1. a2ad4e8 Export shader variables from the translator DLL. by Jamie Madill · 10 years ago
  2. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  3. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  4. 3f9e7ea Regenerate public projects. by Jamie Madill · 10 years ago
  5. 276abc8 Regenerate default Windows projects by Shannon Woods · 10 years ago
  6. 373d793 Use a stable ordering when enumerating files. by Geoff Lang · 10 years ago
  7. ac70e48 Fix missing generate projects call. by Jamie Madill · 10 years ago
  8. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  9. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 10 years ago
  10. e53c98b Add work-around for D3D9 shader compiler bug. by Jamie Madill · 10 years ago
  11. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  12. 3cd50f7 Fix remaining discrepencies between master and es3proto project files. by Geoff Lang · 10 years ago
  13. 7cab38b Add an option to unfold short circuiting in AST. by Zhenyao Mo · 11 years ago
  14. 39173f1 Roll gyp and regenerate public projects to have the cleaned paths. by Jamie Madill · 10 years ago
  15. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 10 years ago
  16. 372d8dd Add missing swizzle files to the generated projects. by Jamie Madill · 10 years ago
  17. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  18. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  19. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago