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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
libGLESv2
/
renderer
/
d3d
/
TextureStorage.cpp
2f06dbf
Remove rx::TextureStorageInterface entirely.
by Jamie Madill
· 10 years ago
856d9d4
Squash the TextureStorageInterface heirarchy.
by Jamie Madill
· 10 years ago
5e48c03
Move generateMipmap to storage interface base class.
by Jamie Madill
· 10 years ago
c483326
Use ImageIndex in getRenderTargetSerial.
by Jamie Madill
· 10 years ago
ac7579c
Use ImageIndex in getRenderTarget.
by Jamie Madill
· 10 years ago
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
cef06ff
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
f8bdfeb
Revert "Unifying the various texture interfaces where possible"
by Jamie Madill
· 10 years ago
8c9038d
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
[Renamed (98%) from src/libGLESv2/renderer/TextureStorage.cpp]
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
f61738a
Rename lod offset to top level.
by Nicolas Capens
· 10 years ago
6b7440c
Remove TextureStorage::GetActualLevelCount.
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
2db197c
Use a consistent naming scheme for the cube map face index variables in Texture.cpp.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
a2d4e55
Add support for pixel unpack buffers to TexImage3D.
by Jamie Madill
· 11 years ago
8040f57
Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero.
by Geoff Lang
· 11 years ago
b13f866
Disambiguate getRenderTarget calls.
by Nicolas Capens
· 11 years ago
5d33522
Fix calling the right overloaded method for getting a cube map face's render target.
by shannonwoods@chromium.org
· 11 years ago
6c86bd5
Created the TextureStorageInterface2DArray class.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
63b3b8f
Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2058d64
Added 3D texture classes for TextureStorage and TextureStorageInterface.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
d8353dd
Removes extraneous D3D9-ims in TextureStorage code.
by daniel@transgaming.com
· 11 years ago
413d271
Moves creation of renderer-specific texture storage objects to the renderer.
by daniel@transgaming.com
· 11 years ago
87705f8
Renames classes in the TextureStorage heirarchy for clarity
by daniel@transgaming.com
· 11 years ago
34da397
Moves TextureStorage class to TextureStorage9, mostly.
by daniel@transgaming.com
· 11 years ago
09929a2
Creates the TextureStorageInterface class
by daniel@transgaming.com
· 11 years ago
c5c806d
Passes a base-class Renderer pointer to Image where needed, instead of Renderer9
by daniel@transgaming.com
· 11 years ago
e3e826d
Fixed some warnings on GCC
by daniel@transgaming.com
· 12 years ago
8614fba
Adds RenderTarget pointer to TextureStorage.
by daniel@transgaming.com
· 12 years ago
a27e05b
Split the swap chain into an abstract interface and a D3D9 implementation.
by daniel@transgaming.com
· 12 years ago
682a37c
Renames es2dx and dx2es namespaces to something better.
by daniel@transgaming.com
· 12 years ago
31b13e1
Moves Image & Renderer into rx namespace
by daniel@transgaming.com
· 12 years ago
de8a7ff
Moves the Blitter into the Renderer's domain
by daniel@transgaming.com
· 12 years ago
1d80eee
Moves copyToRenderTarget to Renderer
by daniel@transgaming.com
· 12 years ago
a957168
Moves ConvertTextureInternalFormat to the Renderer
by daniel@transgaming.com
· 12 years ago
70062c9
Passes the Renderer to various objects at construction time.
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
bdfb391
Explicitly retrieve a Renderer9 or Renderer interface from Display.
by daniel@transgaming.com
· 12 years ago
d8e3656
Moves portions of utilities specific to D3D9 to the Renderer's domain
by daniel@transgaming.com
· 12 years ago
0ad830b
Moves mipmap generation to texture storage and image objects.
by daniel@transgaming.com
· 12 years ago
690d8ae
Moves copyToRenderTarget operation into texture storage object.
by daniel@transgaming.com
· 12 years ago
25ee744
Passes the swapchain to texture storage constructor instead of d3d texture.
by daniel@transgaming.com
· 12 years ago
f032cb8
Initializes storage from GL params instead of D3D params
by daniel@transgaming.com
· 12 years ago
df14c76
Moves static d3d texture format conversion utilities to TextureStorage.
by daniel@transgaming.com
· 12 years ago
b5e1a27
Moves TextureStorage class to its own file in the Renderer directory
by daniel@transgaming.com
· 12 years ago