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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
libGLESv2
/
Buffer.h
2a1c15a
Update Buffers to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
ae3000b
Move validation from IndexDataManager to the API.
by Jamie Madill
· 10 years ago
2b97681
Extract validation from VertexDataManager.cpp to the API.
by Jamie Madill
· 10 years ago
ef9d63e
Move the index range cache to gl::Buffer.
by Jamie Madill
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
70656a6
Implement queries and enums for buffer mapping.
by Jamie Madill
· 10 years ago
eeba6e1
Added methods for applying the current transform feedback buffers.
by Geoff Lang
· 10 years ago
103a11f
Implement state and interface for map in gl::Buffer.
by Jamie Madill
· 10 years ago
96b67e3
Make gl::Buffer::size() a const method.
by Jamie Madill
· 11 years ago
f23eb28
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
by Geoff Lang
· 11 years ago
614c07f
Added a copyBufferSubData method to Buffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
7665541
gl::Buffer now uses an rx::BufferStorage to store the data.
by shannon.woods@transgaming.com
· 11 years ago
dd6ad22
Fix a few unnecessary uses of Renderer9
by daniel@transgaming.com
· 11 years ago
b9c64a8
Use an agnostic renderer in Buffer, rather than D3D9-specific.
by daniel@transgaming.com
· 11 years ago
50cc725
Renamed IndxBuffer to IndexBufferInterface.
by daniel@transgaming.com
· 11 years ago
e4e4506
Renamed VertexBuffer to VertexBufferInterface.
by daniel@transgaming.com
· 11 years ago
3124048
Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
by daniel@transgaming.com
· 12 years ago
70062c9
Passes the Renderer to various objects at construction time.
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
f112217
Eliminate use of global getDevice() function.
by daniel@transgaming.com
· 12 years ago
a1d8059
Increase MSVC warning level to 4.
by apatrick@chromium.org
· 12 years ago
b66a701
Moved RefCountObject to common so it can be used by libEGL.
by apatrick@chromium.org
· 12 years ago
78624ca
Heuristically optimize buffer usage.
by daniel@transgaming.com
· 13 years ago
8392138
rewrite buffers implementation to support static buffers more efficiently
by daniel@transgaming.com
· 13 years ago
9ecb9f9
Sharing for buffer, texture and renderbuffer objects.
by daniel@transgaming.com
· 14 years ago
defa1c3
Use plain data arrays for Buffer storage
by daniel@transgaming.com
· 14 years ago
9a0606c
Improve TranslatedVertexBuffer::map performance
by daniel@transgaming.com
· 14 years ago
aa0ccbd
Implements GetBufferParameteriv TRAC #11720
by daniel@transgaming.com
· 14 years ago
ea0e1af
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
by alokp@chromium.org
· 14 years ago
d4620a3
Don't crash on a null pointer passed to glBufferData
by daniel@transgaming.com
· 14 years ago
7c46b9e
mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens
by daniel@transgaming.com
· 14 years ago
[Renamed from libGLESv2/Buffer.h]
0f7aaf5
Add support for Vertex Buffer Data Translation
by daniel@transgaming.com
· 14 years ago
fab5a1a
Remove trailing whitespace.
by daniel@transgaming.com
· 14 years ago
4f39fd9
Initial import from TransGaming
by daniel@transgaming.com
· 14 years ago