1. c483326 Use ImageIndex in getRenderTargetSerial. by Jamie Madill · 10 years ago
  2. e1f0d00 Remove dead RenderbufferStorage::getDepthBuffer. by Jamie Madill · 10 years ago
  3. 685dd27 Replace getDepthStencil with getRenderTarget. by Jamie Madill · 10 years ago
  4. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  5. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  6. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  7. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  8. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  9. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  10. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  11. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  12. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  13. 784371d Don't discard serials of zero from the set of bound framebuffer serials. by Geoff Lang · 10 years ago
  14. 391c8c5 Added a RenderBuffer/RenderBufferInterface getTextureStorage method. by Geoff Lang · 11 years ago
  15. bfcda81 Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer. by Jamie Madill · 11 years ago
  16. 0a80479 Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods. by Geoff Lang · 11 years ago
  17. d5d8e39 Added Renderbuffers for 3D and 2DArray textures. by Geoff Lang · 11 years ago
  18. 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
  19. f6fb959 Replaced remaining uses of old texture conversion functions in gl objects. by shannonwoods@chromium.org · 11 years ago
  20. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  21. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  22. 1f57d18 Remove unnecessary d3d9.h includes by daniel@transgaming.com · 12 years ago
  23. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  24. 042d1b4 Adds RenderTarget wrapper class for surfaces and views. by daniel@transgaming.com · 12 years ago
  25. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  26. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  27. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  28. 024786d Pass swapchain to DepthStencil constructor instead of d3d9 surface by daniel@transgaming.com · 12 years ago
  29. 96c3893 Pass swapchain to Colorbuffer constructor instead of a d3d9 surface by daniel@transgaming.com · 12 years ago
  30. 46f2d0a Split RenderbufferTexture into 2D and CubeMap specific variants by daniel@transgaming.com · 12 years ago
  31. b66a701 Moved RefCountObject to common so it can be used by libEGL. by apatrick@chromium.org · 12 years ago
  32. 2678b34 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) by daniel@transgaming.com · 12 years ago
  33. 0dc8a5e Stores texture in RenderbufferTexture via a BindingPointer (1/2) by daniel@transgaming.com · 12 years ago
  34. fbc3952 Issue render target serials per texture storage. by daniel@transgaming.com · 13 years ago
  35. d14558a Separate Colorbuffer into storage and texture variants, implementing a common interface. by daniel@transgaming.com · 13 years ago
  36. f45e81d Fixed unsafe casting. by daniel@transgaming.com · 13 years ago
  37. 5188731 Fix checking for floating-point render target texture support. by daniel@transgaming.com · 13 years ago
  38. d2fd4f2 Fix FBO/Texture/renderbuffer class hierarchy issues by daniel@transgaming.com · 13 years ago
  39. 73a5db6 Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. by daniel@transgaming.com · 14 years ago
  40. 0fa7463 Allow blitting to a render texture in BlitFramebuffer. by enne@chromium.org · 14 years ago
  41. 1297d92 Implements support for renderable floating point textures. by daniel@transgaming.com · 14 years ago
  42. 0186813 Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  43. 1f135d8 Implements glRenderbufferMultisampleStorage by daniel@transgaming.com · 14 years ago
  44. 4cbc590 Implements blitFramebuffer by daniel@transgaming.com · 14 years ago
  45. ca7c008 Initializes renderbuffer formats for attachments to the default framebuffer. by daniel@transgaming.com · 14 years ago
  46. 9ecb9f9 Sharing for buffer, texture and renderbuffer objects. by daniel@transgaming.com · 14 years ago
  47. cdacc8e Implement GL_OES_packed_depth_stencil by daniel@transgaming.com · 14 years ago
  48. 866f318 TextureColorbufferProxy must query the texture to get the latest width & height. by daniel@transgaming.com · 14 years ago
  49. 092bd48 Minimizes render target changes by daniel@transgaming.com · 14 years ago
  50. 4901fca Implements GetRenderbufferParameteriv by daniel@transgaming.com · 14 years ago
  51. 70d312a Implements color renderbuffers by daniel@transgaming.com · 14 years ago
  52. ea0e1af Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. by alokp@chromium.org · 14 years ago
  53. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/Renderbuffer.h]
  54. 4a9d65c Implemented support for GL_STENCIL_INDEX8 renderbuffers by daniel@transgaming.com · 14 years ago
  55. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago