1. 58f7942 Fix MSVC librarian warning about no target machine. by Jamie Madill · 10 years ago
  2. 04994ec Use libANGLE to reduce duplicated ANGLE source compiles. by Jamie Madill · 10 years ago
  3. 5704d6e Add some shared utility methods to the utils project. by Jamie Madill · 10 years ago
  4. 1cfaaf8 Add a util project to share between samples and tests. by Jamie Madill · 10 years ago
  5. baa34be Regenerate default projects for recently added shader translator changes. by Shannon Woods · 10 years ago
  6. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  7. eb10f1c Generate VS2013 public projects. by Geoff Lang · 10 years ago
  8. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  9. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  10. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  11. afc1026 Regenerate public projects. by Jamie Madill · 10 years ago
  12. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  13. 3b5c4be Remove forced windows version macros. by Geoff Lang · 10 years ago
  14. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  15. f613935 Port the Simple_VertexShader sample to the new sample framework. by Geoff Lang · 10 years ago
  16. 705073f Port the Simple_TextureCubemap sample to the new sample framework. by Geoff Lang · 10 years ago
  17. 8dd592b Port the SimpleInstancing sample to the new sample framework. by Geoff Lang · 10 years ago
  18. 49be2ad Add an ANGLE sample framework. by Geoff Lang · 10 years ago