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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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361d07ccc613bea797f1ac5da5ad6c420f750fe6
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projects
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src
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copy_compiler_dll.vcxproj
58f7942
Fix MSVC librarian warning about no target machine.
by Jamie Madill
· 10 years ago
baa34be
Regenerate default projects for recently added shader translator changes.
by Shannon Woods
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
eb10f1c
Generate VS2013 public projects.
by Geoff Lang
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
11c26b9
Refresh generated projects.
by Jamie Madill
· 10 years ago
8747afe
Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.
by Vincent Scheib
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
0abd523
Regenerate public projects.
by Jamie Madill
· 10 years ago
afc1026
Regenerate public projects.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
3b5c4be
Remove forced windows version macros.
by Geoff Lang
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
f3e6a9e
Remove the angle_relative_path gyp variable.
by Geoff Lang
· 10 years ago
16851c8
Don't include symbols in release builds of the public projects.
by Geoff Lang
· 10 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 10 years ago