1. 70d457d Adds a required EGL_BAD_MATCH case to eglMakeCurrent by Shannon Woods · 10 years ago
  2. 40f93a2 Added check to avoid accessing possible NULL renderer pointer. by Cooper Partin · 10 years ago
  3. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  4. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  5. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  6. 2b5f3b3 Add support for EGL_EXT_client_extensions. by Geoff Lang · 10 years ago
  7. 3501c16 Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  8. d127d8e Replace libEGL catch bad_alloc clauses with ellipses. by Jamie Madill · 10 years ago
  9. 3dc300a Allow creating fixed-size window surfaces. by John Bauman · 10 years ago
  10. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 10 years ago
  11. 2e559bb Do not allow context sharing between egl Displays. by Jamie Madill · 11 years ago
  12. ac4109a Fixes handling in eglMakeCurrent to allow for null displays. by Shannon Woods · 11 years ago
  13. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  14. 2104d93 Only support ES3 contexts on Shader Model 4+ hardware. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  15. daea4b4 eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  16. d438fd4 Use ArraySize to determine size of static arrays. by shannon.woods@transgaming.com · 11 years ago
  17. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  18. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  19. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  20. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  21. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  22. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  23. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  24. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago
  25. 1825d8e Fixed preprocessors errors on GCC by daniel@transgaming.com · 12 years ago
  26. 6409edb Fix line-endings in libEGL.cpp by daniel@transgaming.com · 12 years ago
  27. 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
  28. a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 12 years ago
  29. f4490e2 Implemented EGL_NV_post_sub_buffer. by apatrick@chromium.org · 12 years ago
  30. 64a0fb2 Implemented glTexStorage2DEXT. by daniel@transgaming.com · 13 years ago
  31. cf23c45 Disable automatic device resets when using reset notification. by daniel@transgaming.com · 13 years ago
  32. 4ff960d Implemented context creation with reset notification. by daniel@transgaming.com · 13 years ago
  33. 09fcc9f Notify the display of a lost device and mark all contexts lost. by daniel@transgaming.com · 13 years ago
  34. 84d7cbc Add extension to create software device. by jbauman@chromium.org · 13 years ago
  35. c556fa5 Revert pending surface destruction (part of revision 632). by daniel@transgaming.com · 13 years ago
  36. 4e29770 Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing. by jbauman@chromium.org · 13 years ago
  37. 192a181 Implemented semantics for eglDestroySurface when surface is current on thread. by apatrick@chromium.org · 13 years ago
  38. 06d7a75 Move attrib-list handling into Display by jbauman@chromium.org · 13 years ago
  39. ae34580 Add support for eglBindTexImage and eglReleaseTexImage by jbauman@chromium.org · 13 years ago
  40. 721b7f2 Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support by vladimirv@gmail.com · 13 years ago
  41. 9e83b59 Check for device lost with CheckDeviceState when using D3D9Ex. by apatrick@chromium.org · 13 years ago
  42. 0f4cefe Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. by apatrick@chromium.org · 13 years ago
  43. a0ce7e6 Added version info resources. TRAC #15181 Signed-off-by: Daniel Koch by daniel@transgaming.com · 13 years ago
  44. 7595a12 Fix infinite loop in eglCreateWindowSurface Issue=90 by daniel@transgaming.com · 13 years ago
  45. 24e3969 Fixed null dereference when null passed as attribute list to eglCreateContext. by apatrick@chromium.org · 14 years ago
  46. 78477fc eglCreateContext checks client version is 2. by apatrick@chromium.org · 14 years ago
  47. 0db0d6c Replaces swap chain lazily when the swap interval is changed. by apatrick@chromium.org · 14 years ago
  48. d36c6a0 Implemented recovering from a lost device by context recreation. by daniel@transgaming.com · 14 years ago
  49. 0d25b00 Create shared contexts. by daniel@transgaming.com · 14 years ago
  50. b75e523 Use TestCooperativeLevel instead of ValidateDevice to check for device loss. by daniel@transgaming.com · 14 years ago
  51. e37888d Add support for various egl Get methods by daniel@transgaming.com · 14 years ago
  52. 5ac5dd2 Correct the eglMakeCurrent return value on lost context (syntax) by daniel@transgaming.com · 14 years ago
  53. c6c6f02 Report an EGL_CONTEXT_LOST error on D3DERR_DEVICELOST by daniel@transgaming.com · 14 years ago
  54. 2c42c6c eglInitialize must not update major and minor if they are NULL. by daniel@transgaming.com · 14 years ago
  55. b6bd727 Implemented eglSwapInterval by daniel@transgaming.com · 14 years ago
  56. ce3d0f2 Implemented eglGetProcAddress by daniel@transgaming.com · 14 years ago
  57. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  58. ea0e1af Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. by alokp@chromium.org · 14 years ago
  59. b5b0616 Refactor the parenthesis from the TRACE/FIXME/ERR macros by daniel@transgaming.com · 14 years ago
  60. 203934d mv libEGL -> src/libEGL Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libEGL/libEGL.cpp]
  61. e2b2212 Whitespace fixes. by daniel@transgaming.com · 14 years ago
  62. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago