1. cc00239 Revert "Optimize dynamic buffers." by Jamie Madill · 10 years ago
  2. 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
  3. 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
  4. aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
  5. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  6. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  7. 1b2a8f9 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  8. 4f26786 Fix Linux build. by Jamie Madill · 10 years ago
  9. 70656a6 Implement queries and enums for buffer mapping. by Jamie Madill · 10 years ago
  10. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 10 years ago
  11. 8321779 Remove system.h. by Geoff Lang · 10 years ago
  12. b155bbc Properly clamp stencil mask query values to max int. by Jamie Madill · 10 years ago
  13. 4f1a863 Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow. by Jamie Madill · 11 years ago
  14. 446a447 Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent. by Geoff Lang · 11 years ago
  15. 49ec992 Moved the defines of constant float values into more visible constants. by shannonwoods@chromium.org · 11 years ago
  16. a43d829 Added support for GL_R11F_G11F_B10F textures. by shannonwoods@chromium.org · 11 years ago
  17. 92b9cd5 Added support for the GL_RGB9_E5 format. by shannonwoods@chromium.org · 11 years ago
  18. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago[Renamed (97%) from src/libGLESv2/mathutil.h]
  19. 06d4e84 Add a roundUp math utility function that rounds an integral value up to a nearest multiple. by shannonwoods@chromium.org · 11 years ago
  20. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  21. 31c4f23 Fix D3D11 errors where the application passes in QNAN to glPolygonOffset or for the viewport bounds. by shannon.woods@transgaming.com · 11 years ago
  22. b356025 Add a simple Range type to represent an integer 1D range. by shannon.woods@transgaming.com · 11 years ago
  23. a9b96d0 Include windows.h from one place to ensure that min and max macros are not defined. by shannon.woods@transgaming.com · 11 years ago
  24. 2e38b80 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. by daniel@transgaming.com · 12 years ago
  25. 60dafe8 Implement D3DConstantTable. by apatrick@chromium.org · 12 years ago
  26. aa48067 Replace D3DXFloat16To32Array. by apatrick@chromium.org · 12 years ago
  27. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  28. f1f28c8 Use SSE2 to swizzle RGBA to BGRA by jbauman@chromium.org · 13 years ago
  29. b31f532 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. by apatrick@chromium.org · 13 years ago
  30. 81655a7 Use instancing for non-array vertex attributes. by daniel@transgaming.com · 14 years ago
  31. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/mathutil.h]
  32. e2b2212 Whitespace fixes. by daniel@transgaming.com · 14 years ago
  33. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago