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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d11
/
InputLayoutCache.h
f7100b9
Updated the vertex buffer classes to use Error objects.
by Geoff Lang
· 10 years ago
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed from src/libGLESv2/renderer/d3d11/InputLayoutCache.h]
7840b17
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
by Geoff Lang
· 10 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed from src/libGLESv2/renderer/InputLayoutCache.h]
978911c
InputLayoutCache only hashes input layout keys up to last used element.
by Al Patrick
· 11 years ago
1f53cab
Cache applied vertex buffers and input layout.
by Geoff Lang
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
0a71ecf
Fix the D3D11 errors being produced about using wrong input layout register signatures.
by shannon.woods@transgaming.com
· 11 years ago
cd9458d
Created InputLayoutCache for D3D11 input layouts and vertex buffer application.
by daniel@transgaming.com
· 11 years ago