1. f7100b9 Updated the vertex buffer classes to use Error objects. by Geoff Lang · 10 years ago
  2. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  3. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed from src/libGLESv2/renderer/d3d11/InputLayoutCache.h]
  4. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 10 years ago
  5. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed from src/libGLESv2/renderer/InputLayoutCache.h]
  6. 978911c InputLayoutCache only hashes input layout keys up to last used element. by Al Patrick · 11 years ago
  7. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  8. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  9. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  10. 0a71ecf Fix the D3D11 errors being produced about using wrong input layout register signatures. by shannon.woods@transgaming.com · 11 years ago
  11. cd9458d Created InputLayoutCache for D3D11 input layouts and vertex buffer application. by daniel@transgaming.com · 11 years ago