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gerrit-public.fairphone.software
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fp2-dev
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platform
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chromium_org
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third_party
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angle
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34f507ce49938eb1f3cd9e2780ea53a72795a20a
34f507c
Implemented masked clearing in Renderer11.
by shannon.woods@transgaming.com
· 12 years ago
81c5ef9
Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required.
by shannon.woods@transgaming.com
· 12 years ago
233fe95
Added support for vertex texure fetch in DX11 mode.
by shannon.woods@transgaming.com
· 12 years ago
338ffa8
Add ipch folders and debug.txt to .gitignore.
by shannon.woods@transgaming.com
· 12 years ago
5f77c55
Fixed a gl_FrontFacing regression.
by shannon.woods@transgaming.com
· 12 years ago
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 12 years ago
4526236
Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
by shannon.woods@transgaming.com
· 12 years ago
41ba5e0
Use SV_IsFrontFace to implement gl_FrontFacing on DX11.
by shannon.woods@transgaming.com
· 12 years ago
8587f41
Convert all vertex data to floating-point.
by shannon.woods@transgaming.com
· 12 years ago
85bdfce
Implemented TextureStorage11*::generateMipMap.
by shannon.woods@transgaming.com
· 12 years ago
9d971ff
Implemented Renderer11::copyImage.
by shannon.woods@transgaming.com
· 12 years ago
f3d8207
Created a basic position and texcoord vertex and helper method in renderer11 utils.
by shannon.woods@transgaming.com
· 12 years ago
664916b
Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one.
by shannon.woods@transgaming.com
· 12 years ago
2570c34
Renamed the passthrough pixel shader to PS_PassthroughRGBA.
by shannon.woods@transgaming.com
· 12 years ago
2a0a39e
Implemented Image11::isRenderableFormat.
by shannon.woods@transgaming.com
· 12 years ago
183408d
RenderTarget11 now stores a shader resource.
by shannon.woods@transgaming.com
· 12 years ago
858d32f
Texture storage now has deferred creation of all render targets and shader resources.
by shannon.woods@transgaming.com
· 12 years ago
5c25ed2
Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource.
by shannon.woods@transgaming.com
· 12 years ago
f2685e5
Removed the levels parameter from initializeSRV since it is the same as mMipLevels.
by shannon.woods@transgaming.com
· 12 years ago
8204334
Fix and extend essl_to_hlsl to support DX11 HLSL.
by shannon.woods@transgaming.com
· 12 years ago
fb256be
Use the DX11 syntax for GLSL samplers and textures.
by shannon.woods@transgaming.com
· 12 years ago
b73964e
Pass the desired HLSL version down to the HLSL generator.
by shannon.woods@transgaming.com
· 12 years ago
bd8c10c
Move the get maximum point size logic to Renderer9.
by shannon.woods@transgaming.com
· 12 years ago
4b47235
TextureStorage11 classes now store a render target to each mip level.
by shannon.woods@transgaming.com
· 12 years ago
8daaf16
Remove dependency on DirectX SDK.
by apatrick@chromium.org
· 12 years ago
98100d4
Update version to 1717
by daniel@transgaming.com
· 12 years ago
dd6ad22
Fix a few unnecessary uses of Renderer9
by daniel@transgaming.com
· 12 years ago
4d03645
Remove all possible libEGL includes from libGLESv2
by daniel@transgaming.com
· 12 years ago
204677a
Cleanup extraneous D3D9_REPLACE comments
by daniel@transgaming.com
· 12 years ago
ed36abd
Move dirty DX constant tracking from Context to the Renderers.
by daniel@transgaming.com
· 12 years ago
f06e539
Initialize uninitialized pointers in SwapChain11 to NULL.
by daniel@transgaming.com
· 12 years ago
3d90e60
Change line ending type on compiled shaders and delete now empty shader folder
by daniel@transgaming.com
· 12 years ago
9a3b595
Update version to 1710
by daniel@transgaming.com
· 12 years ago
ca1ac1f
Add D3D version and shader models to renderer string reported by GetString.
by daniel@transgaming.com
· 12 years ago
4fd1f98
Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer.
by daniel@transgaming.com
· 12 years ago
773ff74
Build fix.
by daniel@transgaming.com
· 12 years ago
6c1203f
In generated shaders, output +INF and -INF as largest single precision floating point number.
by daniel@transgaming.com
· 12 years ago
79bb950
Update Copyright years on the LICENSE file
by daniel@transgaming.com
· 12 years ago
7629bb6
Disable GL_OES_standard_derivatives when ps_2_x or later is not available.
by daniel@transgaming.com
· 12 years ago
b3077d0
Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier.
by daniel@transgaming.com
· 12 years ago
b35da7a
Make angle compile on Win64
by daniel@transgaming.com
· 12 years ago
4167cc9
Incorporated BSD-licensed changes implementing array bounds clamping.
by daniel@transgaming.com
· 12 years ago
761630a
Optimize copyVertexData.
by daniel@transgaming.com
· 12 years ago
3c17ba6
Removed the dirty parameters flag from Texture.
by daniel@transgaming.com
· 12 years ago
e33c8bf
Moved applied texture and sampler caching from Context into the Renderers.
by daniel@transgaming.com
· 12 years ago
1e1b5e9
Release leaked SRVs in TextureStorage11.
by daniel@transgaming.com
· 12 years ago
d5df4e8
D3D11 device context clears and flushes the state to release internal references before destruction.
by daniel@transgaming.com
· 12 years ago
ad3d827
Added debug names to swap chain resources.
by daniel@transgaming.com
· 12 years ago
00f2d9c
Added a utility function to set the debug name on D3D11 resources.
