1. b1a85f4 Rename compiler intermediate source files. by Jamie Madill · 10 years ago
  2. 01f85ac Refactor GLSL scoped structure handling. by Jamie Madill · 10 years ago
  3. 9eedea0 Fix code styles in OutputGLSLBase, SymbolTable, and Types. by Zhenyao Mo · 10 years ago
  4. 904a916 Fix nested struct scope support in GL backend. by Zhenyao Mo · 10 years ago
  5. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  6. 550c600 Improvement on loop unrolling with loops indexing sampler arrays by Zhenyao Mo · 10 years ago
  7. 6b9cb25 Rename ParseHelper.cpp/h to ParseContext.cpp/h. by Jamie Madill · 11 years ago
  8. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago[Renamed (94%) from src/compiler/OutputGLSLBase.h]
  9. 02f20dd Fix compile error regressions in OutputGLSL and OutputESSL. by Jamie Madill · 11 years ago
  10. 98493dd Simplified TType class by carving out TStructure and TField. by Jamie Madill · 11 years ago
  11. 1d432bb Incorporated patch from haixia@ changing the default implementation of by shannon.woods@transgaming.com · 11 years ago
  12. 0aa3b5a Implement user-defined name hashing. by daniel@transgaming.com · 12 years ago
  13. 5601ea0 Implement ES2 backend for Angle translator. by zmo@google.com · 13 years ago