1. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  2. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  3. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  4. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  5. 28f70c3 Remove sh::Uniform::registerIndex and elementIndex. by Jamie Madill · 10 years ago
  6. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  7. fc43d27 Remove the sh::InterfaceBlock::dataSize member. by Jamie Madill · 10 years ago
  8. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  9. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  10. f91ce81 Split OutputHLSL uniform code into new module. by Jamie Madill · 10 years ago
  11. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  12. 24d8d67 Fix register packing for structs in d3d9. by Vladimir Vukicevic · 10 years ago
  13. c600c8c Fix arrays-of-struct and nested struct uniforms. by Jamie Madill · 10 years ago
  14. 9fba2ba Fix GCC Release build. by Jamie Madill · 10 years ago
  15. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago