1. 76b10c9 Use dynamically sized containers for texture and sampler bindings. by Geoff Lang · 10 years ago
  2. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  3. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  4. 43b0042 Optimize texture application in draw calls. by Geoff Lang · 10 years ago
  5. 3408935 Added uniform and transform feedback state and setting on context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  6. e266c83 BuiltInResources initialized with MRT limits from renderer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  7. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  8. 0d94d1f Add a new header for some constants from Context.h. by shannon.woods@transgaming.com · 11 years ago