by daniel@transgaming.com
· 12 years ago
b115455
Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls.
by daniel@transgaming.com
· 12 years ago
8dc8e27
Moved the shaders from libGLESv2 to the libGLESv2/renderer.
by daniel@transgaming.com
· 12 years ago
1ef0967
Completed D3D11 line loop rendering.
by daniel@transgaming.com
· 12 years ago
b37cd2d
Disable large point rendering for DX11.
by daniel@transgaming.com
· 12 years ago
74471e0
Implemented gl_FragCoord support for DX11.
by daniel@transgaming.com
· 12 years ago
2eb7ab7
Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from.
by daniel@transgaming.com
· 12 years ago
b68d2bb
RenderTarget11 now stores the subresource that it represents.
by daniel@transgaming.com
· 12 years ago
e76b64b
Implemented support for DX11 integer and boolean uniforms.
by daniel@transgaming.com
· 12 years ago
90c634a
Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11.
by daniel@transgaming.com
· 12 years ago
168763a
D3D11 uses 1 as the default sampling level, not 0.
by daniel@transgaming.com
· 12 years ago
442cdc1
Fixes bugs in rendering to textures.
by daniel@transgaming.com
· 12 years ago
a390e1e
Implemented support for DX11 driver uniforms by assigning fixed register slots.
by daniel@transgaming.com
· 12 years ago
cc47bc0
Fixed a bug with sampler state comparison size.
by daniel@transgaming.com
· 12 years ago
9799a2f
SwapChain11::swapRects now correctly sets the viewport to the size of the window.
by daniel@transgaming.com
· 12 years ago
7fbf486
Fixed applied index buffer offset not being cached.
by daniel@transgaming.com
· 12 years ago
ee42a0a
Implemented Renderer11::readPixels.
by daniel@transgaming.com
· 12 years ago
4d4fade
Reverses the D3D11 vertex winding order WRT GL's.
by daniel@transgaming.com
· 12 years ago
b9c64a8
Use an agnostic renderer in Buffer, rather than D3D9-specific.
by daniel@transgaming.com
· 12 years ago
26041c9
Implements missing Image::loadData cases.
by daniel@transgaming.com
· 12 years ago
5dd4502
Fixes an incorrect dirty marking in generateMipmaps.
by daniel@transgaming.com
· 12 years ago
c9a501d
Implements Renderer11::createRenderTarget
by daniel@transgaming.com
· 12 years ago
3cf8650
Fixed code style mistakes.
by daniel@transgaming.com
· 12 years ago
c06ccb2
Made the D3D objects returned by RenderStateCache into weak pointers.
by daniel@transgaming.com
· 12 years ago
a0b868a
When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0.
by daniel@transgaming.com
· 12 years ago
36670db
Adds Renderer11::createTexture functions.
by daniel@transgaming.com
· 12 years ago
669c995
Cached texture and event support on Renderer9.
by daniel@transgaming.com
· 12 years ago
0785fad
Implemented Renderer11::setTexture.
by daniel@transgaming.com
· 12 years ago
0f9b320
Fixed a typo in an error message.
by daniel@transgaming.com
· 12 years ago
54de24f
Implemented Renderer11::setSamplerState.
by daniel@transgaming.com
· 12 years ago
8e4f552
Implemented sampler state caching in the RenderStateCache.
by daniel@transgaming.com
· 12 years ago
3d34a8a
Add sampler state conversion functions.
by daniel@transgaming.com
· 12 years ago
8bc304a
Move sampler state structure to angle types header.
by daniel@transgaming.com
· 12 years ago
5cdd058
Fixes places where TextureStorage could have leaked memory during initialization.
by daniel@transgaming.com
· 12 years ago
b50d530
Create ShaderResourceViews for TextureStorage objects
by daniel@transgaming.com
· 12 years ago
00c0d15
Use identical types for VS and PS varyings.
by daniel@transgaming.com
· 12 years ago
9c4a625
DX11 wants VS output and PS input to be in the exact same order.
by daniel@transgaming.com
· 12 years ago
22ada2c
DX11 index buffer offset is in bytes.
by daniel@transgaming.com
· 12 years ago
9f7ede6
Fixed the number of vertices for DrawIndexed to draw.
by daniel@transgaming.com
· 12 years ago
11861ce
SUCCEEDED assertions fixed.
by daniel@transgaming.com
· 12 years ago
e9cf5e7
Patch fixes that should have made it into prior patch for renderable migration.
by daniel@transgaming.com
· 12 years ago
b1c208f
Migrates textures to render targets with copyToRenderTarget in DX11.
by daniel@transgaming.com
· 12 years ago
46cf249
Copies data from the staging texture to the default texture.
by daniel@transgaming.com
· 12 years ago
9a2f54d
Adds a function to update a level of a TextureStorage from another resource.
by daniel@transgaming.com
· 12 years ago
5ea16ef
Adds getStagingTexture to Image11
by daniel@transgaming.com
· 12 years ago
b2151e5
Adds cube descendant of TextureStorage11
by daniel@transgaming.com
· 12 years ago
4834ee2
Adds TextureStorage11 class and 2D descendant
by daniel@transgaming.com
· 12 years ago
52a64e4
Use shader D3D optimization level 0.
by daniel@transgaming.com
· 12 years ago
9aa6fe1
Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache.
by daniel@transgaming.com
· 12 years ago
db01995
Eliminated storing decorated uniform names.
by daniel@transgaming.com
· 12 years ago
2275f91
Eliminated D3DConstantTable.
by daniel@transgaming.com
· 12 years ago
68aaf93
Always link uniforms directly retrieved from the compiler.
by daniel@transgaming.com
· 12 years ago
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