1. 2f06dbf Remove rx::TextureStorageInterface entirely. by Jamie Madill · 10 years ago
  2. 856d9d4 Squash the TextureStorageInterface heirarchy. by Jamie Madill · 10 years ago
  3. 5e48c03 Move generateMipmap to storage interface base class. by Jamie Madill · 10 years ago
  4. c483326 Use ImageIndex in getRenderTargetSerial. by Jamie Madill · 10 years ago
  5. ac7579c Use ImageIndex in getRenderTarget. by Jamie Madill · 10 years ago
  6. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  7. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  8. cef06ff Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  9. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  10. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  11. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  12. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago[Renamed (98%) from src/libGLESv2/renderer/TextureStorage.cpp]
  13. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  14. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  15. f61738a Rename lod offset to top level. by Nicolas Capens · 10 years ago
  16. 6b7440c Remove TextureStorage::GetActualLevelCount. by Jamie Madill · 11 years ago
  17. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  18. 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
  19. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  20. a2d4e55 Add support for pixel unpack buffers to TexImage3D. by Jamie Madill · 11 years ago
  21. 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
  22. b13f866 Disambiguate getRenderTarget calls. by Nicolas Capens · 11 years ago
  23. 5d33522 Fix calling the right overloaded method for getting a cube map face's render target. by shannonwoods@chromium.org · 11 years ago
  24. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  25. 63b3b8f Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  26. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  28. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  29. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  30. d8353dd Removes extraneous D3D9-ims in TextureStorage code. by daniel@transgaming.com · 11 years ago
  31. 413d271 Moves creation of renderer-specific texture storage objects to the renderer. by daniel@transgaming.com · 11 years ago
  32. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 11 years ago
  33. 34da397 Moves TextureStorage class to TextureStorage9, mostly. by daniel@transgaming.com · 11 years ago
  34. 09929a2 Creates the TextureStorageInterface class by daniel@transgaming.com · 11 years ago
  35. c5c806d Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 by daniel@transgaming.com · 11 years ago
  36. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  37. 8614fba Adds RenderTarget pointer to TextureStorage. by daniel@transgaming.com · 12 years ago
  38. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago
  39. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  40. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  41. de8a7ff Moves the Blitter into the Renderer's domain by daniel@transgaming.com · 12 years ago
  42. 1d80eee Moves copyToRenderTarget to Renderer by daniel@transgaming.com · 12 years ago
  43. a957168 Moves ConvertTextureInternalFormat to the Renderer by daniel@transgaming.com · 12 years ago
  44. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  45. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  46. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  47. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  48. 0ad830b Moves mipmap generation to texture storage and image objects. by daniel@transgaming.com · 12 years ago
  49. 690d8ae Moves copyToRenderTarget operation into texture storage object. by daniel@transgaming.com · 12 years ago
  50. 25ee744 Passes the swapchain to texture storage constructor instead of d3d texture. by daniel@transgaming.com · 12 years ago
  51. f032cb8 Initializes storage from GL params instead of D3D params by daniel@transgaming.com · 12 years ago
  52. df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
  53. b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago