1. a2fbb84 Move CollectVariables to sh namespace. by Jamie Madill · 10 years ago
  2. 54ad4f8 Use the CollectVariables path on the HLSL translator. by Jamie Madill · 10 years ago
  3. a6f267f Fix row-major layout tracking in interface blocks. by Jamie Madill · 10 years ago
  4. b547ddf Fix interface block static use tracking. by Jamie Madill · 10 years ago
  5. 42bcf32 Refactor ShaderVariables to store fields in the base. by Jamie Madill · 10 years ago
  6. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  7. 1c28e1f Fix shaders with invariant keyword. by Jamie Madill · 10 years ago
  8. e40d1e9 Fix style violations. by Zhenyao Mo · 10 years ago
  9. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  10. 23a8a43 Store compact and expanded shader variables. by Jamie Madill · 10 years ago
  11. 4667c45 Refactor style in VariableInfo.cpp. by Jamie Madill · 10 years ago
  12. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  13. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  14. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  15. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  16. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  17. b66feb3 Handle interface blocks in getVariableInfo and getUserDefinedVariableInfo. by Dan Glastonbury · 10 years ago
  18. 3cdfcce Remove SH_MAP_LONG_VARIABLE_NAMES by Zhenyao Mo · 10 years ago
  19. 4a667fe Add an option to initialize varyings without static use in vertex shaders by Zhenyao Mo · 10 years ago
  20. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/compiler/VariableInfo.cpp]
  21. d2d340b Add static_use to shader variable info query. by Zhenyao Mo · 11 years ago
  22. 74da9f2 Expose varying variables and also precision for all variables. by Zhenyao Mo · 11 years ago
  23. 1957181 Add more robust support for interpolation and storage qualifiers with varyings for GLSL ES 3.00. by Jamie Madill · 11 years ago
  24. 2a1d8a3 Add shadow samplers to the compiler front-end. by Nicolas Capens · 11 years ago
  25. 98493dd Simplified TType class by carving out TStructure and TField. by Jamie Madill · 11 years ago
  26. 8772b58 Support sampler2DArray throughout the compiler. by Nicolas Capens · 11 years ago
  27. 2ffe0bb Support usampler throughout the compiler. by Nicolas Capens · 11 years ago
  28. 344e714 Support isampler throughout the compiler. by Nicolas Capens · 11 years ago
  29. b120eac Update the shader translator to use new enums for ES3 shader vertex input and fragment outputs. by Jamie Madill · 11 years ago
  30. 22d63da Fix an improper usage of getCols, which should be getNominalSize, in unsigned int vector code. by Jamie Madill · 11 years ago
  31. 6b70991 Add support for the unsigned integer scalar type to the shader translator. by shannonwoods@chromium.org · 11 years ago
  32. 8da034c Add non-square mat support to the shader language interface. by shannonwoods@chromium.org · 11 years ago
  33. 09e0988 Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic by shannonwoods@chromium.org · 11 years ago
  34. e429ab7 Add support to the HLSL translator for arrays of named interface blocks. by shannonwoods@chromium.org · 11 years ago
  35. 0aa3b5a Implement user-defined name hashing. by daniel@transgaming.com · 12 years ago
  36. 8d80479 Add Variable Packing checks to ANGLE by gman@chromium.org · 12 years ago
  37. 6575602 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. by apatrick@chromium.org · 12 years ago
  38. 205fef3 Added support for GL_ARB_texture_rectangle to shader validator. by kbr@chromium.org · 13 years ago
  39. fd747b8 Implement shader identifier name mapping. by zmo@google.com · 13 years ago
  40. 4888ceb Made the API of shader translator library consistent. by alokp@chromium.org · 14 years ago
  41. 10e6e9e Handled case when variable declaration contains initialization. by alokp@chromium.org · 14 years ago
  42. ee76f6a Implemented functionality to collect and return info for attributes and uniforms. by alokp@chromium.org · 14 years ago
  43. 07620a5 - Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table. by alokp@chromium.org · 14 years ago