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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
compiler
/
translator
/
TranslatorHLSL.h
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
9fe25e9
Add a uniform register query to the translator.
by Jamie Madill
· 10 years ago
4e1fd41
Store a map of interface block registers.
by Jamie Madill
· 10 years ago
ed27c72
Consolidate shader variable storage in Compiler.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
d4a3a31
Rename ShHandle.h to Compiler.h.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
68fe74a
Add a compiler query for the translator output type.
by Jamie Madill
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
1773282
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
by Geoff Lang
· 11 years ago
[Renamed (93%) from src/compiler/TranslatorHLSL.h]
1cb333e
Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h.
by Jamie Madill
· 11 years ago
47fdd13
Pass varyings to the GLES API from the translator using a direct pointer.
by Jamie Madill
· 11 years ago
9d2ffb1
Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types.
by Jamie Madill
· 11 years ago
defb674
Add a new path for querying active attributes from the shader translator, for use with layout qualifier support.
by Jamie Madill
· 11 years ago
46131a3
Proper support for fragment output variables for GLSL ES shader version 300.
by Jamie Madill
· 11 years ago
3f68bf0
Enable the translator to pass parsed interface blocks back to the ANGLE API via the shader translator layer.
by shannonwoods@chromium.org
· 11 years ago
b73964e
Pass the desired HLSL version down to the HLSL generator.
by shannon.woods@transgaming.com
· 11 years ago
043da13
Provide an API for accessing the uniform array.
by daniel@transgaming.com
· 11 years ago
4888ceb
Made the API of shader translator library consistent.
by alokp@chromium.org
· 14 years ago
07620a5
- Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table.
by alokp@chromium.org
· 14 years ago
29cd91a
Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
by alokp@chromium.org
· 14 years ago
bbf56f7
Use directory qualified #include files
by daniel@transgaming.com
· 14 years ago
76b8208
Added GLSL backend for ESSL translator.
by alokp@chromium.org
· 14 years ago