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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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361d07ccc613bea797f1ac5da5ad6c420f750fe6
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projects
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src
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translator.vcxproj.filters
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
3f9e7ea
Regenerate public projects.
by Jamie Madill
· 10 years ago
276abc8
Regenerate default Windows projects
by Shannon Woods
· 10 years ago
373d793
Use a stable ordering when enumerating files.
by Geoff Lang
· 10 years ago
ac70e48
Fix missing generate projects call.
by Jamie Madill
· 10 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 10 years ago
2e5c604
Add GL headers to libGLESv2, libEGL and translator projects.
by Geoff Lang
· 10 years ago
e53c98b
Add work-around for D3D9 shader compiler bug.
by Jamie Madill
· 10 years ago
8321779
Remove system.h.
by Geoff Lang
· 10 years ago
3cd50f7
Fix remaining discrepencies between master and es3proto project files.
by Geoff Lang
· 10 years ago
7cab38b
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 11 years ago
39173f1
Roll gyp and regenerate public projects to have the cleaned paths.
by Jamie Madill
· 10 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 10 years ago
372d8dd
Add missing swizzle files to the generated projects.
by Jamie Madill
· 10 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago