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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
libGLESv2
/
constants.h
76b10c9
Use dynamically sized containers for texture and sampler bindings.
by Geoff Lang
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
43b0042
Optimize texture application in draw calls.
by Geoff Lang
· 10 years ago
3408935
Added uniform and transform feedback state and setting on context.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
e266c83
BuiltInResources initialized with MRT limits from renderer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f30ccc2
Add multiple color buffer attachments points to gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
0d94d1f
Add a new header for some constants from Context.h.
by shannon.woods@transgaming.com
· 11 years ago