1. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  2. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  3. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (89%) from src/libGLESv2/renderer/d3d9/Fence9.cpp]
  4. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  5. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (89%) from src/libGLESv2/renderer/Fence9.cpp]
  6. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  7. cd055f8 Add state for the new fence sync objects in ES3. by Jamie Madill · 11 years ago
  8. fb9a740 Move the API parameter validation out of Fence.cpp to libGLESv2.cpp. by Jamie Madill · 11 years ago
  9. 0975236 Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence. by Jamie Madill · 11 years ago
  10. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  11. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  12. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  13. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  14. f5f5949 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. by shannon.woods@transgaming.com · 11 years ago
  15. dbbe605 Created Fence9. by shannon.woods@transgaming.com · 11 years ago