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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
361d07ccc613bea797f1ac5da5ad6c420f750fe6
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d9
/
Fence9.cpp
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (89%) from src/libGLESv2/renderer/d3d9/Fence9.cpp]
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (89%) from src/libGLESv2/renderer/Fence9.cpp]
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
cd055f8
Add state for the new fence sync objects in ES3.
by Jamie Madill
· 11 years ago
fb9a740
Move the API parameter validation out of Fence.cpp to libGLESv2.cpp.
by Jamie Madill
· 11 years ago
0975236
Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence.
by Jamie Madill
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
779aa26
Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
by shannon.woods@transgaming.com
· 11 years ago
eb049e2
Move the call to notify device lost to the Renderer.
by shannon.woods@transgaming.com
· 11 years ago
f5f5949
Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces.
by shannon.woods@transgaming.com
· 11 years ago
dbbe605
Created Fence9.
by shannon.woods@transgaming.com
· 11 years ago