1. 3b5c2da Add a new invariant declaration operator. by Jamie Madill · 10 years ago
  2. e40d1e9 Fix style violations. by Zhenyao Mo · 10 years ago
  3. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  4. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  5. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  6. f26ecc8 Fix build warnings about unused private variables on clang by Shannon Woods · 10 years ago
  7. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago[Renamed (98%) from src/compiler/VersionGLSL.cpp]
  8. 8d47c11 Emit "#version 120" if the shader has array as out parameter. by alokp@chromium.org · 12 years ago
  9. e26cb5e Increase GLSL version to 1.20 if the shader contains any matrix constructor by kbr@chromium.org · 13 years ago
  10. 9ecf395 GLSL backend now emits "#version 120" to legally access invariant keyword and gl_PointCoord built-in variable. by alokp@chromium.org · 14 years ago