1. 9ecb9f9 Sharing for buffer, texture and renderbuffer objects. by daniel@transgaming.com · 14 years ago
  2. 0d25b00 Create shared contexts. by daniel@transgaming.com · 14 years ago
  3. bbc5779 Checks completeness of framebuffer before read operations. by daniel@transgaming.com · 14 years ago
  4. 0190f84 Fixes FBO completeness check by daniel@transgaming.com · 14 years ago
  5. da13f3e Adds resource manager class. by daniel@transgaming.com · 14 years ago
  6. 9930531 Remove wrong and unnecessary check attribute check. by daniel@transgaming.com · 14 years ago
  7. cdacc8e Implement GL_OES_packed_depth_stencil by daniel@transgaming.com · 14 years ago
  8. 162267d fix spacing issue due to manual merge by daniel@transgaming.com · 14 years ago
  9. 4f921eb Renamed dx_Window to dx_Viewport TRAC #11594 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  10. be5a086 Implement gl_PointCoord on SM3 hardware by daniel@transgaming.com · 14 years ago
  11. e4249f0 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. by alokp@chromium.org · 14 years ago
  12. 6db8cab ReadPixels recovers from device lost error. by apatrick@chromium.org · 14 years ago
  13. c54bf50 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. by alokp@chromium.org · 14 years ago
  14. 29cd91a Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. by alokp@chromium.org · 14 years ago
  15. c6f5340 Clear must ignore buffers that are not present. by daniel@transgaming.com · 14 years ago
  16. 4c03fa6 Fix NPOT completeness rule. by daniel@transgaming.com · 14 years ago
  17. 353569a Eliminates redundant calls to GetDeviceCaps by daniel@transgaming.com · 14 years ago
  18. 7d3849b Fix build when a project patch contains spaces by daniel@transgaming.com · 14 years ago
  19. 306cc95 Workaround for drivers that apparently don't disable instancing when we ask. by daniel@transgaming.com · 14 years ago
  20. 1c233ff Increase the number of supported attribs (12) and texture units (16) by daniel@transgaming.com · 14 years ago
  21. fce644e Don't rely on (potentially) unsupported vertex attribute types. by daniel@transgaming.com · 14 years ago
  22. a3bbfd4 Fixes double-decoration when getUniformLocation is called from defineUniform. by daniel@transgaming.com · 14 years ago
  23. 8f05d1a Save D3D state before altering it for masked clears by daniel@transgaming.com · 14 years ago
  24. dd7948b According to spec, the stencil ref is clamped to the range [0,2^s-1] by daniel@transgaming.com · 14 years ago
  25. 91b7232 Removed the dependency of compiler on common. This is done to make compiler self-sufficient so that it is easier to consume by external developers. I tried to replace all instances of assert by simply redefining assert(x) to ASSERT(x), but was getting a lot of compile errors. I still need to investigate that. by alokp@chromium.org · 14 years ago
  26. 561637a Avoid using instancing on hardware where it does not work well enough. by daniel@transgaming.com · 14 years ago
  27. 90033b9 ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too. by alokp@chromium.org · 14 years ago
  28. 866f318 TextureColorbufferProxy must query the texture to get the latest width & height. by daniel@transgaming.com · 14 years ago
  29. 81655a7 Use instancing for non-array vertex attributes. by daniel@transgaming.com · 14 years ago
  30. b28a23b Fixes query for active texture TRAC #12374 by daniel@transgaming.com · 14 years ago
  31. 838bcea Detect draws that would read outside the vertex buffer. by daniel@transgaming.com · 14 years ago
  32. 5d4c28f Removes check for framebuffer == 0 in glRenderbufferStorage by daniel@transgaming.com · 14 years ago
  33. e0d7d43 Fix DepthRange location by daniel@transgaming.com · 14 years ago
  34. defa1c3 Use plain data arrays for Buffer storage by daniel@transgaming.com · 14 years ago
  35. 91fd1de Caches the location of generic uniforms by daniel@transgaming.com · 14 years ago
  36. 15a4d2e Explicitly set optimizations to /O2 in Release build by daniel@transgaming.com · 14 years ago
  37. 5a722c7 Disable checked STL iterators in Release build by daniel@transgaming.com · 14 years ago
  38. e7273f4 Inline any suitable function in Release build by daniel@transgaming.com · 14 years ago
  39. a36f98e Correct GLboolean handling for glColorMask and glSampleCoverage by daniel@transgaming.com · 14 years ago
  40. 0a311a4 ensure mBaseTexture is initialized by daniel@transgaming.com · 14 years ago
  41. d08ea90 Reduces STL size calls. by daniel@transgaming.com · 14 years ago
  42. 2b7ebdb Switches stl copy in bufferSubData for a memcpy by daniel@transgaming.com · 14 years ago
  43. 202ff65 Caches parameters for SetStreamSource calls by daniel@transgaming.com · 14 years ago
  44. 2d84df0 Cache D3D constant handles with their associated uniforms. by daniel@transgaming.com · 14 years ago
  45. c808c5a When NONPOW2CONDITIONAL is set, limit NPOTs to a single level. by daniel@transgaming.com · 14 years ago
  46. 4af7acc Implemented varying packing by daniel@transgaming.com · 14 years ago
  47. 13eeeed Fixed reporting unlinked varyings by daniel@transgaming.com · 14 years ago
