1. 2a1c15a Update Buffers to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  2. ae3000b Move validation from IndexDataManager to the API. by Jamie Madill · 10 years ago
  3. 2b97681 Extract validation from VertexDataManager.cpp to the API. by Jamie Madill · 10 years ago
  4. ef9d63e Move the index range cache to gl::Buffer. by Jamie Madill · 10 years ago
  5. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  6. 70656a6 Implement queries and enums for buffer mapping. by Jamie Madill · 10 years ago
  7. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 10 years ago
  8. 103a11f Implement state and interface for map in gl::Buffer. by Jamie Madill · 10 years ago
  9. 96b67e3 Make gl::Buffer::size() a const method. by Jamie Madill · 11 years ago
  10. f23eb28 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. by Geoff Lang · 11 years ago
  11. 614c07f Added a copyBufferSubData method to Buffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  13. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  14. 7665541 gl::Buffer now uses an rx::BufferStorage to store the data. by shannon.woods@transgaming.com · 11 years ago
  15. dd6ad22 Fix a few unnecessary uses of Renderer9 by daniel@transgaming.com · 11 years ago
  16. b9c64a8 Use an agnostic renderer in Buffer, rather than D3D9-specific. by daniel@transgaming.com · 11 years ago
  17. 50cc725 Renamed IndxBuffer to IndexBufferInterface. by daniel@transgaming.com · 11 years ago
  18. e4e4506 Renamed VertexBuffer to VertexBufferInterface. by daniel@transgaming.com · 11 years ago
  19. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  20. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  21. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  22. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  23. f112217 Eliminate use of global getDevice() function. by daniel@transgaming.com · 12 years ago
  24. a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 12 years ago
  25. b66a701 Moved RefCountObject to common so it can be used by libEGL. by apatrick@chromium.org · 12 years ago
  26. 78624ca Heuristically optimize buffer usage. by daniel@transgaming.com · 13 years ago
  27. 8392138 rewrite buffers implementation to support static buffers more efficiently by daniel@transgaming.com · 13 years ago
  28. 9ecb9f9 Sharing for buffer, texture and renderbuffer objects. by daniel@transgaming.com · 14 years ago
  29. defa1c3 Use plain data arrays for Buffer storage by daniel@transgaming.com · 14 years ago
  30. 9a0606c Improve TranslatedVertexBuffer::map performance by daniel@transgaming.com · 14 years ago
  31. aa0ccbd Implements GetBufferParameteriv TRAC #11720 by daniel@transgaming.com · 14 years ago
  32. ea0e1af Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. by alokp@chromium.org · 14 years ago
  33. d4620a3 Don't crash on a null pointer passed to glBufferData by daniel@transgaming.com · 14 years ago
  34. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/Buffer.h]
  35. 0f7aaf5 Add support for Vertex Buffer Data Translation by daniel@transgaming.com · 14 years ago
  36. fab5a1a Remove trailing whitespace. by daniel@transgaming.com · 14 years ago
  37. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago