1. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  2. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  3. 865d145 Consolidate varying packing sort order methods. by Jamie Madill · 10 years ago
  4. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  5. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  6. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  7. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  8. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  9. 1d1c115 Prevent overflow in the variable packer by sanity checking each variable. by Nicolas Capens · 10 years ago
  10. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago[Renamed (98%) from src/compiler/VariablePacker.cpp]
  11. 8da034c Add non-square mat support to the shader language interface. by shannonwoods@chromium.org · 11 years ago
  12. d5903ca Fix mat2 packing to use 2 rows as per spec. by daniel@transgaming.com · 11 years ago
  13. 8d80479 Add Variable Packing checks to ANGLE by gman@chromium.org · 12 years ago