1. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  2. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  3. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  4. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  5. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  6. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (98%) from src/libGLESv2/renderer/d3d11/RenderTarget11.cpp]
  7. afeeda9 Prevents multisample depthstencil from being bound as an SRV by Shannon Woods · 10 years ago
  8. 34256ed Image and RenderTarget classes now initialize their textures if required. by Geoff Lang · 11 years ago
  9. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  10. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (98%) from src/libGLESv2/renderer/RenderTarget11.cpp]
  11. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  12. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  13. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  14. fcb8a60 Restore using the depth-stencil typed DXGI format for checking for maximum supported samples. by Jamie Madill · 11 years ago
  15. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  16. 1654faf Added an abstract invalidate method to rx::RenderTarget. by shannonwoods@chromium.org · 11 years ago
  17. d38d66e Updated the RenderTarget and TextureStorage classes to use new texture format functions. by shannonwoods@chromium.org · 11 years ago
  18. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  19. 27ac40e RenderTarget11 now stores a Resource instead of a Texture2D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  20. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  21. 8d8814b Remove D3D9 header included in the D3D11 path, and some references to D3DERR. by shannon.woods@transgaming.com · 11 years ago
  22. 3e3da58 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. by shannon.woods@transgaming.com · 11 years ago
  23. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  24. ae84f73 RenderTarget11 now creates multisampled render targets. by shannon.woods@transgaming.com · 11 years ago
  25. b3f4be0 RenderTarget11 converts the format again for mActualFormat to match RenderTarget9. by shannon.woods@transgaming.com · 11 years ago
  26. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  27. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  28. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 11 years ago
  29. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 11 years ago
  30. b68d2bb RenderTarget11 now stores the subresource that it represents. by daniel@transgaming.com · 11 years ago
  31. 168763a D3D11 uses 1 as the default sampling level, not 0. by daniel@transgaming.com · 11 years ago
  32. 442cdc1 Fixes bugs in rendering to textures. by daniel@transgaming.com · 11 years ago
  33. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 11 years ago
  34. 816c7f3 Added getter methods to RenderTarget11 for the render target and depth stencil views. by daniel@transgaming.com · 12 years ago
  35. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago