1. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  2. 9fe25e9 Add a uniform register query to the translator. by Jamie Madill · 10 years ago
  3. 4e1fd41 Store a map of interface block registers. by Jamie Madill · 10 years ago
  4. ed27c72 Consolidate shader variable storage in Compiler. by Jamie Madill · 10 years ago
  5. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  6. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  7. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  8. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  9. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  10. 68fe74a Add a compiler query for the translator output type. by Jamie Madill · 10 years ago
  11. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  12. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago[Renamed (93%) from src/compiler/TranslatorHLSL.h]
  13. 1cb333e Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h. by Jamie Madill · 11 years ago
  14. 47fdd13 Pass varyings to the GLES API from the translator using a direct pointer. by Jamie Madill · 11 years ago
  15. 9d2ffb1 Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types. by Jamie Madill · 11 years ago
  16. defb674 Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. by Jamie Madill · 11 years ago
  17. 46131a3 Proper support for fragment output variables for GLSL ES shader version 300. by Jamie Madill · 11 years ago
  18. 3f68bf0 Enable the translator to pass parsed interface blocks back to the ANGLE API via the shader translator layer. by shannonwoods@chromium.org · 11 years ago
  19. b73964e Pass the desired HLSL version down to the HLSL generator. by shannon.woods@transgaming.com · 11 years ago
  20. 043da13 Provide an API for accessing the uniform array. by daniel@transgaming.com · 11 years ago
  21. 4888ceb Made the API of shader translator library consistent. by alokp@chromium.org · 14 years ago
  22. 07620a5 - Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table. by alokp@chromium.org · 14 years ago
  23. 29cd91a Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. by alokp@chromium.org · 14 years ago
  24. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  25. 76b8208 Added GLSL backend for ESSL translator. by alokp@chromium.org · 14 years ago