  48. 4071e66 Consider out-of-range texture units to be incomplete. by daniel@transgaming.com · 14 years ago
  49. a71cdd7 Save render state across glFinish. by daniel@transgaming.com · 14 years ago
  50. 0df1687 Add HLSL error messages to the info log when compileToBinary fails by daniel@transgaming.com · 14 years ago
  51. 5a0b0a8 Minimizes texture state changes by daniel@transgaming.com · 14 years ago
  52. 41d8dd8 Add better error checking on buffer updates by daniel@transgaming.com · 14 years ago
  53. c828b14 Improve TranslatedVertexBuffer::map performance by daniel@transgaming.com · 14 years ago
  54. 9a0606c Improve TranslatedVertexBuffer::map performance by daniel@transgaming.com · 14 years ago
  55. 339ae70 Minimizes changes of the depth stencil buffer by daniel@transgaming.com · 14 years ago
  56. a79f9d1 Minimizes render state changes by daniel@transgaming.com · 14 years ago
  57. 092bd48 Minimizes render target changes by daniel@transgaming.com · 14 years ago
  58. 1ddd1dd Restore state after Blit operations by daniel@transgaming.com · 14 years ago
  59. 4fa0833 Prevent redundant uniform updates by daniel@transgaming.com · 14 years ago
  60. 0f18961 Prevent atan2 from generating a NaN by daniel@transgaming.com · 14 years ago
  61. 5bd0ce3 Disable the stencil test when no stencil buffer by daniel@transgaming.com · 14 years ago
  62. baeb8c5 Skip drawing to a zero-area render target by daniel@transgaming.com · 14 years ago
  63. 3e4c600 Implement GL_OES_element_index_uint by daniel@transgaming.com · 14 years ago
  64. 97bffae currentValueOffset can remain uninitialized by daniel@transgaming.com · 14 years ago
  65. 00035fe fix trace for glTexParameteri by daniel@transgaming.com · 14 years ago
  66. b9ab9a2 Output final .lib and .dll files to the top-level lib/ folder Trac #11499 by daniel@transgaming.com · 14 years ago
  67. fc23fe2 Fixed retrieving a render target interface and not releasing it by daniel@transgaming.com · 14 years ago
  68. 8ede24f Skip clear when writes masked by daniel@transgaming.com · 14 years ago
  69. ae072af Minimize BeginScene / EndScene calls by daniel@transgaming.com · 14 years ago
  70. 428d158 Makes the State struct a member of Context, rather than its parent. by daniel@transgaming.com · 14 years ago
  71. 19ffc24 Moves non-D3D-specific utility functions to the gl namespace. by daniel@transgaming.com · 14 years ago
  72. 713914b Implements PACK_ALIGNMENT for ReadPixels by daniel@transgaming.com · 14 years ago
  73. ce3d0f2 Implemented eglGetProcAddress by daniel@transgaming.com · 14 years ago
  74. bade892 Untabify libGLESv2.def by daniel@transgaming.com · 14 years ago
  75. 51d0dc2 Declare structures before uniform definitions and support varying arrays by daniel@transgaming.com · 14 years ago
  76. 9512434 Deleting program does not delete shaders that are marked by daniel@transgaming.com · 14 years ago
  77. a87bdf5 Check for multisample conformance by daniel@transgaming.com · 14 years ago
  78. d1f667f Ensure ShaderBinary is conformant by daniel@transgaming.com · 14 years ago
  79. f314015 Append [0] to active array uniform names by daniel@transgaming.com · 14 years ago
  80. 8ee00ea Investigate issues with transform_viewport conformance by daniel@transgaming.com · 14 years ago
  81. aede630 Implements PolygonOffset by daniel@transgaming.com · 14 years ago
  82. c3a0e94 Fixes program validation regression. by daniel@transgaming.com · 14 years ago
  83. 71cd868 Deleting program does not delete shaders that are marked by daniel@transgaming.com · 14 years ago
  84. feba9ba Undecorate uniform names when computing max length by daniel@transgaming.com · 14 years ago
  85. 86a7a13 Implements ValidateProgram by daniel@transgaming.com · 14 years ago
  86. 0b6b834 Support matrix attributes by daniel@transgaming.com · 14 years ago
  87. fbc0953 Allow other attachment points for glFramebufferTexture2D by daniel@transgaming.com · 14 years ago
  88. c164135 Implemented querying GL_BLEND_COLOR by daniel@transgaming.com · 14 years ago
  89. c103b60 Support BufferData with size zero. by daniel@transgaming.com · 14 years ago
  90. c46c9c0 Implements GetFramebufferAttachmentParameteriv by daniel@transgaming.com · 14 years ago
  91. 916ffaa Implements support for retrieving uniforms by subscripted name. by daniel@transgaming.com · 14 years ago
  92. c5c1538 Fixed glGetShaderPrecisionFormat output TRAC #12041 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  93. 1b3a815 Fix getActiveUniform array size and refactor uniform size by daniel@transgaming.com · 14 years ago
  94. 09fbfef Implemented glGetActiveUniform by daniel@transgaming.com · 14 years ago
  95. 8542318 Implemented glGetActiveAttrib by daniel@transgaming.com · 14 years ago
  96. d99bd45 Wrap mode affects NPOT texture completeness by daniel@transgaming.com · 14 years ago
  97. b4ff1f8 Implemented aliased attributes support by daniel@transgaming.com · 14 years ago
  98. e4b08c8 Implement VertexAttrib by daniel@transgaming.com · 14 years ago
  99. bf2b52a Implement GL_LINE_LOOP primitive handling by daniel@transgaming.com · 14 years ago
  100. 93a8147 Support FBO attachment to cubemaps by daniel@transgaming.com · 14 years ago