transgaming.com
· 14 years ago
a79f9d1
Minimizes render state changes
by daniel@transgaming.com
· 14 years ago
092bd48
Minimizes render target changes
by daniel@transgaming.com
· 14 years ago
1ddd1dd
Restore state after Blit operations
by daniel@transgaming.com
· 14 years ago
4fa0833
Prevent redundant uniform updates
by daniel@transgaming.com
· 14 years ago
0f18961
Prevent atan2 from generating a NaN
by daniel@transgaming.com
· 14 years ago
5bd0ce3
Disable the stencil test when no stencil buffer
by daniel@transgaming.com
· 14 years ago
baeb8c5
Skip drawing to a zero-area render target
by daniel@transgaming.com
· 14 years ago
3e4c600
Implement GL_OES_element_index_uint
by daniel@transgaming.com
· 14 years ago
97bffae
currentValueOffset can remain uninitialized
by daniel@transgaming.com
· 14 years ago
00035fe
fix trace for glTexParameteri
by daniel@transgaming.com
· 14 years ago
b9ab9a2
Output final .lib and .dll files to the top-level lib/ folder Trac #11499
by daniel@transgaming.com
· 14 years ago
fc23fe2
Fixed retrieving a render target interface and not releasing it
by daniel@transgaming.com
· 14 years ago
8ede24f
Skip clear when writes masked
by daniel@transgaming.com
· 14 years ago
ae072af
Minimize BeginScene / EndScene calls
by daniel@transgaming.com
· 14 years ago
428d158
Makes the State struct a member of Context, rather than its parent.
by daniel@transgaming.com
· 14 years ago
19ffc24
Moves non-D3D-specific utility functions to the gl namespace.
by daniel@transgaming.com
· 14 years ago
713914b
Implements PACK_ALIGNMENT for ReadPixels
by daniel@transgaming.com
· 14 years ago
ce3d0f2
Implemented eglGetProcAddress
by daniel@transgaming.com
· 14 years ago
bade892
Untabify libGLESv2.def
by daniel@transgaming.com
· 14 years ago
51d0dc2
Declare structures before uniform definitions and support varying arrays
by daniel@transgaming.com
· 14 years ago
9512434
Deleting program does not delete shaders that are marked
by daniel@transgaming.com
· 14 years ago
a87bdf5
Check for multisample conformance
by daniel@transgaming.com
· 14 years ago
d1f667f
Ensure ShaderBinary is conformant
by daniel@transgaming.com
· 14 years ago
f314015
Append [0] to active array uniform names
by daniel@transgaming.com
· 14 years ago
8ee00ea
Investigate issues with transform_viewport conformance
by daniel@transgaming.com
· 14 years ago
aede630
Implements PolygonOffset
by daniel@transgaming.com
· 14 years ago
c3a0e94
Fixes program validation regression.
by daniel@transgaming.com
· 14 years ago
71cd868
Deleting program does not delete shaders that are marked
by daniel@transgaming.com
· 14 years ago
feba9ba
Undecorate uniform names when computing max length
by daniel@transgaming.com
· 14 years ago
86a7a13
Implements ValidateProgram
by daniel@transgaming.com
· 14 years ago
0b6b834
Support matrix attributes
by daniel@transgaming.com
· 14 years ago
fbc0953
Allow other attachment points for glFramebufferTexture2D
by daniel@transgaming.com
· 14 years ago
c164135
Implemented querying GL_BLEND_COLOR
by daniel@transgaming.com
· 14 years ago
c103b60
Support BufferData with size zero.
by daniel@transgaming.com
· 14 years ago
c46c9c0
Implements GetFramebufferAttachmentParameteriv
by daniel@transgaming.com
· 14 years ago
916ffaa
Implements support for retrieving uniforms by subscripted name.
by daniel@transgaming.com
· 14 years ago
c5c1538
Fixed glGetShaderPrecisionFormat output TRAC #12041 Signed-off-by: Daniel Koch
by daniel@transgaming.com
· 14 years ago
1b3a815
Fix getActiveUniform array size and refactor uniform size
by daniel@transgaming.com
· 14 years ago
09fbfef
Implemented glGetActiveUniform
by daniel@transgaming.com
· 14 years ago
8542318
Implemented glGetActiveAttrib
by daniel@transgaming.com
· 14 years ago
d99bd45
Wrap mode affects NPOT texture completeness
by daniel@transgaming.com
· 14 years ago
b4ff1f8
Implemented aliased attributes support
by daniel@transgaming.com
· 14 years ago
e4b08c8
Implement VertexAttrib
by daniel@transgaming.com
· 14 years ago
bf2b52a
Implement GL_LINE_LOOP primitive handling
by daniel@transgaming.com
· 14 years ago
93a8147
Support FBO attachment to cubemaps
by daniel@transgaming.com
· 14 years ago
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