1. 58f7942 Fix MSVC librarian warning about no target machine. by Jamie Madill · 10 years ago
  2. baa34be Regenerate default projects for recently added shader translator changes. by Shannon Woods · 10 years ago
  3. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  4. eb10f1c Generate VS2013 public projects. by Geoff Lang · 10 years ago
  5. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  6. 11c26b9 Refresh generated projects. by Jamie Madill · 10 years ago
  7. 8747afe Fix d3dcompiler_46.dll case to be consistent, unblocks swarming. by Vincent Scheib · 10 years ago
  8. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  9. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  10. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  11. afc1026 Regenerate public projects. by Jamie Madill · 10 years ago
  12. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  13. 3b5c4be Remove forced windows version macros. by Geoff Lang · 10 years ago
  14. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  15. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  16. f3e6a9e Remove the angle_relative_path gyp variable. by Geoff Lang · 10 years ago
  17. 16851c8 Don't include symbols in release builds of the public projects. by Geoff Lang · 10 years ago
  18. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  19. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 10 years ago